mirror of https://github.com/GTAmodding/re3.git
306 lines
7.5 KiB
Lua
306 lines
7.5 KiB
Lua
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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-- Enhanced by re3
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---
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local p = premake
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local autoconf = p.modules.autoconf
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autoconf.cache = {}
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autoconf.parameters = ""
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---
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-- register autoconfigure api.
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---
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p.api.register {
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name = "autoconfigure",
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scope = "config",
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kind = "table"
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}
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---
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-- Check for a particular include file.
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--
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-- @cfg : Current config.
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-- @variable : The variable to store the result, such as 'HAVE_STDINT_H'.
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-- @filename : The header file to check for.
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---
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function check_include(cfg, variable, filename)
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local res = autoconf.cache_compile(cfg, variable, function ()
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p.outln('#include <' .. filename .. '>')
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p.outln('int main(void) { return 0; }')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- Check for size of a particular type.
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--
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-- @cfg : Current config.
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-- @variable : The variable to use, such as 'SIZEOF_SIZE_T', this method will also add "'HAVE_' .. variable".
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-- @type : The type to check.
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-- @headers : An optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_type_size(cfg, variable, type, headers, defines)
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check_include(cfg, 'HAVE_SYS_TYPES_H', 'sys/types.h')
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check_include(cfg, 'HAVE_STDINT_H', 'stdint.h')
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check_include(cfg, 'HAVE_STDDEF_H', 'stddef.h')
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local res = autoconf.cache_compile(cfg, variable .. cfg.platform,
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function ()
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if cfg.autoconf['HAVE_SYS_TYPES_H'] then
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p.outln('#include <sys/types.h>')
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end
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if cfg.autoconf['HAVE_STDINT_H'] then
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p.outln('#include <stdint.h>')
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end
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if cfg.autoconf['HAVE_STDDEF_H'] then
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p.outln('#include <stddef.h>')
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end
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln("")
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p.outln("#define SIZE (sizeof(" .. type .. "))")
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p.outln("char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',")
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p.outln(" ('0' + ((SIZE / 10000)%10)),")
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p.outln(" ('0' + ((SIZE / 1000)%10)),")
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p.outln(" ('0' + ((SIZE / 100)%10)),")
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p.outln(" ('0' + ((SIZE / 10)%10)),")
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p.outln(" ('0' + (SIZE %10)),")
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p.outln(" ']', '\\0'};")
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p.outln("")
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p.outln("int main(int argc, char *argv[]) {")
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p.outln(" int require = 0;")
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p.outln(" require += info_size[argc];")
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p.outln(" (void)argv;")
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p.outln(" return require;")
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p.outln("}")
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end,
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function (e)
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-- if the compile step succeeded, we should have a binary with 'INFO:size[*****]'
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-- somewhere in there.
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local content = io.readfile(e.binary)
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if content then
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local size = string.find(content, 'INFO:size')
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if size then
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e.size = tonumber(string.sub(content, size+10, size+14))
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end
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end
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end
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)
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if res.size then
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autoconf.set_value(cfg, 'HAVE_' .. variable, 1)
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autoconf.set_value(cfg, variable, res.size)
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end
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end
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---
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-- Check if the given struct or class has the specified member variable
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--
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-- @cfg : current config.
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-- @variable : variable to store the result.
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-- @type : the name of the struct or class you are interested in
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-- @member : the member which existence you want to check
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-- @headers : an optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_struct_has_member(cfg, variable, type, member, headers, defines)
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local res = autoconf.cache_compile(cfg, variable, function ()
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln('int main(void) {')
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p.outln(' (void)sizeof(((' .. type .. '*)0)->' .. member ..');')
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p.outln(' return 0;')
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p.outln('}')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- Check if a symbol exists as a function, variable, or macro
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--
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-- @cfg : current config.
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-- @variable : variable to store the result.
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-- @symbol : The symbol to check for.
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-- @headers : an optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_symbol_exists(cfg, variable, symbol, headers, defines)
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local h = headers
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local res = autoconf.cache_compile(cfg, variable, function ()
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln('int main(int argc, char** argv) {')
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p.outln(' (void)argv;')
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p.outln('#ifndef ' .. symbol)
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p.outln(' return ((int*)(&' .. symbol .. '))[argc];')
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p.outln('#else')
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p.outln(' (void)argc;')
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p.outln(' return 0;')
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p.outln('#endif')
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p.outln('}')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- try compiling a piece of c/c++
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---
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function autoconf.try_compile(cfg, cpp)
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local ts = autoconf.toolset(cfg)
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if ts then
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return ts.try_compile(cfg, cpp, autoconf.parameters)
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else
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p.warnOnce('autoconf', 'no toolset found, autoconf always failing.')
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end
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end
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function autoconf.cache_compile(cfg, entry, func, post)
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if not autoconf.cache[entry] then
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local cpp = p.capture(func)
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local res = autoconf.try_compile(cfg, cpp)
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if res then
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local e = { binary = res, value = true }
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if post then
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post(e)
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end
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autoconf.cache[entry] = e
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else
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autoconf.cache[entry] = { }
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end
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end
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return autoconf.cache[entry]
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end
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---
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-- get the current configured toolset, or the default.
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---
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function autoconf.toolset(cfg)
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local ts = p.config.toolset(cfg)
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if not ts then
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local tools = {
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-- Actually we always return nil on msc. see msc.lua
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['vs2010'] = p.tools.msc,
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['vs2012'] = p.tools.msc,
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['vs2013'] = p.tools.msc,
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['vs2015'] = p.tools.msc,
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['vs2017'] = p.tools.msc,
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['vs2019'] = p.tools.msc,
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['gmake'] = premake.tools.gcc,
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['gmake2'] = premake.tools.gcc,
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['codelite'] = premake.tools.gcc,
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['xcode4'] = premake.tools.clang,
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}
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ts = tools[_ACTION]
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end
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return ts
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end
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---
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-- store the value of the variable in the configuration
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---
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function autoconf.set_value(cfg, variable, value)
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cfg.autoconf[variable] = value
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end
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---
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-- write the cfg.autoconf table to the file
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---
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function autoconf.writefile(cfg, filename)
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if cfg.autoconf then
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local file = io.open(filename, "w+")
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for variable, value in pairs(cfg.autoconf) do
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file:write('#define ' .. variable .. ' ' .. tostring(value) .. (_eol or '\n'))
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end
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file:close()
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end
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end
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---
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-- Utility method to add a table of headers.
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---
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function autoconf.include_headers(headers)
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if headers ~= nil then
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if type(headers) == "table" then
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for _, v in ipairs(headers) do
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p.outln('#include <' .. v .. '>')
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end
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else
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p.outln('#include <' .. headers .. '>')
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end
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end
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end
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function autoconf.include_defines(defines)
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if defines ~= nil then
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if type(defines) == "table" then
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for _, v in ipairs(defines) do
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p.outln('#define ' .. v)
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end
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else
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p.outln('#define ' .. defines)
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end
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end
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end
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---
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-- attach ourselfs to the running action.
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---
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p.override(p.action, 'call', function (base, name)
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local a = p.action.get(name)
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-- store the old callback.
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local onBaseProject = a.onProject or a.onproject
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-- override it with our own.
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a.onProject = function(prj)
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-- go through each configuration, and call the setup configuration methods.
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for cfg in p.project.eachconfig(prj) do
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cfg.autoconf = {}
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if cfg.autoconfigure then
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verbosef('Running auto config steps for "%s/%s".', prj.name, cfg.name)
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for file, func in pairs(cfg.autoconfigure) do
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func(cfg)
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if not (file ~= "dontWrite") then
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os.mkdir(cfg.objdir)
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local filename = path.join(cfg.objdir, file)
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autoconf.writefile(cfg, filename)
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end
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end
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end
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end
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-- then call the old onProject.
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if onBaseProject then
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onBaseProject(prj)
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end
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end
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-- now call the original action.call methods
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base(name)
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end)
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