JurassicParkTrespasser/jp2_pc/cmake/AudioTest/CMakeLists.txt

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CMake
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project(AudioTest)
list(APPEND AudioTest_Inc
${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.cpp
${CMAKE_SOURCE_DIR}/Source/Test/AudioTestDoc.cpp
${CMAKE_SOURCE_DIR}/Source/Test/AudioTestView.cpp
${CMAKE_SOURCE_DIR}/Source/Test/MainFrm.cpp
${CMAKE_SOURCE_DIR}/Source/Test/AttribDlg.cpp
${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.cpp
)
list(APPEND AudioTest_Src
${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.h
${CMAKE_SOURCE_DIR}/Source/Test/AudioTestDoc.h
${CMAKE_SOURCE_DIR}/Source/Test/AudioTestView.h
${CMAKE_SOURCE_DIR}/Source/Test/MainFrm.h
${CMAKE_SOURCE_DIR}/Source/Test/resource_audio.h
${CMAKE_SOURCE_DIR}/Source/Test/AttribDlg.h
${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.h
)
list(APPEND AudioTest_Rsc
${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.rc
${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTest.ico
${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTest.rc2
${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTestDoc.ico
)
include_directories(
${CMAKE_SOURCE_DIR}/Source
${CMAKE_SOURCE_DIR}/Source/gblinc
)
add_common_options()
add_executable(${PROJECT_NAME} WIN32 ${AudioTest_Inc} ${AudioTest_Src} ${AudioTest_Rsc} )
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Tests)
target_precompile_headers(${PROJECT_NAME} PUBLIC ${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.h)
target_link_libraries(${PROJECT_NAME}
AI
Audio
EntityDBase
Game
GeomDBase
Loader
Math
Physics
Render3D
ScreenRenderDWI
Std
System
View
WinShell
lz32
winmm
ddraw
dxguid
dsound
)