JurassicParkTrespasser/jp2_pc/Source/Tools/CollisionEditor/CollisionEditor.h

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2018-01-01 22:07:24 +00:00
#ifndef _H_COLLISION_EDITOR
#define _H_COLLISION_EDITOR
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#ifdef COLLISION_EDITOR
#include "resource.h" // main symbols
#else
#include "GUIApp/Resource.h"
#endif
#include "mmsystem.h"
#include "Lib/Audio/SoundTypes.hpp"
#include "Lib/Audio/Audio.hpp"
#include "Lib/audio/Material.hpp"
/////////////////////////////////////////////////////////////////////////////
// CCollisionEditorApp:
// See CollisionEditor.cpp for the implementation of this class
//
class CCollisionEditorApp : public CWinApp
{
public:
CCollisionEditorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCollisionEditorApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CCollisionEditorApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif