88 lines
2.0 KiB
Plaintext
88 lines
2.0 KiB
Plaintext
fn KeyName CName =
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(
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local DashPos = -1
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for i = 1 to CName.count do
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if CName[i] == "-" do
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DashPos = i
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if DashPos == -1 then
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return CName
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else
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return (substring CName 1 (DashPos - 1))
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)
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fn IsMaster CName =
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(
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local DashPos = -1
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for i = 1 to CName.count do
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if CName[i] == "-" do
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DashPos = i
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if DashPos == -1 then
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return false
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else
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(
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if (substring CName (DashPos) 3) == "-00" then
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return true
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else
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return false
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)
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)
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Utility SceneWrangling "Scene Wrangling"
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(
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ListBox Method "Method:" items:#("Select from Scene", "Select from Selection") height:2
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button MastersWithoutInstances "Maseter w/o Instances" width:140
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label status1
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on MastersWithoutInstances pressed do
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(
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if method.selection == 1 do
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ObjArray = objects as array
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if method.selection == 2 do
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ObjArray = selection as array
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oc = ObjArray.count
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-- build a list of the master objects
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MasterObjects = #()
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masters = #()
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foundMasters = #()
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status1.text = "Finding Masters"
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for i = 1 to oc do
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(
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o = ObjArray[i]
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if (IsMaster o.name) and (o.name[1] != "!") do
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if findItem Masters (KeyName o.name) == 0 do
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(
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append MasterObjects o
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append Masters (KeyName o.name)
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append foundMasters false
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)
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)
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status1.text = "Finding Masters without instances"
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for i = 1 to oc do
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(
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o = ObjArray[i]
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-- look at only potential instances
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if IsMaster (o.name) == false do
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(
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CName = KeyName o.name
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if (CIndex = findItem masters CName) != 0 do
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foundMasters[CIndex] = true
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)
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)
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status1.text = "generating selection"
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sel = #()
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for i = 1 to foundMasters.count do
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if foundMasters[i] == false do
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append sel masterObjects[i]
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if sel.count > 0 then
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(
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status1.text = "Selecting"
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select sel
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messageBox ((sel.count as string) + " Objects selected")
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) else (
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messageBox "0 Objects selected"
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)
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)
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)
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