JurassicParkTrespasser/jp2_pc/Source/Lib/Renderer/Clip.hpp

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/***********************************************************************************************
*
* Copyright <EFBFBD> DreamWorks Interactive. 1996
*
* Contents:
* CClipPlane
*
* To do:
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/Renderer/Clip.hpp $
*
* 9 98.08.13 4:26p Mmouni
* Changes for VC++ 5.0sp3 compatibility.
*
* 8 1/07/98 4:05p Pkeet
* Added the clip region function and globals.
*
* 7 12/23/97 1:55p Pkeet
* Added a parameter to use when splitting polygons to move the coordinate slightly outwards to
* avoid a crack due to T-junctions.
*
* 6 97/07/23 18:03 Speter
* Replaced CCamera argument to clipping functions with b_perspective flag. Added similar
* clipping functions for mesh polygons.
*
* 5 97/06/10 15:47 Speter
* Now takes camera as an argument (for new vertex projection).
*
* 4 97/05/23 6:24p Pkeet
* Untemplatized CPlaneDef.
*
* 3 97-04-21 17:26 Speter
* Totally rewrote CClipPlane interface, based more cleanly on templates, and inherited from
* CPlane. Removed InterpolateVertex(), now use SRenderVertex constructor.
*
* 1 97-04-14 20:41 Speter
* Contains code moved from GeomTypes.hpp.
*
**********************************************************************************************/
#ifndef HEADER_LIB_RENDERER_CLIP_HPP
#define HEADER_LIB_RENDERER_CLIP_HPP
#include "ScreenRender.hpp"
#include "PipelineHeap.hpp"
#include "Lib/GeomDBase/Plane.hpp"
#include "Lib/GeomDBase/Mesh.hpp"
//**********************************************************************************************
//
class CClipPlane
//
// Abstract class which provides plane clipping functions.
//
// Prefix: clp
//
//**************************************
{
public:
//******************************************************************************************
//
virtual TReal rEdgeT
(
const CVector3<>& v3_0, // Vectors describing edge to intersect.
const CVector3<>& v3_1
) const = 0;
//
// Calculate the point of intersection between an edge and this plane.
//
// Returns:
// The parameter of the point of intersection between the edge and the bounding
// volume. (e.g this value will be 0 if the point of intersection falls at the
// starting point of the edge and 1 if it falls at the end point.)
//
// Cross-references:
// Invoked by bClipPolygon... functions, to create new vertices on the plane when
// clipping. Must be implemented by derived class.
//
//**********************************
//
// Clipping functions for CRenderPolygons.
//
//******************************************************************************************
//
virtual ESideOf esfIntersectPolygon
(
CPArray<SRenderVertex*> paprv_poly, // Polygon to test, in this volume's space.
ESideOf aesf_sides[] // Array of ESideOf codes to set.
) const = 0;
//
// Calculates the side codes of each vertex, and stores them in the array.
//
// Returns:
// Where this polygon is in relation to the volume (the combination of the side codes
// of the vertices).
//
// Cross-references:
// Invoked by bClipPolygon... functions, where the array of side codes is used to clip
// the polygon if it intersects the plane. Must be implemented by derived class.
//
//**********************************
//******************************************************************************************
//
virtual ESideOf esfClipPolygonInside
(
CRenderPolygon& rpoly, // The render polygon to clip.
CPipelineHeap& plh, // The heap object to allocate new vertices on.
bool b_perspective = true // Whether to interpolate the screen coords as projected.
) const;
//
// Clips the polygon against this volume. If the polygon intersects the boundary of the
// volume, this function converts it to a new polygon lying entirely inside the volume.
// Otherwise (it is entirely inside or outside the volume), it leaves it unchanged.
//
// Returns:
// The side code of the original polygon. If esfOUTSIDE or esfINSIDE, the polygon
// is unchanged; if esfINTERSECT, it was clipped, and is now inside the plane.
//
//**********************************
//******************************************************************************************
//
virtual ESideOf esfSplitPolygon
(
CRenderPolygon& rpoly, // The render polygon to split.
CPipelineHeap& plh, // The heap object to allocate new objects on.
bool b_perspective = true, // Whether to interpolate the screen coords as projected.
CRenderPolygon** pprpoly_out = 0, // Returns the outside polygon, if split.
float f_adjust_out = 0.0f
) const;
//
// Splits the polygon by this plane, if it intersects: the original polygon is converted
// to one lying inside the plane; a new polygon is created on the pipeline heap, lying
// outside the plane. If the polygon does not intersect the plane, nothing happens.
//
// Returns:
// The intersection code of the polygon; if esfINTERSECT, it was split.
//
//**********************************
//
// Similar functions for CMesh::SPolygons.
//
//******************************************************************************************
//
virtual ESideOf esfIntersectPolygonMesh
(
CPArray<CMesh::SVertex*> papmv_poly, // Polygon to test, in this volume's space.
ESideOf aesf_sides[] // Array of ESideOf codes to set.
) const = 0;
//
//**********************************
//******************************************************************************************
//
virtual ESideOf esfClipPolygon
(
CMesh::SPolygon& mp, // The mesh polygon to clip.
CMesh::CHeap& mh, // Where to allocate new mesh data.
ESideOf esf_sides // Which sides to keep: esfINSIDE or esfOUTSIDE;
// if both, creates the outside polygon on the heap.
) const;
//
//**********************************
};
//**********************************************************************************************
//
template<class P> class CClipPlaneT : public CClipPlane, public CPlaneT<P>
//
// Implements CClipPlane by extending a CPlaneT<P>.
//
//**************************************
{
public:
//******************************************************************************************
//
// Constructors.
//
// Use plane's default constructor.
CClipPlaneT()
{
}
// Initialise with a plane object.
CClipPlaneT(const P& p)
: CPlaneT<P>(p)
{
}
//******************************************************************************************
TReal rEdgeT(const CVector3<>& v3_0, const CVector3<>& v3_1) const
{
// Implemented with rDistance().
TReal r_0 = rDistance(v3_0);
TReal r_1 = rDistance(v3_1);
return r_0 / (r_0 - r_1);
}
//******************************************************************************************
virtual ESideOf esfIntersectPolygon(CPArray<SRenderVertex*> paprv_poly, ESideOf aesf_sides[]) const
{
// Return combination of all points. Use esfSideOf, to return esfON when appropriate,
// for storage in array.
ESideOf esf = esfON;
for (uint u = 0; u < paprv_poly.uLen; u++)
{
aesf_sides[u] = esfSideOf(paprv_poly[u]->v3Cam);
esf |= aesf_sides[u];
}
return esf;
}
//******************************************************************************************
virtual ESideOf esfIntersectPolygonMesh(CPArray<CMesh::SVertex*> papmv_poly, ESideOf aesf_sides[]) const
{
// Return combination of all points. Use esfSideOf, to return esfON when appropriate,
// for storage in array.
ESideOf esf = esfON;
for (uint u = 0; u < papmv_poly.uLen; u++)
{
aesf_sides[u] = esfSideOf(*papmv_poly[u]->pv3Point);
esf |= aesf_sides[u];
}
return esf;
}
};
//
// Typedefs for general purpose plane classes
//
typedef CClipPlaneT<CPlaneDef> CClipPlaneGeneral;
//**********************************************************************************************
//
class CClipPlaneTolerance: public CClipPlaneT<CPlaneDefTolerance>
//
// Inherit rather than typedef, to add a convenient constructor.
//
//**************************************
{
public:
//******************************************************************************************
//
// Constructors.
//
// Use plane's default constructor.
CClipPlaneTolerance(const CPlane& pl, TReal r_tolerance = fPLANE_TOLERANCE)
: CClipPlaneT<CPlaneDefTolerance>(CPlaneTolerance(pl, r_tolerance))
{
}
};
//**********************************************************************************************
//
void SetClipRegion
(
float f_x_0,
float f_y_0,
float f_x_1,
float f_y_1
);
//
// Sets the clip region globally. Currently the clip region is only used for polygons "grown" by
// the depth sort.
//
//**************************************
#endif