JurassicParkTrespasser/jp2_pc/Metrowerks Additions/trespass.pch

54 lines
1.0 KiB
Plaintext

#pragma precompile_target "trespass.mch"
#define CODEWARRIOR 1
//#define MW_GUIBUILD 0
// common precompiler info -- "mwPCH.h"
#define _WIN32
#define _AFXDLL
#define _WINDOWS
#define _MBCS
#define PROFILE_95
#define MODE_FINAL 1
#define MODE_RELEASE 2
#define MODE_DEBUG 3
#define MODE_DEBUG_NOASM 4
#define BUILDVER_MODE MODE_DEBUG
#define MSIPL_PARTIAL_SPECIALIZATION
#define _emit emit
#define D3D_OVERLOADS
//#include "mwCommon.hpp"
//#include "WinInclude.hpp"
//#include "mwAudio.hpp"
//#include "mwMsgCollision.hpp"
//#include "mwMsgStep.hpp"
//#include "mwPlayer.hpp"
//#include "mwPhysicsInfo.hpp"
#define strcmpi(a,b) _stricmp(a,b)
#define _strcmpi(a,b) _stricmp(a,b)
#define stricmp(a,b) _stricmp(a,b)
#define _finite(x) (isfinite(x))
#define strdup(x) _strdup(x)
#define itoa(x,y,z) _itoa(x,y,z)
typedef unsigned int size_t;
size_t _msize(void* ptr);
// prevent min and max macros from being defined
#define NOMINMAX
#define _S_IWRITE S_IWRITE
//#define MW_TEMP_ASM_WORKAROUND
//#define ARS_NOT_BUILDING_MSL