2020-03-28 01:21:14 +00:00
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project(Audio)
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list(APPEND Audio_Inc
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Audio.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioADPCM.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioDaemon.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioLoader.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioPCM.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioVOICE.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/SoundDefs.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/SoundTypes.hpp
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2020-04-11 12:33:40 +00:00
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/eax.h
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Ia3d.h
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Material.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Subtitle.hpp
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2020-03-28 01:21:14 +00:00
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)
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list(APPEND Audio_Src
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Audio.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioADPCM.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioDaemon.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioLoad.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Material.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Sample.cpp
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)
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include_directories(
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${CMAKE_SOURCE_DIR}/Source
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${CMAKE_SOURCE_DIR}/Source/gblinc
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)
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add_common_options()
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add_library(${PROJECT_NAME} STATIC ${Audio_Inc} ${Audio_Src} )
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set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Lib/Game)
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