mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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1474 lines
38 KiB
C++
1474 lines
38 KiB
C++
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/***********************************************************************************************
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*
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* Copyright <EFBFBD> DreamWorks Interactive. 1996
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*
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* Contents:
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* Classes for using different pixel indexing techniques for raster primitives.
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*
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* Notes:
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* Class hierarchy:
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* CIndex
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* CIndexNone
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* CIndexLinear
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*
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* To Do:
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* Rework 'AssertRange.'
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* The 'fTexEdgeTolerance' constant should be made to work in conjunction with the actual
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* width and height of the texturemap being rendered. On small bitmaps renderered to large
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* sizes, the fTexEdgeTolerance constant is too high -- pixels rendered from the border of
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* the texture map may appear noticeably thin (in most cases, however, the effect is
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* probably quite unnoticeable).
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/IndexT.hpp $
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*
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* 38 98.09.19 12:39a Mmouni
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* Added "forceinline" to many small inline functions.
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* Inlined some functions for speed.
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*
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* 37 8/26/98 11:08a Rvande
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* Added explicit scoping to the fixed data type
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*
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* 36 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 35 98.04.30 5:22p Mmouni
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* Added support for stippled texture.
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*
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* 34 98.03.24 8:17p Mmouni
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* Made changes to support alternate perspective correction settings.
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*
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* 33 97.11.14 11:54p Mmouni
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* Added CIndexLinearFilter index type.
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*
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* 32 97.11.04 10:57p Mmouni
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* Made changes for K6-3D specific CIndexLinear.
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*
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* 31 97.10.30 11:20a Mmouni
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* BuildTileMask() was not being called in InitializePolygonData causing the fTexWidth,
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* fTexHeight to be set incorrectly for non-tiled polygons.
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*
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* 30 97/10/28 13:23 Speter
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* Restored previous SetMinAbs() code, which is needed for proper linear mapping with traps.
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*
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* 29 97.10.27 1:27p Mmouni
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* Made changes to support the K6-3D.
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*
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* 28 97.10.15 7:41p Mmouni
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* Removed support for right to left scanlines.
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*
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* 27 10/10/97 1:44p Mmouni
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* Now gets tiling data directly from texture raster.
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*
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* 26 9/15/97 2:03p Mmouni
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* Now sets u4TextureTileMaskStepU so that tiling works without any shifting.
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*
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* 25 9/01/97 8:02p Rwyatt
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* bClampUV is defined in this file
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* GetIndex member of CIndexLinear ands with the texture tile mask to enable tiling
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* The TextureTileMask function has been modified to account for the run time clamping.
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*
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* 24 97/08/17 4:14p Pkeet
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* Added the 'BuildTileMask' member function.
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*
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* 23 8/17/97 12:18a Agrant
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* Put texture coord clamping on a VER switch.
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*
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* 22 8/15/97 12:51a Rwyatt
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* Adjusted the texture tolerance to 0.2
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*
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* 21 97/08/07 11:35a Pkeet
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* Added interface support for mipmapping.
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*
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* 20 97/08/06 3:20p Pkeet
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* Added mipmapping interface.
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*
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* 19 97/08/05 14:19 Speter
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* Slightly optimised polygon vertex setup by adding InitializeVertexData() functions.
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*
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* 18 97/07/16 15:54 Speter
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* InitializeTriangleData now takes two params to use as coefficients in derivative calculation
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* rather than f_invdx; also takes b_update parameter to use for multiple-triangle gradient
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* calculations. Added AssertXRange function to test the validity of a single scanline.
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* Removed Clamp of derivatives, as the texturing size threshold should now prevent errors here.
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*
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* 17 97/07/07 14:05 Speter
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* Now copy vertices for current polygon locally to arvRasterVertices, and set tcTex to scaled
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* coordinates.
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*
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* 16 97/06/27 15:32 Speter
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* Moved code into new InitializePolygonData(), added bIsPlanar(). Now use global fTexWidth and
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* fTexHeight rather than local versions (now need values across functions).
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*
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* 15 97/06/03 18:48 Speter
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* Added bIsPerspective() member.
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*
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* 14 97-03-31 22:21 Speter
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* Removed pvGetTexture() function, placed code into InitializeTriangleData().
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*
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*
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* 13 97/01/31 12:04p Pkeet
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* Fixed bug in 'AssertRange.'
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*
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* 12 1/15/97 1:05p Pkeet
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* Added the 'i4StartSubdivision' member function.
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*
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* 11 97/01/07 12:05 Speter
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* Updated for ptr_const.
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*
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* 10 96/12/31 17:05 Speter
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* Changed some pointers to ptr<>.
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*
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* 9 12/12/96 12:05p Pkeet
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* Added an extra parameter for calling the CIndex constructor on a per scanline basis.
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*
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* 8 12/06/96 3:51p Pkeet
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* Removed the private keyword from the linear texturemapper.
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*
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* 7 11/13/96 6:07p Pkeet
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* Changed the 'fTexEdgeTolerance' constant and added comments about it to the 'To Do' list.
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*
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* 6 10/10/96 7:57p Pkeet
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* Made statically declared global variables externally declared variables.
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*
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* 5 10/09/96 7:38p Pkeet
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* Added constructors. Removed the 'pvInitializeForScanline' member function and replaced it
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* with the 'pvGetTexture' member function.
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*
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* 4 10/04/96 5:35p Pkeet
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* Added the '-' operator member function.
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*
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* 3 10/03/96 6:18p Pkeet
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* Removed the 'u4GetClutBaseColour' member functions and place them in the MapT module.
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*
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* 2 10/03/96 3:17p Pkeet
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* Added member functions and code associated with the former CLinearTexZ class here.
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*
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* 1 10/02/96 4:39p Pkeet
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* Initial implementation.
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*
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**********************************************************************************************/
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#ifndef HEADER_LIB_RENDERER_PRIMITIVES_INDEXT_HPP
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#define HEADER_LIB_RENDERER_PRIMITIVES_INDEXT_HPP
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//
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// Includes.
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//
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#include "Walk.hpp"
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//
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// A vector of two float values used for clamping texture co-ordinates.
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// Prefix: cv
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//
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struct ClampVals
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{
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float U;
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float V;
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};
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//
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// Packed floating point U,V.
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// Prefix: pf
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//
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struct PackedFloatUV
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{
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float U;
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float V;
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};
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//
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// Packed fixed point U,V.
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// Prefix: pfx
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//
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struct PackedFixedUV
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{
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::fixed U;
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::fixed V;
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};
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//
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// Global variables.
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//
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// Floating point version of the u and v step values over the horizontal axis.
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extern float fDU, fDV;
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extern const void* pvTextureBitmap;
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#if (TARGET_PROCESSOR == PROCESSOR_K6_3D)
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extern ClampVals cvMaxCoords;
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#define fTexWidth cvMaxCoords.U
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#define fTexHeight cvMaxCoords.V
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#else
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extern float fTexWidth;
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extern float fTexHeight;
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#endif
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// Mask used for tiling textures.
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extern uint32 u4TextureTileMask;
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extern uint32 u4TextureTileMaskStepU;
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extern uint64 qUVMasks;
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extern int bClampUV;
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#if (VER_ASM && TARGET_PROCESSOR == PROCESSOR_K6_3D)
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// Texture width.
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extern int iTexWidth;
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// Negative versions of the u and v step values over the horizontal axis.
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extern PackedFloatUV pfNegD;
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// 2D walk version of the u and v step values over the horizontal axis.
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extern PackedFixedUV pfxDeltaTex;
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#else
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// Negative versions of the u and v step values over the horizontal axis.
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extern UBigFixed bfNegDU;
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extern CWalk1D w1dNegDV;
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// The seperate version of the u and v step values over the horizontal axis.
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extern UBigFixed bfDeltaU;
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extern CWalk1D w1dDeltaV;
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// 2D walk version of the u and v step values over the horizontal axis.
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extern CWalk2D w2dDeltaTex;
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#endif
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#if VER_DEBUG
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extern int iTexSize; // Variable used in debugging only.
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#endif
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//
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// Class definitions.
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//
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//*********************************************************************************************
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//
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class CIndex
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//
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// Abstract base class for indexing bitmaps for raster primitives.
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//
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//**************************************
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{
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public:
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//*****************************************************************************************
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//
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// CIndex constructors.
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//
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forceinline CIndex()
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{
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}
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forceinline CIndex(const CIndex& index, int i_pixel)
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{
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}
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//*****************************************************************************************
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//
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// CIndex member functions.
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//
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forceinline void Mask()
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{
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}
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//*****************************************************************************************
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//
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static forceinline bool bIsIndexed
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(
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)
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//
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// Returns false.
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//
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//**************************************
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{
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return false;
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}
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//*****************************************************************************************
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//
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static forceinline bool bIsPerspective
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(
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)
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//
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// Returns false.
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//
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//**************************************
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{
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return false;
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}
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//*****************************************************************************************
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//
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forceinline int i4StartSubdivision
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(
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int32& ri4_pixel // Pixel
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)
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//
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// Returns zero.
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//
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//**************************************
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{
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int32 i4_retval = ri4_pixel;
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ri4_pixel = 0;
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return i4_retval;
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}
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//*****************************************************************************************
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//
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forceinline int iGetIndex
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(
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)
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//
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// Returns zero.
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//
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//**************************************
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{
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return 0;
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}
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//*****************************************************************************************
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//
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forceinline void UpdatePerspective
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(
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int i_pixel
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)
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//
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// Does nothing.
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//
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//**************************************
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{
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}
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//*****************************************************************************************
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//
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forceinline void operator++
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(
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)
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//
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// Does nothing.
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|
//
|
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|
//**************************************
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|
{
|
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|
}
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|||
|
|
|||
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//*****************************************************************************************
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|||
|
//
|
|||
|
forceinline void operator -
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|
(
|
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|
)
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|
//
|
|||
|
// Does nothing.
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|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
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|||
|
//
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|
forceinline void ModulusSubtract
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|
(
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|
)
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|
//
|
|||
|
// Does nothing.
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|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator +=
|
|||
|
(
|
|||
|
const CIndex& rind
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertRange
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertXRange
|
|||
|
(
|
|||
|
int i_xrange
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
static forceinline bool bIsPlanar()
|
|||
|
//
|
|||
|
// Returns:
|
|||
|
// Whether this feature has planar gradients across any polygon.
|
|||
|
//
|
|||
|
//**********************************
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializePolygonData
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex, // Texture for polygon.
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeVertexData
|
|||
|
(
|
|||
|
SRenderVertex* prv_src,
|
|||
|
SRenderVertex* prv_dst
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeTriangleData
|
|||
|
(
|
|||
|
SRenderVertex* prv_1, // First of three non-collinear coordinates describing the
|
|||
|
// plane of the triangle in screen coordinates.
|
|||
|
SRenderVertex* prv_2, // Second coordinate describing the plane.
|
|||
|
SRenderVertex* prv_3, // Third coordinate describing the plane.
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
float f_yab_invdx, // Multipliers for gradients.
|
|||
|
float f_yac_invdx,
|
|||
|
bool b_update = false, // Modify the gradients rather than setting them.
|
|||
|
bool b_altpersp = false // Use alternate perspecive settings.
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeAsBase
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
SRenderVertex* prv_from, // First of three non-collinear coordinates describing the
|
|||
|
SRenderVertex* prv_to, // Second coordinate describing the plane.
|
|||
|
CIndex& rind_linear_increment,
|
|||
|
float f_inv_dy,
|
|||
|
float f_x_diff_increment,
|
|||
|
float f_x_diff_edge,
|
|||
|
float f_y_diff_edge,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void BuildTileMask
|
|||
|
(
|
|||
|
rptr<CRaster> pras // Raster to build the tile for.
|
|||
|
)
|
|||
|
//
|
|||
|
// Sets the 'u4TextureTileMask' global to mask bits to provide an index into a power of
|
|||
|
// two texture.
|
|||
|
//
|
|||
|
// Notes:
|
|||
|
// (MSM) Added check to not tile 16 bit rasters since the 16-bit primitives do not have
|
|||
|
// the code to tile correctly in them.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
// Just copy into globals from stuff in the texture.
|
|||
|
bClampUV = pras->bNotTileable;
|
|||
|
u4TextureTileMask = (pras->u4HeightTileMask << 9) | pras->u4WidthTileMask;
|
|||
|
u4TextureTileMaskStepU = pras->u4WidthTileMask;
|
|||
|
|
|||
|
#if (TARGET_PROCESSOR == PROCESSOR_K6_3D)
|
|||
|
qUVMasks = ((uint64)pras->u4HeightTileMask << 48) |
|
|||
|
((uint64)pras->u4WidthTileMask << 32) |
|
|||
|
((uint64)pras->u4HeightTileMask << 16) |
|
|||
|
((uint64)pras->u4WidthTileMask);
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
class CIndexNone : public CIndex
|
|||
|
//
|
|||
|
// Indexing class for no indexing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
public:
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexNone constructors.
|
|||
|
//
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline CIndexNone()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
forceinline CIndexNone(const CIndexNone& index, int i_pixel)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexNone member functions.
|
|||
|
//
|
|||
|
|
|||
|
forceinline void Mask()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator +=
|
|||
|
(
|
|||
|
const CIndexNone& rind_none
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeAsBase
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
SRenderVertex* prv_from, // First of three non-collinear coordinates describing the
|
|||
|
SRenderVertex* prv_to, // Second coordinate describing the plane.
|
|||
|
CIndexNone& rind_linear_increment,
|
|||
|
float f_inv_dy,
|
|||
|
float f_x_diff_increment,
|
|||
|
float f_x_diff_edge,
|
|||
|
float f_y_diff_edge,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Does nothing.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
#if (VER_ASM && TARGET_PROCESSOR == PROCESSOR_K6_3D)
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
class CIndexLinear : public CIndex
|
|||
|
//
|
|||
|
// Linear texturemapping for 3DX using float U,V values for the edges.
|
|||
|
//
|
|||
|
// Notes:
|
|||
|
// All the FP values are packed in pairs and scaled by 65536.0 for easy
|
|||
|
// conversion to fixed point.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
public:
|
|||
|
PackedFloatUV pfIndex;
|
|||
|
PackedFixedUV pfxTexture;
|
|||
|
|
|||
|
public:
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexLinear constructors.
|
|||
|
//
|
|||
|
|
|||
|
forceinline CIndexLinear()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
forceinline CIndexLinear(const CIndexLinear& index, int i_pixel)
|
|||
|
{
|
|||
|
// Bypass built in assignment overload, pfIndex is already scaled.
|
|||
|
pfxTexture.U.i4Fx = index.pfIndex.U;
|
|||
|
pfxTexture.V.i4Fx = index.pfIndex.V;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexLinear member functions.
|
|||
|
//
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
static forceinline bool bIsIndexed
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Returns false.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void Mask
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Masks U and V values.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline int iGetIndex
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Returns the index value into the bitmap representing the position reference by the u and
|
|||
|
// v values..
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
int i_index = (((pfxTexture.V.i4Fx & (uint32)qUVMasks) >> 16) * iTexWidth + ((pfxTexture.U.i4Fx >> 16) & (uint32)qUVMasks));
|
|||
|
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
Assert(i_index >= 0);
|
|||
|
Assert(i_index < iTexSize);
|
|||
|
#endif
|
|||
|
|
|||
|
return i_index;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator++
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Increments the u and v values for the next position on the horizontal scanline.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
pfxTexture.U.i4Fx += pfxDeltaTex.U.i4Fx;
|
|||
|
pfxTexture.V.i4Fx += pfxDeltaTex.V.i4Fx;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator +=
|
|||
|
(
|
|||
|
const CIndexLinear& rind_linear
|
|||
|
)
|
|||
|
//
|
|||
|
// Adds two CLineLinearTexZ objects together and accumulates it in the calling object.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
pfIndex.U += rind_linear.pfIndex.U;
|
|||
|
pfIndex.V += rind_linear.pfIndex.V;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator -
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Negates the sign of the modulus subtraction factor.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
pfNegD.U = -pfNegD.U;
|
|||
|
pfNegD.V = -pfNegD.V;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void ModulusSubtract
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Perform the modulus subtraction. Note that no '-=' operator is available, but that
|
|||
|
// 'bfNegDU' and 'w1dNegDV' contain values that are already made negative.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
pfIndex.U += pfNegD.U;
|
|||
|
pfIndex.V += pfNegD.V;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
static forceinline bool bIsPlanar()
|
|||
|
//
|
|||
|
// Returns:
|
|||
|
// Whether this feature has planar gradients across any polygon.
|
|||
|
//
|
|||
|
//**********************************
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializePolygonData
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex, // Texture for polygon.
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
Assert(pras_texture);
|
|||
|
|
|||
|
// Build the texture mask.
|
|||
|
BuildTileMask(pras_texture);
|
|||
|
|
|||
|
// Set a pointer to the texture.
|
|||
|
pvTextureBitmap = pras_texture->pSurface;
|
|||
|
Assert(pvTextureBitmap);
|
|||
|
|
|||
|
// Set the global texture width variable.
|
|||
|
iTexWidth = pras_texture->iLinePixels;
|
|||
|
|
|||
|
// Initialize values used in debugging.
|
|||
|
#if VER_DEBUG
|
|||
|
iTexSize = pras_texture->iLinePixels * pras_texture->iHeight;
|
|||
|
#endif
|
|||
|
|
|||
|
//
|
|||
|
// Scale the texture coordinates according to the width and height of the texture.
|
|||
|
//
|
|||
|
fTexWidth = pras_texture->fWidth;
|
|||
|
fTexHeight = pras_texture->fHeight;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeVertexData
|
|||
|
(
|
|||
|
SRenderVertex* prv_src,
|
|||
|
SRenderVertex* prv_dst
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
if (bClampUV)
|
|||
|
{
|
|||
|
prv_dst->tcTex.tX = prv_src->tcTex.tX * fTexWidth + fTexEdgeTolerance;
|
|||
|
prv_dst->tcTex.tY = prv_src->tcTex.tY * fTexHeight + fTexEdgeTolerance;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
prv_dst->tcTex.tX = prv_src->tcTex.tX * fTexWidth;
|
|||
|
prv_dst->tcTex.tY = prv_src->tcTex.tY * fTexHeight;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeTriangleData
|
|||
|
(
|
|||
|
SRenderVertex* prv_1, // First of three non-collinear coordinates describing the
|
|||
|
// plane of the triangle in screen coordinates.
|
|||
|
SRenderVertex* prv_2, // Second coordinate describing the plane.
|
|||
|
SRenderVertex* prv_3, // Third coordinate describing the plane.
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
float f_yab_invdx, // Multipliers for gradients.
|
|||
|
float f_yac_invdx,
|
|||
|
bool b_update = false, // Modify the gradients rather than setting them.
|
|||
|
bool b_altpersp = false // Use alternate perspecive settings.
|
|||
|
)
|
|||
|
//
|
|||
|
// Initialize data used for the entire triangle, including converting texture coordinates
|
|||
|
// from unit values in the range [0..1] to pixel values in the range [0..Width - 1] and
|
|||
|
// [0..Height - 1], initializing the fDU and fDV values and finding the base address for the
|
|||
|
// clut associated with the texture.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
Assert(prv_1);
|
|||
|
Assert(prv_2);
|
|||
|
Assert(prv_3);
|
|||
|
Assert(ptex);
|
|||
|
|
|||
|
//
|
|||
|
// Get the step values for u and v with respect to x.
|
|||
|
//
|
|||
|
float f_du = (prv_2->tcTex.tX - prv_1->tcTex.tX) * f_yac_invdx -
|
|||
|
(prv_3->tcTex.tX - prv_1->tcTex.tX) * f_yab_invdx;
|
|||
|
|
|||
|
float f_dv = (prv_2->tcTex.tY - prv_1->tcTex.tY) * f_yac_invdx -
|
|||
|
(prv_3->tcTex.tY - prv_1->tcTex.tY) * f_yab_invdx;
|
|||
|
|
|||
|
if (b_update)
|
|||
|
{
|
|||
|
SetMinAbs(fDU, f_du);
|
|||
|
SetMinAbs(fDV, f_dv);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
fDU = f_du;
|
|||
|
fDV = f_dv;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeAsBase
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
SRenderVertex* prv_from, // First of three non-collinear coordinates describing the
|
|||
|
SRenderVertex* prv_to, // Second coordinate describing the plane.
|
|||
|
CIndexLinear& rind_linear_increment,
|
|||
|
float f_inv_dy,
|
|||
|
float f_x_diff_increment,
|
|||
|
float f_x_diff_edge,
|
|||
|
float f_y_diff_edge,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Initializes the Z components of the edge, including starting position and edge w2ding
|
|||
|
// increment.
|
|||
|
//
|
|||
|
// Notes:
|
|||
|
// The subpixel calculation made in CEdge is applied here.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
|
|||
|
Assert(pras_texture);
|
|||
|
Assert(prv_from);
|
|||
|
Assert(prv_to);
|
|||
|
|
|||
|
//
|
|||
|
// Find the u and v increment values across x. The value is calculated from:
|
|||
|
//
|
|||
|
// du (u1 - u0)
|
|||
|
// u increment = ---- = ---------
|
|||
|
// dy (y1 - y0)
|
|||
|
//
|
|||
|
// with a similar formula for v.
|
|||
|
//
|
|||
|
float f_increment_u = f_inv_dy * (prv_to->tcTex.tX - prv_from->tcTex.tX);
|
|||
|
float f_increment_v = f_inv_dy * (prv_to->tcTex.tY - prv_from->tcTex.tY);
|
|||
|
|
|||
|
//
|
|||
|
// Calculate the increment for the U and V values for modulus subtraction.
|
|||
|
//
|
|||
|
pfNegD.U = fDU * 65536.0f;
|
|||
|
pfNegD.V = fDV * 65536.0f;
|
|||
|
|
|||
|
//
|
|||
|
// Set up the 2D stepping values for rasterizing the scanline.
|
|||
|
//
|
|||
|
pfxDeltaTex.U = fDU;
|
|||
|
pfxDeltaTex.V = fDV;
|
|||
|
|
|||
|
//
|
|||
|
// Set up the increments for edge walking. Note that the increment of the x difference
|
|||
|
// must be incorporated into this value.
|
|||
|
//
|
|||
|
rind_linear_increment.pfIndex.U = (f_increment_u + f_x_diff_increment * fDU) * 65536.0f;
|
|||
|
rind_linear_increment.pfIndex.V = (f_increment_v + f_x_diff_increment * fDV) * 65536.0f;
|
|||
|
|
|||
|
//
|
|||
|
// Adjust u and v to the value they would be when the edge first intersects the first
|
|||
|
// horizontal line, and add the starting adjust values with respect to x.
|
|||
|
//
|
|||
|
pfIndex.U = (prv_from->tcTex.tX + f_increment_u * f_y_diff_edge + f_x_diff_edge * fDU) * 65536.0f;
|
|||
|
pfIndex.V = (prv_from->tcTex.tY + f_increment_v * f_y_diff_edge + f_x_diff_edge * fDV) * 65536.0f;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertRange
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Tests for valid UV entries. Use in debug mode only.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
#if VER_DEBUG
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
Assert(pras_texture);
|
|||
|
|
|||
|
//
|
|||
|
// Check to see that texture coordinates are within the texture map.
|
|||
|
//
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
Assert(pfIndex.U >= 0.0f);
|
|||
|
Assert(pfIndex.V >= 0.0f);
|
|||
|
|
|||
|
Assert(pfIndex.U < pras_texture->iWidth * 65536.0f);
|
|||
|
Assert(pfIndex.V < pras_texture->iHeight * 65536.0f);
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertXRange
|
|||
|
(
|
|||
|
int i_xrange
|
|||
|
)
|
|||
|
//
|
|||
|
// Uses asserts to check if the range of texture coords for this scanline is valid.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
#if VER_DEBUG
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
// Check starting values.
|
|||
|
float f_u = pfIndex.U * (1.0f/65536.0f);
|
|||
|
float f_v = pfIndex.V * (1.0f/65536.0f);
|
|||
|
|
|||
|
// fTexWidth is a float slightly less than the width of the texture.
|
|||
|
// So int(fTexWidth) is the maximum integer value allowed.
|
|||
|
Assert(bWithin(int(f_u), 0, int(fTexWidth)));
|
|||
|
Assert(bWithin(int(f_v), 0, int(fTexHeight)));
|
|||
|
|
|||
|
f_u += fDU * i_xrange;
|
|||
|
f_v += fDV * i_xrange;
|
|||
|
|
|||
|
Assert(bWithin(int(f_u), 0, int(fTexWidth)));
|
|||
|
Assert(bWithin(int(f_v), 0, int(fTexHeight)));
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
class CIndexLinearFilter : public CIndexLinear
|
|||
|
//
|
|||
|
// Linear index that will give us the fractional part of the index.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
public:
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexLinearFilter constructors.
|
|||
|
//
|
|||
|
forceinline CIndexLinearFilter() : CIndexLinear()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
forceinline CIndexLinearFilter(const CIndexLinear& index, int i_pixel) : CIndexLinear(index, i_pixel)
|
|||
|
{
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
#else // (VER_ASM && TARGET_PROCESSOR == PROCESSOR_K6_3D)
|
|||
|
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
class CIndexLinear : public CIndex
|
|||
|
//
|
|||
|
// Linear texturemapping using M. Abrash's trick for arbitrary sized bitmaps.
|
|||
|
//
|
|||
|
// Notes:
|
|||
|
// The trick used in walking through the scanline and finding the index into the texture
|
|||
|
// map comes from Michael Abrash, and is superficially explained in the April/May issue of
|
|||
|
// the Game Developer's Magazine ("Behind the Screen," C. Hecker, pages 25 - 33).
|
|||
|
//
|
|||
|
// Basically, instead of incrementing 'u' and 'v' texture coordinates separately, the
|
|||
|
// two values are combined; refer to 'CWalk2D' in 'Walk.hpp' for implementation details.
|
|||
|
//
|
|||
|
// To get an subpixel correct positions for the 'u' and 'v' texture coordinates it is
|
|||
|
// necessary to adjust these values by an amount representing the distance u and v would
|
|||
|
// walk between the x subpixel position on a scanline and the x position of the first
|
|||
|
// pixel lit on the scanline.
|
|||
|
//
|
|||
|
// Because the increment of the x starting position for the scanline is constant, the
|
|||
|
// u and v starting positions can be likewise incremented by a constant amount. The
|
|||
|
// original implementation of this module kept the adjustment value for u and v
|
|||
|
// separately, then incremented these values based on the fractional portion of the
|
|||
|
// x increment multiplied by du and dv step values with respect to x. Whenever the
|
|||
|
// fractional portion of the x increment would cause an overflow, the modulus of the
|
|||
|
// u and v adjustment values was obtained by subtracting du and dv step values.
|
|||
|
//
|
|||
|
// However, tracking u, v and their respective adjust values separately proved
|
|||
|
// unnecessary because the modulus for the adjust values required only a simple
|
|||
|
// subtraction. U and v values therefore are initialized with their x difference adjust
|
|||
|
// values added to their initial values, and their increments have the x difference
|
|||
|
// adjust increment built in. The modulus subtraction is performed as it was in earlier
|
|||
|
// implementations.
|
|||
|
//
|
|||
|
// Adjusting the 'u' and 'v' texture coordinates for the 'x' subpixel position cannot
|
|||
|
// be reliably done with 'CWalk2D' variables only. 'CWalk1D' variables are needed
|
|||
|
// because u and v coordinates must be separately incrememented and their subpixel
|
|||
|
// positions calculated right up until the scanline operation.
|
|||
|
//
|
|||
|
// Refer to the 'Notes' section of 'LineXDifference.hpp' for background information on
|
|||
|
// handling subpixel x differences.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
|
|||
|
public:
|
|||
|
|
|||
|
UBigFixed bfU; // The 1D walk value for 'u' texture coordinates.
|
|||
|
CWalk1D w1dV; // The 1D walk value for 'v' texture coordinates.
|
|||
|
CWalk2D w2dTexture; // The 2D walk value for scanline.
|
|||
|
|
|||
|
public:
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexLinear constructors.
|
|||
|
//
|
|||
|
|
|||
|
forceinline CIndexLinear()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
forceinline CIndexLinear(const CIndexLinear& index, int i_pixel)
|
|||
|
{
|
|||
|
w2dTexture.Initialize(index.bfU, index.w1dV);
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
// CIndexLinear member functions.
|
|||
|
//
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
static forceinline bool bIsIndexed
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Returns false.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void Mask
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Masks U and V values.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline int iGetIndex
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Returns the index value into the bitmap representing the position reference by the u and
|
|||
|
// v values..
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
w2dTexture.iUVInt[1] &= u4TextureTileMask;
|
|||
|
int i_index = w2dTexture.iUVInt[1];
|
|||
|
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
Assert(i_index >= 0);
|
|||
|
Assert(i_index < iTexSize);
|
|||
|
#endif
|
|||
|
|
|||
|
return i_index;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator++
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Increments the u and v values for the next position on the horizontal scanline.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
w2dTexture += w2dDeltaTex;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator +=
|
|||
|
(
|
|||
|
const CIndexLinear& rind_linear
|
|||
|
)
|
|||
|
//
|
|||
|
// Adds two CLineLinearTexZ objects together and accumulates it in the calling object.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
bfU += rind_linear.bfU;
|
|||
|
w1dV += rind_linear.w1dV;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void operator -
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Negates the sign of the modulus subtraction factor.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
bfNegDU = -bfNegDU;
|
|||
|
w1dNegDV = -w1dNegDV;
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void ModulusSubtract
|
|||
|
(
|
|||
|
)
|
|||
|
//
|
|||
|
// Perform the modulus subtraction. Note that no '-=' operator is available, but that
|
|||
|
// 'bfNegDU' and 'w1dNegDV' contain values that are already made negative.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
bfU += bfNegDU;
|
|||
|
w1dV += w1dNegDV;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
static forceinline bool bIsPlanar()
|
|||
|
//
|
|||
|
// Returns:
|
|||
|
// Whether this feature has planar gradients across any polygon.
|
|||
|
//
|
|||
|
//**********************************
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializePolygonData
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex, // Texture for polygon.
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
Assert(pras_texture);
|
|||
|
|
|||
|
// Build the texture mask.
|
|||
|
BuildTileMask(pras_texture);
|
|||
|
|
|||
|
// Set a pointer to the texture.
|
|||
|
pvTextureBitmap = pras_texture->pSurface;
|
|||
|
Assert(pvTextureBitmap);
|
|||
|
|
|||
|
// Initialize values used in debugging.
|
|||
|
#if VER_DEBUG
|
|||
|
iTexSize = pras_texture->iLinePixels * pras_texture->iHeight;
|
|||
|
#endif
|
|||
|
|
|||
|
//
|
|||
|
// Scale the texture coordinates according to the width and height of the texture.
|
|||
|
//
|
|||
|
fTexWidth = pras_texture->fWidth;
|
|||
|
fTexHeight = pras_texture->fHeight;
|
|||
|
}
|
|||
|
|
|||
|
//*********************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeVertexData
|
|||
|
(
|
|||
|
SRenderVertex* prv_src,
|
|||
|
SRenderVertex* prv_dst
|
|||
|
)
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
if (bClampUV)
|
|||
|
{
|
|||
|
prv_dst->tcTex.tX = prv_src->tcTex.tX * fTexWidth + fTexEdgeTolerance;
|
|||
|
prv_dst->tcTex.tY = prv_src->tcTex.tY * fTexHeight + fTexEdgeTolerance;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
prv_dst->tcTex.tX = prv_src->tcTex.tX * fTexWidth;
|
|||
|
prv_dst->tcTex.tY = prv_src->tcTex.tY * fTexHeight;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeTriangleData
|
|||
|
(
|
|||
|
SRenderVertex* prv_1, // First of three non-collinear coordinates describing the
|
|||
|
// plane of the triangle in screen coordinates.
|
|||
|
SRenderVertex* prv_2, // Second coordinate describing the plane.
|
|||
|
SRenderVertex* prv_3, // Third coordinate describing the plane.
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
float f_yab_invdx, // Multipliers for gradients.
|
|||
|
float f_yac_invdx,
|
|||
|
bool b_update = false, // Modify the gradients rather than setting them.
|
|||
|
bool b_altpersp = false // Use alternate perspecive settings.
|
|||
|
)
|
|||
|
//
|
|||
|
// Initialize data used for the entire triangle, including converting texture coordinates
|
|||
|
// from unit values in the range [0..1] to pixel values in the range [0..Width - 1] and
|
|||
|
// [0..Height - 1], initializing the fDU and fDV values and finding the base address for the
|
|||
|
// clut associated with the texture.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
Assert(prv_1);
|
|||
|
Assert(prv_2);
|
|||
|
Assert(prv_3);
|
|||
|
Assert(ptex);
|
|||
|
|
|||
|
//
|
|||
|
// Get the step values for u and v with respect to x.
|
|||
|
//
|
|||
|
float f_du = (prv_2->tcTex.tX - prv_1->tcTex.tX) * f_yac_invdx -
|
|||
|
(prv_3->tcTex.tX - prv_1->tcTex.tX) * f_yab_invdx;
|
|||
|
|
|||
|
float f_dv = (prv_2->tcTex.tY - prv_1->tcTex.tY) * f_yac_invdx -
|
|||
|
(prv_3->tcTex.tY - prv_1->tcTex.tY) * f_yab_invdx;
|
|||
|
|
|||
|
if (b_update)
|
|||
|
{
|
|||
|
SetMinAbs(fDU, f_du);
|
|||
|
SetMinAbs(fDV, f_dv);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
fDU = f_du;
|
|||
|
fDV = f_dv;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
forceinline void InitializeAsBase
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
SRenderVertex* prv_from, // First of three non-collinear coordinates describing the
|
|||
|
SRenderVertex* prv_to, // Second coordinate describing the plane.
|
|||
|
CIndexLinear& rind_linear_increment,
|
|||
|
float f_inv_dy,
|
|||
|
float f_x_diff_increment,
|
|||
|
float f_x_diff_edge,
|
|||
|
float f_y_diff_edge,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Initializes the Z components of the edge, including starting position and edge w2ding
|
|||
|
// increment.
|
|||
|
//
|
|||
|
// Notes:
|
|||
|
// The subpixel calculation made in CEdge is applied here.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
|
|||
|
Assert(pras_texture);
|
|||
|
Assert(prv_from);
|
|||
|
Assert(prv_to);
|
|||
|
|
|||
|
int i_horizontal_line = pras_texture->iLinePixels;
|
|||
|
|
|||
|
//
|
|||
|
// Find the u and v increment values across x. The value is calculated from:
|
|||
|
//
|
|||
|
// du (u1 - u0)
|
|||
|
// u increment = ---- = ---------
|
|||
|
// dy (y1 - y0)
|
|||
|
//
|
|||
|
// with a similar formula for v.
|
|||
|
//
|
|||
|
float f_increment_u = f_inv_dy * (prv_to->tcTex.tX - prv_from->tcTex.tX);
|
|||
|
float f_increment_v = f_inv_dy * (prv_to->tcTex.tY - prv_from->tcTex.tY);
|
|||
|
|
|||
|
//
|
|||
|
// Calculate the increment for the U and V values for modulus subtraction.
|
|||
|
//
|
|||
|
bfDeltaU = fDU;
|
|||
|
w1dDeltaV.Initialize(fDV, i_horizontal_line);
|
|||
|
|
|||
|
bfNegDU = bfDeltaU;
|
|||
|
w1dNegDV = w1dDeltaV;
|
|||
|
|
|||
|
//
|
|||
|
// Set up the 2D stepping values for rasterizing the scanline according to
|
|||
|
// Abrash's trick.
|
|||
|
//
|
|||
|
w2dDeltaTex.Initialize(bfNegDU, w1dNegDV);
|
|||
|
|
|||
|
//
|
|||
|
// Set up the increments for edge walking. Note that the increment of the x difference
|
|||
|
// must be incorporated into this value.
|
|||
|
//
|
|||
|
rind_linear_increment.bfU = f_increment_u + f_x_diff_increment * fDU;
|
|||
|
rind_linear_increment.w1dV.Initialize
|
|||
|
(
|
|||
|
f_increment_v + f_x_diff_increment * fDV,
|
|||
|
i_horizontal_line
|
|||
|
);
|
|||
|
|
|||
|
//
|
|||
|
// Adjust u and v to the value they would be when the edge first intersects the first
|
|||
|
// horizontal line, and add the starting adjust values with respect to x.
|
|||
|
//
|
|||
|
bfU = prv_from->tcTex.tX + f_increment_u * f_y_diff_edge + f_x_diff_edge * fDU;
|
|||
|
w1dV.Initialize
|
|||
|
(
|
|||
|
prv_from->tcTex.tY + f_increment_v * f_y_diff_edge + f_x_diff_edge * fDV,
|
|||
|
i_horizontal_line
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertRange
|
|||
|
(
|
|||
|
ptr_const<CTexture> ptex,
|
|||
|
int i_mip_level
|
|||
|
)
|
|||
|
//
|
|||
|
// Tests for valid UV entries. Use in debug mode only.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
#if VER_DEBUG
|
|||
|
rptr<CRaster> pras_texture = ptex->prasGetTexture(i_mip_level);
|
|||
|
Assert(pras_texture);
|
|||
|
|
|||
|
//
|
|||
|
// Check to see that texture coordinates are within the texture map.
|
|||
|
//
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
Assert(bfU.i8 >= (int64)0);
|
|||
|
Assert(w1dV.bfxValue.i8 >= (int64)0);
|
|||
|
|
|||
|
Assert(bfU.i4Int < pras_texture->iWidth);
|
|||
|
Assert(w1dV.bfxValue.i4Int < iTexSize);
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
//*****************************************************************************************
|
|||
|
//
|
|||
|
void AssertXRange
|
|||
|
(
|
|||
|
int i_xrange
|
|||
|
)
|
|||
|
//
|
|||
|
// Uses asserts to check if the range of texture coords for this scanline is valid.
|
|||
|
//
|
|||
|
//**************************************
|
|||
|
{
|
|||
|
#if VER_DEBUG
|
|||
|
#if VER_CLAMP_UV_TILE
|
|||
|
// Check starting values.
|
|||
|
float f_u = bfU.dGet();
|
|||
|
float f_v = w1dV.dGet();
|
|||
|
|
|||
|
// fTexWidth is a float slightly less than the width of the texture.
|
|||
|
// So int(fTexWidth) is the maximum integer value allowed.
|
|||
|
Assert(bWithin(int(f_u), 0, int(fTexWidth)));
|
|||
|
Assert(bWithin(int(f_v), 0, int(fTexHeight)));
|
|||
|
|
|||
|
f_u += fDU * i_xrange;
|
|||
|
f_v += fDV * i_xrange;
|
|||
|
|
|||
|
Assert(bWithin(int(f_u), 0, int(fTexWidth)));
|
|||
|
Assert(bWithin(int(f_v), 0, int(fTexHeight)));
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
#endif // (VER_ASM && TARGET_PROCESSOR == PROCESSOR_K6_3D)
|
|||
|
|
|||
|
|
|||
|
#include "IndexPerspectiveT.hpp"
|
|||
|
|
|||
|
|
|||
|
#endif
|