JurassicParkTrespasser/jp2_pc/Source/Lib/Renderer
2020-04-22 18:09:45 +02:00
..
D3d Initial commit 2018-01-01 23:07:24 +01:00
Primitives FastBump.cpp: use continue to continue loop 2020-04-20 20:58:27 +02:00
Camera.cpp Initial commit 2018-01-01 23:07:24 +01:00
Camera.hpp Initial commit 2018-01-01 23:07:24 +01:00
Clip.cpp Initial commit 2018-01-01 23:07:24 +01:00
Clip.hpp Initial commit 2018-01-01 23:07:24 +01:00
ClipRegion2D.cpp Initial commit 2018-01-01 23:07:24 +01:00
ClipRegion2D.hpp Initial commit 2018-01-01 23:07:24 +01:00
DepthSort.cpp DepthSort.cpp: use modern STL header names 2020-04-01 21:37:17 +02:00
DepthSort.hpp Initial commit 2018-01-01 23:07:24 +01:00
DepthSortTools.cpp Initial commit 2018-01-01 23:07:24 +01:00
DepthSortTools.hpp Initial commit 2018-01-01 23:07:24 +01:00
Fog.cpp Fog.cpp: use modern STL header names 2020-04-01 21:37:52 +02:00
Fog.hpp Initial commit 2018-01-01 23:07:24 +01:00
GeomLines.hpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypes.cpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypes.hpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypesBox.cpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypesCamera.cpp GeomTypesCamera.cpp: add missing return type 2020-04-01 21:39:02 +02:00
GeomTypesPlane.cpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypesPoly.cpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypesPriv.hpp Initial commit 2018-01-01 23:07:24 +01:00
GeomTypesSphere.cpp Initial commit 2018-01-01 23:07:24 +01:00
Light.cpp Light: : use modern STL header names 2020-04-01 21:43:10 +02:00
Light.hpp Light: : use modern STL header names 2020-04-01 21:43:10 +02:00
LightBlend.cpp LightBlend.cpp: add and rectify delete[] calls to avoid memory leaks 2020-04-22 18:09:45 +02:00
LightBlend.hpp Initial commit 2018-01-01 23:07:24 +01:00
Line2D.hpp Initial commit 2018-01-01 23:07:24 +01:00
Line.cpp Initial commit 2018-01-01 23:07:24 +01:00
Line.hpp Initial commit 2018-01-01 23:07:24 +01:00
LineSide2D.cpp LineSide2D.cpp: use modern STL header names 2020-04-01 21:44:07 +02:00
LineSide2D.hpp Initial commit 2018-01-01 23:07:24 +01:00
LineSide2DTest.hpp Initial commit 2018-01-01 23:07:24 +01:00
Material.cpp Material.cpp: use modern STL header names 2020-04-01 21:44:44 +02:00
Material.hpp Initial commit 2018-01-01 23:07:24 +01:00
Occlude.cpp Occlude: use modern STL header names 2020-04-01 21:46:00 +02:00
Occlude.hpp Occlude: use modern STL header names 2020-04-01 21:46:00 +02:00
Overlay.cpp Overlay: use modern STL header names 2020-04-01 21:46:24 +02:00
Overlay.hpp Initial commit 2018-01-01 23:07:24 +01:00
Particles.cpp Particles.cpp: use modern STL header names 2020-04-01 21:49:18 +02:00
Particles.hpp Initial commit 2018-01-01 23:07:24 +01:00
PipeLine.cpp PipeLine: use modern STL header names 2020-04-01 21:56:40 +02:00
PipeLine.hpp PipeLine: use modern STL header names 2020-04-01 21:56:40 +02:00
PipeLineHeap.cpp Initial commit 2018-01-01 23:07:24 +01:00
PipeLineHeap.hpp Initial commit 2018-01-01 23:07:24 +01:00
PipeLineHelp.cpp PipeLineHelp.cpp: use modern STL header names 2020-04-01 21:57:39 +02:00
PipeLineHelp.hpp Initial commit 2018-01-01 23:07:24 +01:00
PrivClip3D.hpp Initial commit 2018-01-01 23:07:24 +01:00
RenderCache.cpp RenderCache: use modern STL header names 2020-04-01 21:25:09 +02:00
RenderCache.hpp RenderCache.hpp: use modern STL header names 2020-04-01 21:58:54 +02:00
RenderCacheHelp.cpp Initial commit 2018-01-01 23:07:24 +01:00
RenderCacheHelp.hpp RenderCacheHelp.cpp: use modern STL header names 2020-04-01 21:25:59 +02:00
RenderCacheInterface.hpp RenderCacheInterface.hpp: use modern STL header names 2020-04-01 21:59:18 +02:00
RenderCacheLRUItem.hpp Initial commit 2018-01-01 23:07:24 +01:00
RenderCachePriv.cpp Initial commit 2018-01-01 23:07:24 +01:00
RenderCachePriv.hpp Initial commit 2018-01-01 23:07:24 +01:00
RenderDefs.hpp Initial commit 2018-01-01 23:07:24 +01:00
RenderType.cpp RenderType.cpp: std::* treatment 2020-04-01 21:30:49 +02:00
RenderType.hpp RenderType.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle 2020-04-06 18:01:32 +02:00
ScreenPolygon.cpp ScreenRenderPolygon.cpp: use modern STL header names 2020-04-01 22:04:24 +02:00
ScreenRender.cpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRender.hpp ScreenRender.hpp: init v3Cam instead of iYScr 2020-04-03 22:01:31 +02:00
ScreenRenderAuxD3D.cpp ScreenRenderAuxD3D.cpp: use modern STL header names 2020-04-01 21:32:54 +02:00
ScreenRenderAuxD3D.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderAuxD3DBatch.cpp ScreenRenderAuxD3DBatch.cpp: use modern STL header names 2020-04-01 21:34:01 +02:00
ScreenRenderAuxD3DBatch.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderAuxD3DUtilities.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderD3D.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderDWI.cpp ScreenRenderDWI.cpp: enable all color depth modes for primitives 2020-04-18 17:37:18 +02:00
ScreenRenderDWI.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderExample.cpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderExample.hpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderShadow.cpp Initial commit 2018-01-01 23:07:24 +01:00
ScreenRenderShadow.hpp Initial commit 2018-01-01 23:07:24 +01:00
Shadow.cpp Shadow: use modern STL header names 2020-04-01 22:12:37 +02:00
Shadow.hpp Shadow: use modern STL header names 2020-04-01 22:12:37 +02:00
ShapePresence.hpp Initial commit 2018-01-01 23:07:24 +01:00
Sky.cpp Sky.cpp: use std::min 2020-04-01 22:14:18 +02:00
Sky.hpp Sky.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle 2020-04-06 18:01:33 +02:00
SkyPoly.hpp Initial commit 2018-01-01 23:07:24 +01:00
Texture.cpp Initial commit 2018-01-01 23:07:24 +01:00
Texture.hpp Initial commit 2018-01-01 23:07:24 +01:00
vssver.scc Initial commit 2018-01-01 23:07:24 +01:00