mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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2659 lines
74 KiB
C++
2659 lines
74 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized (non-template) versions of the DrawSubtriangle function for terrain.
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* Optimized for the Pentium Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P5/DrawSubTriangleTerrain.cpp $
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*
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* 8 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 7 98.07.24 2:43p Mmouni
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* Sped up 2x2 dither primitives.
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*
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* 6 98.04.08 8:42p Mmouni
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* Added fogged dithered flat shaded primitive.
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*
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* 5 98.01.26 3:42p Mmouni
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* Sped up inner loops for 4x4 dithered fogged terrain.
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*
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* 4 97.11.25 7:04p Mmouni
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* Removed tiling code from fogged terrain drawing primitives.
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*
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* 3 97.11.11 9:48p Mmouni
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* Optimized for Pentium.
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*
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* 2 97.11.07 5:44p Mmouni
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* Added dithering support.
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*
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* 1 97/11/06 4:48p Pkeet
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* Initial implementation.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/View/Raster.hpp"
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#include "Lib/Renderer/Fog.hpp"
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#include "Lib/Renderer/LightBlend.hpp"
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#include "Lib/Renderer/Primitives/DrawTriangle.hpp"
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//
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// The number of integral bits of the fog shading values.
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//
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#define LOG2_NUM_SHADES 3
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//
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// The mask for the combined screen y, screen x, shade value.
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//
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#define SY_SX_SHADE_MASK ((0x360000 << LOG2_NUM_SHADES) | (0x7FFFFFFF >> (15-LOG2_NUM_SHADES)))
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#if (DITHER_SIZE == 2)
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//*****************************************************************************************
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//
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// Dithered, alpha-fogged, perspective texture.
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//
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// Notes:
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// The inner loop keeps both the current intensity and the low bit of screen y and
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// screen x in one register. The contents of the register are layed out as follows:
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// 00000000000YXSSSFFFFFFFFFFFFFFFF.
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//
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void DrawSubtriangle(TGFogPersp* pscan, CDrawPolygon<TGFogPersp>* pdtri)
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{
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typedef TGFogPersp::TPixel prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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static void* pvLastDither = 0;
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static uint32 u4LastFogMask = 0xffffffff;
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fixed fx_inc;
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fixed fx_diff;
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fixed fx_gour_inc;
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float f_inc_uinvz;
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float f_inc_vinvz;
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float f_inc_invz;
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TGFogPersp* plinc = &pdtri->pedgeBase->lineIncrement;
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//
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// TGFogPersp with CGouraudOn substitued for CGouraudFog.
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// This is necessary so that we can access members of CGouraudOn.
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//
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typedef CScanline<uint16, CGouraudOn, CTransparencyOff,
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CMapTexture<uint16>, CIndexPerspective, CColLookupOff> FakeTGFogPersp;
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typedef FakeTGFogPersp::TPixel prevent_internal_compiler_errors2;
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__asm
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{
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//
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// Do self modification for fog mask.
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// Fog mask should be relatively constant.
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//
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mov ebx,[u4TerrainFogMask]
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mov eax,[u4LastFogMask]
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cmp ebx,eax
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je ALREADY_MODIFIED
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mov [u4LastFogMask],ebx
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mov [MODIFY_FOR_FOG_MASK_A-4],ebx
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mov [MODIFY_FOR_FOG_MASK_B-4],ebx
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mov [MODIFY_FOR_FOG_MASK_C-4],ebx
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mov [MODIFY_FOR_FOG_MASK_D-4],ebx
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ALREADY_MODIFIED:
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//
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// Do self modifications.
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//
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mov ecx,[pvTextureBitmap] // Texture pointer.
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lea edx,lbAlphaTerrain.au2Colour // Alpha color to color table.
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mov esi,lbAlphaTerrain.au4AlphaRefDither // Intensity to Alpha+Dither table.
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mov eax,[pvLastTexture]
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mov ebx,[pvLastClut]
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mov edi,[pvLastDither]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,edx
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jne short DO_MODIFY
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cmp edi,esi
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],ecx // Update last texture pointer.
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mov [pvLastClut],edx // Update last clut pointer.
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mov [pvLastDither],esi // Update last alhpa/dither table pointer.
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mov eax,ecx
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inc ecx
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mov ebx,edx // Clut pointer plus one.
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inc edx
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mov [MODIFY_FOR_TEXTURE_POINTER_A-4],eax
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mov [MODIFY_FOR_TEXTURE_POINTER_P1_A-4],ecx
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mov [MODIFY_FOR_ALPHA_DITHER_A-4],esi
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mov [MODIFY_FOR_CLUT_POINTER_A-4],ebx
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mov [MODIFY_FOR_CLUT_POINTER_P1_A-4],edx
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mov [MODIFY_FOR_TEXTURE_POINTER_B-4],eax
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mov [MODIFY_FOR_TEXTURE_POINTER_P1_B-4],ecx
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mov [MODIFY_FOR_ALPHA_DITHER_B-4],esi
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mov [MODIFY_FOR_CLUT_POINTER_B-4],ebx
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mov [MODIFY_FOR_CLUT_POINTER_P1_B-4],edx
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mov [MODIFY_FOR_TEXTURE_POINTER_C-4],eax
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mov [MODIFY_FOR_TEXTURE_POINTER_P1_C-4],ecx
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mov [MODIFY_FOR_ALPHA_DITHER_C-4],esi
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mov [MODIFY_FOR_CLUT_POINTER_C-4],ebx
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mov [MODIFY_FOR_CLUT_POINTER_P1_C-4],edx
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mov [MODIFY_FOR_TEXTURE_POINTER_D-4],eax
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mov [MODIFY_FOR_TEXTURE_POINTER_P1_D-4],ecx
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mov [MODIFY_FOR_ALPHA_DITHER_D-4],esi
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mov [MODIFY_FOR_CLUT_POINTER_D-4],ebx
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mov [MODIFY_FOR_CLUT_POINTER_P1_D-4],edx
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TGFogPersp.fxX
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mov edx,[eax]TGFogPersp.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TGFogPersp.indCoord.fUInvZ
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mov edx,[eax]TGFogPersp.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov f_inc_vinvz,edx
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mov ebx,[eax]TGFogPersp.indCoord.fInvZ
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mov edx,[eax]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
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mov f_inc_invz,ebx
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mov fx_gour_inc,edx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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mov eax,[esi]CDrawPolygonBase.iY // Get current integer y.
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mov ebx,[ecx]TGFogPersp.fxX.i4Fx // Get current fixed point x.
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shl ebx,LOG2_NUM_SHADES // Shift low bit of x into position.
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and eax,1 // Mask low bit of y.
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shl eax,(17 + LOG2_NUM_SHADES) // Shift low bit of y into position.
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and ebx,(1 << (16+LOG2_NUM_SHADES)) // Mask shifted low bit of x.
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mov edi,[ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
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or eax,ebx // Combine low bits of x and y.
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or edi,eax // Combine low bits of x and y with intensity.
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push ebp // Save base pointer.
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mov [fxIntensityTemp],edi // Set the starting fog shading value.
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mov eax,[esi]CDrawPolygonBase.iY // Load current integer y.
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// Check to see if we should skip this scanline.
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and eax,[bEvenScanlinesOnly]
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE_CLAMP(TGFogPersp)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov ebx,[fxIntensityTemp] // Load intensity value.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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//-----------------------------------------------------------------------
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// Left to right scanline.
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lea eax,[ebp + edi*2] // Calculate destination address.
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// Check alignement.
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test eax,3
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jz short ALIGNED
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// Check for one pixel before starting.
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inc edi
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jz short FINISH_REMAINDER
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mov ebp,ebx // Copy shade/screen x,y value.
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mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
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MODIFY_FOR_TEXTURE_POINTER_A:
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shr ebp,14 // Only leave 2 fractional bits.
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mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
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MODIFY_FOR_TEXTURE_POINTER_P1_A:
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and eax,0xDEADBEEF // Mask off bits used for fogging.
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MODIFY_FOR_FOG_MASK_A:
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or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
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MODIFY_FOR_ALPHA_DITHER_A:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_A:
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add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
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MODIFY_FOR_CLUT_POINTER_P1_A:
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mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
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adc edx,ebp // Integer step plus U frac. carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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mov [ebp + edi*2 - 2],cx // Store pixel.
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xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
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ALIGNED:
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// Make sure we have two pixels left.
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add edi,2
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jg short FINISH_REMAINDER
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//
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// Do two pixels at a time.
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//
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INNER_LOOP_2P:
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mov ebp,ebx // Copy shade/screen x,y value.
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mov al,[edx*2 + 0xDEADBEEF] // Read texture value (low).
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MODIFY_FOR_TEXTURE_POINTER_B:
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shr ebp,14 // Only leave 2 fractional bits.
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mov ah,[edx*2 + 0xDEADBEEF] // Read texture value (high).
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MODIFY_FOR_TEXTURE_POINTER_P1_B:
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and eax,0xDEADBEEF // Mask off bits used for fogging.
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MODIFY_FOR_FOG_MASK_B:
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or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
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MODIFY_FOR_ALPHA_DITHER_B:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
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mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_B:
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adc edx,ebp // Integer step plus U frac. carry.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
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MODIFY_FOR_CLUT_POINTER_P1_B:
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// stall
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mov ebp,ebx // Copy shade/screen x,y value.
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mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
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MODIFY_FOR_TEXTURE_POINTER_C:
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shr ebp,14 // Only leave 2 fractional bits.
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mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
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MODIFY_FOR_TEXTURE_POINTER_P1_C:
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and eax,0xDEADBEEF // Mask off bits used for fogging.
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MODIFY_FOR_FOG_MASK_C:
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or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
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MODIFY_FOR_ALPHA_DITHER_C:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov [i4_temp_a],ecx // Save V fraction.
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shl ecx,16 // Shift pixel into positon.
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xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
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mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_C:
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adc edx,ebp // Integer step plus U frac. carry.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
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MODIFY_FOR_CLUT_POINTER_P1_C:
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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rol ecx,16
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mov [ebp + edi*2 - 4],ecx // Store 2 pixels.
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mov ecx,[i4_temp_a] // Restore V fraction.
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add edi,2
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jle short INNER_LOOP_2P
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// edi is 1 if there is a pixel left.
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cmp edi,1
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jne short END_OF_SPAN
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//
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// Finish left over pixel.
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//
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FINISH_REMAINDER:
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mov ebp,ebx // Copy shade/screen x,y value.
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mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
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MODIFY_FOR_TEXTURE_POINTER_D:
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shr ebp,14 // Only leave 2 fractional bits.
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mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
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MODIFY_FOR_TEXTURE_POINTER_P1_D:
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and eax,0xDEADBEEF // Mask off bits used for fogging.
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MODIFY_FOR_FOG_MASK_D:
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or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
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MODIFY_FOR_ALPHA_DITHER_D:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_D:
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add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
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MODIFY_FOR_CLUT_POINTER_P1_D:
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mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
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adc edx,ebp // Integer step plus U frac. carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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mov [ebp - 2],cx // Store pixel.
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xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
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END_OF_SPAN:
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// See if there are any pixels left.
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mov [fxIntensityTemp],ebx // Save intensity value.
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mov eax,[i_pixel]
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cmp eax,0
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jz END_OF_SCANLINE
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// Do perspective correction and looping.
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PERSPECTIVE_SCANLINE_EPILOGUE_CLAMP
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END_OF_SCANLINE:
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pop ebp
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//
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// Increment the base edge.
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//
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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// Step length, line starting address.
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
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add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add ebx,gsGlobals.u4LinePixels
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
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mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
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// Step edge values.
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mov eax,[ecx]TGFogPersp.fxX.i4Fx
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mov ebx,[ecx]TGFogPersp.fxXDifference.i4Fx
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fld [ecx]TGFogPersp.indCoord.fUInvZ
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fadd [f_inc_uinvz]
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fld [ecx]TGFogPersp.indCoord.fVInvZ
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fadd [f_inc_vinvz]
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fld [ecx]TGFogPersp.indCoord.fInvZ
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fadd [f_inc_invz]
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|
|
mov edx,[ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
|
|
mov edi,[fx_diff]
|
|
|
|
add edx,[fx_gour_inc]
|
|
add eax,[fx_inc]
|
|
|
|
add ebx,edi
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TGFogPersp.indCoord.fInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fVInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
// Stall (1)
|
|
fstp [ecx]TGFogPersp.indCoord.fInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fUInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Save values and Y Loop control.
|
|
mov [ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx,edx
|
|
mov [ecx]TGFogPersp.fxX.i4Fx,eax
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
mov [ecx]TGFogPersp.fxXDifference.i4Fx,ebx
|
|
|
|
inc edx
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
cmp edx,ebx
|
|
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Dithered, alpha-fogged, linear texture.
|
|
//
|
|
void DrawSubtriangle(TGFogLinear* pscan, CDrawPolygon<TGFogLinear>* pdtri)
|
|
{
|
|
typedef TGFogLinear::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastDither = 0;
|
|
static uint32 u4LastFogMask = 0xffffffff;
|
|
static CDrawPolygon<TGFogLinear>* pdtriGlbl;
|
|
static TGFogLinear* pscanGlbl;
|
|
static fixed fx_gour_inc;
|
|
|
|
TGFogLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
//
|
|
// TGFogLinear with CGouraudOn substitued for CGouraudFog.
|
|
// This is necessary so that we can access members of CGouraudOn.
|
|
//
|
|
typedef CScanline<uint16, CGouraudOn, CTransparencyOff,
|
|
CMapTexture<uint16>, CIndexLinear, CColLookupOff> FakeTGFogLinear;
|
|
typedef FakeTGFogLinear::TPixel prevent_internal_compiler_errors2;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification for fog mask.
|
|
// Fog mask should be relatively constant.
|
|
//
|
|
mov ebx,[u4TerrainFogMask]
|
|
mov eax,[u4LastFogMask]
|
|
|
|
cmp ebx,eax
|
|
je ALREADY_MODIFIED
|
|
|
|
mov [u4LastFogMask],ebx
|
|
mov [MODIFY_FOR_FOG_MASK_A-4],ebx
|
|
mov [MODIFY_FOR_FOG_MASK_B-4],ebx
|
|
mov [MODIFY_FOR_FOG_MASK_C-4],ebx
|
|
mov [MODIFY_FOR_FOG_MASK_D-4],ebx
|
|
|
|
ALREADY_MODIFIED:
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
lea edx,lbAlphaTerrain.au2Colour // Alpha color to color table.
|
|
mov esi,lbAlphaTerrain.au4AlphaRefDither // Intensity to Alpha+Dither table.
|
|
|
|
mov eax,[pvLastTexture]
|
|
mov ebx,[pvLastClut]
|
|
mov edi,[pvLastDither]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
jne short DO_MODIFY
|
|
|
|
cmp edi,esi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastDither],esi // Update last alhpa/dither table pointer.
|
|
|
|
mov eax,ecx
|
|
inc ecx
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_A-4],eax
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_P1_A-4],ecx
|
|
mov [MODIFY_FOR_ALPHA_DITHER_A-4],esi
|
|
mov [MODIFY_FOR_CLUT_POINTER_A-4],ebx
|
|
mov [MODIFY_FOR_CLUT_POINTER_P1_A-4],edx
|
|
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_B-4],eax
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_P1_B-4],ecx
|
|
mov [MODIFY_FOR_ALPHA_DITHER_B-4],esi
|
|
mov [MODIFY_FOR_CLUT_POINTER_B-4],ebx
|
|
mov [MODIFY_FOR_CLUT_POINTER_P1_B-4],edx
|
|
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_C-4],eax
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_P1_C-4],ecx
|
|
mov [MODIFY_FOR_ALPHA_DITHER_C-4],esi
|
|
mov [MODIFY_FOR_CLUT_POINTER_C-4],ebx
|
|
mov [MODIFY_FOR_CLUT_POINTER_P1_C-4],edx
|
|
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_D-4],eax
|
|
mov [MODIFY_FOR_TEXTURE_POINTER_P1_D-4],ecx
|
|
mov [MODIFY_FOR_ALPHA_DITHER_D-4],esi
|
|
mov [MODIFY_FOR_CLUT_POINTER_D-4],ebx
|
|
mov [MODIFY_FOR_CLUT_POINTER_P1_D-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
push ebp // Save ebp.
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TGFogLinear.fxX
|
|
mov ecx,[edi]TGFogLinear.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TGFogLinear.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TGFogLinear.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov ebx,[edi]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
|
|
mov pscanGlbl,eax
|
|
mov fx_gour_inc,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebp,[esi]CDrawPolygonBase.iY // Get current integer y.
|
|
mov ebx,[eax]FakeTGFogLinear.fxX.i4Fx // Get current fixed point x.
|
|
|
|
shl ebx,LOG2_NUM_SHADES // Shift low bit of x into position.
|
|
and ebp,1 // Mask low bit of y.
|
|
|
|
shl ebp,(17 + LOG2_NUM_SHADES) // Shift low bit of y into position.
|
|
and ebx,(1 << (16+LOG2_NUM_SHADES)) // Mask shifted low bit of x.
|
|
|
|
mov edi,[eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
or ebp,ebx // Combine low bits of x and y.
|
|
|
|
or edi,ebp // Combine low bits of x and y with intensity.
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
mov [fxIntensityTemp],edi // Set the starting fog shading value.
|
|
mov ebp,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and ebp,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TGFogLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
sar edi,16
|
|
mov ebp,gsGlobals.pvScreen
|
|
|
|
add ecx,ebx
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
mov esi,[eax]TGFogLinear.indCoord.bfU.u4Frac // UFrac
|
|
mov edx,[eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
|
|
lea ebp,[ebp + ecx*2]
|
|
mov ebx,[eax]TGFogLinear.indCoord.bfU.i4Int
|
|
|
|
add edx,ebx // Add integer steps.
|
|
mov ecx,[eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac // VFrac
|
|
|
|
mov [pvBaseOfLine],ebp
|
|
mov ebx,[fxIntensityTemp] // Load intensity value.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea eax,[ebp + edi*2] // Calculate destination address.
|
|
|
|
// Check alignement.
|
|
test eax,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_A:
|
|
|
|
shr ebp,14 // Only leave 2 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_A:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_A:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_A:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
add ebx,[fxDeltaXIntensity] // Step intensity.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_A:
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_A:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store pixel.
|
|
xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_B:
|
|
|
|
shr ebp,14 // Only leave 2 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_B:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_B:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_B:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
|
|
|
|
add ebx,[fxDeltaXIntensity] // Step intensity.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_B:
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_B:
|
|
|
|
// stall
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_C:
|
|
|
|
shr ebp,14 // Only leave 2 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_C:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_C:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_C:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov [i4_temp_a],ecx // Save V fraction.
|
|
|
|
shl ecx,16 // Shift pixel into positon.
|
|
xor ebx,(1 << (16+LOG2_NUM_SHADES)) // Toggle screen x bit.
|
|
|
|
add ebx,[fxDeltaXIntensity] // Step intensity.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_C:
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_C:
|
|
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
rol ecx,16
|
|
|
|
mov [ebp + edi*2 - 4],ecx // Store 2 pixels.
|
|
mov ecx,[i4_temp_a] // Restore V fraction.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SCANLINE
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
FINISH_REMAINDER:
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_D:
|
|
|
|
shr ebp,14 // Only leave 2 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_D:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_D:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_D:
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_D:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_D:
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Increment the base edge.
|
|
//
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TGFogLinear.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TGFogLinear.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebp,[eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
mov ebx,[eax]TGFogLinear.fxXDifference
|
|
|
|
add ebp,[fx_gour_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx,ebp
|
|
mov [eax]TGFogLinear.fxXDifference,ebx
|
|
|
|
mov [eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TGFogLinear.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TGFogLinear.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TGFogLinear.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TGFogLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|
|
|
|
|
|
//*********************************************************************************************
|
|
void DrawSubtriangle(TFlatGourFog* pscan, CDrawPolygon<TFlatGourFog>* pdtri)
|
|
{
|
|
typedef TFlatGourFog::TPixel TDest;
|
|
|
|
Assert(pscan);
|
|
Assert(pdtri);
|
|
|
|
int i_x_from;
|
|
int i_x_to;
|
|
int i_screen_index;
|
|
int i_pixel;
|
|
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
do
|
|
{
|
|
i_x_from = pscan->fxX.i4Fx >> 16;
|
|
i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_to;
|
|
i_pixel = i_x_from - i_x_to;
|
|
|
|
// Draw if there are pixels to draw.
|
|
if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
|
|
{
|
|
TFlatGourFog::TGouraud gour(pscan->gourIntensity);
|
|
TDest* apix_screen = ((TDest*)pdtri->prasScreen->pSurface) + i_screen_index;
|
|
|
|
int i_x = i_x_from;
|
|
|
|
// Iterate left along the destination scanline.
|
|
do
|
|
{
|
|
// int32 i4_fog_index = int(gour.fxIntensity);
|
|
// Assert(bWithin(i4_fog_index, 0, iNUM_TERRAIN_FOG_BANDS - 1));
|
|
|
|
uint16 u2_source_pixel = u4ConstColour;
|
|
|
|
u2_source_pixel &= lbAlphaTerrain.u2GetAlphaMask();
|
|
u2_source_pixel |= lbAlphaTerrain.u4GetAlphaRefDither(i_x, pdtri->iY, gour.fxIntensity.i4Fx);
|
|
|
|
apix_screen[i_pixel] = lbAlphaTerrain.au2Colour[u2_source_pixel];
|
|
|
|
i_x++;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
}
|
|
while (++i_pixel);
|
|
}
|
|
|
|
// Increment the base edge.
|
|
++*pdtri->pedgeBase;
|
|
|
|
// Set the new length of the line to be rasterized.
|
|
pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
|
|
|
|
// Get new starting pixel TIndex for the scanline.
|
|
pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
|
|
}
|
|
while (++pdtri->iY < pdtri->iYTo);
|
|
}
|
|
|
|
|
|
#elif (DITHER_SIZE == 4) // if (DITHER_SIZE == 2)
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Dithered, alpha-fogged, perspective texture.
|
|
//
|
|
// Notes:
|
|
// The inner loop keeps both the current intensity and 2 bits of the current screen x
|
|
// and curren screen y value in one register. The contents of the register are layed
|
|
// out as follows: 0000000YY0XX0SSSFFFFFFFFFFFFFFFF. Where YY is the lower two bits
|
|
// of the current screen y, XX is the lower 2 bits of the current x, SSS is the
|
|
// integral part of the shading value (more bits would be used for more than 8 shades),
|
|
// and the F's are the fractional part oft the shading values.
|
|
//
|
|
void DrawSubtriangle(TGFogPersp* pscan, CDrawPolygon<TGFogPersp>* pdtri)
|
|
{
|
|
typedef TGFogPersp::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastDither = 0;
|
|
static uint32 u4LastFogMask = 0xffffffff;
|
|
static fixed DeltaXIntensityAndX;
|
|
fixed fx_inc;
|
|
fixed fx_diff;
|
|
fixed fx_gour_inc;
|
|
float f_inc_uinvz;
|
|
float f_inc_vinvz;
|
|
float f_inc_invz;
|
|
|
|
TGFogPersp* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
//
|
|
// TGFogPersp with CGouraudOn substitued for CGouraudFog.
|
|
// This is necessary so that we can access members of CGouraudOn.
|
|
//
|
|
typedef CScanline<uint16, CGouraudOn, CTransparencyOff,
|
|
CMapTexture<uint16>, CIndexPerspective, CColLookupOff> FakeTGFogPersp;
|
|
typedef FakeTGFogPersp::TPixel prevent_internal_compiler_errors2;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification for fog mask.
|
|
// Fog mask should be relatively constant.
|
|
//
|
|
mov ebx,[u4TerrainFogMask]
|
|
mov eax,[u4LastFogMask]
|
|
|
|
cmp ebx,eax
|
|
je ALREADY_MODIFIED
|
|
|
|
mov [u4LastFogMask],ebx
|
|
|
|
lea eax,MODIFY_FOR_FOG_MASK_A
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_B
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_C
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_D
|
|
mov [eax-4],ebx
|
|
|
|
ALREADY_MODIFIED:
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
lea edx,lbAlphaTerrain.au2Colour // Alpha color to color table.
|
|
mov esi,lbAlphaTerrain.au4AlphaRefDither // Intensity to Alpha+Dither table.
|
|
|
|
mov eax,[pvLastTexture]
|
|
mov ebx,[pvLastClut]
|
|
mov edi,[pvLastDither]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
jne short DO_MODIFY
|
|
|
|
cmp edi,esi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastDither],esi // Update last alhpa/dither table pointer.
|
|
|
|
mov eax,ecx
|
|
inc ecx
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_A
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_A
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_A
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_A
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_A
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_B
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_B
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_B
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_B
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_B
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_C
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_C
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_C
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_C
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_C
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_D
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_D
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_D
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_D
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_D
|
|
mov [edi-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
|
|
// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
|
|
// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
|
|
//
|
|
mov eax,[plinc]
|
|
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
mov ebx,[eax]TGFogPersp.fxX
|
|
mov edx,[eax]TGFogPersp.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,edx
|
|
|
|
mov ebx,[eax]TGFogPersp.indCoord.fUInvZ
|
|
mov edx,[eax]TGFogPersp.indCoord.fVInvZ
|
|
|
|
mov f_inc_uinvz,ebx
|
|
mov f_inc_vinvz,edx
|
|
|
|
mov ebx,[eax]TGFogPersp.indCoord.fInvZ
|
|
mov edi,[fxDeltaXIntensity]
|
|
|
|
mov edx,[eax]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
|
|
and edi,(0x7fffffff >> (15 - LOG2_NUM_SHADES)) // Mask negative values.
|
|
|
|
mov f_inc_invz,ebx
|
|
add edi,(1 << (LOG2_NUM_SHADES+17)) // The low bit of screen x.
|
|
|
|
mov fx_gour_inc,edx
|
|
mov [DeltaXIntensityAndX],edi
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov eax,[esi]CDrawPolygonBase.iY // Get current integer y.
|
|
mov ebx,[ecx]TGFogPersp.fxX.i4Fx // Get current fixed point x.
|
|
|
|
shl ebx,(LOG2_NUM_SHADES+1) // Shift low 2 bits of x into position.
|
|
and eax,3 // Mask low 2 bits of y.
|
|
|
|
shl eax,(20 + LOG2_NUM_SHADES) // Shift low 2 bits of y into position.
|
|
and ebx,(3 << (17+LOG2_NUM_SHADES)) // Mask shifted low 2 bits of x.
|
|
|
|
mov edi,[ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
|
|
or eax,ebx // Combine low bits of x and y.
|
|
|
|
or edi,eax // Combine low bits of x and y with intensity.
|
|
push ebp // Save base pointer.
|
|
|
|
mov [fxIntensityTemp],edi // Set the starting fog shading value.
|
|
mov eax,[esi]CDrawPolygonBase.iY // Load current integer y.
|
|
|
|
// Check to see if we should skip this scanline.
|
|
and eax,[bEvenScanlinesOnly]
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Setup for prespective correction and looping.
|
|
PERSPECTIVE_SCANLINE_PROLOGUE_CLAMP(TGFogPersp)
|
|
|
|
//
|
|
// eax = i_pixel
|
|
// edi = inner loop count
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
add ebx,eax // Add scanline offset to i_pixel
|
|
mov [i_pixel],eax // Save i_pixel.
|
|
|
|
lea ebp,[ebp+ebx*2] // Base of span in ebp.
|
|
mov ebx,[fxIntensityTemp] // Load intensity value.
|
|
|
|
mov [pvBaseOfLine],ebp // Keep pointer to base of span.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea eax,[ebp + edi*2] // Calculate destination address.
|
|
|
|
// Check alignement.
|
|
test eax,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_A:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_A:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_A:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_A:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_A:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_A:
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store pixel.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_B:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_B:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_B:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_B:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_B:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_B:
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_C:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_C:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_C:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_C:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov [i4_temp_a],ecx // Save V fraction.
|
|
|
|
shl ecx,16 // Shift pixel into positon.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_C:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_C:
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
rol ecx,16
|
|
|
|
mov [ebp + edi*2 - 4],ecx // Store 2 pixels.
|
|
mov ecx,[i4_temp_a] // Restore V fraction.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SPAN
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
FINISH_REMAINDER:
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_D:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_D:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_D:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_D:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_D:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_D:
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
END_OF_SPAN:
|
|
// See if there are any pixels left.
|
|
mov [fxIntensityTemp],ebx // Save intensity value.
|
|
mov eax,[i_pixel]
|
|
|
|
cmp eax,0
|
|
jz END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
PERSPECTIVE_SCANLINE_EPILOGUE_CLAMP
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TGFogPersp.fxX.i4Fx
|
|
mov ebx,[ecx]TGFogPersp.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TGFogPersp.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TGFogPersp.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TGFogPersp.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
mov edx,[ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx
|
|
mov edi,[fx_diff]
|
|
|
|
add edx,[fx_gour_inc]
|
|
add eax,[fx_inc]
|
|
|
|
add ebx,edi
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TGFogPersp.indCoord.fInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fVInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
// Stall (1)
|
|
fstp [ecx]TGFogPersp.indCoord.fInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fUInvZ
|
|
fstp [ecx]TGFogPersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Save values and Y Loop control.
|
|
mov [ecx]FakeTGFogPersp.gourIntensity.fxIntensity.i4Fx,edx
|
|
mov [ecx]TGFogPersp.fxX.i4Fx,eax
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
mov [ecx]TGFogPersp.fxXDifference.i4Fx,ebx
|
|
|
|
inc edx
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
cmp edx,ebx
|
|
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Dithered, alpha-fogged, linear texture.
|
|
//
|
|
void DrawSubtriangle(TGFogLinear* pscan, CDrawPolygon<TGFogLinear>* pdtri)
|
|
{
|
|
typedef TGFogLinear::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastDither = 0;
|
|
static uint32 u4LastFogMask = 0xffffffff;
|
|
static fixed DeltaXIntensityAndX;
|
|
static CDrawPolygon<TGFogLinear>* pdtriGlbl;
|
|
static TGFogLinear* pscanGlbl;
|
|
static fixed fx_gour_inc;
|
|
|
|
TGFogLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
//
|
|
// TGFogLinear with CGouraudOn substitued for CGouraudFog.
|
|
// This is necessary so that we can access members of CGouraudOn.
|
|
//
|
|
typedef CScanline<uint16, CGouraudOn, CTransparencyOff,
|
|
CMapTexture<uint16>, CIndexLinear, CColLookupOff> FakeTGFogLinear;
|
|
typedef FakeTGFogLinear::TPixel prevent_internal_compiler_errors2;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification for fog mask.
|
|
// Fog mask should be relatively constant.
|
|
//
|
|
mov ebx,[u4TerrainFogMask]
|
|
mov eax,[u4LastFogMask]
|
|
|
|
cmp ebx,eax
|
|
je ALREADY_MODIFIED
|
|
|
|
mov [u4LastFogMask],ebx
|
|
|
|
lea eax,MODIFY_FOR_FOG_MASK_A
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_B
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_C
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_FOG_MASK_D
|
|
mov [eax-4],ebx
|
|
|
|
ALREADY_MODIFIED:
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
lea edx,lbAlphaTerrain.au2Colour // Alpha color to color table.
|
|
mov esi,lbAlphaTerrain.au4AlphaRefDither // Intensity to Alpha+Dither table.
|
|
|
|
mov eax,[pvLastTexture]
|
|
mov ebx,[pvLastClut]
|
|
mov edi,[pvLastDither]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
jne short DO_MODIFY
|
|
|
|
cmp edi,esi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastDither],esi // Update last alhpa/dither table pointer.
|
|
|
|
mov eax,ecx
|
|
inc ecx
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_A
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_A
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_A
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_A
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_A
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_B
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_B
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_B
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_B
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_B
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_C
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_C
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_C
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_C
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_C
|
|
mov [edi-4],edx
|
|
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_D
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_TEXTURE_POINTER_P1_D
|
|
mov [edi-4],ecx
|
|
lea edi,MODIFY_FOR_ALPHA_DITHER_D
|
|
mov [edi-4],esi
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_D
|
|
mov [edi-4],ebx
|
|
lea edi,MODIFY_FOR_CLUT_POINTER_P1_D
|
|
mov [edi-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
push ebp // Save ebp.
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TGFogLinear.fxX
|
|
mov ecx,[edi]TGFogLinear.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TGFogLinear.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TGFogLinear.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov ecx,[fxDeltaXIntensity]
|
|
|
|
mov ebx,[edi]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
and ecx,(0x7fffffff >> (15 - LOG2_NUM_SHADES)) // Mask negative values.
|
|
|
|
mov pscanGlbl,eax
|
|
add ecx,(1 << (LOG2_NUM_SHADES+17)) // The low bit of screen x.
|
|
|
|
mov fx_gour_inc,ebx
|
|
mov [DeltaXIntensityAndX],ecx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebp,[esi]CDrawPolygonBase.iY // Get current integer y.
|
|
mov ebx,[eax]FakeTGFogLinear.fxX.i4Fx // Get current fixed point x.
|
|
|
|
shl ebx,(LOG2_NUM_SHADES+1) // Shift low 2 bits of x into position.
|
|
and ebp,3 // Mask low 2 bits of y.
|
|
|
|
shl ebp,(20 + LOG2_NUM_SHADES) // Shift low 2 bits of y into position.
|
|
and ebx,(3 << (17+LOG2_NUM_SHADES)) // Mask shifted low 2 bits of x.
|
|
|
|
mov edi,[eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
or ebp,ebx // Combine low bits of x and y.
|
|
|
|
or edi,ebp // Combine low bits of x and y with intensity.
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
mov [fxIntensityTemp],edi // Set the starting fog shading value.
|
|
mov ebp,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and ebp,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TGFogLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
sar edi,16
|
|
mov ebp,gsGlobals.pvScreen
|
|
|
|
add ecx,ebx
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
mov esi,[eax]TGFogLinear.indCoord.bfU.u4Frac // UFrac
|
|
mov edx,[eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
|
|
lea ebp,[ebp + ecx*2]
|
|
mov ebx,[eax]TGFogLinear.indCoord.bfU.i4Int
|
|
|
|
add edx,ebx // Add integer steps.
|
|
mov ecx,[eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac // VFrac
|
|
|
|
mov [pvBaseOfLine],ebp
|
|
mov ebx,[fxIntensityTemp] // Load intensity value.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea eax,[ebp + edi*2] // Calculate destination address.
|
|
|
|
// Check alignement.
|
|
test eax,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_A:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_A:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_A:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_A:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_A:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_A:
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store pixel.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_B:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_B:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_B:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_B:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_B:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_B:
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_C:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_C:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_C:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_C:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov [i4_temp_a],ecx // Save V fraction.
|
|
|
|
shl ecx,16 // Shift pixel into positon.
|
|
nop
|
|
|
|
add ebx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_C:
|
|
mov ebp,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step based on V frac. carry.
|
|
|
|
adc edx,ebp // Integer step plus U frac. carry.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_C:
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
rol ecx,16
|
|
|
|
mov [ebp + edi*2 - 4],ecx // Store 2 pixels.
|
|
mov ecx,[i4_temp_a] // Restore V fraction.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SCANLINE
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
FINISH_REMAINDER:
|
|
mov ebp,ebx // Copy shade/screen x,y value.
|
|
mov al,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (low).
|
|
MODIFY_FOR_TEXTURE_POINTER_D:
|
|
|
|
shr ebp,12 // Only leave 4 fractional bits.
|
|
mov ah,[edx*2 + 0xDEADBEEF] // Read (and mask) texture value (high).
|
|
MODIFY_FOR_TEXTURE_POINTER_P1_D:
|
|
|
|
and eax,0xDEADBEEF // Mask off bits used for fogging.
|
|
MODIFY_FOR_FOG_MASK_D:
|
|
|
|
or eax,[ebp*4 + 0xDEADBEEF] // Combine with dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_D:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_D:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_D:
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Increment the base edge.
|
|
//
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TGFogLinear.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TGFogLinear.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebp,[eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx
|
|
mov ebx,[eax]TGFogLinear.fxXDifference
|
|
|
|
add ebp,[fx_gour_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TGFogLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]FakeTGFogLinear.gourIntensity.fxIntensity.i4Fx,ebp
|
|
mov [eax]TGFogLinear.fxXDifference,ebx
|
|
|
|
mov [eax]TGFogLinear.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TGFogLinear.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TGFogLinear.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TGFogLinear.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TGFogLinear.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TGFogLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Dithered, alpha-fogged, linear texture.
|
|
//
|
|
void DrawSubtriangle(TFlatGourFog* pscan, CDrawPolygon<TFlatGourFog>* pdtri)
|
|
{
|
|
typedef TFlatGourFog::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastDither = 0;
|
|
static fixed DeltaXIntensityAndX;
|
|
static CDrawPolygon<TFlatGourFog>* pdtriGlbl;
|
|
static TFlatGourFog* pscanGlbl;
|
|
static fixed fx_gour_inc;
|
|
static uint32 u4MaskedColor;
|
|
|
|
TFlatGourFog* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
u4MaskedColor = u4ConstColour & u4TerrainFogMask;
|
|
|
|
//
|
|
// TFlatGourFog with CGouraudOn substitued for CGouraudFog.
|
|
// This is necessary so that we can access members of CGouraudOn.
|
|
//
|
|
typedef CScanline<uint16, CGouraudOn, CTransparencyOff, CMapFlat, CIndexNone,
|
|
CColLookupOff> FakeTFlatGourFog;
|
|
typedef FakeTFlatGourFog::TPixel prevent_internal_compiler_errors2;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
lea edx,lbAlphaTerrain.au2Colour // Alpha color to color table.
|
|
mov esi,lbAlphaTerrain.au4AlphaRefDither // Intensity to Alpha+Dither table.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov edi,[pvLastDither]
|
|
|
|
cmp ebx,edx
|
|
jne short DO_MODIFY
|
|
|
|
cmp edi,esi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastDither],esi // Update last alhpa/dither table pointer.
|
|
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea eax,MODIFY_FOR_ALPHA_DITHER_A
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_A
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_P1_A
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_ALPHA_DITHER_B
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_B
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_P1_B
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_ALPHA_DITHER_C
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_C
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_P1_C
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_ALPHA_DITHER_D
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_D
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_P1_D
|
|
mov [eax-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
push ebp // Save ebp.
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TGFogLinear.fxX
|
|
mov ecx,[edi]TGFogLinear.fxXDifference
|
|
|
|
mov [fx_inc],ebx
|
|
mov [fx_diff],ecx
|
|
|
|
mov [pdtriGlbl],esi
|
|
mov ecx,[fxDeltaXIntensity]
|
|
|
|
mov ebx,[edi]FakeTFlatGourFog.gourIntensity.fxIntensity.i4Fx
|
|
and ecx,(0x7fffffff >> (15 - LOG2_NUM_SHADES)) // Mask negative values.
|
|
|
|
mov [pscanGlbl],eax
|
|
add ecx,(1 << (LOG2_NUM_SHADES+17)) // The low bit of screen x.
|
|
|
|
mov [fx_gour_inc],ebx
|
|
mov [DeltaXIntensityAndX],ecx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebp,[esi]CDrawPolygonBase.iY // Get current integer y.
|
|
mov ebx,[eax]FakeTFlatGourFog.fxX.i4Fx // Get current fixed point x.
|
|
|
|
shl ebx,(LOG2_NUM_SHADES+1) // Shift low 2 bits of x into position.
|
|
and ebp,3 // Mask low 2 bits of y.
|
|
|
|
shl ebp,(20 + LOG2_NUM_SHADES) // Shift low 2 bits of y into position.
|
|
and ebx,(3 << (17+LOG2_NUM_SHADES)) // Mask shifted low 2 bits of x.
|
|
|
|
mov edi,[eax]FakeTFlatGourFog.gourIntensity.fxIntensity.i4Fx
|
|
or ebp,ebx // Combine low bits of x and y.
|
|
|
|
or edi,ebp // Combine low bits of x and y with intensity.
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
mov [fxIntensityTemp],edi // Set the starting fog shading value.
|
|
mov ebp,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and ebp,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TFlatGourFog.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
sar edi,16
|
|
mov ebp,gsGlobals.pvScreen
|
|
|
|
add ecx,ebx
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
lea ebp,[ebp + ecx*2] // Calculate destination address.
|
|
mov ebx,[fxIntensityTemp] // Load intensity value.
|
|
|
|
mov esi,ebx // Copy shade/screen x,y value.
|
|
xor ecx,ecx // Clear ecx
|
|
|
|
shr esi,12 // Only leave 4 fractional bits.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea eax,[ebp + edi*2] // Calculate destination address.
|
|
|
|
// Check alignement.
|
|
test eax,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
mov edx,[esi*4 + 0xDEADBEEF] // Load dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_A:
|
|
mov eax,[u4MaskedColor] // Load masked base color.
|
|
|
|
or eax,edx
|
|
mov edx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
|
|
add ebx,edx
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov esi,ebx // Copy shade/screen x,y value.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_A:
|
|
|
|
shr esi,12 // Only leave 4 fractional bits.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_A:
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store pixel.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov edx,[esi*4 + 0xDEADBEEF] // Load dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_B:
|
|
mov eax,[u4MaskedColor] // Load masked base color.
|
|
|
|
or eax,edx
|
|
mov edx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
|
|
add ebx,edx
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov esi,ebx // Copy shade/screen x,y value.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_B:
|
|
|
|
shr esi,12 // Only leave 4 fractional bits.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_B:
|
|
|
|
mov edx,[esi*4 + 0xDEADBEEF] // Load dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_C:
|
|
mov eax,[u4MaskedColor] // Load masked base color.
|
|
|
|
or eax,edx
|
|
mov edx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
|
|
add ebx,edx
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov esi,ebx // Copy shade/screen x,y value.
|
|
mov dl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_C:
|
|
|
|
shr esi,12 // Only leave 4 fractional bits.
|
|
mov dh,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_C:
|
|
|
|
shl edx,16 // Shift second pixel up.
|
|
mov eax,edi // Copy edi (avoid AGI).
|
|
|
|
or edx,ecx // Combine pixels
|
|
add edi,2
|
|
|
|
mov [ebp + eax*2 - 4],edx // Store pixels.
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SCANLINE
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
FINISH_REMAINDER:
|
|
mov edx,[esi*4 + 0xDEADBEEF] // Load dithered alpha value.
|
|
MODIFY_FOR_ALPHA_DITHER_D:
|
|
mov eax,[u4MaskedColor] // Load masked base color.
|
|
|
|
or eax,edx
|
|
mov edx,[DeltaXIntensityAndX] // Step intensity & screen x.
|
|
|
|
add ebx,edx
|
|
|
|
and ebx,SY_SX_SHADE_MASK // Mask off screen x and screen y carry.
|
|
|
|
mov esi,ebx // Copy shade/screen x,y value.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_D:
|
|
|
|
shr esi,12 // Only leave 4 fractional bits.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_POINTER_P1_D:
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Increment the base edge.
|
|
//
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
|
|
// AGI on eax.
|
|
|
|
mov ebp,[eax]FakeTFlatGourFog.gourIntensity.fxIntensity.i4Fx
|
|
mov ebx,[eax]TFlatGourFog.fxXDifference
|
|
|
|
add ebp,[fx_gour_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebp,[fxIModDiv]
|
|
add ebx,0x00010000
|
|
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
add ebp,[fxIModDiv]
|
|
sub ebx,0x00010000
|
|
|
|
EDGE_DONE:
|
|
mov esi,[pdtriGlbl]
|
|
|
|
// Store modified variables and do looping.
|
|
mov [eax]FakeTFlatGourFog.gourIntensity.fxIntensity.i4Fx,ebp
|
|
mov [eax]TFlatGourFog.fxXDifference,ebx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TFlatGourFog.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TGFogLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|
|
|
|
|
|
#else // elif (DITHER_SIZE == 4)
|
|
|
|
|
|
//*********************************************************************************************
|
|
//
|
|
// Reference C++ implementation.
|
|
//
|
|
void DrawSubtriangle(TGFogPersp* pscan, CDrawPolygon<TGFogPersp>* pdtri)
|
|
{
|
|
typedef TGFogPersp::TPixel TDest;
|
|
|
|
Assert(pscan);
|
|
Assert(pdtri);
|
|
|
|
int i_x_from;
|
|
int i_x_to;
|
|
int i_screen_index;
|
|
int i_pixel;
|
|
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
do
|
|
{
|
|
if (bRIGHT_TO_LEFT)
|
|
{
|
|
i_x_from = (pscan->fxX.i4Fx - pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_x_to = pscan->fxX.i4Fx >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_from - 1;
|
|
i_pixel = i_x_to - i_x_from;
|
|
}
|
|
else
|
|
{
|
|
i_x_from = pscan->fxX.i4Fx >> 16;
|
|
i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_to;
|
|
i_pixel = i_x_from - i_x_to;
|
|
}
|
|
|
|
// Draw if there are pixels to draw.
|
|
if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
|
|
{
|
|
{
|
|
TGFogPersp::TGouraud gour(pscan->gourIntensity);
|
|
TGFogPersp::TIndex index(pscan->indCoord, i_pixel);
|
|
TDest* apix_screen = ((TDest*)pdtri->prasScreen->pSurface) + i_screen_index;
|
|
|
|
int i_x = i_x_from;
|
|
|
|
// Iterate left or right along the destination scanline.
|
|
for (;;)
|
|
{
|
|
// Do next subdivision.
|
|
int i_pixel_inner = index.i4StartSubdivision(i_pixel);
|
|
|
|
TDest* apix_screen_inner = apix_screen + i_pixel;
|
|
|
|
for (;;)
|
|
{
|
|
// int32 i4_fog_index = int(gour.fxIntensity);
|
|
// Assert(bWithin(i4_fog_index, 0, iNUM_TERRAIN_FOG_BANDS - 1));
|
|
|
|
uint16 u2_source_pixel = ((uint16*)pvTextureBitmap)[index.iGetIndex()];
|
|
++index;
|
|
u2_source_pixel &= lbAlphaTerrain.u2GetAlphaMask();
|
|
u2_source_pixel |= lbAlphaTerrain.u4GetAlphaRefDither(i_x, pdtri->iY, gour.fxIntensity.i4Fx);
|
|
|
|
apix_screen_inner[i_pixel_inner] = lbAlphaTerrain.au2Colour[u2_source_pixel];
|
|
|
|
i_x++;
|
|
|
|
// Increment values.
|
|
i_pixel_inner += i4ScanlineDirection;
|
|
|
|
// Break from subdivision loop if there are no more pixels to render.
|
|
if (i_pixel_inner == 0)
|
|
break;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
}
|
|
|
|
// Exit scanline routine if there are no more pixels to render.
|
|
if (i_pixel == 0)
|
|
break;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
|
|
// Implement perspective correction.
|
|
index.UpdatePerspective(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Increment the base edge.
|
|
++*pdtri->pedgeBase;
|
|
|
|
// Set the new length of the line to be rasterized.
|
|
pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
|
|
|
|
// Get new starting pixel TIndex for the scanline.
|
|
pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
|
|
}
|
|
while (++pdtri->iY < pdtri->iYTo);
|
|
}
|
|
|
|
|
|
//*********************************************************************************************
|
|
void DrawSubtriangle(TGFogLinear* pscan, CDrawPolygon<TGFogLinear>* pdtri)
|
|
{
|
|
typedef TGFogLinear::TPixel TDest;
|
|
|
|
Assert(pscan);
|
|
Assert(pdtri);
|
|
|
|
int i_x_from;
|
|
int i_x_to;
|
|
int i_screen_index;
|
|
int i_pixel;
|
|
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
do
|
|
{
|
|
if (bRIGHT_TO_LEFT)
|
|
{
|
|
i_x_from = (pscan->fxX.i4Fx - pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_x_to = pscan->fxX.i4Fx >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_from - 1;
|
|
i_pixel = i_x_to - i_x_from;
|
|
}
|
|
else
|
|
{
|
|
i_x_from = pscan->fxX.i4Fx >> 16;
|
|
i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_to;
|
|
i_pixel = i_x_from - i_x_to;
|
|
}
|
|
|
|
// Draw if there are pixels to draw.
|
|
if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
|
|
{
|
|
{
|
|
TGFogLinear::TGouraud gour(pscan->gourIntensity);
|
|
TGFogLinear::TIndex index(pscan->indCoord, i_pixel);
|
|
TDest* apix_screen = ((TDest*)pdtri->prasScreen->pSurface) + i_screen_index;
|
|
|
|
int i_x = i_x_from;
|
|
|
|
// Iterate left or right along the destination scanline.
|
|
for (;;)
|
|
{
|
|
// Do next subdivision.
|
|
int i_pixel_inner = index.i4StartSubdivision(i_pixel);
|
|
|
|
TDest* apix_screen_inner = apix_screen + i_pixel;
|
|
|
|
for (;;)
|
|
{
|
|
// int32 i4_fog_index = int(gour.fxIntensity);
|
|
// Assert(bWithin(i4_fog_index, 0, iNUM_TERRAIN_FOG_BANDS - 1));
|
|
|
|
uint16 u2_source_pixel = ((uint16*)pvTextureBitmap)[index.iGetIndex()];
|
|
++index;
|
|
u2_source_pixel &= lbAlphaTerrain.u2GetAlphaMask();
|
|
u2_source_pixel |= lbAlphaTerrain.u4GetAlphaRefDither(i_x, pdtri->iY, gour.fxIntensity.i4Fx);
|
|
|
|
apix_screen_inner[i_pixel_inner] = lbAlphaTerrain.au2Colour[u2_source_pixel];
|
|
|
|
i_x++;
|
|
|
|
// Increment values.
|
|
i_pixel_inner += i4ScanlineDirection;
|
|
|
|
// Break from subdivision loop if there are no more pixels to render.
|
|
if (i_pixel_inner == 0)
|
|
break;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
}
|
|
|
|
// Exit scanline routine if there are no more pixels to render.
|
|
if (i_pixel == 0)
|
|
break;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
|
|
// Implement perspective correction.
|
|
index.UpdatePerspective(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Increment the base edge.
|
|
++*pdtri->pedgeBase;
|
|
|
|
// Set the new length of the line to be rasterized.
|
|
pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
|
|
|
|
// Get new starting pixel TIndex for the scanline.
|
|
pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
|
|
}
|
|
while (++pdtri->iY < pdtri->iYTo);
|
|
}
|
|
|
|
|
|
//*********************************************************************************************
|
|
void DrawSubtriangle(TFlatGourFog* pscan, CDrawPolygon<TFlatGourFog>* pdtri)
|
|
{
|
|
typedef TFlatGourFog::TPixel TDest;
|
|
|
|
Assert(pscan);
|
|
Assert(pdtri);
|
|
|
|
int i_x_from;
|
|
int i_x_to;
|
|
int i_screen_index;
|
|
int i_pixel;
|
|
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
do
|
|
{
|
|
i_x_from = pscan->fxX.i4Fx >> 16;
|
|
i_x_to = (pscan->fxX.i4Fx + pdtri->fxLineLength.i4Fx) >> 16;
|
|
i_screen_index = pdtri->iLineStartIndex + i_x_to;
|
|
i_pixel = i_x_from - i_x_to;
|
|
|
|
// Draw if there are pixels to draw.
|
|
if (i_x_to > i_x_from && !(bEvenScanlinesOnly && ((pdtri->iY & 1) == 0)))
|
|
{
|
|
TFlatGourFog::TGouraud gour(pscan->gourIntensity);
|
|
TDest* apix_screen = ((TDest*)pdtri->prasScreen->pSurface) + i_screen_index;
|
|
|
|
int i_x = i_x_from;
|
|
|
|
// Iterate left along the destination scanline.
|
|
do
|
|
{
|
|
// int32 i4_fog_index = int(gour.fxIntensity);
|
|
// Assert(bWithin(i4_fog_index, 0, iNUM_TERRAIN_FOG_BANDS - 1));
|
|
|
|
uint16 u2_source_pixel = u4ConstColour;
|
|
|
|
u2_source_pixel &= lbAlphaTerrain.u2GetAlphaMask();
|
|
u2_source_pixel |= lbAlphaTerrain.u4GetAlphaRefDither(i_x, pdtri->iY, gour.fxIntensity.i4Fx);
|
|
|
|
apix_screen[i_pixel] = lbAlphaTerrain.au2Colour[u2_source_pixel];
|
|
|
|
i_x++;
|
|
|
|
// Increment values.
|
|
++gour;
|
|
}
|
|
while (++i_pixel);
|
|
}
|
|
|
|
// Increment the base edge.
|
|
++*pdtri->pedgeBase;
|
|
|
|
// Set the new length of the line to be rasterized.
|
|
pdtri->fxLineLength.i4Fx += pdtri->fxDeltaLineLength.i4Fx;
|
|
|
|
// Get new starting pixel TIndex for the scanline.
|
|
pdtri->iLineStartIndex += pdtri->prasScreen->iLinePixels;
|
|
}
|
|
while (++pdtri->iY < pdtri->iYTo);
|
|
}
|
|
|
|
#endif // else
|