Sergeanur
123f2fda9b
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:22:57 +03:00
Sergeanur
1aac4d802f
Fix Tommy looking at one spot due to crouching + shooting
2021-07-26 07:41:34 +03:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
ed9c911a0e
Fix traffic light corona facing wrong side
2021-07-26 04:40:23 +03:00
Sergeanur
a064b3a687
Audio changes:
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- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
a510a03b8a
Small fix
2021-07-25 22:27:00 +03:00
Sergeanur
5032d24ad8
Fix
2021-07-25 19:59:02 +03:00
Sergeanur
601f63f4fb
Sync fix from master
2021-07-25 19:50:00 +03:00
Sergeanur
bf757fc960
Fix CPlayerInfo distance types
2021-07-24 00:59:19 +03:00
Nikolay Korolev
a7e673c2ec
sync
2021-07-24 00:47:04 +03:00
Sergeanur
3adf37a3a9
Fix aiming with flamethrower with PC controls
2021-07-22 22:54:30 +03:00
Sergeanur
aec797671e
Fix aiming with minigun and flamethrower with PC controls
2021-07-22 22:15:27 +03:00
Davi
bd3c3849fe
Properly fix blip rendering during scripted sequences
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Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur
1d1f10d68c
Fixes from miami
2021-07-22 20:56:15 +03:00
Sergeanur
5e34b1efcf
Possible fix of RemoveAndAdd crash
2021-07-22 20:37:49 +03:00
Sergeanur
953e4fc4ff
Fix falling damage
2021-07-22 20:07:51 +03:00
Sergeanur
bbbe9b2632
Fix enum use
2021-07-22 07:06:54 +03:00
Sergeanur
a1444b992f
Fix Predator shooting sound
2021-07-22 07:01:04 +03:00
withmorten
76558e9313
fix garbage data written in garage save block
2021-07-19 23:44:01 +02:00
withmorten
a437d2bc26
fix garbage data written in garage save block
2021-07-19 23:43:51 +02:00
Sergeanur
d0404cbdb7
render -> renderer (original name)
2021-07-18 00:04:26 +03:00
Sergeanur
c937bdbfea
render -> renderer (original name)
2021-07-18 00:03:57 +03:00
withmorten
8018e40ebf
Merge pull request #1217 from Nopey/master
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Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
withmorten
c8cb1ed013
Merge pull request #1219 from withmorten/miami-ini
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miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-15 18:56:14 +02:00
Sergeanur
780cd225e9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:12 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
Sergeanur
02c4ada807
Remove stupid cast
2021-07-15 00:49:46 +03:00
Sergeanur
4f78733836
Remove stupid cast
2021-07-15 00:47:11 +03:00
Magnus Larsen
fb5a207abc
Fix NearPed count going negative
2021-07-13 17:45:01 +02:00
erorcun
d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
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Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen
894495689f
Fix NearPed count going negative
2021-07-12 23:51:28 -07:00
Adrian Graber
7f544f9049
Fix artifact path
2021-07-13 01:32:43 +02:00
Adrian Graber
6665b16ba2
Nintendo Switch support
2021-07-13 01:18:49 +02:00
Adrian Graber
207378c947
Use svcGetInfo definitions from libnx
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13 00:50:49 +02:00
Adrian Graber
a7b38e1b34
Save current usable memory for Switch application
2021-07-13 00:50:49 +02:00
Adrian Graber
5cab196718
Finish cmake stuff for Switch build
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* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
2021-07-13 00:50:49 +02:00
Adrian Graber
3bde84f6c8
Move assets to dedicated folder and redefine GLFW mappings for Switch
2021-07-13 00:50:49 +02:00
Adrian Graber
a99a04ed49
Add Switch controller asset and configuration
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* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber
b09b489ae7
Fix WINDOWS -> WIN32 on cmake
2021-07-13 00:50:49 +02:00
Anonymous Maarten
a247d53367
cmake: fix OpenAL on Switch + using X11 on Linux
2021-07-13 00:50:49 +02:00
Adrian Graber
ca5d3c8811
Replace GTA_SWITCH macro and use GAMEPAD_MENU
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* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber
02ec56e8f7
Add platform specific functions for glfw vibration
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With implementation for Switch vibration through libnx hid/pad API
2021-07-13 00:50:45 +02:00
Adrian Graber
6da20aa723
Enable Gamepad Menu on Switch
2021-07-13 00:49:21 +02:00
Adrian Graber
28f266302f
Add Nintendo Switch initial support
2021-07-13 00:49:13 +02:00
withmorten
523b23339c
disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined
2021-07-13 00:21:11 +02:00
Sergeanur
c982700a69
Enable cutscene shadows
2021-07-13 01:00:00 +03:00
withmorten
b69cee3801
fix premake
2021-07-12 23:28:05 +02:00
withmorten
a4b92fe9be
fix premake
2021-07-12 23:26:49 +02:00
withmorten
6c097398d1
fix FixGarages
2021-07-12 22:47:17 +02:00