mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-20 07:31:56 +00:00
1491 lines
38 KiB
C++
1491 lines
38 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized version of the flat shaded alpha primitive
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* Optimized for the Pentium Pro Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P6/DrawSubTriangleAlpha.cpp $
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*
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* 5 98.07.17 6:37p Mmouni
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* Added new alpha texture primitive.
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*
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* 4 97/12/03 5:50p Mmouni
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* Fixed problem with DWORD alignment.
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*
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* 3 9/01/97 8:04p Rwyatt
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*
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* 2 8/17/97 12:19a Rwyatt
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* Terrain texturing, added to source safe yet again..
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*
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* 1 8/17/97 12:18a Rwyatt
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* Alpha blend initial implementation
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*
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***********************************************************************************************/
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#include "lib\renderer\LightBlend.hpp"
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static uint32 u4AlphaColourMask;
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static uint32 u4AlphaColourReference;
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//*****************************************************************************************
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//
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// Solid alhpa colour.
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//
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void DrawSubtriangle(TAlphaColour* pscan, CDrawPolygon<TAlphaColour>* pdtri)
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{
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fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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u4AlphaColourMask = u2AlphaColourMask | (u2AlphaColourMask<<16);
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u4AlphaColourReference = u2AlphaColourReference | (u2AlphaColourReference<<16);
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_asm
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{
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mov edx,pdtri
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mov eax, [edx]CDrawPolygonBase.iY
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mov edi,[edx]CDrawPolygonBase.iLineStartIndex
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mov ecx,pscan
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// edi, eax and edx are also set from the loop end
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//--------------------------------------------------------------------------------------
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// scan line start
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NEXT_SCAN:
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and eax,[bEvenScanlinesOnly]
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jnz short SCAN_LINE
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SCAN_LINE:
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cmp [i4ScanlineDirection],0
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jge short LEFT
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//--------------------------------------------------------------------------------------
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// scan line going to the right
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mov eax,[ecx]TAlphaColour.fxX.i4Fx
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mov esi,eax
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sub eax,[edx]CDrawPolygonBase.fxLineLength.i4Fx
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sar eax,16
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sar esi,16
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add edi,eax
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sub esi,eax
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jle short SKIP_LOOP
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// flip the scan line around, renderer draws the other way
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add edi,esi
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neg esi
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jmp short GO_RIGHT
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LEFT:
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//--------------------------------------------------------------------------------------
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// scan line going to the left
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mov esi,[ecx]TAlphaColour.fxX.i4Fx
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mov eax,esi
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//mov edi,[edx]CDrawPolygonBase.iLineStartIndex
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add eax,[edx]CDrawPolygonBase.fxLineLength.i4Fx
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sar esi,16
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sar eax,16
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add edi,eax
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sub esi,eax
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jge short SKIP_LOOP
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GO_RIGHT:
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//--------------------------------------------------------------------------------------
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// all scan lines are drawn the same way
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mov eax,gsGlobals.pvScreen // Base of screen.
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lea edi,[eax + edi*2] // Base of span.
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lea ecx,[edi + esi*2] // Starting address.
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test ecx,3
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jz short N_LOOP
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//--------------------------------------------------------------------------------------
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// do a single WORD to dword align
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movzx ebx,word ptr [edi + esi*2]
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and ebx,[u4AlphaColourMask]
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or ebx,[u4AlphaColourReference]
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and ebx,0x0000ffff // avoid partial-reg usage
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movzx ebx,word ptr [lbAlphaConstant.au2Colour + ebx*2]
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mov [edi + esi*2],bx
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inc esi // we are now aligned to a DWORD
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jz short SKIP_LOOP // are we done?
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//--------------------------------------------------------------------------------------
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// Main loop does 2 words at a time
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N_LOOP:
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add esi,2
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jge short DONE_SCAN
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mov ebx,[edi + esi*2 - 4]
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and ebx,[u4AlphaColourMask]
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or ebx,[u4AlphaColourReference]
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movzx ecx, bx
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shr ebx,16
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movzx edx,word ptr [lbAlphaConstant.au2Colour + ebx*2]
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movzx ebx,word ptr [lbAlphaConstant.au2Colour + ecx*2]
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shl edx,16
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or edx,ebx
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mov [edi + esi*2 - 4], edx
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jmp short N_LOOP
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DONE_SCAN:
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jz short DWORD_REMAIN
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//--------------------------------------------------------------------------------------
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// do a single word to finish
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movzx ebx,word ptr [edi + esi*2 - 4]
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and ebx, [u4AlphaColourMask]
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or ebx, [u4AlphaColourReference]
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and ebx, 0x0000ffff // avoid partial-reg usage
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movzx ebx,word ptr [lbAlphaConstant.au2Colour + ebx*2]
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mov [edi + esi*2 - 4], bx
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jmp short SKIP_LOOP
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//--------------------------------------------------------------------------------------
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// do a DWORD to finish
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DWORD_REMAIN:
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mov ebx,[edi + esi*2 - 4]
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and ebx, [u4AlphaColourMask]
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or ebx, [u4AlphaColourReference]
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movzx ecx, bx
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shr ebx,16
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movzx edx,word ptr [lbAlphaConstant.au2Colour + ebx*2]
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movzx ebx,word ptr [lbAlphaConstant.au2Colour + ecx*2]
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shl edx,16
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or edx,ebx
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mov [edi + esi*2 - 4], edx
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//--------------------------------------------------------------------------------------
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// Loop control an sub pixel correction for edges
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SKIP_LOOP:
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mov edx,pdtri
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mov ecx,pscan
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mov eax, fx_inc
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mov esi,[ecx]TAlphaColour.fxXDifference
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add [ecx]TAlphaColour.fxX,eax
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add esi, fx_diff
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cmp esi, 1<<16
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jz short UFLOW
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// greater than or equal to 1 is an overflow
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sub esi, 1<<16
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jmp short DONE_Y
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UFLOW:
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cmp esi, 0
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jge short DONE_Y
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add esi, 1<<16
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DONE_Y:
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// calc the new end point and line length
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mov [ecx]TAlphaColour.fxXDifference, esi
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mov eax, [edx]CDrawPolygonBase.fxLineLength.i4Fx
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mov edi, [edx]CDrawPolygonBase.iLineStartIndex
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add eax, [edx]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add edi, gsGlobals.u4LinePixels
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mov [edx]CDrawPolygonBase.fxLineLength.i4Fx, eax
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mov eax, [edx]CDrawPolygonBase.iY
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mov esi, [edx]CDrawPolygonBase.iYTo
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inc eax
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mov [edx]CDrawPolygonBase.iLineStartIndex, edi
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mov [edx]CDrawPolygonBase.iY,eax
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cmp eax, esi
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jl short NEXT_SCAN
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}
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}
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//*****************************************************************************************
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//
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// Perspective, stipple alpha textured, 16 bit mode.
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//
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void DrawSubtriangle(TAlphaTexPersp* pscan, CDrawPolygon<TAlphaTexPersp>* pdtri)
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{
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typedef TAlphaTexPersp::TIndex prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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TAlphaTexPersp* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TAlphaTexPersp.fxX
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mov edx,[eax]TAlphaTexPersp.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TAlphaTexPersp.indCoord.fUInvZ
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mov edx,[eax]TAlphaTexPersp.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov ebx,[eax]TAlphaTexPersp.indCoord.fInvZ
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mov f_inc_vinvz,edx
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mov f_inc_invz,ebx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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// Check to see if we sould skip this scanline.
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mov eax,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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and eax,ebx
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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//PERSPECTIVE_SCANLINE_PROLOGUE(TAlphaTexPersp)
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// Determine the start and end of the scanline.
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mov ebx,[ecx]TAlphaTexPersp.fxX.i4Fx
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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add ebx,eax
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mov eax,[ecx]TAlphaTexPersp.fxX.i4Fx
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sar ebx,16
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mov edx,[esi]CDrawPolygonBase.iLineStartIndex
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sar eax,16
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add edx,ebx
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sub eax,ebx // i_pixel
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jge END_OF_SCANLINE
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mov [i_screen_index],edx
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mov ebx,[ecx]TAlphaTexPersp.fxX.i4Fx // Fractional X.
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sar ebx,16 // Integer X.
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mov edi,[esi]CDrawPolygonBase.iY // Integer Y.
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xor ebx,edi // X xor Y
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mov [i_pixel],eax
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// Skip over a pixel if ((y xor x) & 1).
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test ebx,1
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jz NO_SKIP
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inc eax // Increment i_pixel
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jz END_OF_SCANLINE
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// Copy and increment global texture values (16 cycles).
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fld fDUInvZEdge // ustep
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fmul fInvSubdivideLen
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fld fDVInvZEdge // vstep
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fmul fInvSubdivideLen
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fld fDInvZEdge // zstep
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fmul fInvSubdivideLen
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fxch st(2) // us vs zs
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fadd [ecx]TAlphaTexPersp.indCoord.fUInvZ // u vs zs
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fxch st(1)
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fadd [ecx]TAlphaTexPersp.indCoord.fVInvZ // v u zs
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fxch st(2)
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fadd [ecx]TAlphaTexPersp.indCoord.fInvZ // z u v
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fxch st(1) // u z v
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fstp fGUInvZ
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fxch st(1)
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fstp fGVInvZ
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fstp fGInvZ
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mov [i_pixel],eax
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jmp short DONE_WITH_SKIP
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//---------------------------------------------------------------------------
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// Caclulate values for the first correction span, and start the divide for
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// the next span.
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//
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NO_SKIP:
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// Copy global texture values.
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mov ebx,[ecx]TAlphaTexPersp.indCoord.fUInvZ
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mov esi,[ecx]TAlphaTexPersp.indCoord.fVInvZ
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mov edi,[ecx]TAlphaTexPersp.indCoord.fInvZ
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mov fGUInvZ,ebx
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mov fGVInvZ,esi
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mov fGInvZ,edi
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DONE_WITH_SKIP:
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// Copy edge values.
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mov ebx,fDUInvZEdge
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mov esi,fDVInvZEdge
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mov edi,fDInvZEdge
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mov fDUInvZScanline,ebx
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mov fDVInvZScanline,esi
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mov fDInvZScanline,edi
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mov ebx,[iSubdivideLen]
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// scan line is +ve
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add eax,ebx
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jle short DONE_DIVIDE_PIXEL
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// calc the new +ve ratio
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fild [i_pixel]
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fld fInvSubdivideLen
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fchs
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// Subdivision is smaller than iSubdivideLen
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fmulp st(1),st(0) // st(0) = (-)fInvSubdivideLen * i_pixel;
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fld fDUInvZScanline // U C
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xor eax,eax
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fmul st(0),st(1) // U*C C
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fxch st(1) // C U*C
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fld fDVInvZScanline // V C U*C
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fxch st(1) // C V U*C
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fmul st(1),st(0) // C V*C U*C
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// stall(1)
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fmul fDInvZScanline // Z*C V*C U*C
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fxch st(2) // U*C V*C Z*C
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fstp fDUInvZScanline // V*C Z*C
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fstp fDVInvZScanline // Z*C
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fstp fDInvZScanline
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DONE_DIVIDE_PIXEL:
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// Get current u, v and z values.
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mov [iNextSubdivide],eax
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mov ebx,dword ptr[fGInvZ] // f_z = fInverse(fGInvZ);
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mov eax,iFI_SIGN_EXPONENT_SUB
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sub eax,ebx
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and ebx,iFI_MASK_MANTISSA
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sar ebx,iSHIFT_MANTISSA
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and eax,iFI_MASK_SIGN_EXPONENT
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fld [fGUInvZ] // U/Z
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add eax,dword ptr[i4InverseMantissa + ebx*4]
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mov ebx,[bClampUV]
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mov dword ptr[f_z],eax
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/* Are we clamping for this polygon */
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test ebx,ebx
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jz short NO_CLAMP
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//---------------------------------------------------------------------------
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// Set current texture coordinates (clamped).
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fmul [f_z]
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fld [fGVInvZ]
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fmul [f_z]
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fxch st(1)
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// stall(1)
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fstp [f_u]
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// Clamp f_u
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mov eax,[f_u]
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mov ebx,fTexEdgeTolerance
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mov ecx,fTexWidth
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cmp eax,ebx
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jge short U_NOT_LESS1
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mov eax,ebx
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U_NOT_LESS1:
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cmp eax,ecx
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jle short U_NOT_GREATER1
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mov eax,ecx
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U_NOT_GREATER1:
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mov ecx,fTexHeight
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mov [f_u],eax
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fld [f_u]
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fadd [dFastFixed16Conversion]
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fxch st(1)
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// Clamp f_v
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fstp [f_v]
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mov eax,[f_v]
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cmp eax,ebx
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jge short V_NOT_LESS1
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mov eax,ebx
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V_NOT_LESS1:
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cmp eax,ecx
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jle short V_NOT_GREATER1
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mov eax,ecx
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V_NOT_GREATER1:
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mov [f_v],eax
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fld [f_v]
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fadd [dFastFixed16Conversion]
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fxch st(1)
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fstp [d_temp_a]
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fld [fGUInvZ]
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fxch st(1)
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fstp [d_temp_b]
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// Increment u, v and z values.
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fadd [fDUInvZScanline]
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fld [fGVInvZ]
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fadd [fDVInvZScanline]
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fxch st(1)
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fld [fGInvZ]
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fadd [fDInvZScanline]
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// Setup esi=uFrac, ecx=vFrac, edx=UVInt for Abrash texture loop.
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mov edx,dword ptr[d_temp_a] // U (16.16)
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mov eax,dword ptr[d_temp_b] // V (16.16)
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sar eax,16 // Integral V
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mov ecx,[iTexWidth] // Texture width.
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imul eax,ecx // iv*twidth
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sar edx,16 // Integral U
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mov esi,dword ptr[d_temp_a] // Copy of U
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shl esi,16 // UFrac
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mov ecx,dword ptr[d_temp_b] // Copy of V
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shl ecx,16 // VFrac
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shr ebx,1 // Turn into word offset.
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add edx,eax // iu + iv*twidth
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fstp [fGInvZ]
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// Get next u, v and z values.
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mov ebx,dword ptr[fGInvZ] // f_next_z = fInverse(fGInvZ);
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mov eax,iFI_SIGN_EXPONENT_SUB
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sub eax,ebx
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and ebx,iFI_MASK_MANTISSA
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sar ebx,iSHIFT_MANTISSA
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and eax,iFI_MASK_SIGN_EXPONENT
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fst [fGUInvZ]
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mov ebx,dword ptr[i4InverseMantissa + ebx*4]
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mov edi,[i_pixel]
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add eax,ebx
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mov ebx,[iNextSubdivide]
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mov dword ptr[f_next_z],eax
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sub edi,ebx
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// Set new texture coordinate increments.
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fmul [f_next_z]
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fxch st(1)
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fst [fGVInvZ]
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fmul [f_next_z]
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fxch st(1)
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fstp [fU] // V
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// Clamp fU
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mov eax,[fU]
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mov ebx,fTexEdgeTolerance
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mov ebp,fTexWidth
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cmp eax,ebx
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jge short U_NOT_LESS2
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mov eax,ebx
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U_NOT_LESS2:
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cmp eax,ebp
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jle short U_NOT_GREATER2
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mov eax,ebp
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U_NOT_GREATER2:
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mov ebp,fTexHeight
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|
mov [fU],eax
|
|
|
|
fld [fU] // U,V
|
|
fsub [f_u] // U-fu,V
|
|
fxch st(1) // V,U-fu
|
|
fstp [fV] // U-fu
|
|
|
|
// Clamp fV
|
|
mov eax,[fV]
|
|
cmp eax,ebx
|
|
jge short V_NOT_LESS2
|
|
mov eax,ebx
|
|
V_NOT_LESS2:
|
|
cmp eax,ebp
|
|
jle short V_NOT_GREATER2
|
|
mov eax,ebp
|
|
V_NOT_GREATER2:
|
|
mov [fV],eax
|
|
|
|
fld [fV] // V U-fu
|
|
fsub [f_v] // V-fv,U-fu
|
|
fxch st(1) // U,V
|
|
fmul float ptr[fInverseIntTable+edi*4] // (C*U),V
|
|
fxch st(1) // V,(C*U)
|
|
// stall(1)
|
|
fmul float ptr[fInverseIntTable+edi*4] // (C*V),(C*U)
|
|
fxch st(1) // (C*U),(C*V)
|
|
fadd [dFastFixed16Conversion]
|
|
fxch st(1)
|
|
// stall(1)
|
|
fadd [dFastFixed16Conversion]
|
|
fxch st(1)
|
|
// stall(1)
|
|
fstp [d_temp_a]
|
|
fstp [d_temp_b]
|
|
|
|
mov edi,dword ptr[d_temp_a] // uslope
|
|
mov eax,dword ptr[d_temp_b] // vslope
|
|
|
|
sar edi,15 // integer part of uslope
|
|
mov ebp,dword ptr[d_temp_a] // uslope again
|
|
|
|
shl ebp,17 // fractional part of uslope
|
|
mov ebx,eax // vslope again
|
|
|
|
sar eax,15 // integer part of vslope
|
|
mov [w2dDeltaTex.uUFrac],ebp // store UFrac
|
|
|
|
imul eax,[iTexWidth] // ivslope*twidth
|
|
|
|
shl ebx,17 // fractional part of vslope
|
|
|
|
mov [w2dDeltaTex.uVFrac],ebx // store VFrac
|
|
|
|
add edi,eax // ivslope*twidth + iuslope
|
|
mov ebp,[iTexWidth] // Load texture width.
|
|
|
|
mov [w2dDeltaTex.iUVInt+4],edi // store integer stride
|
|
add edi,ebp // add twidth to integer stride
|
|
|
|
mov [w2dDeltaTex.iUVInt],edi // store integer stride + twidth
|
|
mov eax,[iNextSubdivide]
|
|
|
|
jmp CLAMP_DONE
|
|
|
|
NO_CLAMP:
|
|
/*--------------------------------------------------------------------------- */
|
|
/* Set current texture coordinates (not clamped). */
|
|
fmul [f_z] /* U */
|
|
fld [fGVInvZ] /* V/Z U */
|
|
fmul [f_z] /* V U */
|
|
fxch st(1) /* U V */
|
|
/* stall(1) */
|
|
fst [f_u]
|
|
fadd [dFastFixed16Conversion] /* iU V */
|
|
fxch st(1) /* V iU */
|
|
fst [f_v]
|
|
fadd [dFastFixed16Conversion] /* iV iU */
|
|
fxch st(1) /* iU iV */
|
|
fstp [d_temp_a] /* iV */
|
|
fld [fGUInvZ] /* U/Z iV */
|
|
fxch st(1) /* iV U/Z */
|
|
fstp [d_temp_b] /* U/Z */
|
|
|
|
/* Increment u, v and z values. */
|
|
fadd [fDUInvZScanline] /* U2/Z */
|
|
fld [fGVInvZ]
|
|
fadd [fDVInvZScanline] /* V2/Z U2/Z */
|
|
fxch st(1) /* U2/Z V2/Z */
|
|
fld [fGInvZ] /* 1/Z U2/Z V2/Z */
|
|
fadd [fDInvZScanline] /* 1/Z2 U2/Z V2/Z */
|
|
|
|
/* Setup esi=uFrac, ecx=vFrac, edx=UVInt for Abrash texture loop. */
|
|
mov edx,dword ptr[d_temp_a] /* U (16.16) */
|
|
mov eax,dword ptr[d_temp_b] /* V (16.16) */
|
|
|
|
sar eax,16 /* Integral V */
|
|
mov ecx,[iTexWidth] /* Texture width. */
|
|
|
|
shl eax,9 /* iv*twidth */
|
|
|
|
sar edx,16 /* Integral U */
|
|
mov ebp,[u4TextureTileMaskStepU] /* Load mask for integral U */
|
|
|
|
and edx,ebp /* Mask integral U before adding. */
|
|
mov esi,dword ptr[d_temp_a] /* Copy of U */
|
|
|
|
shl esi,16 /* UFrac */
|
|
mov ecx,dword ptr[d_temp_b] /* Copy of V */
|
|
|
|
shl ecx,16 /* VFrac */
|
|
add edx,eax /* iu + iv*twidth */
|
|
|
|
fstp [fGInvZ]
|
|
|
|
/* Get next u, v and z values. */
|
|
mov ebx,dword ptr[fGInvZ] /* f_next_z = fInverse(fGInvZ); */
|
|
mov eax,iFI_SIGN_EXPONENT_SUB
|
|
|
|
sub eax,ebx
|
|
and ebx,iFI_MASK_MANTISSA
|
|
|
|
sar ebx,iSHIFT_MANTISSA
|
|
and eax,iFI_MASK_SIGN_EXPONENT
|
|
|
|
fst [fGUInvZ]
|
|
|
|
mov ebx,dword ptr[i4InverseMantissa + ebx*4]
|
|
mov edi,[i_pixel]
|
|
|
|
add eax,ebx
|
|
mov ebx,[iNextSubdivide]
|
|
|
|
mov dword ptr[f_next_z],eax
|
|
sub edi,ebx
|
|
|
|
/* Set new texture coordinate increments. */
|
|
fmul [f_next_z] /* U,V/Z */
|
|
fxch st(1) /* V/Z,U */
|
|
fst [fGVInvZ]
|
|
fmul [f_next_z] /* V,U */
|
|
fxch st(1) /* U,V */
|
|
fst [fU] /* U,V */
|
|
fsub [f_u] /* U-fu,V */
|
|
fxch st(1) /* V,U-fu */
|
|
fst [fV]
|
|
fsub [f_v] /* V-fv,U-fu */
|
|
fxch st(1) /* U,V */
|
|
fmul float ptr[fInverseIntTable+edi*4] /* (C*U),V */
|
|
fxch st(1) /* V,(C*U) */
|
|
/* stall(1) */
|
|
fmul float ptr[fInverseIntTable+edi*4] /* (C*V),(C*U) */
|
|
fxch st(1) /* (C*U),(C*V) */
|
|
fadd [dFastFixed16Conversion]
|
|
fxch st(1)
|
|
/* stall(1) */
|
|
fadd [dFastFixed16Conversion]
|
|
fxch st(1)
|
|
/* stall(1) */
|
|
fstp [d_temp_a]
|
|
fstp [d_temp_b]
|
|
|
|
mov edi,dword ptr[d_temp_a] /* uslope */
|
|
mov eax,dword ptr[d_temp_b] /* vslope */
|
|
|
|
sar edi,15 /* integer part of uslope */
|
|
mov ebp,dword ptr[d_temp_a] /* uslope again */
|
|
|
|
shl ebp,17 /* fractional part of uslope */
|
|
mov ebx,eax /* vslope again */
|
|
|
|
sar eax,15 /* integer part of vslope */
|
|
mov [w2dDeltaTex.uUFrac],ebp /* store UFrac */
|
|
|
|
shl eax,9 /* ivslope*twidth */
|
|
|
|
shl ebx,17 /* fractional part of vslope */
|
|
mov ebp,[u4TextureTileMaskStepU] /* Load mask for integral U step */
|
|
|
|
and edi,ebp /* Mask integral U before adding. */
|
|
mov [w2dDeltaTex.uVFrac],ebx /* store VFrac */
|
|
|
|
add edi,eax /* ivslope*twidth + iuslope */
|
|
mov ebp,[iTexWidth] /* Load texture width. */
|
|
|
|
mov [w2dDeltaTex.iUVInt+4],edi /* store integer stride */
|
|
add edi,ebp /* add twidth to integer stride */
|
|
|
|
mov [w2dDeltaTex.iUVInt],edi /* store integer stride + twidth */
|
|
mov eax,[iNextSubdivide]
|
|
|
|
/* --------------------------------------------------------------------------------- */
|
|
/* Both clmaped and non-clamped primitives end up here.. */
|
|
CLAMP_DONE:
|
|
|
|
test eax,eax // Next subdivision is zero length?
|
|
jz SUBDIVISION_LOOP
|
|
|
|
// iCacheNextSubdivide = iSetNextDividePixel(iNextSubdivide);
|
|
mov edi,[iSubdivideLen]
|
|
|
|
// scan line is +ve
|
|
add eax,edi
|
|
jle short DONE_DIVIDE_PIXEL_CACHE
|
|
|
|
// calc the new +ve ratio
|
|
fild iNextSubdivide
|
|
fld fInvSubdivideLen
|
|
fchs
|
|
|
|
// Subdivision is smaller than iSubdivideLen
|
|
fmulp st(1),st(0) // st(0) = (-)fInvSubdivideLen * i_pixel;
|
|
fld fDUInvZEdge // U C
|
|
|
|
xor eax,eax
|
|
|
|
fmul st(0),st(1) // U*C C
|
|
fxch st(1) // C U*C
|
|
fld fDVInvZEdge // V C U*C
|
|
fxch st(1) // C V U*C
|
|
fmul st(1),st(0) // C V*C U*C
|
|
|
|
mov [iCacheNextSubdivide],eax
|
|
|
|
fmul fDInvZEdge // Z*C V*C U*C
|
|
fxch st(2) // U*C V*C Z*C
|
|
fst fDUInvZScanline
|
|
fadd fGUInvZ
|
|
fxch st(1)
|
|
fst fDVInvZScanline
|
|
fadd fGVInvZ
|
|
fxch st(2)
|
|
fst fDInvZScanline
|
|
fadd fGInvZ
|
|
fxch st(2)
|
|
fstp fGVInvZ
|
|
fstp fGUInvZ
|
|
fst fGInvZ
|
|
fdivr fOne // Start the next division.
|
|
|
|
jmp SUBDIVISION_LOOP
|
|
|
|
DONE_DIVIDE_PIXEL_CACHE:
|
|
// Copy texture values.
|
|
mov ebp,[fDUInvZEdge]
|
|
mov ebx,[fDVInvZEdge]
|
|
|
|
mov edi,[fDInvZEdge]
|
|
mov [fDUInvZScanline],ebp
|
|
|
|
mov [fDVInvZScanline],ebx
|
|
mov [fDInvZScanline],edi
|
|
|
|
fld fDUInvZScanline // U
|
|
fadd fGUInvZ
|
|
fld fDVInvZScanline // V U
|
|
fadd fGVInvZ
|
|
fld fDInvZScanline // Z V U
|
|
fadd fGInvZ
|
|
fxch st(2) // U V Z
|
|
fstp fGUInvZ
|
|
fstp fGVInvZ
|
|
fst fGInvZ
|
|
fdivr fOne // Start the next division.
|
|
|
|
mov [iCacheNextSubdivide],eax
|
|
|
|
SUBDIVISION_LOOP:
|
|
//---------------------------------------------------------------------------
|
|
// Start the next subdivision.
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov edi,[i_pixel]
|
|
mov eax,[iNextSubdivide]
|
|
|
|
sub edi,eax
|
|
|
|
//
|
|
// eax = i_pixel
|
|
// edi = inner loop count
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
add ebx,eax // Add scanline offset to i_pixel
|
|
mov [i_pixel],eax // Save i_pixel.
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
xor eax,eax // Clear eax
|
|
|
|
lea ebx,[ebp+ebx*2] // Base of span in ebx.
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction step.
|
|
|
|
mov [pvBaseOfLine],ebx // Save pointer to destination.
|
|
mov ebx,[pvTextureBitmap] // Load pointer to texture.
|
|
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw the scanline.
|
|
//
|
|
// eax = temp for pixel
|
|
// ebx = base of texture map / base of scanline
|
|
// ecx = Ufrac
|
|
// edx = UVint
|
|
// esi = Vfrac
|
|
// edi = offset & count
|
|
// ebp = vfrac step / v carry
|
|
//
|
|
INNER_LOOP:
|
|
add ecx,ebp // Step V fraction.
|
|
movzx eax,word ptr[ebx + edx*2] // Read texture value.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step + u carry.
|
|
mov ebp,[au2AlphaTable] // Conversion table.
|
|
|
|
cmp eax,0x00004000
|
|
jle PIXEL_TRANS
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
mov ebx,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
movzx eax,word ptr[ebp + eax*2] // Color conversion.
|
|
|
|
mov [ebx + edi*2],ax // Store pixel.
|
|
mov ebx,[pvTextureBitmap] // Load pointer to texture.
|
|
|
|
PIXEL_TRANS:
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
add edi,2 // Step 2 pixels
|
|
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load V fraction step.
|
|
jl INNER_LOOP
|
|
|
|
// See if there are any pixels left.
|
|
cmp [i_pixel],0
|
|
je END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
//PERSPECTIVE_SCANLINE_EPILOGUE
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Implement perspective correction.
|
|
// stack top contains the result of the divide
|
|
// Preserve: ecx,edx,esi
|
|
//
|
|
mov edi,[iNextSubdivide]
|
|
mov eax,[iCacheNextSubdivide]
|
|
|
|
sub edi,eax
|
|
jz short EXIT_BEGIN_NEXT_QUICK_END
|
|
|
|
fld [fGUInvZ] // U/Z,Z
|
|
fxch st(1) // Z,U/Z
|
|
fmul st(1),st(0) // Z,U
|
|
mov ebx,[bClampUV]
|
|
fmul [fGVInvZ] // V,U
|
|
|
|
/* Are we clamping for this polygon? */
|
|
test ebx,ebx
|
|
jz short NO_CLAMP_END
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Clamp U and V
|
|
fxch st(1)
|
|
fstp [f_u]
|
|
fstp [f_v]
|
|
|
|
mov ebp,[f_u]
|
|
mov ebx,[fTexEdgeTolerance]
|
|
mov eax,[f_v]
|
|
cmp eax,ebx
|
|
jge short V_NOT_LESS_END
|
|
mov eax,ebx
|
|
V_NOT_LESS_END:
|
|
cmp ebp,ebx
|
|
jge short U_NOT_LESS_END
|
|
mov ebp,ebx
|
|
U_NOT_LESS_END:
|
|
mov ebx,[fTexWidth]
|
|
cmp ebp,ebx
|
|
jle short U_NOT_GREATER_END
|
|
mov ebp,ebx
|
|
U_NOT_GREATER_END:
|
|
mov ebx,[fTexHeight]
|
|
cmp eax,ebx
|
|
jle short V_NOT_GREATER_END
|
|
mov eax,ebx
|
|
V_NOT_GREATER_END:
|
|
mov [f_u],ebp
|
|
mov [f_v],eax
|
|
|
|
fld [f_u]
|
|
fld [f_v]
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Initialize walking values
|
|
fld st(1) // U,V,U
|
|
fsub [fU] // U-fU,V,U
|
|
fld st(1) // V,U-fU,V,U
|
|
fsub [fV] // V-fV,U-fU,V,U
|
|
fxch st(1) // U-fU,V-fV,V,U
|
|
fmul float ptr[fInverseIntTable+edi*4] // (U-fU)*C,V-fV,V,U
|
|
fxch st(2) // V,V-fV,(U-fU)*C,U
|
|
fstp [fV] // V-fV,(U-fU)*C,U
|
|
fmul float ptr[fInverseIntTable+edi*4] // (V-fV)*C,(U-fU)*C,U
|
|
fxch st(1) // (U-fU)*C,(V-fV)*C,U
|
|
fadd [dFastFixed16Conversion] // f(U-fU)*C,(V-fV)*C,U
|
|
fxch st(1) // (V-fV)*C,f(U-fU)*C,U
|
|
// stall(1)
|
|
fadd [dFastFixed16Conversion] // f(V-fV)*C,f(U-fU)*C,U
|
|
fxch st(2) // U,f(U-fU)*C,f(V-fV)*C
|
|
fstp [fU] // f(U-fU)*C,f(V-fV)*C
|
|
fstp [d_temp_a] // f(V-fV)*C
|
|
fstp [d_temp_b]
|
|
|
|
mov edi,dword ptr[d_temp_a] // uslope
|
|
mov eax,dword ptr[d_temp_b] // vslope
|
|
|
|
sar edi,15 // integer part of uslope
|
|
mov ebp,dword ptr[d_temp_a] // uslope again
|
|
|
|
shl ebp,17 // fractional part of uslope
|
|
mov ebx,eax // vslope again
|
|
|
|
sar eax,15 // integer part of vslope
|
|
mov [w2dDeltaTex.uUFrac],ebp // store UFrac
|
|
|
|
imul eax,[iTexWidth] // ivslope*twidth
|
|
|
|
shl ebx,17 // fractional part of vslope
|
|
|
|
mov [w2dDeltaTex.uVFrac],ebx // store VFrac
|
|
|
|
add edi,eax // ivslope*twidth + iuslope
|
|
mov ebp,[iTexWidth] // Load texture width.
|
|
|
|
mov [w2dDeltaTex.iUVInt+4],edi // store integer stride
|
|
add edi,ebp // add twidth to integer stride
|
|
|
|
mov [w2dDeltaTex.iUVInt],edi // store integer stride + twidth
|
|
mov eax,[iCacheNextSubdivide]
|
|
|
|
jmp CLAMP_DONE_END
|
|
|
|
NO_CLAMP_END:
|
|
/*---------------------------------------------------------------------------------- */
|
|
/* Initialize walking values */
|
|
fld st(1) /* U,V,U */
|
|
fsub [fU] /* U-fU,V,U */
|
|
fld st(1) /* V,U-fU,V,U */
|
|
fsub [fV] /* V-fV,U-fU,V,U */
|
|
fxch st(1) /* U-fU,V-fV,V,U */
|
|
fmul float ptr[fInverseIntTable+edi*4] /* (U-fU)*C,V-fV,V,U */
|
|
fxch st(2) /* V,V-fV,(U-fU)*C,U */
|
|
fstp [fV] /* V-fV,(U-fU)*C,U */
|
|
fmul float ptr[fInverseIntTable+edi*4] /* (V-fV)*C,(U-fU)*C,U */
|
|
fxch st(1) /* (U-fU)*C,(V-fV)*C,U */
|
|
fadd [dFastFixed16Conversion] /* f(U-fU)*C,(V-fV)*C,U */
|
|
fxch st(1) /* (V-fV)*C,f(U-fU)*C,U */
|
|
/* stall(1) */
|
|
fadd [dFastFixed16Conversion] /* f(V-fV)*C,f(U-fU)*C,U */
|
|
fxch st(2) /* U,f(U-fU)*C,f(V-fV)*C */
|
|
fstp [fU] /* f(U-fU)*C,f(V-fV)*C */
|
|
fstp [d_temp_a] /* f(V-fV)*C */
|
|
fstp [d_temp_b]
|
|
|
|
mov edi,dword ptr[d_temp_a] /* uslope */
|
|
mov eax,dword ptr[d_temp_b] /* vslope */
|
|
|
|
sar edi,15 /* integer part of uslope */
|
|
mov ebp,dword ptr[d_temp_a] /* uslope again */
|
|
|
|
shl ebp,17 /* fractional part of uslope */
|
|
mov ebx,eax /* vslope again */
|
|
|
|
sar eax,15 /* integer part of vslope */
|
|
mov [w2dDeltaTex.uUFrac],ebp /* store UFrac */
|
|
|
|
shl eax,9 /* ivslope*twidth */
|
|
|
|
shl ebx,17 /* fractional part of vslope */
|
|
mov ebp,[u4TextureTileMaskStepU] /* Load mask for integral U step */
|
|
|
|
and edi,ebp /* Mask integral U before adding. */
|
|
mov [w2dDeltaTex.uVFrac],ebx /* store VFrac */
|
|
|
|
add edi,eax /* ivslope*twidth + iuslope */
|
|
mov ebp,[iTexWidth] /* Load texture width. */
|
|
|
|
mov [w2dDeltaTex.iUVInt+4],edi /* store integer stride */
|
|
add edi,ebp /* add twidth to integer stride */
|
|
|
|
mov [w2dDeltaTex.iUVInt],edi /* store integer stride + twidth */
|
|
mov eax,[iCacheNextSubdivide]
|
|
|
|
CLAMP_DONE_END:
|
|
//----------------------------------------------------------------------------------
|
|
// Begin Next Subdivision
|
|
mov [iNextSubdivide],eax // eax == iNextSubdivide
|
|
mov ebx,[iSubdivideLen]
|
|
|
|
test eax,eax // Next subdivision is zero length?
|
|
jz SUBDIVISION_LOOP
|
|
|
|
// scan line is +ve
|
|
add eax,ebx
|
|
jle short DONE_DIVIDE_PIXEL_CACHE_END
|
|
|
|
// calc the new +ve ratio
|
|
fild iNextSubdivide
|
|
fld fInvSubdivideLen
|
|
fchs
|
|
|
|
// Subdivision is smaller than iSubdivideLen
|
|
fmulp st(1),st(0) // st(0) = (-)fInvSubdivideLen * i_pixel;
|
|
fld fDUInvZScanline // U C
|
|
|
|
xor eax,eax
|
|
|
|
fmul st(0),st(1) // U*C C
|
|
fxch st(1) // C U*C
|
|
fld fDVInvZScanline // V C U*C
|
|
fxch st(1) // C V U*C
|
|
fmul st(1),st(0) // C V*C U*C
|
|
|
|
mov [iCacheNextSubdivide],eax
|
|
|
|
fmul fDInvZScanline // Z*C V*C U*C
|
|
fxch st(2) // U*C V*C Z*C
|
|
fst fDUInvZScanline // U V Z
|
|
fadd fGUInvZ
|
|
fxch st(1) // V U Z
|
|
fst fDVInvZScanline
|
|
fadd fGVInvZ
|
|
fxch st(2) // Z U V
|
|
fst fDInvZScanline
|
|
fadd fGInvZ
|
|
fxch st(2) // V U Z
|
|
fstp fGVInvZ
|
|
fstp fGUInvZ
|
|
fst fGInvZ
|
|
fdivr fOne // Start the next division.
|
|
|
|
jmp SUBDIVISION_LOOP
|
|
|
|
DONE_DIVIDE_PIXEL_CACHE_END:
|
|
mov [iCacheNextSubdivide],eax
|
|
mov ebx,[iNextSubdivide]
|
|
|
|
cmp eax,ebx
|
|
je SUBDIVISION_LOOP
|
|
|
|
fld fDUInvZScanline // U
|
|
fadd fGUInvZ
|
|
fld fDVInvZScanline // V U
|
|
fadd fGVInvZ
|
|
fld fDInvZScanline // Z V U
|
|
fadd fGInvZ
|
|
fxch st(2) // U V Z
|
|
fstp fGUInvZ
|
|
fstp fGVInvZ
|
|
fst fGInvZ
|
|
fdivr fOne // Start the next division.
|
|
|
|
jmp SUBDIVISION_LOOP
|
|
|
|
// When the sub divide equals the cached sub-divide we end up here but
|
|
// there is an element left on the fp stack. This sould never happen.
|
|
EXIT_BEGIN_NEXT_QUICK_END:
|
|
|
|
// Dump value on stack
|
|
fcomp st(0)
|
|
jmp SUBDIVISION_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp // Restore ebp.
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TAlphaTexPersp.fxX.i4Fx
|
|
mov ebx,[ecx]TAlphaTexPersp.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TAlphaTexPersp.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TAlphaTexPersp.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TAlphaTexPersp.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
add eax,[fx_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fInvZ
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fVInvZ
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fInvZ
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fUInvZ
|
|
fstp [ecx]TAlphaTexPersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TAlphaTexPersp.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TAlphaTexPersp.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Linear, stipple alpha textured, 16 bit mode.
|
|
//
|
|
void DrawSubtriangle(TAlphaTexLinear* pscan, CDrawPolygon<TAlphaTexLinear>* pdtri)
|
|
{
|
|
typedef TAlphaTexLinear::TIndex prevent_internal_compiler_errors;
|
|
static CDrawPolygon<TAlphaTexLinear>* pdtriGlbl;
|
|
static TAlphaTexLinear* pscanGlbl;
|
|
static CWalk2D w2dDeltaTex2;
|
|
|
|
TAlphaTexLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pscanGlbl = pscan;
|
|
// pdtriGlbl = pdtri;
|
|
//
|
|
mov ebx,[edi]TAlphaTexLinear.fxX
|
|
mov ecx,[edi]TAlphaTexLinear.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TAlphaTexLinear.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TAlphaTexLinear.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TAlphaTexLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TAlphaTexLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
// Compute double step.
|
|
mov ebx,[bfDeltaU]UBigFixed.u4Frac
|
|
|
|
and ebx,0xffff0000
|
|
|
|
add ebx,ebx
|
|
|
|
mov [w2dDeltaTex2]CWalk2D.uUFrac,ebx
|
|
|
|
mov ecx,[bfDeltaU]UBigFixed.i4Int
|
|
|
|
adc ecx,ecx
|
|
|
|
and ecx,[u4TextureTileMaskStepU]
|
|
|
|
mov ebx,[w1dDeltaV]CWalk1D.bfxValue.u4Frac
|
|
|
|
and ebx,0xffff0000
|
|
|
|
mov edx,[w1dDeltaV]CWalk1D.bfxValue.i4Int
|
|
|
|
add edx,edx
|
|
|
|
add ebx,ebx
|
|
|
|
mov [w2dDeltaTex2]CWalk2D.uVFrac,ebx
|
|
mov ebx,[w1dDeltaV]CWalk1D.iOffsetPerLine
|
|
|
|
jnc NO_V_CARRY
|
|
|
|
add edx,ebx
|
|
|
|
NO_V_CARRY:
|
|
|
|
add edx,ecx
|
|
|
|
mov [w2dDeltaTex2 + 4]CWalk2D.iUVInt,edx
|
|
|
|
add edx,ebx
|
|
|
|
mov [w2dDeltaTex2]CWalk2D.iUVInt,edx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TAlphaTexLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TAlphaTexLinear.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// eax = pointer to scanline
|
|
//
|
|
mov ebx,[eax]TAlphaTexPersp.fxX.i4Fx // Fractional X.
|
|
mov ebp,[esi]CDrawPolygonBase.iY // Integer Y.
|
|
|
|
sar ebx,16 // Integer X.
|
|
mov esi,[eax]TAlphaTexLinear.indCoord.bfU.u4Frac // Ufrac
|
|
|
|
xor ebp,ebx // XOR with integer X.
|
|
mov ebx,gsGlobals.pvScreen // Pointer the screen.
|
|
|
|
mov ecx,[eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
lea ebx,[ebx+edx*2] // Base of scanline.
|
|
mov edx,[eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
mov [pvBaseOfLine],ebx // Save pointer to destination.
|
|
mov eax,[eax]TAlphaTexLinear.indCoord.bfU.i4Int // Uint
|
|
|
|
add edx,eax // Add Uint to Vint
|
|
mov ebx,[pvTextureBitmap] // Load pointer to texture.
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
// if ((y xor x) & 1) skip a pixel.
|
|
test ebp,1
|
|
jz NO_SKIP
|
|
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
add esi,[w2dDeltaTex]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex + ebp*4 + 4]CWalk2D.iUVInt // Integer step + u carry.
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
|
|
inc edi
|
|
jz END_OF_SCANLINE
|
|
|
|
NO_SKIP:
|
|
xor eax,eax // Clear eax.
|
|
mov ebp,[w2dDeltaTex2]CWalk2D.uVFrac // Load V fraction step.
|
|
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw the scanline.
|
|
//
|
|
// eax = temp for pixel
|
|
// ebx = base of texture map / base of scanline
|
|
// ecx = Ufrac
|
|
// edx = UVint
|
|
// esi = Vfrac
|
|
// edi = offset & count
|
|
// ebp = vfrac step / v carry
|
|
//
|
|
INNER_LOOP:
|
|
add ecx,ebp // Step V fraction.
|
|
movzx eax,word ptr[ebx + edx*2] // Read texture value.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
|
|
add esi,[w2dDeltaTex2]CWalk2D.uUFrac // Step U fraction.
|
|
|
|
adc edx,[w2dDeltaTex2 + ebp*4 + 4]CWalk2D.iUVInt // Integer step + u carry.
|
|
mov ebp,[au2AlphaTable] // Conversion table.
|
|
|
|
cmp eax,0x00004000
|
|
jle PIXEL_TRANS
|
|
|
|
and eax,0x00000fff // Mask colors.
|
|
mov ebx,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
movzx eax,word ptr[ebp + eax*2] // Color conversion.
|
|
|
|
mov [ebx + edi*2],ax // Store pixel.
|
|
mov ebx,[pvTextureBitmap] // Load pointer to texture.
|
|
|
|
PIXEL_TRANS:
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
add edi,2 // Step 2 pixels
|
|
|
|
mov ebp,[w2dDeltaTex2]CWalk2D.uVFrac // Load V fraction step.
|
|
jl INNER_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TAlphaTexLinear.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TAlphaTexLinear.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TAlphaTexLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TAlphaTexLinear.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TAlphaTexLinear.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TAlphaTexLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TAlphaTexLinear.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TAlphaTexLinear.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TAlphaTexLinear.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TAlphaTexLinear.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TAlphaTexLinear.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TAlphaTexLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|