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https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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1771 lines
45 KiB
C++
1771 lines
45 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized (non-template) versions of the DrawSubtriangle function.
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* Optimized for the Pentium Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P5/DrawSubTriangleTexEx.cpp $
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*
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* 11 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 10 97.10.27 1:22p Mmouni
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* Changed unreference locals (preventing internal compiler errors) to typedefs.
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*
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* 9 97.10.22 7:11p Mmouni
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* Moved code that makes copies of edge values into assembly.
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*
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* 8 10/10/97 1:47p Mmouni
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* All inner loops are now left to right only, and optimized some.
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*
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* 7 9/30/97 9:33p Mmouni
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* All routines now have optimized y-loops.
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*
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* 6 9/29/97 11:51a Mmouni
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* Now has seperate left to right and right to left perspective loops.
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*
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* 5 9/15/97 2:10p Mmouni
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* Optimized inner loops (not final yet).
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*
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* 4 9/01/97 8:03p Rwyatt
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* ANDs added to enable tiling
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*
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* 3 97/07/18 3:30p Pkeet
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* Removed use of the 'b_right' parameter from DrawSubTriangle.
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*
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* 2 7/14/97 12:36p Rwyatt
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* Checkled in so Scott can move them....
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*
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* 1 7/07/97 11:26p Rwyatt
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* Initial Implementation of Pentium Specifics
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*
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***********************************************************************************************
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***********************************************************************************************
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*
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* 10 6/15/97 1:31a Bbell
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* Removed unnecessary include.
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*
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* 9 97/06/12 5:56p Pkeet
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* Added capability to render only every other scanline and to double the number of scanlines.
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*
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* 8 97/06/11 4:38p Pkeet
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* Fixed warnings.
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*
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* 7 97/06/11 4:07p Pkeet
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* Added linear optimizations.
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*
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* 6 97/06/11 3:44p Pkeet
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* Optimized transparency perspective correct.
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*
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* 5 97/06/11 2:34p Pkeet
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* Assembly optimizations on the perspective non-transparent version.
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*
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* 4 97/06/11 12:41p Pkeet
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* Put inner loop into assembly.
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*
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* 3 97/06/11 11:55a Pkeet
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* Reorganized C++ code.
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*
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* 2 97/06/10 11:02p Pkeet
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* Cleaned up the C++ versions a bit.
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*
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* 1 97/06/10 9:11p Pkeet
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* Initial C++ version.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/View/Raster.hpp"
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#include "Lib/Renderer/Primitives/DrawTriangle.hpp"
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//*****************************************************************************************
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//
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// Perspective texture mapped with transparency for 16 bit mode.
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//
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void DrawSubtriangle(TTexturePerspTrans* pscan, CDrawPolygon<TTexturePerspTrans>* pdtri)
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{
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typedef TTexturePerspTrans::TIndex prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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TTexturePerspTrans* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self modification.
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//
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mov edx,[pvClutConversion] // Clut conversion pointer.
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mov ecx,[pvTextureBitmap] // Texture pointer.
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mov ebx,[pvLastClut]
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mov eax,[pvLastTexture]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,edx
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastClut],edx // Update last clut pointer.
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mov [pvLastTexture],ecx // Update last texture pointer.
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mov ebx,edx // Clut pointer plus one.
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inc edx
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lea eax,MODIFY_FOR_TEXTUREPOINTER_F
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_F
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mov [eax-4],ebx
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lea eax,MODIFY_FOR_CLUT_P1_F
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mov [eax-4],edx
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lea eax,MODIFY_FOR_TEXTUREPOINTER_G
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_G
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mov [eax-4],ebx
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lea eax,MODIFY_FOR_CLUT_P1_G
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mov [eax-4],edx
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lea eax,MODIFY_FOR_TEXTUREPOINTER_H
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_H
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mov [eax-4],ebx
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lea eax,MODIFY_FOR_TEXTUREPOINTER_I
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_I
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mov [eax-4],ebx
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lea eax,MODIFY_FOR_CLUT_P1_I
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mov [eax-4],edx
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lea eax,MODIFY_FOR_TEXTUREPOINTER_J
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_J
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mov [eax-4],ebx
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lea eax,MODIFY_FOR_CLUT_P1_J
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mov [eax-4],edx
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TTexturePerspTrans.fxX
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mov edx,[eax]TTexturePerspTrans.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TTexturePerspTrans.indCoord.fUInvZ
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mov edx,[eax]TTexturePerspTrans.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov ebx,[eax]TTexturePerspTrans.indCoord.fInvZ
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mov f_inc_vinvz,edx
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mov f_inc_invz,ebx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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// Check to see if we sould skip this scanline.
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mov eax,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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and eax,ebx
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE(TTexturePerspTrans)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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and edx,eax // Mask for tiling.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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//-----------------------------------------------------------------------
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// Left to right scanline.
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lea ebp,[ebp + edi*2] // Calculate destination address.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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// Check alignement.
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and ebp,3
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jz short ALIGNED
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//
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// Do one pixel for alignment.
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//
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xor eax,eax // Clear eax.
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add ecx,ebx // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
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add esi,ebx // Step U fraction.
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mov al,[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER_F:
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mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,ebp // Integer step + U carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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test eax,eax
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jz short SKIP_ALIGN_PIXEL
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_F:
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and edx,ebx // Mask for tiling.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_P1_F:
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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mov [ebp + edi*2],cx // Store pixel.
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jmp short DONE_ALIGN_PIXEL
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SKIP_ALIGN_PIXEL:
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and edx,ebx // Mask for tiling.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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DONE_ALIGN_PIXEL:
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inc edi
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jz short DONE_WITH_SPAN
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ALIGNED:
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// Make sure we have two pixels left.
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add edi,2
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jg short FINISH_REMAINDER
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//
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// Do two pixels at a time.
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//
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INNER_LOOP_2P:
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//
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// Lookup first pixel.
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//
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xor eax,eax // Clear eax.
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add ecx,ebx // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
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add esi,ebx // Step U fraction.
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mov al,[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER_G:
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mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,ebp // Integer step + U carry.
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test eax,eax
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jz short PIXEL1_TRANS
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//
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// First pixel is solid.
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//
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_G:
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and edx,ebx // Mask for tiling.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_P1_G:
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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xor eax,eax // Clear eax.
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add ecx,ebx // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
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add esi,ebx // Step U fraction.
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mov al,[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER_H:
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mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
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mov ebx,ecx // Make copy of first pixel.
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adc edx,ebp // Integer step + U carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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test eax,eax
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jz short PIXEL1_SOLID_PIXEL2_TRANS
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//
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// Both pixels are solid.
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//
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shl ebx,16 // Shift first pixel up.
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and edx,[u4TextureTileMask] // Mask for tiling.
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mov bx,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_H:
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rol ebx,16 // Reverse pixels.
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mov [ebp + edi*2 - 4],ebx // Store both pixels.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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add edi,2
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jle short INNER_LOOP_2P
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jmp EXIT_INNER_LOOP_2P
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PIXEL1_SOLID_PIXEL2_TRANS:
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//
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// First pixel is solid, second pixel is transparent.
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//
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and edx,[u4TextureTileMask] // Mask for tiling.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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mov [ebp + edi*2 - 4],cx // Store first pixel.
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add edi,2
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jle short INNER_LOOP_2P
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jmp short EXIT_INNER_LOOP_2P
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PIXEL1_TRANS:
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//
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// First pixel is transparent.
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//
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and edx,ebx // Mask for tiling.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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xor eax,eax // Clear eax.
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add ecx,ebx // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
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add esi,ebx // Step U fraction.
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mov al,[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER_I:
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mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,ebp // Integer step + U carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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test eax,eax
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jz short BOTH_TRANSPARENT
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//
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// First pixel is transparent, second pixel is solid.
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//
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_I:
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and edx,ebx // Mask for tiling.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_P1_I:
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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mov [ebp + edi*2 - 2],cx // Store second pixel.
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add edi,2
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jle short INNER_LOOP_2P
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jmp short EXIT_INNER_LOOP_2P
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BOTH_TRANSPARENT:
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//
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// Both pixels are transparent.
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//
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and edx,ebx // Mask for tiling.
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mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
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add edi,2
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jle short INNER_LOOP_2P
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EXIT_INNER_LOOP_2P:
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// edi is 1 if there is a pixel left.
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cmp edi,1
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jne short DONE_WITH_SPAN
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//
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// Finish left over pixel.
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//
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// ebp points to base of line.
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//
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FINISH_REMAINDER:
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xor eax,eax // Clear eax.
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add ecx,ebx // Step V fraction.
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sbb ebp,ebp // Get borrow from V fraction step.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
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add esi,ebx // Step U fraction.
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mov al,[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER_J:
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mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,ebp // Integer step + U carry.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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test eax,eax
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jz short DONE_WITH_SPAN
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mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_J:
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and edx,ebx // Mask for tiling.
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mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
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MODIFY_FOR_CLUT_P1_J:
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mov [ebp - 2],cx // Store pixel.
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DONE_WITH_SPAN:
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// See if there are any pixels left.
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cmp [i_pixel],0
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jz END_OF_SCANLINE
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// Do perspective correction and looping.
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PERSPECTIVE_SCANLINE_EPILOGUE
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END_OF_SCANLINE:
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pop ebp // Restore ebp.
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//
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// Increment the base edge.
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//
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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// Step length, line starting address.
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
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add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add ebx,[gsGlobals.u4LinePixels]
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
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mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
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// Step edge values.
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mov eax,[ecx]TTexturePerspTrans.fxX.i4Fx
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mov ebx,[ecx]TTexturePerspTrans.fxXDifference.i4Fx
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fld [ecx]TTexturePerspTrans.indCoord.fUInvZ
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fadd [f_inc_uinvz]
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fld [ecx]TTexturePerspTrans.indCoord.fVInvZ
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fadd [f_inc_vinvz]
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fld [ecx]TTexturePerspTrans.indCoord.fInvZ
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fadd [f_inc_invz]
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add eax,[fx_inc]
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add ebx,[fx_diff]
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jge short NO_UNDERFLOW
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// Underflow.
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add ebx,0x00010000
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jmp short BORROW_OR_CARRY
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NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fInvZ
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fVInvZ
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fInvZ
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fUInvZ
|
|
fstp [ecx]TTexturePerspTrans.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TTexturePerspTrans.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TTexturePerspTrans.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Perspective texture mapped with no transparency for 16 bit mode.
|
|
//
|
|
void DrawSubtriangle(TTexturePersp* pscan, CDrawPolygon<TTexturePersp>* pdtri)
|
|
{
|
|
typedef TTexturePersp::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
|
|
TTexturePersp* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification.
|
|
//
|
|
mov edx,[pvClutConversion] // Clut conversion pointer.
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov eax,[pvLastTexture]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_E
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_E
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_E
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_F
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_F
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_F
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_G
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_G
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_G
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_H
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_H
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_H
|
|
mov [eax-4],edx
|
|
|
|
mov esi,[u4TextureTileMask]
|
|
|
|
lea eax,MODIFY_FOR_MASK_F
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_MASK_G
|
|
mov [eax-4],esi
|
|
|
|
DONE_WITH_MODIFY:
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
|
|
// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
|
|
// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
|
|
//
|
|
mov eax,[plinc]
|
|
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
mov ebx,[eax]TTexturePersp.fxX
|
|
mov edx,[eax]TTexturePersp.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,edx
|
|
|
|
mov ebx,[eax]TTexturePersp.indCoord.fUInvZ
|
|
mov edx,[eax]TTexturePersp.indCoord.fVInvZ
|
|
|
|
mov f_inc_uinvz,ebx
|
|
mov ebx,[eax]TTexturePersp.indCoord.fInvZ
|
|
|
|
mov f_inc_vinvz,edx
|
|
mov f_inc_invz,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
push ebp // Save ebp.
|
|
|
|
// Check to see if we sould skip this scanline.
|
|
mov eax,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and eax,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Setup for prespective correction and looping.
|
|
PERSPECTIVE_SCANLINE_PROLOGUE(TTexturePersp)
|
|
|
|
//
|
|
// eax = i_pixel
|
|
// edi = inner loop count
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
add ebx,eax // Add scanline offset to i_pixel
|
|
mov [i_pixel],eax // Save i_pixel.
|
|
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
and edx,eax // Mask for tiling.
|
|
lea ebp,[ebp+ebx*2] // Base of span in ebp.
|
|
|
|
mov [pvBaseOfLine],ebp // Keep pointer to base of span.
|
|
xor eax,eax // Clear eax.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea ebx,[ebp + edi*2] // Calculate destination address.
|
|
|
|
// Check alignement.
|
|
and ebx,3
|
|
jz short ALIGNED
|
|
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do one pixel for alignment.
|
|
//
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_E:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add ecx,ebx // Step V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_E:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_E:
|
|
add esi,ebx // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
xor eax,eax // Clear eax
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
mov [ebp + edi*2-2 ],cx // Store pixel.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_F:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add ecx,ebx // Step V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
sbb ebp,ebp // Get carry from V fraction step.
|
|
add esi,ebx // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step.
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from V fraction step.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_F:
|
|
|
|
and edx,0xDEADBEEF // Mask for tiling.
|
|
MODIFY_FOR_MASK_F:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_F:
|
|
add esi,ebx // Step U fraction.
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step based on carry.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_G:
|
|
|
|
adc edx,ebp // Integer step + u carry.
|
|
mov ebx,ecx // Copy first pixel.
|
|
|
|
shl ebx,16 // Shift first pixel up.
|
|
and edx,0xDEADBEEF // Mask for tiling.
|
|
MODIFY_FOR_MASK_G:
|
|
|
|
mov bh,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_G:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov bl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_G:
|
|
add edi,2
|
|
|
|
bswap ebx // Reverse pixels.
|
|
|
|
mov [ebp + edi*2 - 8],ebx // Store pixel.
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short DONE_WITH_SPAN
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
// eax is zero.
|
|
// ebp points to base of line.
|
|
//
|
|
FINISH_REMAINDER:
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_H:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add ecx,ebx // Step V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_H:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_H:
|
|
add esi,ebx // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebx,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
mov [ebx - 2],cx // Store pixel.
|
|
|
|
DONE_WITH_SPAN:
|
|
// See if there are any pixels left.
|
|
cmp [i_pixel],0
|
|
je END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
PERSPECTIVE_SCANLINE_EPILOGUE
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp // Restore ebp.
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TTexturePersp.fxX.i4Fx
|
|
mov ebx,[ecx]TTexturePersp.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TTexturePersp.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TTexturePersp.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TTexturePersp.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
add eax,[fx_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TTexturePersp.indCoord.fInvZ
|
|
fstp [ecx]TTexturePersp.indCoord.fVInvZ
|
|
fstp [ecx]TTexturePersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TTexturePersp.indCoord.fInvZ
|
|
fstp [ecx]TTexturePersp.indCoord.fUInvZ
|
|
fstp [ecx]TTexturePersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TTexturePersp.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TTexturePersp.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Linear texture mapped with transparency in 16 bit mode.
|
|
//
|
|
void DrawSubtriangle(TTextureLinearTrans* pscan, CDrawPolygon<TTextureLinearTrans>* pdtri)
|
|
{
|
|
typedef TTextureLinearTrans::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static CDrawPolygon<TTextureLinearTrans>* pdtriGlbl;
|
|
static TTextureLinearTrans* pscanGlbl;
|
|
|
|
TTextureLinearTrans* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification.
|
|
//
|
|
mov edx,[pvClutConversion] // Clut conversion pointer.
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov eax,[pvLastTexture]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_F
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_F
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_F
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_G
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_G
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_G
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_H
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_H
|
|
mov [eax-4],ebx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_I
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_I
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_I
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_J
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_J
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_J
|
|
mov [eax-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pdtriGlbl = pscan;
|
|
// pscanGlbl = pdtri;
|
|
//
|
|
mov ebx,[edi]TTextureLinearTrans.fxX
|
|
mov ecx,[edi]TTextureLinearTrans.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearTrans.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TTextureLinearTrans.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TTextureLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TTextureLinearTrans.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TTextureLinearTrans.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// eax = pointer to scanline
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[eax]TTextureLinearTrans.indCoord.bfU.i4Int // Uint
|
|
|
|
mov esi,[eax]TTextureLinearTrans.indCoord.bfU.u4Frac // Ufrac
|
|
mov ecx,[eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
lea ebp,[ebp+edx*2] // Base of scanline.
|
|
mov edx,[eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
add edx,ebx // Add Uint to Vint
|
|
|
|
and edx,eax // Mask for tiling.
|
|
mov [pvBaseOfLine],ebp // Save pointer to base of line.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea ebp,[ebp + edi*2] // Calculate destination address.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
// Check alignement.
|
|
and ebp,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do one pixel for alignment.
|
|
//
|
|
xor eax,eax // Clear eax.
|
|
add ecx,ebx // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
add esi,ebx // Step U fraction.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_F:
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,ebp // Integer step + U carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
test eax,eax
|
|
jz short SKIP_ALIGN_PIXEL
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_F:
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_P1_F:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store pixel.
|
|
|
|
jmp short ALIGNED
|
|
|
|
SKIP_ALIGN_PIXEL:
|
|
and edx,ebx // Mask for tiling.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
//
|
|
// Lookup first pixel.
|
|
//
|
|
xor eax,eax // Clear eax.
|
|
add ecx,ebx // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
add esi,ebx // Step U fraction.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_G:
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,ebp // Integer step + U carry.
|
|
test eax,eax
|
|
|
|
jz short PIXEL1_TRANS
|
|
|
|
//
|
|
// First pixel is solid.
|
|
//
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_G:
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_P1_G:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
xor eax,eax // Clear eax.
|
|
add ecx,ebx // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
add esi,ebx // Step U fraction.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_H:
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebx,ecx // Make copy of first pixel.
|
|
|
|
adc edx,ebp // Integer step + U carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
test eax,eax
|
|
jz short PIXEL1_SOLID_PIXEL2_TRANS
|
|
|
|
//
|
|
// Both pixels are solid.
|
|
//
|
|
shl ebx,16 // Shift first pixel up.
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
mov bx,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_H:
|
|
|
|
rol ebx,16 // Reverse pixels.
|
|
|
|
mov [ebp + edi*2 - 4],ebx // Store both pixels.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
jmp EXIT_INNER_LOOP_2P
|
|
|
|
PIXEL1_SOLID_PIXEL2_TRANS:
|
|
//
|
|
// First pixel is solid, second pixel is transparent.
|
|
//
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
mov [ebp + edi*2 - 4],cx // Store first pixel.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
jmp short EXIT_INNER_LOOP_2P
|
|
|
|
PIXEL1_TRANS:
|
|
//
|
|
// First pixel is transparent.
|
|
//
|
|
and edx,ebx // Mask for tiling.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
xor eax,eax // Clear eax.
|
|
add ecx,ebx // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
add esi,ebx // Step U fraction.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_I:
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,ebp // Integer step + U carry.
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
test eax,eax
|
|
jz short BOTH_TRANSPARENT
|
|
|
|
//
|
|
// First pixel is transparent, second pixel is solid.
|
|
//
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_I:
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_P1_I:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
mov [ebp + edi*2 - 2],cx // Store second pixel.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
jmp short EXIT_INNER_LOOP_2P
|
|
|
|
BOTH_TRANSPARENT:
|
|
//
|
|
// Both pixels are transparent.
|
|
//
|
|
and edx,ebx // Mask for tiling.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add edi,2
|
|
jle short INNER_LOOP_2P
|
|
|
|
EXIT_INNER_LOOP_2P:
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SCANLINE
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
// ebp points to base of line.
|
|
//
|
|
FINISH_REMAINDER:
|
|
xor eax,eax
|
|
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_J:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
test al,al
|
|
jz short END_OF_SCANLINE
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_J:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup.
|
|
MODIFY_FOR_CLUT_P1_J:
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TTextureLinearTrans.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TTextureLinearTrans.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TTextureLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TTextureLinearTrans.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TTextureLinearTrans.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TTextureLinearTrans.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TTextureLinearTrans.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TTextureLinearTrans.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TTextureLinearTrans.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TTextureLinearTrans.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Linear texture mapped with no transparency in 16 bit mode.
|
|
//
|
|
void DrawSubtriangle(TTextureLinear* pscan, CDrawPolygon<TTextureLinear>* pdtri)
|
|
{
|
|
typedef TTextureLinear::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static CDrawPolygon<TTextureLinear>* pdtriGlbl;
|
|
static TTextureLinear* pscanGlbl;
|
|
|
|
TTextureLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modification.
|
|
//
|
|
mov edx,[pvClutConversion] // Clut conversion pointer.
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov eax,[pvLastTexture]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
|
|
mov ebx,edx // Clut pointer plus one.
|
|
inc edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_E
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_E
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_E
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_F
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_F
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_F
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_G
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_G
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_G
|
|
mov [eax-4],edx
|
|
|
|
lea eax,MODIFY_FOR_TEXTUREPOINTER_H
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_H
|
|
mov [eax-4],ebx
|
|
lea eax,MODIFY_FOR_CLUT_P1_H
|
|
mov [eax-4],edx
|
|
|
|
mov esi,[u4TextureTileMask]
|
|
|
|
lea eax,MODIFY_FOR_MASK_F
|
|
mov [eax-4],esi
|
|
lea eax,MODIFY_FOR_MASK_G
|
|
mov [eax-4],esi
|
|
|
|
DONE_WITH_MODIFY:
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pscanGlbl = pscan;
|
|
// pdtriGlbl = pdtri;
|
|
//
|
|
mov ebx,[edi]TTextureLinear.fxX
|
|
mov ecx,[edi]TTextureLinear.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TTextureLinear.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TTextureLinear.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TTextureLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TTextureLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TTextureLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TTextureLinear.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// eax = pointer to scanline
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[eax]TTextureLinear.indCoord.bfU.i4Int // Uint
|
|
|
|
mov esi,[eax]TTextureLinear.indCoord.bfU.u4Frac // Ufrac
|
|
mov ecx,[eax]TTextureLinear.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
lea ebp,[ebp+edx*2] // Base of scanline.
|
|
mov edx,[eax]TTextureLinear.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
add edx,ebx // Add Uint to Vint
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
and edx,eax // Mask for tiling.
|
|
mov [pvBaseOfLine],ebp // Save pointer to base of line.
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Left to right scanline.
|
|
lea ebp,[ebp + edi*2] // Calculate destination address.
|
|
xor eax,eax // Clear eax.
|
|
|
|
// Check alignement.
|
|
and ebp,3
|
|
jz short ALIGNED
|
|
|
|
// Check for one pixel before starting.
|
|
inc edi
|
|
jz short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do one pixel for alignment.
|
|
//
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_E:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add ecx,ebx // Step V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_E:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_E:
|
|
add esi,ebx // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
xor eax,eax // Clear eax
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
mov [ebp + edi*2-2 ],cx // Store pixel.
|
|
|
|
ALIGNED:
|
|
// Make sure we have two pixels left.
|
|
add edi,2
|
|
jg short FINISH_REMAINDER
|
|
|
|
//
|
|
// Do two pixels at a time.
|
|
//
|
|
INNER_LOOP_2P:
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_F:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction.
|
|
|
|
add ecx,ebx // Step V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
sbb ebp,ebp // Get carry from V fraction step.
|
|
add esi,ebx // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step.
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from V fraction step.
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_F:
|
|
|
|
and edx,0xDEADBEEF // Mask for tiling.
|
|
MODIFY_FOR_MASK_F:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_F:
|
|
add esi,ebx // Step U fraction.
|
|
|
|
mov ebp,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step based on carry.
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_G:
|
|
|
|
adc edx,ebp // Integer step + u carry.
|
|
mov ebx,ecx // Copy first pixel.
|
|
|
|
shl ebx,16 // Shift first pixel up.
|
|
and edx,0xDEADBEEF // Mask for tiling.
|
|
MODIFY_FOR_MASK_G:
|
|
|
|
mov bh,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_G:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov bl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_G:
|
|
add edi,2
|
|
|
|
bswap ebx // Reverse pixels.
|
|
|
|
mov [ebp + edi*2 - 8],ebx // Store pixel.
|
|
jle short INNER_LOOP_2P
|
|
|
|
// edi is 1 if there is a pixel left.
|
|
cmp edi,1
|
|
jne short END_OF_SCANLINE
|
|
|
|
//
|
|
// Finish left over pixel.
|
|
//
|
|
// eax is zero.
|
|
// ebp points to base of line.
|
|
//
|
|
FINISH_REMAINDER:
|
|
mov al,[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER_H:
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov cl,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_H:
|
|
|
|
mov ch,[eax*2 + 0xDEADBEEF] // Do CLUT lookup (high).
|
|
MODIFY_FOR_CLUT_P1_H:
|
|
|
|
mov [ebp - 2],cx // Store pixel.
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TTextureLinear.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TTextureLinear.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TTextureLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TTextureLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TTextureLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TTextureLinear.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinear.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TTextureLinear.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TTextureLinear.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TTextureLinear.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TTextureLinear.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TTextureLinear.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TTextureLinear.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TTextureLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|