2018-01-01 22:07:24 +00:00
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/***********************************************************************************************
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*
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* Copyright <EFBFBD> DreamWorks Interactive, 1997.
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*
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* Implementation of Occlude.hpp.
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*
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* To do:
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Occlude.cpp $
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*
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* 33 9/23/98 3:12p Pkeet
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* Added a stat for occluding partitions.
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*
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* 32 9/23/98 2:29p Pkeet
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* Fixed member functions declared inline.
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*
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* 31 98.09.19 12:39a Mmouni
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* Added "forceinline" to many small inline functions.
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* Inlined some functions for speed.
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*
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* 30 9/09/98 3:08p Pkeet
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* Made occlusion more efficient for shadows.
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*
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* 29 9/09/98 1:54p Pkeet
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*
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* 28 8/28/98 3:59p Mmouni
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* Added support for occlusion bias to K6-3D assembly.
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*
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* 27 8/26/98 12:25a Pkeet
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* Added a slight bias value to occlusion planes.
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*
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* 26 8/14/98 8:47p Mmouni
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* Fixed occlusion error.
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*
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* 25 5/14/98 7:29p Pkeet
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* Added code so that occlusion objects are only added to the occlusion list if their 'bVisible'
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* flag is set.
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*
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* 24 4/22/98 4:52p Pkeet
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* Changed partition flag access to use the new access function.
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*
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* 23 98.02.05 4:50p Mmouni
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* Added #pragma to disable return value warning.
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*
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* 22 98.01.22 3:09p Mmouni
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* Moved body of bInsideNormPlanes() function into out of the header.
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*
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* 21 1/20/98 5:57p Pkeet
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* Fixed bug where stats were not being reported correctly.
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*
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* 20 12/29/97 9:16p Gfavor
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* Commented out unused invocation of GetMinMax in bOccludePolygon.
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*
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* 19 97/11/19 18:13 Speter
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* Use CMesh::SPolygon::v3GetCentre() rather than defunct v3Centre var.
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*
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* 18 97/10/10 4:05p Pkeet
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* Added a switch to occlude in normalized camera space only.
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*
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* 17 97/10/10 3:25p Pkeet
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* Added code to do partition occlusion tests in normalized camera space.
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*
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* 16 97/10/10 2:24p Pkeet
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* Added a partition occlusion test the uses a box transform in place of a bounding box and a
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* presence.
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*
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* 15 97/10/10 10:52a Pkeet
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* Disabled the normalized camera space extents test because it should use projected points.
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*
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* 14 97/10/09 10:46a Pkeet
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* Added a data members and a function to test the normalized camera space extents for a polygon
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* first.
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*
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* 13 97/10/08 7:23p Pkeet
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* Added the 'bInCameraView' member function. Added the ' bTestCameraView' flag.
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*
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* 12 97/10/08 3:13p Pkeet
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* Added the 'bRemoveOccluded' and 'iMaxNumOccludeObjects' static members. Added code to prevent
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* too many occlusion objects from being added to the list. Added code to remove occlusion
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* objects occluded by other occlusion objects.
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*
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* 11 97/10/08 2:14p Pkeet
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* Added a world area threshold.
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*
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* 10 97/10/08 11:31a Pkeet
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* Added the camera's inverse presence and a pointer to its bounding volume as parameters to the
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* 'GetOccludePolygons' function. Made the 'GetOccludePolygons' function accept occlusion
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* objects from partitions that are in camera space only.
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*
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* 9 97/10/08 10:49a Pkeet
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* Added counts for occluding objects. Added comments to the stats class.
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*
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* 8 97/10/07 6:28p Pkeet
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* Fixed stats to work with the correct console window.
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*
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* 7 97/10/07 5:36p Pkeet
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* Added the 'CConOcclude' object.
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*
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* 6 97/10/07 2:50p Pkeet
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* Added code to move the occluding polyhedron in regular camera space in slightly based on a
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* switch.
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*
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* 5 97/10/07 1:41p Pkeet
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* Added an array of planes representing the occluding polyhedron in normalized camera space.
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* Added a function to test for inclusion of these points. Added a polygon occlusion function.
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*
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* 4 97/10/06 4:55p Pkeet
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* Added the 'bOccludePartition' function. Changed function calls for occlusion to use an array
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* of pointers to occlusion objects instead of an array of occlusion objects. Set the default
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* occlusion flags to 'true.'
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*
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* 3 97/10/03 7:12p Pkeet
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* Added a fast heap static member, and enabled the construction of point and plane lists and a
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* polyhedral bounding volume in camera space.
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*
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* 2 97/10/02 5:10p Pkeet
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* Added flags and a constructor for 'COcclude' to toggle occlusion on and off. Added the
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* 'CopyOccludePolygons' global function.
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*
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* 1 97/10/02 1:47p Pkeet
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* Initial implementation.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/Sys/Profile.hpp"
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2020-04-01 19:46:00 +00:00
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#include <algorithm>
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2018-01-01 22:07:24 +00:00
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#include "Lib/Transform/VectorRange.hpp"
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#include "Lib/Renderer/GeomTypes.hpp"
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#include "Lib/Renderer/Camera.hpp"
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#include "Lib/Sys/Textout.hpp"
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#include "Lib/Sys/ConIO.hpp"
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#include "Occlude.hpp"
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//
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// Defines.
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//
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// Switch to move the camera (in regular camera space) occluding polygon in slightly.
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#define bMOVE_REGULAR_CAM_OCCLUSION_OUT (0)
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//
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// Constants.
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//
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#if bBIAS_OCCLUSION
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float fLocalBias;
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bool bUseBias = true;
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#endif // bBIAS_OCCLUSION
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//
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// Module specific variables.
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//
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//
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// Flag for using world area calculated through normalized camera space for culling occlusion
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// polygons with a small screen area.
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//
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bool bCullSmallPolygons = true;
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// Stats for renderering.
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static CProfileStat psOcclusionPolygon("Polygon", &proProfile.psOcclusion);
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static CProfileStat psOcclusionParition("Parition", &proProfile.psOcclusion);
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//
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// Function prototypes.
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//
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//**********************************************************************************************
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void Print(CConsoleBuffer& rcon, const CVector3<>& v3);
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//
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// Internal class definitions.
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//
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//******************************************************************************************
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//
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class CSortOcclude
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//
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// Less than comparison class for COcclude pointers.
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//
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//**************************************
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{
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public:
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//**************************************************************************************
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//
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bool operator()(const COcclude* poc_0, const COcclude* poc_1) const
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//
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// Returns 'true' if the farthest (smallest) inverse Z value of the first polygon is
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// closer (larger) than the farthest inverse z value of the second polygon.
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//
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//**************************************
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{
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Assert(poc_0);
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Assert(poc_1);
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Assert(poc_0->rWorldArea > 0.0f);
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Assert(poc_1->rWorldArea > 0.0f);
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// Return the results of the comparision.
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return u4FromFloat(poc_1->rWorldArea) < u4FromFloat(poc_0->rWorldArea);
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}
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};
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//
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// Class implementations.
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//
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//**********************************************************************************************
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//
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// COcclude implementation.
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//
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//******************************************************************************************
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//
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// Constructors and destructors.
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//
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//*****************************************************************************************
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COcclude::COcclude()
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: bFacing(false), ppolyPolgyon(0), ppartPartition(0)
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{
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}
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//*****************************************************************************************
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COcclude::COcclude(CMesh::SPolygon* ppoly, CPartition* ppart)
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: bFacing(false), ppolyPolgyon(ppoly), ppartPartition(ppart)
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{
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Assert(ppoly);
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Assert(ppart);
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}
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//*****************************************************************************************
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COcclude::COcclude(const COcclude& oc)
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: ppolyPolgyon(oc.ppolyPolgyon), ppartPartition(oc.ppartPartition)
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{
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Assert(ppolyPolgyon);
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Assert(ppartPartition);
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}
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//******************************************************************************************
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//
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// Member functions.
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//
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//******************************************************************************************
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bool COcclude::bInitialize(const CPresence3<>& pr3_cam_inv, const CTransform3<>& tf3)
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{
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Assert(ppolyPolgyon);
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Assert(ppartPartition);
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// Get the world transform.
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CPresence3<> pr3_world = ppartPartition->pr3Presence();
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CPresence3<> pr3 = pr3_world * pr3_cam_inv;
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// Set the centre point of the occluding object.
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v3Centre = ppolyPolgyon->v3GetCentre() * pr3;
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// Create a plane for the transformed polygon.
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CPlane pl = ppolyPolgyon->plPlane;
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pl *= pr3;
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TReal r_distance = Abs(pl.rDistance(CVector3<>(0.0f, 0.0f, 0.0f)));
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// Reject if the polygon is too close to the camera.
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if (r_distance < 0.005f)
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return false;
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// Create a normal pointing from the camera's origin to the centre of the polygon.
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CDir3<> d3_normal(v3Centre);
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// Get the dot product of the two normals.
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TReal r_dot = d3_normal * pl.d3Normal;
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// Set the direction of the plane.
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bFacing = r_dot < 0.0f;
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// Get the world area of the polygon as it faces the camera.
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TReal r_scale = pr3_world.rScale;
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rWorldArea = ppolyPolgyon->rWorldArea * Abs(r_dot) * r_scale * r_scale / r_distance;
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if (bCullSmallPolygons)
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{
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// If the world area falls below the threshold, reject the polygon.
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if (rWorldArea < rWorldAreaThreshold)
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return false;
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}
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//
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// To do:
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// Test against the camera's volume.
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//
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// Construct the partition to normalized camera space transform.
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CTransform3<> tf3_part_camera = pr3_world * tf3;
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#if _DEBUG
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// Set the centre point of the occluding object in normalized camera space.
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v3CentreNorm = ppolyPolgyon->v3GetCentre() * tf3_part_camera;
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#endif // _DEBUG
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// Construct a list of transformed points.
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if (bFacing)
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{
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#if !bUSE_NORMSPACE_ONLY
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TransformPoints(0, ppolyPolgyon->iNumVertices(), 1, pr3);
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#endif // bUSE_NORMSPACE_ONLY
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TransformPointsNorm(0, ppolyPolgyon->iNumVertices(), 1, tf3_part_camera);
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}
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else
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{
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#if !bUSE_NORMSPACE_ONLY
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TransformPoints(int(ppolyPolgyon->papmvVertices.uLen) - 1, -1, -1, pr3);
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#endif // bUSE_NORMSPACE_ONLY
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TransformPointsNorm(int(ppolyPolgyon->papmvVertices.uLen) - 1, -1, -1, tf3_part_camera);
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}
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// Test if the occluding object is in the camera's view volume.
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if (bTestCameraView)
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{
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if (!bInCameraView())
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set the minimum and maximum values for points in normalized camera space.
|
|
|
|
|
//GetMinMax(pav3PointsNorm, v3MinNorm, v3MaxNorm);
|
|
|
|
|
|
|
|
|
|
#if !bUSE_NORMSPACE_ONLY
|
|
|
|
|
// Build a list of planes for the polyhedron.
|
|
|
|
|
BuildPlaneList(pl);
|
|
|
|
|
#endif // bUSE_NORMSPACE_ONLY
|
|
|
|
|
|
|
|
|
|
// Build a list of planes for the polyhedron in normalized camera space.
|
|
|
|
|
BuildPlaneListNorm();
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Create the polyhedron.
|
|
|
|
|
//
|
|
|
|
|
// Notes:
|
|
|
|
|
// Using this constructor with these points assumes that the bounding sphere
|
|
|
|
|
// contained in the bounding polyhedron is never used. Tests could break horribly
|
|
|
|
|
// if the bounding sphere is implemented as a quick test for the polyhedron.
|
|
|
|
|
//
|
|
|
|
|
#if !bUSE_NORMSPACE_ONLY
|
|
|
|
|
pbvpPolyhedron = new(fhMemory) CBoundVolPolyhedron(paplPlanes, pav3Points);
|
|
|
|
|
#endif // bUSE_NORMSPACE_ONLY
|
|
|
|
|
pbvpPolyhedronNorm = new(fhMemory) CBoundVolPolyhedron(paplPlanesNorm, pav3PointsNorm);
|
|
|
|
|
|
|
|
|
|
// Test everything.
|
|
|
|
|
AssertValid();
|
|
|
|
|
|
|
|
|
|
// Indicate success.
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !bUSE_NORMSPACE_ONLY
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
void COcclude::TransformPoints
|
|
|
|
|
(
|
|
|
|
|
int i_start,
|
|
|
|
|
int i_end,
|
|
|
|
|
int i_increment,
|
|
|
|
|
const CPresence3<>& pr3
|
|
|
|
|
)
|
|
|
|
|
//
|
|
|
|
|
// Creates a list of transformed points for the occluding polygon in 'pav3Points.'
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
pav3Points.uLen = ppolyPolgyon->papmvVertices.uLen;
|
|
|
|
|
pav3Points.atArray = new(fhMemory) CVector3<>[pav3Points.uLen];
|
|
|
|
|
|
|
|
|
|
// Add and transform the first point.
|
|
|
|
|
int i_dest = 0;
|
|
|
|
|
for (int i_source = i_start; i_source != i_end; i_source += i_increment, ++i_dest)
|
|
|
|
|
{
|
|
|
|
|
pav3Points[i_dest] = ppolyPolgyon->v3Point(i_source) * pr3;
|
|
|
|
|
|
|
|
|
|
#if bMOVE_REGULAR_CAM_OCCLUSION_OUT
|
|
|
|
|
// Provide some extra tolerance.
|
|
|
|
|
TReal r_adjust_y = pav3Points[i_dest].tY * 0.001;
|
|
|
|
|
r_adjust_y = Min(r_adjust_y, 0.0001f);
|
|
|
|
|
r_adjust_y = Max(r_adjust_y, 1.0000f);
|
|
|
|
|
pav3Points[i_dest].tY += r_adjust_y;
|
|
|
|
|
#endif // bMOVE_REGULAR_CAM_OCCLUSION_OUT
|
|
|
|
|
}
|
|
|
|
|
Assert(uint(i_dest) == pav3Points.uLen);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
void COcclude::BuildPlaneList
|
|
|
|
|
(
|
|
|
|
|
const CPlane& pl_first
|
|
|
|
|
)
|
|
|
|
|
//
|
|
|
|
|
// Creates the list of bounding planes for the occluding polyhedron in 'paplPlanes.'
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
// Set the size of the array.
|
|
|
|
|
paplPlanes.uLen = pav3Points.uLen + 1;
|
|
|
|
|
paplPlanes.atArray = new(fhMemory) CPlane[paplPlanes.uLen];
|
|
|
|
|
|
|
|
|
|
// Add the first plane.
|
|
|
|
|
paplPlanes[0] = CPlane(pav3Points[0], pav3Points[1], pav3Points[2]);
|
|
|
|
|
|
|
|
|
|
// Create and add subsequent planes.
|
|
|
|
|
for (uint u = 0; u < pav3Points.uLen - 1; ++u)
|
|
|
|
|
{
|
|
|
|
|
paplPlanes[u + 1] = CPlane
|
|
|
|
|
(
|
|
|
|
|
CVector3<>(0.0f, 0.0f, 0.0f),
|
|
|
|
|
pav3Points[u],
|
|
|
|
|
pav3Points[u + 1]
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add the last plane.
|
|
|
|
|
paplPlanes[paplPlanes.uLen - 1] = CPlane
|
|
|
|
|
(
|
|
|
|
|
CVector3<>(0.0f, 0.0f, 0.0f),
|
|
|
|
|
pav3Points[pav3Points.uLen - 1],
|
|
|
|
|
pav3Points[0]
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif // bUSE_NORMSPACE_ONLY
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
void COcclude::BuildPlaneListNorm
|
|
|
|
|
(
|
|
|
|
|
)
|
|
|
|
|
//
|
|
|
|
|
// Creates the list of bounding planes for the occluding polyhedron in 'paplPlanes.'
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
// Set the size of the array.
|
|
|
|
|
paplPlanesNorm.uLen = pav3PointsNorm.uLen + 1;
|
|
|
|
|
paplPlanesNorm.atArray = new(fhMemory) CPlane[paplPlanesNorm.uLen];
|
|
|
|
|
|
|
|
|
|
// Add the first plane.
|
|
|
|
|
paplPlanesNorm[0] = CPlane(pav3PointsNorm[0], pav3PointsNorm[1], pav3PointsNorm[2]);
|
|
|
|
|
|
|
|
|
|
// Create and add subsequent planes.
|
|
|
|
|
for (uint u = 0; u < pav3PointsNorm.uLen - 1; ++u)
|
|
|
|
|
{
|
|
|
|
|
paplPlanesNorm[u + 1] = CPlane
|
|
|
|
|
(
|
|
|
|
|
CVector3<>(0.0f, 0.0f, 0.0f),
|
|
|
|
|
pav3PointsNorm[u],
|
|
|
|
|
pav3PointsNorm[u + 1]
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add the last plane.
|
|
|
|
|
paplPlanesNorm[paplPlanesNorm.uLen - 1] = CPlane
|
|
|
|
|
(
|
|
|
|
|
CVector3<>(0.0f, 0.0f, 0.0f),
|
|
|
|
|
pav3PointsNorm[pav3PointsNorm.uLen - 1],
|
|
|
|
|
pav3PointsNorm[0]
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
void COcclude::TransformPointsNorm
|
|
|
|
|
(
|
|
|
|
|
int i_start,
|
|
|
|
|
int i_end,
|
|
|
|
|
int i_increment,
|
|
|
|
|
const CTransform3<>& tf3
|
|
|
|
|
)
|
|
|
|
|
//
|
|
|
|
|
// Creates a list of transformed points for the occluding polygon in 'pav3Points.'
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
pav3PointsNorm.uLen = ppolyPolgyon->papmvVertices.uLen;
|
|
|
|
|
pav3PointsNorm.atArray = new(fhMemory) CVector3<>[pav3PointsNorm.uLen];
|
|
|
|
|
|
|
|
|
|
// Add and transform the first point.
|
|
|
|
|
int i_dest = 0;
|
|
|
|
|
for (int i_source = i_start; i_source != i_end; i_source += i_increment, ++i_dest)
|
|
|
|
|
{
|
|
|
|
|
pav3PointsNorm[i_dest] = ppolyPolgyon->v3Point(i_source) * tf3;
|
|
|
|
|
pav3PointsNorm[i_dest].tY += 0.0001f;
|
|
|
|
|
}
|
|
|
|
|
Assert(uint(i_dest) == pav3PointsNorm.uLen);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
bool COcclude::bInCameraView
|
|
|
|
|
(
|
|
|
|
|
) const
|
|
|
|
|
//
|
|
|
|
|
// Returns 'true' if the occlusion object is in the camera's view.
|
|
|
|
|
//
|
|
|
|
|
// Notes:
|
|
|
|
|
// Requires that the 'pav3PointsNorm' array has been filled with values.
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
Assert(pav3PointsNorm.uLen >= 3);
|
|
|
|
|
Assert(pav3PointsNorm.atArray);
|
|
|
|
|
|
|
|
|
|
uint u; // Point index.
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Test to see if all the points are on one side of any plane.
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
// Top camera plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tZ < 1.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Bottom camera plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tZ > -1.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Left camera plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tX > -1.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Right camera plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tX < 1.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Far clipping plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tY < 1.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Near clipping plane.
|
|
|
|
|
for (u = 0; u < pav3PointsNorm.uLen; ++u)
|
|
|
|
|
if (pav3PointsNorm[u].tY > 0.0f)
|
|
|
|
|
break;
|
|
|
|
|
if (u == pav3PointsNorm.uLen)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Test succeeded.
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
void COcclude::AssertValid() const
|
|
|
|
|
{
|
|
|
|
|
#if (!_DEBUG)
|
|
|
|
|
return;
|
|
|
|
|
#endif // _DEBUG
|
|
|
|
|
|
|
|
|
|
Assert(ppartPartition);
|
|
|
|
|
Assert(ppolyPolgyon);
|
|
|
|
|
|
|
|
|
|
Assert(pbvpPolyhedronNorm);
|
|
|
|
|
Assert(pav3PointsNorm.uLen >= 3);
|
|
|
|
|
Assert(pav3PointsNorm.atArray);
|
|
|
|
|
Assert(paplPlanesNorm.uLen >= 3);
|
|
|
|
|
Assert(paplPlanesNorm.atArray);
|
|
|
|
|
|
|
|
|
|
#if !bUSE_NORMSPACE_ONLY
|
|
|
|
|
|
|
|
|
|
uint u; // Iterator value.
|
|
|
|
|
|
|
|
|
|
Assert(pbvpPolyhedron);
|
|
|
|
|
Assert(pav3Points.uLen >= 3);
|
|
|
|
|
Assert(pav3Points.atArray);
|
|
|
|
|
Assert(paplPlanes.uLen >= 3);
|
|
|
|
|
Assert(paplPlanes.atArray);
|
|
|
|
|
|
|
|
|
|
// Camera space.
|
|
|
|
|
Assert(paplPlanes[0].esfSideOf(v3Centre * 0.5f) == esfOUTSIDE);
|
|
|
|
|
|
|
|
|
|
#if (!bMOVE_REGULAR_CAM_OCCLUSION_OUT)
|
|
|
|
|
for (u = 0; u < paplPlanes.uLen; ++u)
|
|
|
|
|
{
|
|
|
|
|
Assert(paplPlanes[u].esfSideOf(v3Centre * 2.0f) == esfINSIDE);
|
|
|
|
|
}
|
|
|
|
|
#endif // !bMOVE_REGULAR_CAM_OCCLUSION_OUT
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Test that a point half-way between the origin and the centre of the occluding
|
|
|
|
|
// object is not contained within the polyhedron.
|
|
|
|
|
//
|
|
|
|
|
Assert(pbvpPolyhedron->esfSideOf(v3Centre * 0.5f) == esfOUTSIDE);
|
|
|
|
|
|
|
|
|
|
#if (!bMOVE_REGULAR_CAM_OCCLUSION_OUT)
|
|
|
|
|
//
|
|
|
|
|
// Make sure that a point projected from the origin through the centre of the
|
|
|
|
|
// occluding object is.
|
|
|
|
|
//
|
|
|
|
|
Assert(pbvpPolyhedron->esfSideOf(v3Centre * 2.0f) == esfINSIDE);
|
|
|
|
|
#endif // !bMOVE_REGULAR_CAM_OCCLUSION_OUT
|
|
|
|
|
|
|
|
|
|
#endif // bUSE_NORMSPACE_ONLY
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//******************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
void COcclude::PrintPoints
|
|
|
|
|
(
|
|
|
|
|
) const
|
|
|
|
|
//
|
|
|
|
|
// Prints occluding polygon points to a text file 'OccludePoints.txt.'
|
|
|
|
|
//
|
|
|
|
|
//**********************************
|
|
|
|
|
{
|
|
|
|
|
// Print stuff out.
|
|
|
|
|
CConsoleBuffer con;
|
|
|
|
|
|
|
|
|
|
con.OpenFileSession("OccludePoints.txt");
|
|
|
|
|
con.Print("Centre: ");
|
|
|
|
|
Print(con, v3Centre);
|
|
|
|
|
con.Print(" ");
|
|
|
|
|
Print(con, ppolyPolgyon->v3GetCentre());
|
|
|
|
|
con.Print("\n");
|
|
|
|
|
|
|
|
|
|
#if !bUSE_NORMSPACE_ONLY
|
|
|
|
|
for (uint u = 0; u < pav3Points.uLen; ++u)
|
|
|
|
|
{
|
|
|
|
|
CVector3<> v3 = ppolyPolgyon->v3Point(u);
|
|
|
|
|
con.Print("Point: %ld: ", u);
|
|
|
|
|
Print(con, pav3Points[u]);
|
|
|
|
|
con.Print(" ");
|
|
|
|
|
Print(con, v3);
|
|
|
|
|
con.Print("\n");
|
|
|
|
|
}
|
|
|
|
|
#endif // bUSE_NORMSPACE_ONLY
|
|
|
|
|
|
|
|
|
|
con.CloseFileSession();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//**********************************************************************************************
|
|
|
|
|
//
|
|
|
|
|
// CConOcclude implementation.
|
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//
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//******************************************************************************************
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//
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// Constructor and destructor.
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//
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// Default constructor.
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CConOcclude::CConOcclude()
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{
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Reset();
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}
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// Destructor.
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CConOcclude::~CConOcclude()
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{
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}
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//******************************************************************************************
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//
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// Member functions.
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//
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//******************************************************************************************
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bool CConOcclude::bIsActive() const
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{
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return conOcclusion.bIsActive();
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}
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//******************************************************************************************
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void CConOcclude::SetNumOcclusionObjectsInCamera(int i_num)
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{
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iNumOcclusionObjectsInCamera = i_num;
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}
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//******************************************************************************************
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void CConOcclude::SetNumOcclusionObjectsUsed(int i_num)
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{
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iNumOcclusionObjectsUsed = i_num;
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}
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//******************************************************************************************
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void CConOcclude::Reset()
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{
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iPolysOccluded = 0;
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iPolysVisible = 0;
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iNumOcclusionObjectsInCamera = 0;
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iNumOcclusionObjectsUsed = 0;
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iPartitionsOccluded = 0;
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}
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//******************************************************************************************
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void CConOcclude::Show()
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{
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// Do nothing if the console is not active.
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if (!bIsActive())
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return;
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conOcclusion.Print("Num occlusion objects: %ld\n", iNumOcclusionObjectsInCamera);
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conOcclusion.Print("Num occlusion objects used: %ld\n", iNumOcclusionObjectsUsed);
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conOcclusion.Print("Num partitions occluded: %ld\n", iPartitionsOccluded);
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conOcclusion.Print("Num polys occluded: %ld\n", iPolysOccluded);
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conOcclusion.Print("Num polys visible: %ld\n", iPolysVisible);
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// Display and clear.
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conOcclusion.Show();
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conOcclusion.ClearScreen();
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Reset();
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}
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//*********************************************************************************************
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//
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// Global functions.
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//
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//*********************************************************************************************
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void GetOccludePolygons(CPartition* ppart, const CPresence3<>& pr3_inv_cam,
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const CBoundVol* pbv_cam, TOccludeList& roclist, ESideOf esf_view)
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{
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Assert(ppart);
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// Do nothing if this partition does not contain occluding polygons.
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if (!ppart->pdGetData().bOcclude)
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return;
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//
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// Test if the partition is in the camera's bounding volume and only continue if it is.
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//
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if (esf_view != esfINSIDE)
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{
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// Get a pointer to the bounding volume of the partition.
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const CBoundVol* pbv_it = ppart->pbvBoundingVol();
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// If there is no bounding volume, assume intersection.
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if (pbv_it)
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{
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// Construct the partition-to-camera transform.
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CPresence3<> pr3_it_cam = ppart->pr3Presence() * pr3_inv_cam;
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// Intersect bounding volumes.
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esf_view = pbv_cam->esfSideOf
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(
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*pbv_it, // Target partition bounding volume
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0, // Camera effectively has null presence.
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&pr3_it_cam // Partition's presence transforms to camera space.
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);
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// Return if no part of this partition is within the camera view volume.
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if (esf_view == esfOUTSIDE)
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return;
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}
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else
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esf_view = esfINTERSECT;
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}
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// Add occluding polygons from this mesh.
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{
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rptr<CMesh> pmsh = ppart->pmshGetMesh(); // Possible mesh.
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// If the partition contains a mesh and is visible, look for occluding polygons.
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if (pmsh)
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{
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for (uint u = 0; u < pmsh->papmpOcclude.uLen; ++u)
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{
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if (ppart->bIsVisible())
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roclist.push_back(COcclude(pmsh->papmpOcclude[u], ppart));
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}
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}
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}
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// Add occluding polygons from child meshes.
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{
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// Get a pointer to the child list.
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CPartition* ppartc = (CPartition*)ppart->ppartChildren();
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// Iterate through children.
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if (ppartc)
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{
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for (CPartition::iterator it = ppartc->begin(); it != ppartc->end(); ++it)
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{
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GetOccludePolygons(*it, pr3_inv_cam, pbv_cam, roclist, esf_view);
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}
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}
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}
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}
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//*********************************************************************************************
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void CopyOccludePolygons(CPArray<COcclude*>& rpapoc, const CCamera& cam, TOccludeList& roclist,
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bool b_stats, bool b_cull)
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{
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bool b_cull_small = bCullSmallPolygons;
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bCullSmallPolygons = b_cull;
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bUseBias = false;
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CPresence3<> pr3_cam_inv = ~cam.pr3Presence();
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CTransform3<> tf3 = cam.tf3ToNormalisedCamera();
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int i = 0;
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TOccludeList::iterator it = roclist.begin();
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for (; it != roclist.end(); ++it)
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{
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if ((*it).bInitialize(pr3_cam_inv, tf3))
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{
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rpapoc[i] = &(*it);
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++i;
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}
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}
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rpapoc.uLen = uint(i);
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// Sort occlusion object by size from the largest to the smallest.
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2020-04-01 19:46:00 +00:00
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std::sort(rpapoc.atArray, rpapoc.atArray + rpapoc.uLen, CSortOcclude());
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2018-01-01 22:07:24 +00:00
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// Cap the number of occluding objects that can be considered.
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rpapoc.uLen = Min(rpapoc.uLen, uint(COcclude::iMaxNumOccludeObjects));
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// Remove occluded occluding objects.
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if (COcclude::bRemoveOccluded)
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{
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if (rpapoc.uLen > 1)
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{
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for (uint u_small = rpapoc.uLen - 1; u_small > 0; --u_small)
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{
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for (uint u_large = 0; u_large < u_small; ++u_large)
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{
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// If the smaller object is in the larger one, remove it.
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if (rpapoc[u_large]->bInsideNormPlanes(rpapoc[u_small]->pav3PointsNorm))
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{
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// Copy the last element to the current small element.
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rpapoc[u_small] = rpapoc[rpapoc.uLen - 1];
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// Remove the last element.
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--rpapoc.uLen;
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// Break from inner loop or from both loops.
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if (rpapoc.uLen <= 1)
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break;
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goto BREAK_FROM_INNER_LOOP;
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}
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}
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BREAK_FROM_INNER_LOOP:;
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}
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}
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}
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// Reset the cull flag.
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bCullSmallPolygons = b_cull_small;
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bUseBias = true;
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// Record stats.
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if (b_stats)
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{
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conocOcclusion.SetNumOcclusionObjectsInCamera(roclist.size());
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conocOcclusion.SetNumOcclusionObjectsUsed(rpapoc.uLen);
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}
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}
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//*********************************************************************************************
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bool bOccludePartition(const CPArray<COcclude*>& rpapoc,
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CPArray<COcclude*>& rpapoc_intersect_list,
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const CPresence3<>& pr3_it_cam, const CBoundVol* pbv_it)
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{
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// Start the timer.
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CCycleTimer ctmr;
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#if bUSE_NORMSPACE_ONLY
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// Just copy the occlusion pointer array.
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rpapoc_intersect_list.uLen = rpapoc.uLen;
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for (uint u = 0; u < rpapoc.uLen; ++u)
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rpapoc_intersect_list[u] = rpapoc[u];
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#else // bUSE_NORMSPACE_ONLY
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// Clear the array of intersecting occluding objects.
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rpapoc_intersect_list.uLen = 0;
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// Iterate through the occlusion objects looking for occlusion or intersection.
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for (uint u = 0; u < rpapoc.uLen; ++u)
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{
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// Determine geometric relationship between the partition and the occluding object.
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ESideOf esf = rpapoc[u]->pbvpGet()->esfSideOf
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(
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*pbv_it, // Partition's bounding volume
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0, // Occlusion object effectively has null presence.
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&pr3_it_cam // Partition transforms to camera space transform.
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);
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// Act on occlusion or intersection.
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switch (esf)
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{
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// Return flag indicating that the partition is occluding.
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case esfINSIDE:
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{
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// For polygon only occlusion.
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rpapoc_intersect_list.uLen = 1;
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rpapoc_intersect_list[0] = rpapoc[u];
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}
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// Set stats.
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psOcclusionParition.Add(ctmr(), 1);
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return true;
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// Record the intersecting occlusion object.
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case esfINTERSECT:
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{
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// Use the next available element in the array.
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uint u_next = rpapoc_intersect_list.uLen;
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++rpapoc_intersect_list.uLen;
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rpapoc_intersect_list[u_next] = rpapoc[u];
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}
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break;
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}
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}
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#endif // bUSE_NORMSPACE_ONLY
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// Set stats.
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psOcclusionParition.Add(ctmr(), 1);
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// Return flag indicating that occlusion is not found.
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return false;
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}
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//*********************************************************************************************
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bool bOccludePartition(const CPArray<COcclude*>& rpapoc,
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CPArray<COcclude*>& rpapoc_intersect_list,
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const CTransform3<>& tf3_box)
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{
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// Start the timer.
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CCycleTimer ctmr;
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#if bUSE_NORMSPACE_ONLY
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// Just copy the occlusion pointer array.
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rpapoc_intersect_list.uLen = rpapoc.uLen;
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for (uint u = 0; u < rpapoc.uLen; ++u)
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rpapoc_intersect_list[u] = rpapoc[u];
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#else // bUSE_NORMSPACE_ONLY
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// Clear the array of intersecting occluding objects.
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rpapoc_intersect_list.uLen = 0;
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// Iterate through the occlusion objects looking for occlusion or intersection.
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for (uint u = 0; u < rpapoc.uLen; ++u)
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{
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// Determine geometric relationship between the partition and the occluding object.
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ESideOf esf = rpapoc[u]->pbvpGet()->esfSideOf(tf3_box);
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// Act on occlusion or intersection.
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switch (esf)
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{
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// Return flag indicating that the partition is occluding.
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case esfINSIDE:
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{
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// For polygon only occlusion.
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rpapoc_intersect_list.uLen = 1;
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rpapoc_intersect_list[0] = rpapoc[u];
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}
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// Set stats.
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psOcclusionParition.Add(ctmr(), 1);
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return true;
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// Record the intersecting occlusion object.
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case esfINTERSECT:
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{
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// Use the next available element in the array.
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uint u_next = rpapoc_intersect_list.uLen;
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++rpapoc_intersect_list.uLen;
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rpapoc_intersect_list[u_next] = rpapoc[u];
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}
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break;
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}
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}
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#endif // bUSE_NORMSPACE_ONLY
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// Set stats.
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psOcclusionParition.Add(ctmr(), 1);
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// Return flag indicating that occlusion is not found.
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return false;
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}
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//*********************************************************************************************
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bool bOccludePartitionNorm(const CPArray<COcclude*>& rpapoc,
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CPArray<COcclude*>& rpapoc_intersect_list,
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const CTransform3<>& tf3_box)
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{
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// Start the timer.
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CCycleTimer ctmr;
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// Clear the array of intersecting occluding objects.
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rpapoc_intersect_list.uLen = 0;
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|
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// Iterate through the occlusion objects looking for occlusion or intersection.
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|
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for (uint u = 0; u < rpapoc.uLen; ++u)
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|
|
|
{
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|
|
|
// Determine geometric relationship between the partition and the occluding object.
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|
|
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ESideOf esf = rpapoc[u]->pbvpGetNorm()->esfSideOf(tf3_box);
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|
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// Act on occlusion or intersection.
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|
|
switch (esf)
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|
|
{
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|
|
// Return flag indicating that the partition is occluding.
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|
|
|
case esfINSIDE:
|
|
|
|
|
{
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|
|
|
// For polygon only occlusion.
|
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|
|
|
rpapoc_intersect_list.uLen = 1;
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|
|
|
rpapoc_intersect_list[0] = rpapoc[u];
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|
|
|
}
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|
|
// Set stats.
|
|
|
|
|
psOcclusionParition.Add(ctmr(), 1);
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|
|
|
return true;
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|
|
|
|
|
|
|
|
// Record the intersecting occlusion object.
|
|
|
|
|
case esfINTERSECT:
|
|
|
|
|
{
|
|
|
|
|
// Use the next available element in the array.
|
|
|
|
|
uint u_next = rpapoc_intersect_list.uLen;
|
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|
|
|
++rpapoc_intersect_list.uLen;
|
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|
|
|
rpapoc_intersect_list[u_next] = rpapoc[u];
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set stats.
|
|
|
|
|
psOcclusionParition.Add(ctmr(), 1);
|
|
|
|
|
|
|
|
|
|
// Return flag indicating that occlusion is not found.
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//*********************************************************************************************
|
|
|
|
|
bool bOccludePolygon(const CPArray<COcclude*>& rpapoc,
|
|
|
|
|
const CPArray< CVector3<> >& pav3_cam_vertices)
|
|
|
|
|
{
|
|
|
|
|
// Start the timer.
|
|
|
|
|
CCycleTimer ctmr;
|
|
|
|
|
|
|
|
|
|
//CVector3<> v3_poly_min; // Minimum polygon extents in normalized camera space.
|
|
|
|
|
//CVector3<> v3_poly_max; // Maximum polygon extents in normalized camera space.
|
|
|
|
|
|
|
|
|
|
// Set the minimum and maximum values for points in normalized camera space.
|
|
|
|
|
//GetMinMax(pav3_cam_vertices, v3_poly_min, v3_poly_max);
|
|
|
|
|
// This is commented out until bInsideNormExtents is used below
|
|
|
|
|
|
|
|
|
|
// Iterate through the occlusion objects looking for occlusion or intersection.
|
|
|
|
|
for (uint u = 0; u < rpapoc.uLen; ++u)
|
|
|
|
|
{
|
|
|
|
|
//
|
|
|
|
|
// If the points are entirely inside the occluding object's bounding volume,
|
|
|
|
|
// the polygon is occluded.
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
// Not ready for this!!!
|
|
|
|
|
//if (rpapoc[u]->bInsideNormExtents(v3_poly_min, v3_poly_max))
|
|
|
|
|
{
|
|
|
|
|
if (rpapoc[u]->bInsideNormPlanes(pav3_cam_vertices))
|
|
|
|
|
{
|
|
|
|
|
// Set stats.
|
|
|
|
|
psOcclusionPolygon.Add(ctmr(), 1);
|
|
|
|
|
conocOcclusion.AddOccludedPoly();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set stats.
|
|
|
|
|
psOcclusionPolygon.Add(ctmr(), 1);
|
|
|
|
|
conocOcclusion.AddVisiblePoly();
|
|
|
|
|
|
|
|
|
|
// Return flag indicating that occlusion is not found.
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//**********************************************************************************************
|
|
|
|
|
void Print(CConsoleBuffer& rcon, const CVector3<>& v3)
|
|
|
|
|
{
|
|
|
|
|
rcon.Print("x: %1.2f, y: %1.2f, z: %1.2f\n", v3.tX, v3.tY, v3.tZ);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Static variables.
|
|
|
|
|
//
|
|
|
|
|
bool COcclude::bUseObjectOcclusion = true;
|
|
|
|
|
bool COcclude::bUsePolygonOcclusion = true;
|
|
|
|
|
bool COcclude::bRemoveOccluded = true;
|
|
|
|
|
bool COcclude::bTestCameraView = true;
|
|
|
|
|
TReal COcclude::rWorldAreaThreshold = TReal(1.0);
|
|
|
|
|
int COcclude::iMaxNumOccludeObjects = 25;
|
|
|
|
|
CFastHeap COcclude::fhMemory(1 << 20);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Global variables.
|
|
|
|
|
//
|
|
|
|
|
CConOcclude conocOcclusion;
|