97 lines
3.6 KiB
Plaintext
97 lines
3.6 KiB
Plaintext
Utility NameManager "Name Manager"
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(
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label version "v1.0"
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group "Name Options:"
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(
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Radiobuttons ObjType "Object Type:" labels:#("Vegetation", "Animal", "Structure", "Props", "Terrain", "Other") align:#left columns:2
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edittext prefix "Prefix:" fieldwidth:80
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checkbutton prefixnum "#" offset:[60,-23]
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DropDownList delimiter "Delimiters:" items:#("","_", "+",":",";") fieldwidth:30
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edittext Suffix "Suffix:" fieldwidth:80
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checkbutton suffixnum "#" offset:[60,-23]
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checkbutton instanced "Instanced"
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)
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group "Other Processes"
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(
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dropDownList GameArea "Game Area:" items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit") selection:4 height:12
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spinner RotationValue "Rotation Value:" range:[1,3,1] type:#integer fieldwidth:35
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spinner DRLevel "Detail Level:" range:[0,5,1] type:#integer fieldwidth:35
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button ExtraProcess "Process Selection"
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)
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button renameObjects "Rename Selected" width:140
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on instanced changed state do
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if state do prefixnum.state = suffixnum.state = off
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on prefixnum changed state do
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instanced.state = off
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on suffixnum changed state do
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instanced.state = off
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on renameObjects pressed do
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(
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SelObjArray = for obj in selection collect obj
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oc = SelObjArray.count
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if ObjType.state == 1 do prefix1 = "V"
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if ObjType.state == 2 do prefix1 = "A"
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if ObjType.state == 3 do prefix1 = "S"
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if ObjType.state == 4 do prefix1 = "P"
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if ObjType.state == 5 do prefix1 = "T"
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if ObjType.state == 6 do prefix1 = ""
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if delimiter.selection == 1 do DelimStr = ""
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if delimiter.selection == 2 do DelimStr = "_"
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if delimiter.selection == 3 do DelimStr = "+"
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if delimiter.selection == 4 do DelimStr = ":"
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if delimiter.selection == 5 do DelimStr = ";"
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for i = 1 to oc do
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(
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CObj = SelObjArray[i]
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if prefixnum.checked then PreNum = (i as string) else PreNum = ""
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if suffixnum.checked then SufNum = (i as string) else SufNum = ""
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if instanced.checked then Suffix2 = ("-" + i as string) else Suffix2 = ""
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CObj.name = (Prefix1 + Prefix.text + PreNum + DelimStr + Suffix.text + SufNum +Suffix2)
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)
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)
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on ExtraProcess pressed do
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(
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SelObjArray = for obj in selection collect obj
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oc = SelObjArray.count
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for i = 1 to oc do
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(
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CObj = SelObjArray[i]
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DashPos = 0
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for j = 1 to CObj.name.count do
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if CObj.name[j] == "-" do
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DashPos = j
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if DashPos != 0 do
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(
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MyPrefix = substring CObj.name 1 (DashPos - 1)
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MySuffix = substring CObj.name DashPos (CObj.name.count - DashPos)
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AreaKey = ""
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if GameArea.selection == 1 do (AreaKey = "BE")
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if GameArea.selection == 2 do (AreaKey = "JR")
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if GameArea.selection == 3 do (AreaKey = "PH")
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if GameArea.selection == 4 do (AreaKey = "IJ")
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if GameArea.selection == 5 do (AreaKey = "TO")
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if GameArea.selection == 6 do (AreaKey = "PL")
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if GameArea.selection == 7 do (AreaKey = "PV")
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if GameArea.selection == 8 do (AreaKey = "SH")
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if GameArea.selection == 9 do (AreaKey = "LA")
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if GameArea.selection == 10 do (AreaKey = "AS")
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if GameArea.selection == 11 do (AreaKey = "SU")
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Stuff = ("~" + AreaKey + (RotationValue.value as integer) as string + (DRLevel.value as integer) as string)
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ObjName = (MyPreFix + Stuff + MySuffix)
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CObj.name = ObjName
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)
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)
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)
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) -- end utility |