mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-20 07:31:56 +00:00
1105 lines
28 KiB
C++
1105 lines
28 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized version of the flat shaded alpha primitive
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* Optimized for the AMD K6-3D Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/AMDK6/DrawSubTriangleAlpha.cpp $
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*
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* 6 98.07.24 9:14p Mmouni
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* Removed bad assert.
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*
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* 5 98.07.17 6:36p Mmouni
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* Added new alpha texture primitive.
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*
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* 4 97.10.30 1:36p Mmouni
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* Optimized inner loop for K6.
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*
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* 3 97.10.27 1:25p Mmouni
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* Initial K6-3D version, copied from the Pentium versions.
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*
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* 6 10/10/97 1:47p Mmouni
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* All inner loops are now left to right only, and optimized some.
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*
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* 5 9/01/97 9:19p Mmouni
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* Applied Pentium optimizations and fixed dword alignment problem.
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*
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* 4 9/01/97 8:02p Rwyatt
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*
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* 3 8/17/97 9:43p Rwyatt
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* Copy of Pro version just to get into assembler, this must be optimized later.
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*
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* 2 8/17/97 12:19a Rwyatt
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* Terrain texturing, added to source safe yet again..
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*
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* 1 8/17/97 12:18a Rwyatt
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* Alpha blend initial implementation
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*
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***********************************************************************************************/
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#include "lib\renderer\LightBlend.hpp"
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static uint32 u4AlphaColourMask;
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static uint32 u4AlphaColourReference;
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//*****************************************************************************************
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//
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// Solid alhpa colour.
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//
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void DrawSubtriangle(TAlphaColour* pscan, CDrawPolygon<TAlphaColour>* pdtri)
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{
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fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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u4AlphaColourMask = u2AlphaColourMask | (u2AlphaColourMask<<16);
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u4AlphaColourReference = u2AlphaColourReference | (u2AlphaColourReference<<16);
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_asm
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{
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mov edx,[pdtri]
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mov ecx,[pscan]
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mov eax,[edx]CDrawPolygonBase.iY
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mov edi,[edx]CDrawPolygonBase.iLineStartIndex
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// ecx, edi, eax and edx are also set from the loop end.
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//--------------------------------------------------------------------------------------
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// scan line start
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NEXT_SCAN:
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and eax,[bEvenScanlinesOnly]
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jnz short SKIP_LOOP
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mov esi,[ecx]TAlphaColour.fxX.i4Fx
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mov eax,[edx]CDrawPolygonBase.fxLineLength.i4Fx
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add eax,esi
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sar eax,16
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sar esi,16
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add edi,eax
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sub esi,eax
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jge short SKIP_LOOP
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//--------------------------------------------------------------------------------------
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// all scan lines are drawn the same way
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add edi,edi
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mov eax,gsGlobals.pvScreen
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add edi,eax
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mov ecx,[u4AlphaColourMask]
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mov edx,[u4AlphaColourReference]
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lea eax,[edi + esi*2]
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test eax,3
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jz short N_LOOP
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//--------------------------------------------------------------------------------------
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// do a single WORD to dword align
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movzx ebx,word ptr[edi + esi*2]
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and ebx,ecx
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or ebx,edx
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and ebx,0x0000ffff
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mov ax,[lbAlphaConstant.au2Colour + ebx*2]
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mov [edi + esi*2],ax
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inc esi // we are now aligned to a DWORD
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jz short SKIP_LOOP // are we done?
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//--------------------------------------------------------------------------------------
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// Main loop does 2 words at a time
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N_LOOP:
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add esi,2
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jge short DONE_SCAN
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mov ebx,[edi + esi*2 - 4] // Read dword
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and ebx,ecx // Apply AlphaColourMask
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or ebx,edx // Apply AlphaColourRefernce
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mov eax,ebx // Copy dword
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and ebx,0x0000FFFF // Mask lower 16 bits
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shr eax,16 // Shift pixel down
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movzx ecx,word ptr[lbAlphaConstant.au2Colour + ebx*2]
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movzx ebx,word ptr[lbAlphaConstant.au2Colour + eax*2]
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shl ebx,16 // Shift pixel up
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or ebx,ecx // Merge pixels
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mov ecx,[u4AlphaColourMask] // Restore ecx
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mov [edi + esi*2 - 4],ebx // Write dword
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jmp short N_LOOP
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DONE_SCAN:
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jz short DWORD_REMAIN
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//--------------------------------------------------------------------------------------
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// do a single word to finish
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movzx ebx,word ptr[edi + esi*2 - 4]
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and ebx,ecx
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or ebx,edx
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and ebx,0x0000ffff
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mov ax,[lbAlphaConstant.au2Colour + ebx*2]
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mov [edi + esi*2 - 4],ax
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jmp short SKIP_LOOP
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//--------------------------------------------------------------------------------------
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// do a DWORD to finish
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DWORD_REMAIN:
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mov ebx,[edi + esi*2 - 4] // Read dword
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and ebx,ecx // Apply AlphaColourMask
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or ebx,edx // Apply AlphaColourRefernce
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mov eax,ebx // Copy dword
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and ebx,0x0000FFFF // Mask lower 16 bits
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shr eax,16 // Shift pixel down
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movzx ecx,word ptr[lbAlphaConstant.au2Colour + ebx*2]
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movzx ebx,word ptr[lbAlphaConstant.au2Colour + eax*2]
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shl ebx,16 // Shift pixel up
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or ebx,ecx // Merge pixels
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mov [edi + esi*2 - 4],ebx // Write dword
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//--------------------------------------------------------------------------------------
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// Loop control an sub pixel correction for edges
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SKIP_LOOP:
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mov edx,[pdtri]
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mov ecx,[pscan]
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mov eax,[fx_inc]
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mov esi,[ecx]TAlphaColour.fxXDifference
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add [ecx]TAlphaColour.fxX,eax
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add esi,[fx_diff]
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cmp esi,(1<<16)
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jz short UFLOW
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// greater than or equal to 1 is an overflow
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sub esi,(1<<16)
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jmp short DONE_Y
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UFLOW:
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cmp esi,0
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jge short DONE_Y
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add esi,(1<<16)
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DONE_Y:
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// calc the new end point and line length
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mov [ecx]TAlphaColour.fxXDifference,esi
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mov eax,[edx]CDrawPolygonBase.fxLineLength.i4Fx
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mov edi,[edx]CDrawPolygonBase.iLineStartIndex
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add eax,[edx]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add edi,gsGlobals.u4LinePixels
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mov [edx]CDrawPolygonBase.fxLineLength.i4Fx, eax
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mov eax,[edx]CDrawPolygonBase.iY
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mov esi,[edx]CDrawPolygonBase.iYTo
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inc eax
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mov [edx]CDrawPolygonBase.iLineStartIndex, edi
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mov [edx]CDrawPolygonBase.iY,eax
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cmp eax,esi
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jl short NEXT_SCAN
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}
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}
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//*****************************************************************************************
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//
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// Perspective, stipple alpha textured, 16 bit mode.
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//
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void DrawSubtriangle(TAlphaTexPersp* pscan, CDrawPolygon<TAlphaTexPersp>* pdtri)
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{
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TAlphaTexPersp* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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// Get ready to do MMX/3DX.
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femms
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TAlphaTexPersp.fxX
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mov edx,[eax]TAlphaTexPersp.fxXDifference
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mov fx_inc,ebx
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movq mm0,[eax]TAlphaTexPersp.indCoord.fUInvZ
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mov fx_diff,edx
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mov ebx,[eax]TAlphaTexPersp.indCoord.fInvZ
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movq [tvEdgeStep.UInvZ],mm0
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mov [tvEdgeStep.InvZ],ebx
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//
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// Setup:
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// QWORD qMFactor = width,1,width,1
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// Load global texture values.
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//
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movd mm3,[iTexWidth] // 0,0,0,Width
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movd mm4,[u4OneOne] // 0,0,1,1
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punpcklwd mm3,mm3 // 0,0,Width,Width
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punpcklwd mm4,mm3 // Width,1,Width,1
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movq mm0,[ecx]TAlphaTexPersp.indCoord.fUInvZ // mm0 = (V/Z,U/Z)
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movq [qMFactor],mm4 // Save mfactor
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movd mm1,[ecx]TAlphaTexPersp.indCoord.fInvZ // mm1 = (?,1/Z)
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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// esi,ecx,mm0,mm1 setup.
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//
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Y_LOOP:
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mov eax,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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// Check to see if we sould skip this scanline.
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and eax,ebx
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jnz END_OF_SCANLINE
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//
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// Setup for prespective correction and looping.
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//
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//PERSPECTIVE_SCANLINE_PROLOGUE_CLAMP_3DX(TAlphaTexPersp)
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//
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// Determine the start and end of the scanline.
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//
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mov ebx,[ecx]TAlphaTexPersp.fxX.i4Fx
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov edx,[esi]CDrawPolygonBase.iLineStartIndex
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add ebx,eax
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mov eax,[ecx]TAlphaTexPersp.fxX.i4Fx
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sar ebx,16
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sar eax,16
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add edx,ebx
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sub eax,ebx // eax == i_pixel
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jge END_OF_SCANLINE
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mov [i_screen_index],edx // Save scanline index.
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mov ebx,[ecx]TAlphaTexPersp.fxX.i4Fx // Fractional X.
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sar ebx,16 // Integer X.
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mov edi,[esi]CDrawPolygonBase.iY // Integer Y.
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// Load span increments.
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movq mm2,[tvDEdge.UInvZ] // Load V,U
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xor ebx,edi // X xor Y
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movd mm3,[tvDEdge.InvZ] // Load Z
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mov [i_pixel],eax // Save negative length of scanline.
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mov edi,[iSubdivideLen]
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// Skip over a pixel if ((y xor x) & 1).
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test ebx,1
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jz NO_SKIP
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inc eax // Increment i_pixel
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jz END_OF_SCANLINE
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// Increment starting texture values.
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movd mm5,[fInvSubdivideLen] // 1/SubDivideLen
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movq mm4,mm5 // Save a copy.
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pfmul (m5,m3) // Per pixel z step.
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punpckldq mm4,mm4 // 1/SubDivideLen | 1/SubDivideLen
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pfadd (m1,m5) // Add to starting z.
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pfmul (m4,m2) // Per pixel uv step.
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pfadd (m0,m4) // Add to staring uv.
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mov [i_pixel],eax // Save update i_pixel
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NO_SKIP:
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// scan line is +ve
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add eax,edi // eax = i_pixel + SubdivideLen
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jle short DONE_DIVIDE_PIXEL
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//
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// Subdivision is smaller than iSubdivideLen
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//
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// Adjust span increments by -i_pixel * fInvSubdivideLen
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//
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mov edi,[i_pixel] // Integer width of span.
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xor eax,eax // Remaining width.
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neg edi
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movd mm4,edi // -i_pixel
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pi2fd (m4,m4) // Convert to fp.
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movd mm5,[fInvSubdivideLen] // 1/SubDivideLen
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pfmul (m4,m5) // -i_pixel * fInvSubdivideLen
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punpckldq mm4,mm4
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pfmul (m2,m4) // Adjust V,U increments.
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pfmul (m3,m4) // Adjust Z increment.
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DONE_DIVIDE_PIXEL:
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//
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// Compute current U,V
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// Step fGUInvZ,fGVInvZ,fGInvZ
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//
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pfrcp (m4,m1) // f_z = mm4 = 1/fGInvZ
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mov [iNextSubdivide],eax // Save length remaining.
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pfadd (m3,m1) // Step fGInvZ
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mov edx,[bClampUV] /* Load clamp flag. */
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pfadd (m2,m0) // Step fGUInvZ,fGVInvZ
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movd [tvCurUVZ.InvZ],mm3 // Save updated 1/Z
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pfmul (m4,m0) // mm4 = V1,U1
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pfrcp (m0,m3) // f_next_z = mm0 = 1/fGInvZ
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movq [tvCurUVZ.UInvZ],mm2 // Save updated U/Z,V/Z
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movd mm1,float ptr[fInverseIntTable+edi*4] // Reciprocal of span width.
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pfmul (m0,m2) // mm0 = V2,U2
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movq mm2,[pfFixed16Scale] // Load fixed point scale factors.
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cmp edx,0
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je CLAMP_DONE
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movq mm3,[pfTexEdgeTolerance]
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movq mm5,[cvMaxCoords]
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pfmax (m0,m3) // Clamp U1,V1 to >= fTexEdgeTolerance
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pfmin (m0,m5) // Clamp U1 < fTexWidth, V1 < fTexHeight
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pfmax (m4,m3) // Clamp U1,V1 to >= fTexEdgeTolerance
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pfmin (m4,m5) // Clamp U1 < fTexWidth, V1 < fTexHeight
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CLAMP_DONE:
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punpckldq mm1,mm1 // Duplicate reciprocal of span width.
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movq [pfCurUV],mm0 // Save ending U,V
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pfsub (m0,m4) // mm0 = V2-V1,U2-U1
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pfmul (m4,m2) // Scale to starting U,V 16.16
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mov edi,[i_pixel] // edi = current i_pixel
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mov [i_pixel],eax // Save updated i_pixel.
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pfmul (m0,m1) // DV*1/Width,DU*1/Width
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pf2id (m7,m4) // Starting V,U in mm7
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sub edi,eax // edi = inner loop count
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mov ebx,[i_screen_index] // Load scanline offset.
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pfmul (m0,m2) // Scale U,V slope to 16.16
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mov edx,gsGlobals.pvScreen // Pointer the screen.
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mov esi,[pvTextureBitmap] // Load texture base pointer.
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add eax,ebx // Add scanline offset to i_pixel
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pf2id (m6,m0) // VStep,UStep in mm6
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lea edx,[edx+eax*2] // Base of span in edx.
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SUBDIVISION_LOOP:
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//---------------------------------------------------------------------------
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// Draw the subdivision.
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//
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// mm6,mm7 = texture values.
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//
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// Setup registers:
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//
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// eax = texel_index2 ebx = texel_index2
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// ecx = clut_base_ptr edx = dest_base_ptr
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// esi = texture_base_ptr edi = pixel_offset & count
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// ebp = base pointer
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//
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// mm0 = temp mm1 = temp
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// mm2 = mfactor mm3 = uvmask
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// mm6 = uvslope mm7 = uv (stepped once)
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//
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movq mm0,mm7 // Copy U1,V1
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paddd mm6,mm6 // Double Step.
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paddd mm7,mm6 // Step U,V by 2
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psrad mm0,16 // Shift for integer U1,V1
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movq mm1,mm7 // Copy U2,V2
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movq mm2,[qMFactor] // Load texture multipliers
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psrad mm1,16 // Shift for integer U2,V2
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packssdw mm0,mm1 // Pack integer texture values
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dec esi // Hack to force SIB + offset in loop
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pmaddwd mm0,mm2 // Compute texture indicies.
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mov ecx,[au2AlphaTable] // Conversion table.
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//
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// Make sure we have more than 2 pixels left.
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//
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add edi,4
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jl short INNER_LOOP_2P
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jmp FINISH_REMAINDER
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// Align start of loop to ? past the beginning of a cache line.
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ALIGN 16
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//
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// Do two pixels at a time.
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//
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// mm0 = packed & masked U1,V1,U2,V2
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// mm7 is stepped once.
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//
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INNER_LOOP_2P:
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movq [qIndexTemp],mm0 // Save texture indicies.
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paddd mm7,mm6 // Step U,V by 2
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mov eax,dword ptr[qIndexTemp] // Get texture index 1.
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movq mm0,mm7 // Copy U1,V1
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mov ebx,dword ptr[qIndexTemp+4] // Get texture index 2.
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psrad mm0,16 // Shift for integer U1,V1
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movzx eax,word ptr[esi + eax*2 + 1] // Lookup texel 1.
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paddd mm7,mm6 // Step U,V by 2
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movzx ebx,word ptr[esi + ebx*2 + 1] // Lookup texel 2.
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movq mm1,mm7 // Copy U2,V2
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psrad mm1,16 // Shift for integer U2,V2
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packssdw mm0,mm1 // Pack integer texture values.
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pmaddwd mm0,mm2 // Compute texture indicies.
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cmp eax,0x00004000
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jle PIXEL1_TRANS
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and eax,0x00000fff // Mask colors.
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mov ax,[ecx + eax*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],ax // Store pixel 1
|
|
|
|
PIXEL1_TRANS:
|
|
cmp ebx,0x00004000
|
|
jle PIXEL2_TRANS
|
|
|
|
and ebx,0x00000fff // Mask colors.
|
|
|
|
mov bx,[ecx + ebx*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 4],bx // Store pixel 2
|
|
|
|
PIXEL2_TRANS:
|
|
add edi,4 // Increment index by 4
|
|
jl short INNER_LOOP_2P // Loop (while >4 pixels)
|
|
|
|
FINISH_REMAINDER:
|
|
//
|
|
// One (edi == 3), two (edi == 2), three (edi == 1) or four (edi == 0) pixels left.
|
|
//
|
|
cmp edi,2
|
|
jge ONE_OR_TWO_PIXELS_LEFT
|
|
|
|
//
|
|
// Draw two pixels, step uv by 2.
|
|
//
|
|
movq [qIndexTemp],mm0 // Save texture indicies.
|
|
paddd mm7,mm6 // Step U,V by 2
|
|
|
|
mov eax,dword ptr[qIndexTemp] // Get texture index 1.
|
|
|
|
mov ebx,dword ptr[qIndexTemp+4] // Get texture index 2.
|
|
|
|
movzx eax,word ptr[esi + eax*2 + 1] // Lookup texel 1.
|
|
|
|
movzx ebx,word ptr[esi + ebx*2 + 1] // Lookup texel 2.
|
|
|
|
cmp eax,0x00004000
|
|
jle PIXEL1_TRANS_END
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
|
|
mov ax,[ecx + eax*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],ax // Store pixel 1
|
|
|
|
PIXEL1_TRANS_END:
|
|
cmp ebx,0x00004000
|
|
jle PIXEL2_TRANS_END
|
|
|
|
and ebx,0x00000fff // Mask colors.
|
|
|
|
mov bx,[ecx + ebx*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 4],bx // Store pixel 2
|
|
|
|
PIXEL2_TRANS_END:
|
|
mov eax,[i_pixel] // Load remaining length.
|
|
jmp short END_OF_SPAN
|
|
|
|
ONE_OR_TWO_PIXELS_LEFT:
|
|
//
|
|
// Draw one pixel, don't step uv.
|
|
//
|
|
movq [qIndexTemp],mm0 // Save texture indicies.
|
|
mov eax,[i_pixel] // Load remaining length.
|
|
|
|
mov ebx,dword ptr[qIndexTemp] // Get texture index 1.
|
|
|
|
movzx ebx,word ptr[esi + ebx*2 + 1] // Lookup texel 1.
|
|
|
|
cmp ebx,0x00004000
|
|
jle END_OF_SPAN
|
|
|
|
and ebx,0x00000fff // Mask colors.
|
|
|
|
mov bx,[ecx + ebx*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],bx // Store pixel 1
|
|
|
|
END_OF_SPAN:
|
|
// See if there are any pixels left.
|
|
cmp eax,0
|
|
jz short END_OF_SCANLINE
|
|
|
|
//
|
|
// Do perspective correction and looping.
|
|
//
|
|
//PERSPECTIVE_SCANLINE_EPILOGUE_CLAMP_3DX
|
|
mov edi,[iSubdivideLen]
|
|
|
|
// Load last texture values.
|
|
movq mm0,[tvCurUVZ.UInvZ] // mm0 = (V/Z,U/Z)
|
|
|
|
movd mm1,[tvCurUVZ.InvZ] // mm1 = (?,1/Z)
|
|
|
|
// Load span increments.
|
|
movq mm2,[tvDEdge.UInvZ] // V,U
|
|
|
|
movd mm3,[tvDEdge.InvZ] // Z
|
|
|
|
// scan line is +ve
|
|
add eax,edi // eax = i_pixel + SubdivideLen
|
|
jle short DONE_DIVIDE_PIXEL_END
|
|
|
|
//
|
|
// Subdivision is smaller than iSubdivideLen
|
|
//
|
|
// Adjust span increments by -i_pixel * fInvSubdivideLen
|
|
//
|
|
mov edi,[i_pixel] // Integer width of span.
|
|
xor eax,eax // Remaining width.
|
|
|
|
neg edi
|
|
movd mm4,edi // -i_pixel
|
|
|
|
pi2fd (m4,m4) // Convert to fp.
|
|
movd mm5,[fInvSubdivideLen] // 1/SubDivideLen
|
|
|
|
pfmul (m4,m5) // -i_pixel * fInvSubdivideLen
|
|
|
|
punpckldq mm4,mm4
|
|
|
|
pfmul (m2,m4) // Adjust V,U increments.
|
|
|
|
pfmul (m3,m4) // Adjust Z increment.
|
|
|
|
DONE_DIVIDE_PIXEL_END:
|
|
//
|
|
// Compute current U,V
|
|
// Step fGUInvZ,fGVInvZ,fGInvZ
|
|
//
|
|
pfadd (m3,m1) // Step fGInvZ
|
|
mov [iNextSubdivide],eax // Save length remaining.
|
|
|
|
pfadd (m2,m0) // Step fGUInvZ,fGVInvZ
|
|
movd [tvCurUVZ.InvZ],mm3 // Save updated fGInvZ
|
|
|
|
pfrcp (m0,m3) // f_z = mm0 = 1/fGInvZ
|
|
movq mm4,[pfCurUV] // Load last U,V
|
|
|
|
movq [tvCurUVZ.UInvZ],mm2 // Save updated fGUInvZ,fGVInvZ
|
|
movd mm1,float ptr[fInverseIntTable+edi*4] // Reciprocal of span width.
|
|
|
|
pfmul (m0,m2) // mm0 = V2,U2
|
|
movq mm2,[pfFixed16Scale] // Load fixed point scale factors.
|
|
|
|
cmp [bClampUV],0
|
|
je CLAMP_DONE_END
|
|
|
|
movq mm3,[pfTexEdgeTolerance]
|
|
movq mm5,[cvMaxCoords]
|
|
pfmax (m0,m3) // Clamp U1,V1 to >= fTexEdgeTolerance
|
|
pfmin (m0,m5) // Clamp U1 < fTexWidth, V1 < fTexHeight
|
|
|
|
CLAMP_DONE_END:
|
|
movq [pfCurUV],mm0 // Save current U,V
|
|
punpckldq mm1,mm1 // Duplicate across entire register.
|
|
|
|
pfsub (m0,m4) // V2-V1,U2-U1
|
|
mov edi,[i_pixel] // edi = current i_pixel
|
|
|
|
mov [i_pixel],eax // Save updated i_pixel.
|
|
mov edx,gsGlobals.pvScreen // Pointer the screen.
|
|
|
|
pfmul (m0,m1) // DV*1/Width,DU*1/Width
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
sub edi,eax // edi = inner loop count
|
|
mov esi,[pvTextureBitmap] // Load texture base pointer.
|
|
|
|
pfmul (m0,m2) // Scale to 16.16
|
|
add eax,ebx // Add scanline offset to i_pixel
|
|
|
|
lea edx,[edx+eax*2] // Base of span in edx.
|
|
pf2id (m6,m0) // VStep,UStep in mm6
|
|
|
|
jmp SUBDIVISION_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov edx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add edx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
|
|
add edi,gsGlobals.u4LinePixels
|
|
|
|
mov eax,[ecx]TAlphaTexPersp.fxX.i4Fx
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,edx
|
|
|
|
mov ebx,[ecx]TAlphaTexPersp.fxXDifference.i4Fx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,edi
|
|
|
|
// Step edge values.
|
|
movq mm0,[ecx]TAlphaTexPersp.indCoord.fUInvZ
|
|
|
|
movq mm2,[tvEdgeStep.UInvZ]
|
|
|
|
movd mm1,[ecx]TAlphaTexPersp.indCoord.fInvZ
|
|
|
|
movd mm3,[tvEdgeStep.InvZ]
|
|
pfadd (m0,m2)
|
|
|
|
mov edi,[fx_diff]
|
|
pfadd (m1,m3)
|
|
|
|
add eax,[fx_inc]
|
|
|
|
add ebx,edi
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
// Add borrow/carry adjustments to U,V,Z.
|
|
movq mm2,[tvNegAdj.UInvZ]
|
|
add ebx,0x00010000
|
|
|
|
movd mm3,[tvNegAdj.InvZ]
|
|
|
|
pfadd (m0,m2)
|
|
|
|
pfadd (m1,m3)
|
|
jmp short FINISH_LOOPING
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short FINISH_LOOPING
|
|
|
|
// Overflow.
|
|
// Add borrow/carry adjustments to U,V,Z.
|
|
movq mm2,[tvNegAdj.UInvZ]
|
|
sub ebx,0x00010000
|
|
|
|
movd mm3,[tvNegAdj.InvZ]
|
|
|
|
pfadd (m0,m2)
|
|
|
|
pfadd (m1,m3)
|
|
|
|
FINISH_LOOPING:
|
|
// Save values and Y Loop control.
|
|
movq [ecx]TAlphaTexPersp.indCoord.fUInvZ,mm0
|
|
|
|
movd [ecx]TAlphaTexPersp.indCoord.fInvZ,mm1
|
|
|
|
mov [ecx]TAlphaTexPersp.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TAlphaTexPersp.fxXDifference.i4Fx,ebx
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
|
|
inc edx
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
// Done with MMX/3DX.
|
|
femms
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Linear, stipple alpha textured, 16 bit mode.
|
|
//
|
|
void DrawSubtriangle(TAlphaTexLinear* pscan, CDrawPolygon<TAlphaTexLinear>* pdtri)
|
|
{
|
|
typedef TAlphaTexLinear::TIndex prevent_internal_compiler_errors;
|
|
static CDrawPolygon<TAlphaTexLinear>* pdtriGlbl;
|
|
static TAlphaTexLinear* pscanGlbl;
|
|
static PackedFloatUV pf_texture_inc;
|
|
|
|
TAlphaTexLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
// Get ready to do MMX/3DX.
|
|
femms
|
|
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
mov pdtriGlbl,esi
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// pf_texture_inc = pdtri->pedgeBase->lineIncrement.indCoord.pfIndex;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TAlphaTexLinear.fxX
|
|
mov pscanGlbl,eax
|
|
|
|
mov ecx,[edi]TAlphaTexLinear.fxXDifference
|
|
mov fx_inc,ebx
|
|
|
|
movq mm0,[edi]TAlphaTexLinear.indCoord.pfIndex
|
|
mov fx_diff,ecx
|
|
|
|
movq [pf_texture_inc],mm0
|
|
|
|
//
|
|
// Setup:
|
|
//
|
|
// mm2 = qMFactor = width,1,width,1
|
|
// mm3 = qUVMasks
|
|
// mm6 = uvslope
|
|
//
|
|
movd mm1,[iTexWidth] // 0,0,0,Width
|
|
|
|
movd mm2,[u4OneOne] // 0,0,1,1
|
|
punpcklwd mm1,mm1 // 0,0,Width,Width
|
|
|
|
movq mm6,[pfxDeltaTex] // Load texture slopes.
|
|
punpcklwd mm2,mm1 // Width,1,Width,1
|
|
|
|
movq mm7,[eax]TAlphaTexLinear.indCoord.pfIndex
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and edx,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TAlphaTexLinear.fxX.i4Fx
|
|
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
mov edx,gsGlobals.pvScreen
|
|
|
|
add ebx,ecx
|
|
sar edi,16
|
|
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
sar ebx,16
|
|
|
|
add ecx,ebx
|
|
lea edx,[edx + ecx*2]
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Draw the scanline.
|
|
//
|
|
// eax = texel_index1 ebx = texel_index2
|
|
// ecx = clut_base_ptr edx = dest_base_ptr
|
|
// esi = texture_base_ptr edi = pixel_offset & count
|
|
//
|
|
// mm0 = temp mm1 = temp
|
|
// mm2 = mfactor mm3 = uvmask
|
|
// mm5 = uvslope*2
|
|
// mm6 = uvslope mm7 = uv
|
|
//
|
|
pf2id (m7,m7) // Convert texture values to 16.16 fixed.
|
|
mov ebx,[eax]TAlphaTexLinear.fxX.i4Fx // Fractional X.
|
|
|
|
movq mm5,mm6 // Copy step.
|
|
mov ecx,[esi]CDrawPolygonBase.iY // Integer Y.
|
|
|
|
paddd mm5,mm5 // Double step.
|
|
sar ebx,16 // Integer X.
|
|
|
|
// if ((y xor x) & 1) skip a pixel.
|
|
xor ebx,ecx
|
|
|
|
and ebx,1
|
|
jz NO_SKIP
|
|
|
|
paddd mm7,mm6 // Step U,V
|
|
inc edi
|
|
|
|
jz END_OF_SCANLINE
|
|
|
|
NO_SKIP:
|
|
movq mm0,mm7 // Copy U1,V1
|
|
paddd mm7,mm5 // Step U,V by 2
|
|
|
|
psrad mm0,16 // Shift for integer U1,V1
|
|
movq mm1,mm7 // Copy U2,V2
|
|
|
|
psrad mm1,16 // Shift for integer U2,V2
|
|
mov esi,[pvTextureBitmap] // Load texture base pointer.
|
|
|
|
packssdw mm0,mm1 // Pack integer texture values
|
|
dec esi // Hack to force SIB + offset in loop
|
|
|
|
pmaddwd mm0,mm2 // Compute texture indicies.
|
|
mov ecx,[au2AlphaTable] // Conversion table.
|
|
|
|
//
|
|
// Make sure we have more than 2 pixels left.
|
|
//
|
|
add edi,4
|
|
jl short INNER_LOOP_2P
|
|
|
|
jmp FINISH_REMAINDER
|
|
|
|
// Align start of loop to ? past the beginning of a cache line.
|
|
ALIGN 16
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
// mm0 = packed & masked U1,V1,U2,V2
|
|
// mm7 is stepped once.
|
|
//
|
|
INNER_LOOP_2P:
|
|
movq [qIndexTemp],mm0 // Save texture indicies.
|
|
paddd mm7,mm5 // Step U,V by 2
|
|
|
|
mov eax,dword ptr[qIndexTemp] // Get texture index 1.
|
|
movq mm0,mm7 // Copy U1,V1
|
|
|
|
mov ebx,dword ptr[qIndexTemp+4] // Get texture index 2.
|
|
psrad mm0,16 // Shift for integer U1,V1
|
|
|
|
movzx eax,word ptr[esi + eax*2 + 1] // Lookup texel 1.
|
|
paddd mm7,mm5 // Step U,V by 2
|
|
|
|
movzx ebx,word ptr[esi + ebx*2 + 1] // Lookup texel 2.
|
|
movq mm1,mm7 // Copy U2,V2
|
|
|
|
psrad mm1,16 // Shift for integer U2,V2
|
|
packssdw mm0,mm1 // Pack integer texture values.
|
|
|
|
pmaddwd mm0,mm2 // Compute texture indicies.
|
|
|
|
cmp eax,0x00004000
|
|
jle PIXEL1_TRANS
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
|
|
mov ax,[ecx + eax*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],ax // Store pixel 1
|
|
|
|
PIXEL1_TRANS:
|
|
cmp ebx,0x00004000
|
|
jle PIXEL2_TRANS
|
|
|
|
and ebx,0x00000fff // Mask colors.
|
|
|
|
mov bx,[ecx + ebx*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 4],bx // Store pixel 2
|
|
|
|
PIXEL2_TRANS:
|
|
add edi,4 // Increment index by 4
|
|
jl short INNER_LOOP_2P // Loop (while >4 pixels)
|
|
|
|
FINISH_REMAINDER:
|
|
//
|
|
// One (edi == 3), two (edi == 2), three (edi == 1) or four (edi == 0) pixels left.
|
|
//
|
|
cmp edi,2
|
|
jge ONE_OR_TWO_PIXELS_LEFT
|
|
|
|
//
|
|
// Draw two pixels.
|
|
//
|
|
movq [qIndexTemp],mm0 // Save texture indicies.
|
|
|
|
mov eax,dword ptr[qIndexTemp] // Get texture index 1.
|
|
|
|
mov ebx,dword ptr[qIndexTemp+4] // Get texture index 2.
|
|
|
|
movzx eax,word ptr[esi + eax*2 + 1] // Lookup texel 1.
|
|
|
|
movzx ebx,word ptr[esi + ebx*2 + 1] // Lookup texel 2.
|
|
|
|
cmp eax,0x00004000
|
|
jle PIXEL1_TRANS_END
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
|
|
mov ax,[ecx + eax*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],ax // Store pixel 1
|
|
|
|
PIXEL1_TRANS_END:
|
|
cmp ebx,0x00004000
|
|
jle END_OF_SCANLINE
|
|
|
|
and ebx,0x00000fff // Mask colors.
|
|
|
|
mov bx,[ecx + ebx*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 4],bx // Store pixel 2
|
|
|
|
jmp short END_OF_SCANLINE
|
|
|
|
ONE_OR_TWO_PIXELS_LEFT:
|
|
//
|
|
// Draw one pixel.
|
|
//
|
|
movq [qIndexTemp],mm0 // Save texture indicies.
|
|
|
|
mov eax,dword ptr[qIndexTemp] // Get texture index 1.
|
|
|
|
movzx eax,word ptr[esi + eax*2 + 1] // Lookup texel 1.
|
|
|
|
cmp eax,0x00004000
|
|
jle END_OF_SCANLINE
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
|
|
mov ax,[ecx + eax*2] // Color conversion.
|
|
|
|
mov [edx + edi*2 - 8],ax // Store pixel 1
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Increment the base edge.
|
|
//
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
|
|
movq mm1,[pf_texture_inc]
|
|
|
|
movq mm7,[eax]TAlphaTexLinear.indCoord.pfIndex
|
|
|
|
mov ebx,[eax]TAlphaTexLinear.fxXDifference
|
|
|
|
pfadd (m7,m1)
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
movq mm1,[pfNegD]
|
|
|
|
pfadd (m7,m1)
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
movq mm1,[pfNegD]
|
|
|
|
pfadd (m7,m1)
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
// Step length, line starting address.
|
|
mov esi,[pdtriGlbl]
|
|
mov [eax]TAlphaTexLinear.fxXDifference,ebx
|
|
|
|
movq [eax]TAlphaTexLinear.indCoord.pfIndex,mm7
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TAlphaTexLinear.fxX
|
|
mov edx,[fx_inc]
|
|
|
|
add ecx,edx
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TAlphaTexLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
// Done with MMX/3DX.
|
|
femms
|
|
}
|
|
}
|