// enve - 2D animations software // Copyright (C) 2016-2020 Maurycy Liebner // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . #version 330 core layout(location = 0) out vec4 fragColor; in vec2 texCoord; uniform sampler2D texture; uniform float sharpness; uniform float time; void main(void) { float width = 2 - sharpness; float margin = 0.5*(width - 1); float x0 = width * (1 - time) - margin; float x1 = x0 + 1 - sharpness; float alpha; float fragX = texCoord.x + 0.5*(1 - sharpness); if(fragX < x0) { alpha = 1; } else if(fragX > x1) { alpha = 0; } else { alpha = 0.5*(cos(3.14159*(fragX - x0)/(1 - sharpness)) + 1); } fragColor = texture2D(texture, texCoord) * alpha; }