mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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428 lines
12 KiB
Plaintext
428 lines
12 KiB
Plaintext
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/***********************************************************************************************
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*
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* Copyright <20> DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized (non-template) versions of the DrawSubtriangle function.
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* Optimized for the Pentium Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P5/DrawSubTriangleBumpTblEx.cpp $
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*
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* 7 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 6 97/10/12 21:40 Speter
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* Changed BumpLookup.au1CosToIntensity to au1IntensityTrans.
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*
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* 5 9/01/97 8:02p Rwyatt
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* ANDs added to enable tiling
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*
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* 4 97/07/18 3:29p Pkeet
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* Removed use of the 'b_right' parameter from DrawSubTriangle.
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*
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* 3 97/07/16 15:49 Speter
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* Commented out redundant static delcarations now that all DrawSubTriangles are included into
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* one file (now just declared in DrawSubTriangleEx.cpp.)
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*
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* 2 7/14/97 12:36p Rwyatt
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* Checkled in so Scott can move them....
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*
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* 2 7/14/97 12:36p Rwyatt
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* Checkled in so Scott can move them....
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*
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* 1 7/07/97 7:26p Rwyatt
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* Initial Implementation of Pentium Specific bump mapping
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*
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***********************************************************************************************
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***********************************************************************************************
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*
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* 2 6/19/97 2:53p Mlange
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* Moved Profile.hpp to Lib/Sys.
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*
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* 1 97/06/14 6:46p Pkeet
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* Initial version.
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*
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* 17 97/06/12 5:56p Pkeet
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* Added capability to render only every other scanline and to double the number of scanlines.
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*
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* 16 97/06/11 4:58p Pkeet
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* Added opaque versions of the optimized copy primitives.
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*
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* 15 6/11/97 4:11p Rwyatt
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* Removed 3 AGIs and 2 PRO stalls from the perspective primitive. These stalls were costing
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* about 40 clocks and the net result is 50% speed increase!!!!!!!!
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*
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* 14 6/11/97 2:45p Rwyatt
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* Removed 2 AGI stalls from the linear copy
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*
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* 13 6/11/97 2:04a Rwyatt
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* Slight;y optimized, need to run through V-Tune so we can spot any stalls
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*
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* 12 6/10/97 10:02p Rwyatt
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* Blazing linear transparent copy
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*
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* 11 6/10/97 4:34p Rwyatt
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* Slightly optimized perspective copy primitive
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*
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* 10 97/06/10 2:27p Pkeet
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* Moved the bumpmap routines into a seperate module.
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*
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* 9 97/06/10 1:20p Pkeet
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* Added initial assembly optimizations for bumpmap linear routines.
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*
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* 8 97/06/10 12:53p Pkeet
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* Fixed bug in bumpmap assembly.
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*
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* 7 97/06/10 10:51a Pkeet
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* Added initial assembly optimization passes for perspective corrected bumpmapping for both
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* transparent and non-transparent versions.
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*
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* 6 97/06/09 6:38p Pkeet
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* Algorithmic optimizations.
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*
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* 5 97/06/08 4:16p Pkeet
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* Added perspective correction bump map primitives.
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*
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* 4 97/06/06 8:51p Pkeet
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* Added linear.
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*
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* 3 97/06/06 6:44p Pkeet
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* Moved the inner loop to self-modifying code.
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*
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* 2 97/06/06 4:36p Pkeet
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* It works again.
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*
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* 1 97/06/04 6:46p Pkeet
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* Initial specialized version of DrawSubTriangle.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/Sys/Profile.hpp"
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#include "Lib/View/Raster.hpp"
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#include "Lib/Renderer/Primitives/DrawTriangle.hpp"
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//
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// Temporary Globals.
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//
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// Notes:
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// These variables should be arraigned along with the external globals for maximum
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// cache efficiency.
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//
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// Try to make variabels that would be local static so I do not need to use EBP to reference them.
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// Variables that must be static can be force referenced by ESP if required.
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// Note: the following static variables are declared in DrawSubTriangleBumpEx.cpp, which is
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// included before me. These should be made global instead.
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extern uint32 u4ClutIndex;
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// Declared in DrawSubTriangleEx.cpp. Should be moved and renamed.
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/*
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static int i_x_from;
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static int i_x_to;
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static int i_screen_index;
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static int i_pixel;
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*/
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//*****************************************************************************************
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//
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// Bumpmapped and Perspective correct for 16 bit screen.
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//
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void DrawSubtriangle(TBumpPerspTbl* pscan, CDrawPolygon<TBumpPerspTbl>* pdtri)
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{
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//
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// Do self-modifications here.
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//
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uint32 u4_table_address = (uint32)au1IntensityTrans;
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__asm
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{
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mov eax, [au1SubBumpToIntensity] // Load the pointer to the angle to intensity lookup table.
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mov ebx, [pvClutConversion] // Clut conversion pointer.
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mov ecx, [pvTextureBitmap]
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mov edx, dword ptr[u4_table_address]
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mov [MODIFY_FOR_ANGLETOINTENSITY-4], eax
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mov [MODIFY_FOR_CLUT_CONVERSION-4], ebx
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mov [MODIFY_FOR_TEXTUREPOINTER_A-4], ecx
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add ecx, 3
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mov [MODIFY_FOR_TEXTUREPOINTER_B-4], ecx
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mov [MODIFY_FOR_BUMPMAP_TABLE - 4], edx
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// scan line direction
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cmp i4ScanlineDirection,0
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jle short MDEC
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// +ve
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mov byte ptr [MODIFY_DIRECTION], 047h // inc edi
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jmp short MDONE
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MDEC:
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// -ve
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mov byte ptr [MODIFY_DIRECTION], 04Fh // dec edi
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MDONE:
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}
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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do
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{
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if (bRIGHT_TO_LEFT)
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{
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i_x_from = (pscan->fxX.i4Fx - pdtri->fxLineLength.i4Fx)>>16;
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i_x_to = (pscan->fxX.i4Fx)>>16;
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i_screen_index = pdtri->iLineStartIndex + i_x_from - 1;
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i_pixel = i_x_to - i_x_from;
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}
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else
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{
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i_x_from = (pscan->fxX.i4Fx)>>16;
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i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx)>>16;
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i_screen_index = pdtri->iLineStartIndex + i_x_to;
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i_pixel = i_x_from - i_x_to;
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}
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// Draw if there are pixels to draw.
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if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
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{
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// Get the start address for the scanline on the destination raster.
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TBumpPerspTbl::TPixel* apix_screen = (TBumpPerspTbl::TPixel*)pdtri->prasScreen->pSurface;
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apix_screen += i_screen_index;
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TBumpPerspTbl::TIndex index(pscan->indCoord, i_pixel);
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//
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// Iterate left or right along the destination scanline depending on the sign of
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// 'i4ScanlineDirection.'
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//
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for (;;)
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{
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// Do next subdivision.
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int i_pixel_inner = index.i4StartSubdivision(i_pixel);
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TBumpPerspTbl::TPixel* apix_screen_inner = apix_screen + i_pixel;
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__asm
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{
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mov edi, i_pixel_inner
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mov esi, [w2dTex]CWalk2D.uUFrac
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mov ecx, [w2dTex]CWalk2D.uVFrac
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mov edx, [w2dTex + 4]CWalk2D.iUVInt
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push ebp
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mov ebp, apix_screen_inner
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jmp short BEGIN_INNER_LOOP
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BEGIN_INNER_LOOP:
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and edx, [u4TextureTileMask]
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xor ebx, ebx
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mov bl, byte ptr[edx*4 + 0x12345678]
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MODIFY_FOR_TEXTUREPOINTER_B:
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mov byte ptr[u4ClutIndex], bl
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mov ebx, [edx*4 + 0x12345678]
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MODIFY_FOR_TEXTUREPOINTER_A:
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sub ebx, [u4LightTheta]
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xor eax, eax
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and ebx, iMASK_ANGLETABLE_LOOKUP
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movzx ebx, byte ptr[ebx + 0x12345678]
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MODIFY_FOR_ANGLETOINTENSITY:
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movzx eax, byte ptr[ebx + 0x12345678]
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MODIFY_FOR_BUMPMAP_TABLE:
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shl eax, 8
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xor ebx, ebx
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add eax, [u4ClutIndex]
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mov bx, word ptr[eax*2 + 0x12345678]
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MODIFY_FOR_CLUT_CONVERSION:
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// Add the V fractional values together and store the carry.
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add ecx, [w2dDeltaTex]CWalk2D.uVFrac
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sbb eax, eax
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// Add the U fractional values, setting the carry flag.
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add esi, [w2dDeltaTex]CWalk2D.uUFrac
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// Add the integer values from the integer table, and add a possible carry.
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adc edx, [w2dDeltaTex + eax*4 + 4]CWalk2D.iUVInt
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mov word ptr[ebp + edi*2], bx
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//
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// Increment the inner loop screen index. This nop will get modified into
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// an inc or dec edi
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//
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MODIFY_DIRECTION: nop
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jnz short BEGIN_INNER_LOOP
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// Store the modified variables.
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pop ebp
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mov [w2dTex]CWalk2D.uUFrac, esi
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mov [w2dTex]CWalk2D.uVFrac, ecx
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mov [w2dTex + 4]CWalk2D.iUVInt, edx
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}
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// Exit scanline routine if there are no more pixels to render.
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if (i_pixel == 0)
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break;
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// Implement perspective correction.
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index.UpdatePerspective(0);
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}
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}
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// Increment the base edge.
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++*pdtri->pedgeBase;
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// Set the new length of the line to be rasterized.
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pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
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// Get new starting pixel TIndex for the scanline.
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pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
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}
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while (++pdtri->iY < pdtri->iYTo);
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}
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//*****************************************************************************************
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//
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// Bumpmapped and Linear for 16 bit screen.
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//
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void DrawSubtriangle(TBumpLinearTbl* pscan, CDrawPolygon<TBumpLinearTbl>* pdtri)
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{
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//
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// Do self-modifications here.
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//
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uint32 u4_table_address = (uint32)au1IntensityTrans;
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__asm
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{
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mov ecx, [pvTextureBitmap]
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mov eax, [au1SubBumpToIntensity] // Load the pointer to the angle to intensity lookup table.
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mov ebx, [pvClutConversion] // Clut conversion pointer.
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mov edx, dword ptr[u4_table_address]
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mov [MODIFY_FOR_TEXTUREPOINTER_A-4], ecx
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mov [MODIFY_FOR_ANGLETOINTENSITY-4], eax
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add ecx, 3
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mov [MODIFY_FOR_CLUT_CONVERSION-4], ebx
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mov [MODIFY_FOR_TEXTUREPOINTER_B-4], ecx
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mov [MODIFY_FOR_BUMPMAP_TABLE - 4], edx
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// scan line direction
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cmp i4ScanlineDirection,0
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jle short MDEC
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// +ve
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mov byte ptr [MODIFY_DIRECTION], 047h // inc edi
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jmp short MDONE
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MDEC:
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// -ve
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mov byte ptr [MODIFY_DIRECTION], 04Fh // dec edi
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MDONE:
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}
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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do
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{
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if (bRIGHT_TO_LEFT)
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{
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i_x_from = (pscan->fxX.i4Fx - pdtri->fxLineLength.i4Fx)>>16;
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i_x_to = (pscan->fxX.i4Fx)>>16;
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i_screen_index = pdtri->iLineStartIndex + i_x_from - 1;
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i_pixel = i_x_to - i_x_from;
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}
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else
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{
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i_x_from = (pscan->fxX.i4Fx)>>16;
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i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx)>>16;
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i_screen_index = pdtri->iLineStartIndex + i_x_to;
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i_pixel = i_x_from - i_x_to;
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}
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// Draw if there are pixels to draw.
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if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
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{
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// Get the start address for the scanline on the destination raster.
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TBumpLinearTbl::TPixel* apix_screen = (TBumpLinearTbl::TPixel*)pdtri->prasScreen->pSurface;
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// Iterate left or right along the destination scanline.
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__asm
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{
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mov eax, pscan
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mov ecx, i_screen_index
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mov edi, apix_screen
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push ebp
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mov edx, [eax]TBumpLinearTbl.indCoord.w1dV.bfxValue.i4Int
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mov esi, [eax]TBumpLinearTbl.indCoord.bfU.u4Frac
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lea ebp, [edi+ecx*2]
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mov ecx, [eax]TBumpLinearTbl.indCoord.w1dV.bfxValue.u4Frac
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add edx, [eax]TBumpLinearTbl.indCoord.bfU.i4Int
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mov edi, i_pixel
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jmp short BEGIN_INNER_LOOP
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INNER_LOOP:
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// Add the U fractional values, setting the carry flag.
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add esi, [w2dDeltaTex]CWalk2D.uUFrac
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// Add the integer values from the integer table, and add a possible carry.
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adc edx, [w2dDeltaTex + eax*4 + 4]CWalk2D.iUVInt
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BEGIN_INNER_LOOP:
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and edx, [u4TextureTileMask]
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movzx eax, byte ptr[edx*4 + 0x12345678]
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MODIFY_FOR_TEXTUREPOINTER_B:
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mov ebx, [edx*4 + 0x12345678]
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MODIFY_FOR_TEXTUREPOINTER_A:
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sub ebx, [u4LightTheta]
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and ebx, iMASK_ANGLETABLE_LOOKUP
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movzx ebx, byte ptr[ebx + 0x12345678]
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MODIFY_FOR_ANGLETOINTENSITY:
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|
|
|||
|
movzx ebx, byte ptr[ebx + 0x12345678]
|
|||
|
MODIFY_FOR_BUMPMAP_TABLE:
|
|||
|
|
|||
|
shl ebx, 8
|
|||
|
add eax, ebx
|
|||
|
xor ebx,ebx
|
|||
|
mov bx, word ptr[eax*2 + 0x12345678]
|
|||
|
MODIFY_FOR_CLUT_CONVERSION:
|
|||
|
|
|||
|
// Add the V fractional values together and store the carry.
|
|||
|
add ecx, [w2dDeltaTex]CWalk2D.uVFrac
|
|||
|
sbb eax, eax
|
|||
|
mov word ptr[ebp + edi*2], bx
|
|||
|
|
|||
|
MODIFY_DIRECTION: nop
|
|||
|
jnz short INNER_LOOP
|
|||
|
|
|||
|
// Restore the base pointer.
|
|||
|
pop ebp
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Increment the base edge.
|
|||
|
++*pdtri->pedgeBase;
|
|||
|
|
|||
|
// Set the new length of the line to be rasterized.
|
|||
|
pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
|
|||
|
|
|||
|
// Get new starting pixel TIndex for the scanline.
|
|||
|
pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
|
|||
|
}
|
|||
|
while (++pdtri->iY < pdtri->iYTo);
|
|||
|
}
|
|||
|
|
|||
|
|