54 lines
1.0 KiB
Plaintext
54 lines
1.0 KiB
Plaintext
#pragma precompile_target "trespass.mch"
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#define CODEWARRIOR 1
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//#define MW_GUIBUILD 0
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// common precompiler info -- "mwPCH.h"
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#define _WIN32
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#define _AFXDLL
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#define _WINDOWS
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#define _MBCS
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#define PROFILE_95
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#define MODE_FINAL 1
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#define MODE_RELEASE 2
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#define MODE_DEBUG 3
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#define MODE_DEBUG_NOASM 4
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#define BUILDVER_MODE MODE_DEBUG
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#define MSIPL_PARTIAL_SPECIALIZATION
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#define _emit emit
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#define D3D_OVERLOADS
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//#include "mwCommon.hpp"
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//#include "WinInclude.hpp"
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//#include "mwAudio.hpp"
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//#include "mwMsgCollision.hpp"
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//#include "mwMsgStep.hpp"
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//#include "mwPlayer.hpp"
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//#include "mwPhysicsInfo.hpp"
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#define strcmpi(a,b) _stricmp(a,b)
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#define _strcmpi(a,b) _stricmp(a,b)
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#define stricmp(a,b) _stricmp(a,b)
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#define _finite(x) (isfinite(x))
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#define strdup(x) _strdup(x)
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#define itoa(x,y,z) _itoa(x,y,z)
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typedef unsigned int size_t;
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size_t _msize(void* ptr);
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// prevent min and max macros from being defined
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#define NOMINMAX
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#define _S_IWRITE S_IWRITE
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//#define MW_TEMP_ASM_WORKAROUND
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//#define ARS_NOT_BUILDING_MSL
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