191 lines
3.0 KiB
C++
191 lines
3.0 KiB
C++
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/**********************************************************************
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*<
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FILE: 3dsexp.h
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DESCRIPTION: .3DS file export module header file
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CREATED BY: Tom Hudson
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HISTORY: created 26 December 1994
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#pragma pack(1)
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/* 3DS Shape point structure */
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struct shppt
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{
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float x; /* Control point */
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float y;
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float z;
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float inx; /* Incoming vector */
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float iny;
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float inz;
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float outx; /* Outgoing vector */
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float outy;
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float outz;
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unsigned short flags;
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};
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typedef struct shppt Shppt;
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#include "ofile.h" // 3DS Object file header
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#include "3dsshape.h" // 3DS shape file header
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#include "kfio.h" // 3DS KF header
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#pragma pack()
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// Some 3DS structures
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#pragma pack(1)
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typedef struct {
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unsigned short tag;
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long size;
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} Chunk_hdr;
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typedef struct {
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float x;
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float y;
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float z;
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unsigned short flags;
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} Verts;
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typedef struct {
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float u;
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float v;
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} Texverts;
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typedef struct {
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unsigned short a;
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unsigned short b;
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unsigned short c;
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unsigned char material;
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unsigned char filler;
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unsigned long sm_group;
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unsigned short flags;
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} Faces;
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#pragma pack()
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// 3DS face edge vis flags
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#define ABLINE (1<<2)
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#define BCLINE (1<<1)
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#define CALINE 1
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#define VWRAP (1<<11) /* Texture coord V wraps on this face */
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#define UWRAP (1<<3) /* Texture coord U wraps on this face */
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// Node list structure
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//struct WkObjList;
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typedef struct {
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TriObject *object;
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TCHAR name[11];
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int used;
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void *next;
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} WkObjList;
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//struct WkNodeList;
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typedef struct {
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ImpNode *node;
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short id;
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TCHAR name[11];
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Mesh *mesh;
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ImpNode *parent;
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Matrix3 tm;
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void *next;
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} WkNodeList;
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// 3DS Key structures
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#pragma pack(1)
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struct fc_wrt
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{
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unsigned short a;
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unsigned short b;
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unsigned short c;
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unsigned short flags;
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} Fc_wrt;
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struct color_24
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{
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uchar r;
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uchar g;
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uchar b;
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};
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typedef struct color_24 Color_24;
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struct color_f
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{
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float r;
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float g;
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float b;
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};
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typedef struct color_f Color_f;
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// key types
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#define KEY_FLOAT 0
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#define KEY_POS 1
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#define KEY_ROT 2
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#define KEY_SCL 3
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#define KEY_COLOR 4
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#define KEYHDR \
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TimeValue time; \
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float tens,cont,bias; \
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float easeTo,easeFrom;
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typedef struct { float p,ds,dd; } PosElem;
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typedef struct {
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KEYHDR
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PosElem e[8]; /* enough to be bigger than the biggest key,
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including RotKey */
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} Key;
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typedef struct {
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KEYHDR
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PosElem e[1];
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} ScalarKey;
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typedef struct {
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KEYHDR
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PosElem e[3];
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} PosKey;
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typedef struct {
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KEYHDR
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float angle; /* angle of rotation in radians (always >0) */
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float axis[3]; /* axis of rotation (unit vector) */
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float q[4]; /* quaternion describing orientation */
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float b[4]; /* incoming tangent term */
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float a[4]; /* outgoing tangent term */
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} RotKey;
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#ifdef LATER
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typedef struct {
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KEYHDR
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Namedobj *object;
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} MorphKey;
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typedef struct {
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KEYHDR
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} HideKey;
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typedef struct {
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KEYHDR
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FLOAT c[3];
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} ColorKey;
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#endif // LATER
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#pragma pack()
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typedef struct {
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union {
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Key key;
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PosKey pos;
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RotKey rot;
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} key;
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void *next;
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} KeyList;
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