extends ImmediateGeometry # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func prepare(): self.clear() self.begin(Mesh.PRIMITIVE_POINTS) self.set_color(Color(0.5, 1, 0, 0.8)) func add_frame(frame): self.add_vertex(Vector3(0,0,0)) for vec2 in frame: # should actually be frame[freq] = amplitude var vec3 = Vector3(vec2[0], vec2[1], 0) print(vec2) self.add_vertex(vec3) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass