JurassicParkTrespasser/jp2_pc/Source/Lib/W95/Direct3DQuery.hpp

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/***********************************************************************************************
*
* Copyright <EFBFBD> DreamWorks Interactive, 1998.
*
* Contents:
* Direct3D query functions.
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/W95/Direct3DQuery.hpp $
*
* 24 8/11/98 6:18p Pkeet
* Removed the settings structure.
*
* 23 8/10/98 11:30p Pkeet
* Added a test for finding out if a card lights the pixel based on its centre or on its corner.
*
* 22 8/10/98 5:51p Pkeet
* Added the 'ed3dcom565_RGB' common format.
*
* 21 8/06/98 5:10p Pkeet
* Alpha is now reported on a different flag.
*
* 20 7/30/98 4:06p Pkeet
* Added the 'bSlowCreate' flag.
*
* 19 7/23/98 6:19p Pkeet
* Added code for detecting common formats for conversion.
*
* 18 7/20/98 10:32p Pkeet
* Upgraded to Direct3D 4's interface.
*
* 17 7/09/98 7:22p Pkeet
* Added comment.
*
* 16 7/09/98 3:56p Pkeet
* Added support for the direct texture access flag.
*
* 15 7/01/98 3:27p Pkeet
* Added data members for notes, chipset and driver information. Added code to dump a text file
* of card settings.
*
* 14 7/01/98 12:35p Pkeet
* Added the 'DumpList' member function.
*
* 13 6/30/98 2:37p Pkeet
* Moved 'strD3DSettingsFileName' to the header and made it a macro.
*
* 12 6/30/98 2:23p Pkeet
* Added the 'RemoveD3DSetting' member function.
*
* 11 6/30/98 1:46p Pkeet
* Added the 'strDEFAULT_CARDNAME' macro.
*
* 10 6/29/98 9:20p Pkeet
* Changed query to rely on a configuration file instead of built-in settings.
*
* 9 6/15/98 12:11p Pkeet
* Added a class for storing individual Direct3D parameters separately.
*
* 8 6/12/98 9:12p Pkeet
* Added numerous cards.
*
* 7 6/08/98 4:52p Pkeet
* Fixed warnings.
*
* 6 6/08/98 4:34p Pkeet
* Added the 'ecardBegin' macro.
*
* 5 6/08/98 4:25p Pkeet
* Added the 'bUseSecondaryCard' global function.
*
* 4 6/08/98 4:16p Pkeet
* Changed to include an enumeration for card types and strings based on the enumeration.
*
* 3 1/15/98 2:30p Pkeet
* Added a function to detect the PowerVR.
*
* 2 1/09/98 6:25p Pkeet
* Added a function to detect a 3DFX card.
*
* 1 1/09/98 11:41a Pkeet
* Initial implementation.
*
**********************************************************************************************/
#ifndef HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP
#define HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP
//
// Macros.
//
//
// Forward declarations.
//
//
// Class definitions.
//
//*********************************************************************************************
//
//
// Encapsulates tweakable Direct3D settings.
//
// Prefix: d3dset
//
//**************************************
//*****************************************************************************************
//
// Constructor.
//
//*****************************************************************************************
//
// Member functions.
//
//*****************************************************************************************
//
//
// Saves all the settings into the registry.
//
//**************************************
//
// Global functions.
//
//*********************************************************************************************
//
HRESULT WINAPI D3DEnumTextureFormatCallback
(
LPDDPIXELFORMAT ppix,
LPVOID lpUserArg
);
//
// Callback used to enumerate textures.
//
//**************************************
//*********************************************************************************************
//
inline int iCountBits
(
unsigned int u4 // Value to count bits in.
)
//
// Returns the number of bits set in the value.
//
//**************************************
{
int i_num_bits = 0;
while (u4)
{
if (u4 & 1)
++i_num_bits;
u4 >>= 1;
}
return i_num_bits;
}
//*********************************************************************************************
//
void ScreenTests
(
LPDIRECTDRAWSURFACE4 pdds_back, // Pointer to the DirectDraw backbuffer.
LPDIRECTDRAWSURFACE4 pdds_front // Pointer to the DirectDraw frontbuffer.
);
//
// Sets operating parameters based on tests that read pixels back from the screen.
//
//**************************************
//
// External variables.
//
#endif // HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP