// enve - 2D animations software // Copyright (C) 2016-2020 Maurycy Liebner // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . // enve uses OpenGL 3.3 #version 330 core // output color layout(location = 0) out vec4 fragColor; // processed texture coordinate, from the vertex shader in vec2 texCoord; // texture provided by enve uniform sampler2D texture; // the value for the 'red' property uniform float red; void main(void) { // texture pixel color at the coordinate vec4 color = texture2D(texture, texCoord); // assign value to the output color, // multiply red by the 'red' property value fragColor = vec4(color.r * red, color.g, color.b, color.a); }