JurassicParkTrespasser/jp2_pc/Source/Lib/Audio/AudioVOICE.hpp
2018-01-01 23:07:24 +01:00

45 lines
1.5 KiB
C++

/***********************************************************************************************
*
* Copyright © DreamWorks Interactive. 1997
*
* Contents:
* CAudioVOICE - VOICE audio loading and decompression class
*
* Voice compression is only defined for 8bit mono data, if any other format of data is
* decompressed this class will assert
*
* Bugs:
*
* To do:
*
* Notes:
* The code contained within this file should be 100% thread safe, this is because
* streamed audio will be loaded from within a thread.
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/Audio/AudioVOICE.hpp $
*
* 4 8/04/98 3:58p Rwyatt
* New constructors for loaders for samples created from databases as the cau header is in the
* database index so does not need to be loaded
*
* 3 6/08/98 12:56p Rwyatt
* The database of a sample is now passed all the way down to the loader. This enables the
* loader to close the file correctly for databases with static file handles.
*
* 2 3/09/98 10:51p Rwyatt
* Uses the new constructor of the base class CCAULoad. This is to enable support of handled
* based sounds.
*
* 1 11/14/97 12:01a Rwyatt
* Loader for VOICE compressed samples
*
***********************************************************************************************/
#ifndef HEADER_AUDIO_VOICE_HPP
#define HEADER_AUDIO_VOICE_HPP
#endif