JurassicParkTrespasser/jp2_pc/Tools/MAXScript/SceneWrangling.ms

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2018-01-01 22:07:24 +00:00
fn KeyName CName =
(
local DashPos = -1
for i = 1 to CName.count do
if CName[i] == "-" do
DashPos = i
if DashPos == -1 then
return CName
else
return (substring CName 1 (DashPos - 1))
)
fn IsMaster CName =
(
local DashPos = -1
for i = 1 to CName.count do
if CName[i] == "-" do
DashPos = i
if DashPos == -1 then
return false
else
(
if (substring CName (DashPos) 3) == "-00" then
return true
else
return false
)
)
Utility SceneWrangling "Scene Wrangling"
(
ListBox Method "Method:" items:#("Select from Scene", "Select from Selection") height:2
button MastersWithoutInstances "Maseter w/o Instances" width:140
label status1
on MastersWithoutInstances pressed do
(
if method.selection == 1 do
ObjArray = objects as array
if method.selection == 2 do
ObjArray = selection as array
oc = ObjArray.count
-- build a list of the master objects
MasterObjects = #()
masters = #()
foundMasters = #()
status1.text = "Finding Masters"
for i = 1 to oc do
(
o = ObjArray[i]
if (IsMaster o.name) and (o.name[1] != "!") do
if findItem Masters (KeyName o.name) == 0 do
(
append MasterObjects o
append Masters (KeyName o.name)
append foundMasters false
)
)
status1.text = "Finding Masters without instances"
for i = 1 to oc do
(
o = ObjArray[i]
-- look at only potential instances
if IsMaster (o.name) == false do
(
CName = KeyName o.name
if (CIndex = findItem masters CName) != 0 do
foundMasters[CIndex] = true
)
)
status1.text = "generating selection"
sel = #()
for i = 1 to foundMasters.count do
if foundMasters[i] == false do
append sel masterObjects[i]
if sel.count > 0 then
(
status1.text = "Selecting"
select sel
messageBox ((sel.count as string) + " Objects selected")
) else (
messageBox "0 Objects selected"
)
)
)