guy/guy.gd

45 lines
1.1 KiB
GDScript3

extends KinematicBody
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var mouse_left = false
var mouse_right = false
onready var ik_target = get_node("IK-arm-l-target")
# Called when the node enters the scene tree for the first time.
func _ready():
#pass # Replace with function body.
var ik = get_node("Armature/IK-arm-l")
ik.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if mouse_left and ik_target.translation[2] < 5:
ik_target.translate(Vector3(0, 0, -delta * 2))
elif mouse_right and ik_target.translation[2] > -5:
ik_target.translate(Vector3(0, 0, (delta * 2)))
func _input(event):
if event is InputEventMouse:
if event is InputEventMouseMotion:
#print(event.relative)
ik_target.translate(Vector3(event.relative[0] / 100, -event.relative[1] / 100, 0))
#print(ik_target.translation)
if event is InputEventMouseButton:
print("button event:")
print(event)
match event.button_index:
BUTTON_LEFT:
mouse_left = event.pressed
BUTTON_RIGHT:
mouse_right = event.pressed