guy/guy.tscn

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2019-04-11 13:30:32 +00:00
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bones/27/name = "hand_root.L"
bones/27/parent = 26
bones/27/rest = Transform( 0.963834, 0.048664, 0.262024, 0.0170231, 0.969937, -0.242759, -0.26596, 0.238439, 0.93403, 0, -4.76837e-07, -0.788463 )
bones/27/enabled = true
bones/27/bound_children = [ ]
bones/28/name = "hand_fingers_a.L"
bones/28/parent = 27
bones/28/rest = Transform( 0.999951, -0.00938779, 0.00303318, 0.00866282, 0.982624, 0.185409, -0.00472112, -0.185373, 0.982657, 4.17233e-07, -5.36442e-07, -0.26665 )
bones/28/enabled = true
bones/28/bound_children = [ ]
bones/29/name = "hand_fingers_b.L"
bones/29/parent = 28
bones/29/rest = Transform( 0.999878, -0.0156542, 0.000214934, 0.0154871, 0.99103, 0.132736, -0.00229095, -0.132717, 0.991151, 0, 1.19209e-07, -0.0986147 )
bones/29/enabled = true
bones/29/bound_children = [ ]
bones/30/name = "thumb_a.L"
bones/30/parent = 27
bones/30/rest = Transform( 0.61211, 0.21196, -0.761836, -0.0418949, 0.970747, 0.236422, 0.789662, -0.112799, 0.603084, 4.17233e-07, -4.76837e-07, -2.38419e-07 )
bones/30/enabled = true
bones/30/bound_children = [ ]
bones/31/name = "thumb_b.L"
bones/31/parent = 30
bones/31/rest = Transform( -0.08581, -0.831057, 0.549528, 0.979208, -0.172109, -0.107377, 0.183815, 0.528889, 0.828546, 1.19209e-07, 2.38419e-07, -0.189518 )
bones/31/enabled = true
bones/31/bound_children = [ ]
bones/32/name = "thumb_c.L"
bones/32/parent = 31
bones/32/rest = Transform( -0.00606936, 0.995842, 0.0908941, -0.989409, 0.00720253, -0.144977, -0.145029, -0.0908112, 0.985251, -3.57628e-07, -2.98023e-07, -0.107399 )
bones/32/enabled = true
bones/32/bound_children = [ ]
bones/33/name = "spine_c"
bones/33/parent = 14
bones/33/rest = Transform( 1, -2.49562e-08, 1.41408e-08, 4.92783e-08, 0.793312, -0.608815, -1.45153e-07, 0.608815, 0.793312, 1.18502e-07, -1.11759e-08, -0.504873 )
bones/33/enabled = true
bones/33/bound_children = [ ]
bones/34/name = "head"
bones/34/parent = 33
bones/34/rest = Transform( 1, -2.07433e-07, -7.10543e-15, 2.38419e-07, 0.870038, 0.492985, 0, -0.492985, 0.870038, -1.04757e-07, 1.19209e-07, -0.45975 )
bones/34/enabled = true
bones/34/bound_children = [ ]
bones/35/name = "chest"
bones/35/parent = 14
bones/35/rest = Transform( -1, -3.55271e-15, 2.36117e-07, -2.38419e-07, 0.138601, -0.990349, 3.55271e-15, -0.990348, -0.138601, 1.19434e-07, 1.08033e-07, -0.504873 )
bones/35/enabled = true
bones/35/bound_children = [ ]
bones/36/name = "foot_IK.R"
bones/36/parent = -1
bones/36/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
bones/36/enabled = true
bones/36/bound_children = [ ]
bones/37/name = "hand_IK.L"
bones/37/parent = -1
bones/37/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
bones/37/enabled = true
bones/37/bound_children = [ ]
bones/38/name = "hand_IK.R"
bones/38/parent = -1
bones/38/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
bones/38/enabled = true
bones/38/bound_children = [ ]
bones/39/name = "foot_IK.L"
bones/39/parent = -1
bones/39/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
bones/39/enabled = true
bones/39/bound_children = [ ]
script = ExtResource( 3 )
[node name="IK-arm-l" type="SkeletonIK" parent="Armature"]
root_bone = "collarbone.L"
tip_bone = "hand_root.L"
target_node = NodePath("../../IK-arm-l-target")
[node name="Physical Bone spine_a" type="PhysicalBone" parent="Armature"]
transform = Transform( 1, 2.37749e-07, 1.22018e-08, -1.22818e-08, 0.0522865, -0.998632, -2.3807e-07, 0.998632, 0.0522865, 0, 0.0818848, -0.0384866 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.94953e-08, -1.31519e-07, 0.347863 )
body_offset = Transform( 1, -1.72662e-11, -2.47041e-10, 3.31255e-11, 1, -7.45058e-09, -1.82632e-10, 0, 1, 3.95812e-08, 1.3411e-07, -0.347863 )
bone_name = "spine_a"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a"]
shape = SubResource( 12 )
[node name="Physical Bone spine_b" type="PhysicalBone" parent="Armature/Physical Bone spine_a"]
editor/display_folded = true
transform = Transform( 1, -1.94903e-09, 2.58808e-10, 7.93676e-10, 0.99624, 0.0866304, 2.10232e-08, -0.0866303, 0.99624, 1.25729e-08, -0.0218687, -0.599351 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.26917e-08, -5.9532e-08, 0.252437 )
body_offset = Transform( 1, 1.11129e-11, 2.84942e-10, -8.54072e-11, 1, -2.98023e-08, 1.79508e-10, 2.98023e-08, 1, 5.26197e-08, 6.70552e-08, -0.252437 )
bone_name = "spine_b"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b"]
shape = SubResource( 13 )
[node name="Physical Bone collarboneR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b"]
editor/display_folded = true
transform = Transform( -0.427036, 0.139257, 0.893447, -0.886882, 0.128137, -0.44387, -0.176296, -0.981931, 0.0687856, -0.454777, 0.225936, -0.287449 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.62114e-07, 5.46271e-08, 0.509014 )
body_offset = Transform( 1, 4.19095e-08, 1.49012e-07, 5.96046e-08, 1, 9.77889e-09, 1.19209e-07, -4.84288e-08, 1, 1.86265e-07, -5.96046e-08, -0.509014 )
bone_name = "collarbone.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR"]
shape = SubResource( 14 )
[node name="Physical Bone upper_armR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR"]
transform = Transform( 0.877157, 0.15889, -0.453156, 0.0313425, 0.922717, 0.384202, 0.47918, -0.351208, 0.804387, 0.241122, -0.204431, -0.937025 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.38962e-07, 2.051e-07, 0.532094 )
body_offset = Transform( 1, -2.56696e-08, 9.31323e-08, 3.7835e-09, 1, -1.61421e-07, 0, 7.24322e-08, 1, 8.9407e-08, -1.19209e-07, -0.532094 )
bone_name = "upper_arm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR"]
shape = SubResource( 15 )
[node name="Physical Bone lower_armR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR"]
transform = Transform( 0.987158, 0.0304457, 0.156817, -0.0398193, 0.997581, 0.0569835, -0.154703, -0.0624956, 0.985982, -0.0618221, -0.022464, -0.920803 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.53105e-07, -5.74476e-07, 0.394233 )
body_offset = Transform( 1, -4.84288e-08, 3.72529e-08, 5.58794e-08, 1, -5.47152e-08, 2.98023e-08, 2.14437e-07, 1, 2.38419e-07, 5.96046e-07, -0.394233 )
bone_name = "lower_arm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR"]
shape = SubResource( 16 )
[node name="Physical Bone hand_rootR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR"]
transform = Transform( 0.963834, -0.0486641, -0.262024, -0.017023, 0.969937, -0.242759, 0.26596, 0.238439, 0.93403, 0.0349346, 0.0323656, -0.518763 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7484e-07, -5.83474e-08, 0.133329 )
body_offset = Transform( 1, -2.79397e-09, 2.98023e-08, 1.02445e-08, 1, -9.42964e-09, -1.63913e-07, 5.7742e-08, 1, -1.78814e-07, 5.96046e-08, -0.133329 )
bone_name = "hand_root.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR"]
shape = SubResource( 17 )
[node name="Physical Bone hand_fingers_aR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR"]
transform = Transform( 0.999951, 0.00938781, -0.00303313, -0.00866286, 0.982623, 0.185409, 0.00472124, -0.185373, 0.982658, 0.000149846, -0.00914234, -0.181773 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18475e-07, 1.13928e-07, 0.0493064 )
body_offset = Transform( 1, -4.47035e-08, -1.49012e-08, -1.11759e-08, 1, 1.07102e-07, 0, 2.14204e-08, 1, 1.19209e-07, -1.19209e-07, -0.0493064 )
bone_name = "hand_fingers_a.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR/Physical Bone hand_fingers_aR"]
shape = SubResource( 18 )
[node name="Physical Bone thumb_aR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR"]
editor/display_folded = true
transform = Transform( 0.61211, -0.21196, 0.761836, 0.0418949, 0.970747, 0.236422, -0.789662, -0.112799, 0.603084, -0.0721907, -0.022403, 0.0761793 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18927e-06, -3.65394e-07, 0.0947602 )
body_offset = Transform( 1, 1.3411e-07, -2.98023e-08, 1.49012e-08, 1, 8.19564e-08, -5.96046e-08, -4.47035e-08, 1, 1.19209e-06, 3.57628e-07, -0.0947602 )
bone_name = "thumb_a.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR/Physical Bone thumb_aR"]
shape = SubResource( 19 )
[node name="Physical Bone thumb_bR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR/Physical Bone thumb_aR"]
editor/display_folded = true
transform = Transform( -0.0858097, 0.831057, -0.549528, -0.979208, -0.172109, -0.107377, -0.183815, 0.528889, 0.828546, 0.0295089, 0.00576591, -0.139251 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20325e-07, -8.30055e-08, 0.0536997 )
body_offset = Transform( 1, -1.11759e-08, 2.07801e-08, 6.98492e-09, 1, -1.19209e-07, -1.63156e-07, 4.47035e-08, 1, 1.19209e-07, 8.9407e-08, -0.0536997 )
bone_name = "thumb_b.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneR/Physical Bone upper_armR/Physical Bone lower_armR/Physical Bone hand_rootR/Physical Bone thumb_aR/Physical Bone thumb_bR"]
shape = SubResource( 20 )
[node name="Physical Bone collarboneL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b"]
editor/display_folded = true
transform = Transform( -0.427036, -0.139257, -0.893447, 0.886882, 0.128137, -0.443871, 0.176296, -0.981931, 0.0687856, 0.454777, 0.225936, -0.287449 )
joint_type = 2
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75875e-08, 2.05709e-07, 0.509014 )
body_offset = Transform( 1, -1.67638e-08, -2.98023e-07, 7.45058e-09, 1, 6.42613e-08, 2.98023e-08, 1.86265e-09, 1, 1.3411e-07, -2.38419e-07, -0.509014 )
bone_name = "collarbone.L"
joint_constraints/swing_span = 45.0
joint_constraints/twist_span = 15.0
joint_constraints/bias = 0.3
joint_constraints/softness = 0.8
joint_constraints/relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL"]
shape = SubResource( 21 )
[node name="Physical Bone upper_armL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL"]
transform = Transform( 0.877156, -0.15889, 0.453156, -0.0313427, 0.922717, 0.384202, -0.47918, -0.351208, 0.804388, -0.241122, -0.204431, -0.937027 )
joint_type = 2
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.07178e-07, -3.79529e-07, 0.532095 )
body_offset = Transform( 1, 1.82772e-08, 8.9407e-08, 3.84171e-09, 1, 4.11601e-08, -3.72529e-09, -5.05206e-08, 1, 5.96046e-08, 3.57628e-07, -0.532095 )
bone_name = "upper_arm.L"
joint_constraints/swing_span = 45.0
joint_constraints/twist_span = 180.0
joint_constraints/bias = 0.3
joint_constraints/softness = 0.8
joint_constraints/relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL"]
shape = SubResource( 22 )
[node name="Physical Bone lower_armL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL"]
transform = Transform( 0.987158, -0.0304458, -0.156817, 0.0398193, 0.997581, 0.0569834, 0.154703, -0.0624959, 0.985982, 0.0618222, -0.022464, -0.920801 )
joint_type = 3
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9.2415e-09, -9.46698e-07, 0.394232 )
body_offset = Transform( 1, -1.11759e-08, 5.21541e-08, 0, 1, -1.76951e-08, -2.23517e-08, 2.93367e-08, 1, -2.98023e-08, 9.53674e-07, -0.394232 )
bone_name = "lower_arm.L"
joint_constraints/angular_limit_enabled = false
joint_constraints/angular_limit_upper = 90.0
joint_constraints/angular_limit_lower = -90.0
joint_constraints/angular_limit_bias = 0.3
joint_constraints/angular_limit_softness = 0.9
joint_constraints/angular_limit_relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL"]
transform = Transform( 1, -1.86265e-08, 1.49012e-07, 7.45058e-09, 1, 1.86265e-09, -1.19209e-07, 2.04891e-08, 1, 0, 0, 0 )
shape = SubResource( 23 )
[node name="Physical Bone hand_rootL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL"]
transform = Transform( 0.963834, 0.048664, 0.262024, 0.0170231, 0.969937, -0.242759, -0.26596, 0.238439, 0.93403, -0.0349348, 0.0323642, -0.518761 )
joint_type = 2
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.25179e-07, 2.90402e-07, 0.133325 )
body_offset = Transform( 1, 0, -5.96046e-08, -7.45058e-09, 1, 5.71599e-08, 0, 6.89179e-08, 1, -4.17233e-07, -2.98023e-07, -0.133325 )
bone_name = "hand_root.L"
joint_constraints/swing_span = 45.0
joint_constraints/twist_span = 180.0
joint_constraints/bias = 0.3
joint_constraints/softness = 0.8
joint_constraints/relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL"]
shape = SubResource( 24 )
[node name="Physical Bone hand_fingers_aL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL"]
editor/display_folded = true
transform = Transform( 0.999951, -0.00938779, 0.00303321, 0.00866286, 0.982624, 0.185409, -0.00472103, -0.185373, 0.982657, -0.00014925, -0.00914222, -0.181777 )
joint_type = 3
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.78307e-07, 2.25012e-09, 0.0493073 )
body_offset = Transform( 1, 1.49012e-08, -2.98023e-08, 2.23517e-08, 1, -4.56348e-08, 7.45058e-08, -6.23986e-08, 1, -4.76837e-07, 0, -0.0493073 )
bone_name = "hand_fingers_a.L"
joint_constraints/angular_limit_enabled = false
joint_constraints/angular_limit_upper = 90.0
joint_constraints/angular_limit_lower = -90.0
joint_constraints/angular_limit_bias = 0.3
joint_constraints/angular_limit_softness = 0.9
joint_constraints/angular_limit_relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL/Physical Bone hand_fingers_aL"]
shape = SubResource( 25 )
[node name="Physical Bone thumb_aL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL"]
transform = Transform( 0.61211, 0.21196, -0.761836, -0.0418949, 0.970747, 0.236422, 0.789662, -0.112799, 0.603084, 0.0721923, -0.0224032, 0.0761778 )
joint_type = 2
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.17521e-07, 1.12962e-08, 0.0947592 )
body_offset = Transform( 1, 2.98023e-08, -1.78814e-07, 0, 1, -1.19209e-07, 3.57628e-07, 1.04308e-07, 1, 8.34465e-07, 0, -0.0947592 )
bone_name = "thumb_a.L"
joint_constraints/swing_span = 45.0
joint_constraints/twist_span = 180.0
joint_constraints/bias = 0.3
joint_constraints/softness = 0.8
joint_constraints/relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL/Physical Bone thumb_aL"]
shape = SubResource( 26 )
[node name="Physical Bone thumb_bL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL/Physical Bone thumb_aL"]
editor/display_folded = true
transform = Transform( -0.0858099, -0.831057, 0.549528, 0.979208, -0.172109, -0.107377, 0.183815, 0.528889, 0.828546, -0.0295106, 0.00576651, -0.139251 )
joint_type = 3
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.38662e-07, -5.39643e-07, 0.0536995 )
body_offset = Transform( 1, 7.45058e-09, 4.5402e-09, -1.86265e-09, 1, 5.96046e-08, 3.32366e-08, 5.96046e-08, 1, 2.38419e-07, 5.36442e-07, -0.0536995 )
bone_name = "thumb_b.L"
joint_constraints/angular_limit_enabled = false
joint_constraints/angular_limit_upper = 90.0
joint_constraints/angular_limit_lower = -90.0
joint_constraints/angular_limit_bias = 0.3
joint_constraints/angular_limit_softness = 0.9
joint_constraints/angular_limit_relaxation = 1.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone collarboneL/Physical Bone upper_armL/Physical Bone lower_armL/Physical Bone hand_rootL/Physical Bone thumb_aL/Physical Bone thumb_bL"]
shape = SubResource( 27 )
[node name="Physical Bone spine_c" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone spine_b"]
editor/display_folded = true
transform = Transform( 1, -2.51258e-08, 1.40649e-08, 4.94362e-08, 0.793312, -0.608815, -1.45565e-07, 0.608815, 0.793312, -2.23517e-08, 0.139951, -0.434799 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.47174e-08, 8.70079e-08, 0.229875 )
body_offset = Transform( 1, 1.27045e-11, 1.4338e-10, -8.42704e-11, 1, -1.19209e-07, -2.29008e-10, 8.9407e-08, 1, -8.47504e-08, -5.96046e-08, -0.229875 )
bone_name = "spine_c"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone spine_b/Physical Bone spine_c"]
shape = SubResource( 28 )
[node name="Physical Bone pelvisR" type="PhysicalBone" parent="Armature/Physical Bone spine_a"]
transform = Transform( -0.408021, -0.604679, 0.684019, -0.831782, -0.0626586, -0.551554, 0.376373, -0.794001, -0.477395, -0.115388, 0.093043, 0.428395 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.72529e-08, 3.86003e-08, 0.168692 )
body_offset = Transform( 1, 2.98023e-08, 0, -1.19209e-07, 1, -5.21541e-08, 0, -2.49594e-07, 1, -3.72529e-08, -2.98023e-08, -0.168692 )
bone_name = "pelvis.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR"]
shape = SubResource( 4 )
[node name="Physical Bone upper_legR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR"]
transform = Transform( 0.854753, 0.132446, -0.501851, -0.0142132, 0.972504, 0.232451, 0.51884, -0.191555, 0.833134, 0.442772, -0.205086, -0.903746 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.485e-07, -6.34913e-08, 0.882276 )
body_offset = Transform( 1, -5.96046e-08, -2.23517e-08, 5.21541e-08, 1, 3.81842e-08, 1.49012e-08, 3.39933e-07, 1, 2.68221e-07, 2.98023e-08, -0.882276 )
bone_name = "upper_leg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR"]
shape = SubResource( 5 )
[node name="Physical Bone lower_legR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR"]
transform = Transform( 0.849928, 0.469648, -0.238857, -0.430502, 0.880353, 0.199115, 0.303793, -0.0664052, 0.950421, 0.132496, -0.110451, -1.40948 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.93657e-07, -5.88765e-07, 0.554713 )
body_offset = Transform( 1, 5.96046e-08, 1.11759e-07, -1.49012e-07, 1, -2.01166e-07, -2.98023e-08, 5.96046e-08, 1, -6.55651e-07, 7.00355e-07, -0.554713 )
bone_name = "lower_leg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR"]
shape = SubResource( 6 )
[node name="Physical Bone pelvisL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR"]
transform = Transform( -0.95602, 0.290486, 0.0405602, 0.0327702, -0.0316306, 0.998963, 0.291468, 0.956357, 0.0207193, 0.791208, -0.279042, 2.44075 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.21632e-07, -9.63197e-08, 0.168692 )
body_offset = Transform( 1, -1.93715e-07, 2.98023e-08, 2.23517e-08, 1, 4.09782e-08, -3.8743e-07, -1.49012e-08, 1, -1.2666e-07, 8.9407e-08, -0.168692 )
bone_name = "pelvis.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL"]
shape = SubResource( 8 )
[node name="Physical Bone footR" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/CollisionShape"]
editor/display_folded = true
transform = Transform( -0.200161, 0.491506, -0.847558, -0.398417, 0.749478, 0.528721, 0.895096, 0.443511, 0.0458072, -0.107524, -3.10339, 0.184594 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.57628e-07, 4.76837e-07, 3.57628e-07 )
body_offset = Transform( 1, -1.78814e-07, -2.98023e-08, -3.72529e-08, 1, -6.70552e-08, 8.9407e-08, 7.82311e-08, 1, 3.57628e-07, -4.76837e-07, -3.57628e-07 )
bone_name = "foot.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/CollisionShape/Physical Bone footR"]
shape = SubResource( 7 )
[node name="Physical Bone upper_legL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL"]
transform = Transform( 0.854753, -0.132446, 0.501851, 0.0142136, 0.972503, 0.232451, -0.51884, -0.191555, 0.833134, -0.44277, -0.205085, -0.903745 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.27516e-08, 5.79731e-09, 0.882275 )
body_offset = Transform( 1, 0, -1.49012e-08, 3.72529e-08, 1, -1.24797e-07, 1.41561e-07, -1.20141e-07, 1, -5.96046e-08, 1.04308e-07, -0.882274 )
bone_name = "upper_leg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/Physical Bone upper_legL"]
shape = SubResource( 9 )
[node name="Physical Bone lower_legL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/Physical Bone upper_legL"]
transform = Transform( 0.849928, -0.469648, 0.238857, 0.430502, 0.880353, 0.199115, -0.303793, -0.0664053, 0.950421, -0.132496, -0.11045, -1.40948 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7387e-07, -4.33878e-07, 0.554707 )
body_offset = Transform( 1, -8.9407e-08, 1.71363e-07, 1.19209e-07, 1, -1.04308e-07, 1.19209e-07, -2.38419e-07, 1, 1.78814e-07, 4.91738e-07, -0.554707 )
bone_name = "lower_leg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/Physical Bone upper_legL/Physical Bone lower_legL"]
shape = SubResource( 10 )
[node name="Physical Bone footL" type="PhysicalBone" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/Physical Bone upper_legL/Physical Bone lower_legL"]
transform = Transform( 0.111929, 0.234188, -0.965726, -0.900211, 0.435452, 0.0012607, 0.420823, 0.869216, 0.259559, -1.19209e-07, -5.21541e-07, -0.554713 )
joint_type = 1
joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.76837e-07, 8.88179e-15, 7.10543e-14 )
body_offset = Transform( 1, -1.49012e-07, 3.57628e-07, 1.86265e-08, 1, 1.11759e-08, 1.49012e-07, -7.45058e-08, 1, 4.76837e-07, 0, 0 )
bone_name = "foot.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Armature/Physical Bone spine_a/Physical Bone pelvisR/Physical Bone upper_legR/Physical Bone lower_legR/Physical Bone pelvisL/Physical Bone upper_legL/Physical Bone lower_legL/Physical Bone footL"]
shape = SubResource( 11 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/default = SubResource( 29 )