JurassicParkTrespasser/jp2_pc/Inc/maxsdk/3DSEXP.H

191 lines
3.0 KiB
C

/**********************************************************************
*<
FILE: 3dsexp.h
DESCRIPTION: .3DS file export module header file
CREATED BY: Tom Hudson
HISTORY: created 26 December 1994
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#pragma pack(1)
/* 3DS Shape point structure */
struct shppt
{
float x; /* Control point */
float y;
float z;
float inx; /* Incoming vector */
float iny;
float inz;
float outx; /* Outgoing vector */
float outy;
float outz;
unsigned short flags;
};
typedef struct shppt Shppt;
#include "ofile.h" // 3DS Object file header
#include "3dsshape.h" // 3DS shape file header
#include "kfio.h" // 3DS KF header
#pragma pack()
// Some 3DS structures
#pragma pack(1)
typedef struct {
unsigned short tag;
long size;
} Chunk_hdr;
typedef struct {
float x;
float y;
float z;
unsigned short flags;
} Verts;
typedef struct {
float u;
float v;
} Texverts;
typedef struct {
unsigned short a;
unsigned short b;
unsigned short c;
unsigned char material;
unsigned char filler;
unsigned long sm_group;
unsigned short flags;
} Faces;
#pragma pack()
// 3DS face edge vis flags
#define ABLINE (1<<2)
#define BCLINE (1<<1)
#define CALINE 1
#define VWRAP (1<<11) /* Texture coord V wraps on this face */
#define UWRAP (1<<3) /* Texture coord U wraps on this face */
// Node list structure
//struct WkObjList;
typedef struct {
TriObject *object;
TCHAR name[11];
int used;
void *next;
} WkObjList;
//struct WkNodeList;
typedef struct {
ImpNode *node;
short id;
TCHAR name[11];
Mesh *mesh;
ImpNode *parent;
Matrix3 tm;
void *next;
} WkNodeList;
// 3DS Key structures
#pragma pack(1)
struct fc_wrt
{
unsigned short a;
unsigned short b;
unsigned short c;
unsigned short flags;
} Fc_wrt;
struct color_24
{
uchar r;
uchar g;
uchar b;
};
typedef struct color_24 Color_24;
struct color_f
{
float r;
float g;
float b;
};
typedef struct color_f Color_f;
// key types
#define KEY_FLOAT 0
#define KEY_POS 1
#define KEY_ROT 2
#define KEY_SCL 3
#define KEY_COLOR 4
#define KEYHDR \
TimeValue time; \
float tens,cont,bias; \
float easeTo,easeFrom;
typedef struct { float p,ds,dd; } PosElem;
typedef struct {
KEYHDR
PosElem e[8]; /* enough to be bigger than the biggest key,
including RotKey */
} Key;
typedef struct {
KEYHDR
PosElem e[1];
} ScalarKey;
typedef struct {
KEYHDR
PosElem e[3];
} PosKey;
typedef struct {
KEYHDR
float angle; /* angle of rotation in radians (always >0) */
float axis[3]; /* axis of rotation (unit vector) */
float q[4]; /* quaternion describing orientation */
float b[4]; /* incoming tangent term */
float a[4]; /* outgoing tangent term */
} RotKey;
#ifdef LATER
typedef struct {
KEYHDR
Namedobj *object;
} MorphKey;
typedef struct {
KEYHDR
} HideKey;
typedef struct {
KEYHDR
FLOAT c[3];
} ColorKey;
#endif // LATER
#pragma pack()
typedef struct {
union {
Key key;
PosKey pos;
RotKey rot;
} key;
void *next;
} KeyList;