FootShoot 3k API Documentation
Overview
The FootShoot 3k API is a versatile library designed to integrate self-inflicted foot-shooting functionality into a wide range of editors, including text/code editors, IDEs, CAD software, 3D modeling tools, game engine editors, and graphical design software. The API provides developers with the tools to seamlessly add foot-shooting capabilities directly into their applications, ensuring a unified and ironic user experience.
This project was created with the firm belief that developers, by virtue of their often over-complicated, error-prone, and overly ambitious software designs, have thoroughly earned the right to inflict such a feature upon themselves. The FootShoot 3k serves as both a practical tool and a metaphorical mirror, reflecting the unintended consequences of unchecked creativity.
Furthermore, the FootShoot 3k includes unique triggers tailored for developers involved in cryptocurrencies or "AI" projects, acknowledging the peculiar mix of hubris, complexity, and ethical quandaries often associated with these domains. By integrating automatic triggers for such cases, the API humorously emphasizes the self-inflicted nature of their challenges.
Disclaimer
WARNING: The FootShoot 3k API facilitates the creation of software features that result in self-inflicted injuries. The authors are not responsible for misuse, accidents, or regrettable implementations.
Key Features
- Multi-Platform Integration: Supports various editor types with tailored plugins and modules.
- Customizable Parameters: Allows detailed control over shooting configurations.
- Event Hooks: Trigger foot-shooting actions in response to user-defined events.
- Comprehensive Logging: Tracks all foot-shooting actions for post-mortem analysis.
- Asynchronous Execution: Optimized for non-blocking operations in modern editors.
Getting Started
Prerequisites
- Programming Language Support: JavaScript (Node.js).
- Java SDK Requirement: A proprietary Java SDK must be installed and configured in your environment. This introduces a dependency on the JVM, which is required to interact with the SDK.
- Compatible Development Environment: Any editor capable of loading external libraries or plugins.
Installation
-
Install the required Java SDK.
- Download and configure the proprietary Java SDK from JavaSDKVendor.
- Ensure your
JAVA_HOME
environment variable is correctly set.
-
Install the FootShoot 3k API library via your package manager:
- Node.js:
npm install footshoot3k
- Node.js:
-
Add the library to your project and initialize it:
const FootShoot = require('footshoot3k'); const footshoot = new FootShoot(); footshoot.initialize();
Basic Usage
- Import the library into your project.
- Configure the shooting parameters.
- Bind the shooting action to a user event or command.
Example in Node.js:
const FootShoot = require('footshoot3k');
// Initialize the API
const footshoot = new FootShoot();
footshoot.initialize();
// Configure parameters
footshoot.setAngle(45);
footshoot.selectAmmo('DragonsBreath');
footshoot.selectFoot('left');
// Trigger the action
footshoot.fire();
API Reference
Initialization
initialize()
Initializes the FootShoot 3k library and prepares it for use. Automatically verifies the presence of the Java SDK.
- Returns:
boolean
–true
if initialization succeeds,false
otherwise.
Configuration Methods
setAngle(degrees)
Sets the angle of the shot relative to the foot.
- Parameters:
degrees
(number): The angle in degrees.
selectAmmo(type)
Configures the type of ammunition used for the shot.
- Parameters:
type
(string): One of'DragonsBreath'
,'Slug'
, or'Buckshot'
.
selectFoot(foot)
Selects the target foot for shooting.
- Parameters:
foot
(string):'left'
,'right'
, or'random'
.
Execution Methods
fire()
Executes the configured foot-shooting action.
- Returns:
void
scheduleFire(time)
Schedules a foot-shooting event.
- Parameters:
time
(Date): The scheduled time for the shot.
- Returns:
boolean
–true
if scheduling succeeds.
Event Hooks
onEvent(eventName, callback)
Registers a callback to trigger a foot-shooting action in response to an editor event.
- Parameters:
eventName
(string): The name of the editor event (e.g.,'file_save'
,'compile_error'
).callback
(function): The function to execute.
Example:
footshoot.onEvent('build_failed', () => {
footshoot.fire();
});
Logging
getLogs()
Retrieves a list of all foot-shooting events.
- Returns:
Array
– Each entry includes timestamp, parameters, and outcomes.
Advanced Features
Integration with Editors
- Text/Code Editors: Add actions to context menus or shortcut keys.
- IDEs: Trigger on build errors or warnings.
- CAD Tools: Link to undo actions for ironic precision.
- 3D Software: Tie to rendering errors or tool misalignments.
- Game Engines: Bind to physics glitches or failed compilations.
- Graphical Editors: Use with file export errors or brush misplacements.
Plugin Development
The FootShoot 3k API provides plugin templates for popular editors, such as VS Code, IntelliJ IDEA, Unity, Blender, and Photoshop. Refer to the respective plugin documentation for setup instructions.
Support
For assistance with the FootShoot 3k API, contact api-support@footshoot3k.com or visit our developer forums at http://developers.footshoot3k.com.
License
FootShoot 3k API is licensed under the MIT License.