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D3d
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Primitives
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FastBump.cpp: use continue to continue loop
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2020-04-20 20:58:27 +02:00 |
Camera.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Camera.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Clip.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Clip.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ClipRegion2D.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ClipRegion2D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
DepthSort.cpp
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DepthSort.cpp: use modern STL header names
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2020-04-01 21:37:17 +02:00 |
DepthSort.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
DepthSortTools.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
DepthSortTools.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Fog.cpp
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Fog.cpp: use modern STL header names
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2020-04-01 21:37:52 +02:00 |
Fog.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomLines.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypes.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypes.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypesBox.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypesCamera.cpp
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GeomTypesCamera.cpp: add missing return type
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2020-04-01 21:39:02 +02:00 |
GeomTypesPlane.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypesPoly.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypesPriv.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
GeomTypesSphere.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Light.cpp
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Light: : use modern STL header names
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2020-04-01 21:43:10 +02:00 |
Light.hpp
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Light: : use modern STL header names
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2020-04-01 21:43:10 +02:00 |
LightBlend.cpp
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LightBlend.cpp: add and rectify delete[] calls to avoid memory leaks
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2020-04-22 18:09:45 +02:00 |
LightBlend.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Line2D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Line.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Line.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
LineSide2D.cpp
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LineSide2D.cpp: use modern STL header names
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2020-04-01 21:44:07 +02:00 |
LineSide2D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
LineSide2DTest.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Material.cpp
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Material.cpp: use modern STL header names
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2020-04-01 21:44:44 +02:00 |
Material.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Occlude.cpp
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Occlude: use modern STL header names
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2020-04-01 21:46:00 +02:00 |
Occlude.hpp
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Occlude: use modern STL header names
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2020-04-01 21:46:00 +02:00 |
Overlay.cpp
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Overlay: use modern STL header names
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2020-04-01 21:46:24 +02:00 |
Overlay.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Particles.cpp
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Particles.cpp: use modern STL header names
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2020-04-01 21:49:18 +02:00 |
Particles.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
PipeLine.cpp
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PipeLine: use modern STL header names
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2020-04-01 21:56:40 +02:00 |
PipeLine.hpp
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PipeLine: use modern STL header names
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2020-04-01 21:56:40 +02:00 |
PipeLineHeap.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
PipeLineHeap.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
PipeLineHelp.cpp
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PipeLineHelp.cpp: use modern STL header names
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2020-04-01 21:57:39 +02:00 |
PipeLineHelp.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
PrivClip3D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderCache.cpp
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RenderCache: use modern STL header names
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2020-04-01 21:25:09 +02:00 |
RenderCache.hpp
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RenderCache.hpp: use modern STL header names
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2020-04-01 21:58:54 +02:00 |
RenderCacheHelp.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderCacheHelp.hpp
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RenderCacheHelp.cpp: use modern STL header names
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2020-04-01 21:25:59 +02:00 |
RenderCacheInterface.hpp
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RenderCacheInterface.hpp: use modern STL header names
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2020-04-01 21:59:18 +02:00 |
RenderCacheLRUItem.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderCachePriv.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderCachePriv.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderDefs.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
RenderType.cpp
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RenderType.cpp: std::* treatment
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2020-04-01 21:30:49 +02:00 |
RenderType.hpp
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RenderType.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle
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2020-04-06 18:01:32 +02:00 |
ScreenPolygon.cpp
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ScreenRenderPolygon.cpp: use modern STL header names
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2020-04-01 22:04:24 +02:00 |
ScreenRender.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRender.hpp
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ScreenRender.hpp: init v3Cam instead of iYScr
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2020-04-03 22:01:31 +02:00 |
ScreenRenderAuxD3D.cpp
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ScreenRenderAuxD3D.cpp: use modern STL header names
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2020-04-01 21:32:54 +02:00 |
ScreenRenderAuxD3D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderAuxD3DBatch.cpp
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ScreenRenderAuxD3DBatch.cpp: use modern STL header names
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2020-04-01 21:34:01 +02:00 |
ScreenRenderAuxD3DBatch.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderAuxD3DUtilities.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderD3D.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderDWI.cpp
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ScreenRenderDWI.cpp: enable all color depth modes for primitives
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2020-04-18 17:37:18 +02:00 |
ScreenRenderDWI.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderExample.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderExample.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderShadow.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
ScreenRenderShadow.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Shadow.cpp
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Shadow: use modern STL header names
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2020-04-01 22:12:37 +02:00 |
Shadow.hpp
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Shadow: use modern STL header names
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2020-04-01 22:12:37 +02:00 |
ShapePresence.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Sky.cpp
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Sky.cpp: use std::min
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2020-04-01 22:14:18 +02:00 |
Sky.hpp
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Sky.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle
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2020-04-06 18:01:33 +02:00 |
SkyPoly.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Texture.cpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
Texture.hpp
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Initial commit
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2018-01-01 23:07:24 +01:00 |
vssver.scc
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Initial commit
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2018-01-01 23:07:24 +01:00 |