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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
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/***********************************************************************************************
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*
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* Copyright <EFBFBD> DreamWorks Interactive. 1997
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*
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* Contents:
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* CAudioVOICE - VOICE audio loading and decompression class
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*
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* Voice compression is only defined for 8bit mono data, if any other format of data is
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* decompressed this class will assert
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*
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* Bugs:
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*
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* To do:
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*
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* Notes:
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* The code contained within this file should be 100% thread safe, this is because
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* streamed audio will be loaded from within a thread.
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Audio/AudioVOICE.hpp $
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*
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* 4 8/04/98 3:58p Rwyatt
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* New constructors for loaders for samples created from databases as the cau header is in the
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* database index so does not need to be loaded
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*
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* 3 6/08/98 12:56p Rwyatt
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* The database of a sample is now passed all the way down to the loader. This enables the
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* loader to close the file correctly for databases with static file handles.
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*
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* 2 3/09/98 10:51p Rwyatt
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* Uses the new constructor of the base class CCAULoad. This is to enable support of handled
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* based sounds.
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*
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* 1 11/14/97 12:01a Rwyatt
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* Loader for VOICE compressed samples
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*
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***********************************************************************************************/
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#ifndef HEADER_AUDIO_VOICE_HPP
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#define HEADER_AUDIO_VOICE_HPP
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#endif
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