Terrain/ErosionMaterial.gd

20 lines
618 B
GDScript3

extends SpatialMaterial
class_name ErosionMaterial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var abrasion_resistance = 0 # "hardness" of the material, lessens how much material is chipped off during abrasion
export var weight_m3 = 1000 # pure water at 4.0°C; affects diffusion (or is supposed to, at least)
# Called when the node enters the scene tree for the first time.
#func _ready():
# pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
#class Water extends ErosionMaterial:
# pass