mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-20 07:31:56 +00:00
2246 lines
60 KiB
C++
2246 lines
60 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized (non-template) versions of the DrawSubtriangle function.
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* Optimized for the Pentium Pro Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P6/DrawSubTriangleBumpEx.cpp $
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*
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* 8 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 7 98/01/22 5:39p Mmouni
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* Added support for 16-bit bump-maps.
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*
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* 6 97.12.01 4:26p Mmouni
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* P6 optimized version created from P5 optimized version.
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*
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* 5 9/01/97 8:05p Rwyatt
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* ANDs added to enable tiling
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*
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* 4 8/25/97 5:26p Rwyatt
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* New bump mapping code for linear non-transparent
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*
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* 3 97/07/18 3:29p Pkeet
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* Removed use of the 'b_right' parameter from DrawSubTriangle.
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*
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* 2 97/07/16 15:49 Speter
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* Commented out redundant static delcarations now that all DrawSubTriangles are included into
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* one file (now just declared in DrawSubTriangleEx.cpp.)
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*
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* 1 7/08/97 1:15p Rwyatt
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* Initial Implementation of Pentium Pro rendering specific optimizations
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*
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***********************************************************************************************
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***********************************************************************************************
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*
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* 8 6/15/97 2:40a Rwyatt
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* Optimized perspective bump mapping to be in line with the non perspective.
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*
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* 7 6/15/97 1:31a Bbell
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* Removed unnecessary include.
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*
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* 6 97/06/12 5:56p Pkeet
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* Added capability to render only every other scanline and to double the number of scanlines.
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*
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* 5 6/12/97 3:15p Rwyatt
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* Linear bump mapping optimized for PENTIUM PRO only, on this devices it is about 10 - 20%
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* faster. On a pentium this code will be much (30%) slower due to lots of data dependencies and
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* AGIs which the pro is immune to.
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*
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* 4 6/11/97 11:29p Rwyatt
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* Optimized scan setup time and for both linear bump mappers.
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*
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* 3 6/11/97 7:08p Rwyatt
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* Removed AGIs from UV walking in Transparent linear
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*
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* 2 97/06/10 11:15p Pkeet
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* Added self-modifying code for the increment and the decrement.
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*
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* 1 97/06/10 2:27p Pkeet
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* Moved the bumpmap routines here from DrawSubTriangle.
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*
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* 9 97/06/10 1:20p Pkeet
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* Added initial assembly optimizations for bumpmap linear routines.
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*
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* 8 97/06/10 12:53p Pkeet
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* Fixed bug in bumpmap assembly.
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*
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* 7 97/06/10 10:51a Pkeet
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* Added initial assembly optimization passes for perspective corrected bumpmapping for both
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* transparent and non-transparent versions.
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*
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* 6 97/06/09 6:38p Pkeet
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* Algorithmic optimizations.
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*
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* 5 97/06/08 4:16p Pkeet
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* Added perspective correction bump map primitives.
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*
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* 4 97/06/06 8:51p Pkeet
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* Added linear.
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*
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* 3 97/06/06 6:44p Pkeet
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* Moved the inner loop to self-modifying code.
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*
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* 2 97/06/06 4:36p Pkeet
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* It works again.
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*
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* 1 97/06/04 6:46p Pkeet
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* Initial specialized version of DrawSubTriangle.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/View/Raster.hpp"
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#include "Lib/Renderer/Primitives/DrawTriangle.hpp"
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#if (iBUMPMAP_RESOLUTION == 16)
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//*****************************************************************************************
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//
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// Bumpmapped, Perspective correct and transparent for 16 bit screen.
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//
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void DrawSubtriangle(TBumpPerspTrans* pscan, CDrawPolygon<TBumpPerspTrans>* pdtri)
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{
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typedef TBumpPerspTrans::TIndex prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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static void* pvLastBumpToIntensity = 0;
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TBumpPerspTrans* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self-modifications here.
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//
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mov eax,[pvTextureBitmap] // Texuremap pointer.
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mov ebx,[pvClutConversion] // Clut conversion pointer.
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mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
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mov ecx,[pvLastTexture]
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mov esi,[pvLastClut]
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mov edi,[pvLastBumpToIntensity]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,esi
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jne short DO_MODIFY
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cmp edx,edi
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],eax
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mov [pvLastBumpToIntensity],edx
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mov [pvLastClut],ebx
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lea edi,MODIFY_FOR_TEXTUREPOINTER
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mov [edi-4],eax
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lea edi,MODIFY_FOR_ANGLETOINTENSITY
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mov [edi-4],edx
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lea edi,MODIFY_FOR_CLUT_CONVERSION
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mov [edi-4],ebx
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TBumpPerspTrans.fxX
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mov edx,[eax]TBumpPerspTrans.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TBumpPerspTrans.indCoord.fUInvZ
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mov edx,[eax]TBumpPerspTrans.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov ebx,[eax]TBumpPerspTrans.indCoord.fInvZ
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mov f_inc_vinvz,edx
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mov f_inc_invz,ebx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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// Check to see if we sould skip this scanline.
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mov eax,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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and eax,ebx
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE(TBumpPerspTrans)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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and edx,eax // Mask for tiling.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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jmp short INNER_LOOP
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ALIGN 16
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//-----------------------------------------------------------------------
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// Draw pixels.
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//
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INNER_LOOP:
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movzx ebx,word ptr[edx*2 + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER:
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mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
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test ebx,0xfc00 // Test color value of pixel.
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jz short SKIP_TRANSPARENT // Skip over transparent pixels.
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mov eax,ebx // Copy texture value.
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sub ebx,[u4LightTheta] // Subtract light theta.
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and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
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add ecx,ebp // Step the V fraction.
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sbb ebp,ebp // Get carry from v fractional add.
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shr eax,10 // Shift color value down.
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movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
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MODIFY_FOR_ANGLETOINTENSITY:
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shl ebx,7 // Shift intensity up.
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mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
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MODIFY_FOR_CLUT_CONVERSION:
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
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add esi,ebx // Step the U fraction.
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
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mov ebp,[pvBaseOfLine] // Load desination base pointer.
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and edx,ebx // Mask for tiling.
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mov word ptr[ebp + edi*2],ax // Write to frame buffer.
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inc edi
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jnz short INNER_LOOP
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jmp short EXIT_INNER_LOOP
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SKIP_TRANSPARENT:
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add ecx,ebp // Step the V fraction.
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
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sbb ebp,ebp // Get carry from v fractional add.
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add esi,ebx // Step the U fraction.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
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and edx,eax // Mask for tiling.
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inc edi // Step index.
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jnz short INNER_LOOP
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EXIT_INNER_LOOP:
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// See if there are any pixels left.
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cmp [i_pixel],0
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jz END_OF_SCANLINE
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// Do perspective correction and looping.
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PERSPECTIVE_SCANLINE_EPILOGUE
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END_OF_SCANLINE:
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pop ebp
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//
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// Increment the base edge.
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//
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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// Step length, line starting address.
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
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add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add ebx,[gsGlobals.u4LinePixels]
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
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mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
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// Step edge values.
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mov eax,[ecx]TBumpPerspTrans.fxX.i4Fx
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mov ebx,[ecx]TBumpPerspTrans.fxXDifference.i4Fx
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fld [ecx]TBumpPerspTrans.indCoord.fUInvZ
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fadd [f_inc_uinvz]
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fld [ecx]TBumpPerspTrans.indCoord.fVInvZ
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fadd [f_inc_vinvz]
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fld [ecx]TBumpPerspTrans.indCoord.fInvZ
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fadd [f_inc_invz]
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add eax,[fx_inc]
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add ebx,[fx_diff]
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jge short NO_UNDERFLOW
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// Underflow.
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add ebx,0x00010000
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jmp short BORROW_OR_CARRY
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NO_UNDERFLOW:
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cmp ebx,0x00010000
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jle short NO_OVERFLOW
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// Overflow.
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sub ebx,0x00010000
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jmp short BORROW_OR_CARRY
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NO_OVERFLOW:
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fstp [ecx]TBumpPerspTrans.indCoord.fInvZ
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fstp [ecx]TBumpPerspTrans.indCoord.fVInvZ
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fstp [ecx]TBumpPerspTrans.indCoord.fUInvZ
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jmp short FINISH_LOOPING
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BORROW_OR_CARRY:
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fadd [fNegInvZ] // Z V U
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fxch st(1) // V Z U
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fadd [fNegVInvZ] // V Z U
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fxch st(2) // U Z V
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fadd [fNegUInvZ] // U Z V
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fxch st(1) // Z U V
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fstp [ecx]TBumpPerspTrans.indCoord.fInvZ
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fstp [ecx]TBumpPerspTrans.indCoord.fUInvZ
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fstp [ecx]TBumpPerspTrans.indCoord.fVInvZ
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FINISH_LOOPING:
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// Y Loop control.
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mov [ecx]TBumpPerspTrans.fxX.i4Fx,eax
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mov edx,[esi]CDrawPolygonBase.iY
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mov [ecx]TBumpPerspTrans.fxXDifference.i4Fx,ebx
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inc edx
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mov ebx,[esi]CDrawPolygonBase.iYTo
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mov [esi]CDrawPolygonBase.iY,edx
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cmp edx,ebx
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jl Y_LOOP
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}
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}
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//*****************************************************************************************
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//
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// Bumpmapped and Perspective correct for 16 bit screen.
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//
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void DrawSubtriangle(TBumpPersp* pscan, CDrawPolygon<TBumpPersp>* pdtri)
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{
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typedef TBumpPersp::TIndex prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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static void* pvLastBumpToIntensity = 0;
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TBumpPersp* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self-modifications here.
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//
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mov eax,[pvTextureBitmap] // Texuremap pointer.
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mov ebx,[pvClutConversion] // Clut conversion pointer.
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mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
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mov ecx,[pvLastTexture]
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mov esi,[pvLastClut]
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mov edi,[pvLastBumpToIntensity]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,esi
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jne short DO_MODIFY
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cmp edx,edi
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],eax
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mov [pvLastBumpToIntensity],edx
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mov [pvLastClut],ebx
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lea edi,MODIFY_FOR_TEXTUREPOINTER
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mov [edi-4],eax
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lea edi,MODIFY_FOR_ANGLETOINTENSITY
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mov [edi-4],edx
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lea edi,MODIFY_FOR_CLUT_CONVERSION
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mov [edi-4],ebx
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TBumpPersp.fxX
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mov edx,[eax]TBumpPersp.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TBumpPersp.indCoord.fUInvZ
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mov edx,[eax]TBumpPersp.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov ebx,[eax]TBumpPersp.indCoord.fInvZ
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mov f_inc_vinvz,edx
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mov f_inc_invz,ebx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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// Check to see if we sould skip this scanline.
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mov eax,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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and eax,ebx
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jnz short END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE(TBumpPersp)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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and edx,eax // Mask for tiling.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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jmp short INNER_LOOP
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ALIGN 16
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//-----------------------------------------------------------------------
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// Draw pixels.
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//
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INNER_LOOP:
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movzx ebx,word ptr[edx*2 + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER:
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mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
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mov eax,ebx // Copy texture value.
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sub ebx,[u4LightTheta] // Subtract light theta.
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and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
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add ecx,ebp // Step the V fraction.
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sbb ebp,ebp // Get carry from v fractional add.
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shr eax,10 // Shift color value down.
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movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
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MODIFY_FOR_ANGLETOINTENSITY:
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|
shl ebx,7 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
// See if there are any pixels left.
|
|
cmp [i_pixel],0
|
|
jz END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
PERSPECTIVE_SCANLINE_EPILOGUE
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TBumpPersp.fxX.i4Fx
|
|
mov ebx,[ecx]TBumpPersp.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TBumpPersp.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TBumpPersp.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TBumpPersp.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
add eax,[fx_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TBumpPersp.indCoord.fInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fVInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TBumpPersp.indCoord.fInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fUInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TBumpPersp.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TBumpPersp.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped, Linear and transparent for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpLinearTrans* pscan, CDrawPolygon<TBumpLinearTrans>* pdtri)
|
|
{
|
|
typedef TBumpLinearTrans::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastBumpToIntensity = 0;
|
|
static CDrawPolygon<TBumpLinearTrans>* pdtriGlbl;
|
|
static TBumpLinearTrans* pscanGlbl;
|
|
|
|
TBumpLinearTrans* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self-modifications here.
|
|
//
|
|
mov eax,[pvTextureBitmap] // Texuremap pointer.
|
|
mov ebx,[pvClutConversion] // Clut conversion pointer.
|
|
|
|
mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
|
|
mov ecx,[pvLastTexture]
|
|
|
|
mov esi,[pvLastClut]
|
|
mov edi,[pvLastBumpToIntensity]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
jne short DO_MODIFY
|
|
|
|
cmp edx,edi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],eax
|
|
mov [pvLastBumpToIntensity],edx
|
|
mov [pvLastClut],ebx
|
|
|
|
lea edi,MODIFY_FOR_TEXTUREPOINTER
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_ANGLETOINTENSITY
|
|
mov [edi-4],edx
|
|
lea edi,MODIFY_FOR_CLUT_CONVERSION
|
|
mov [edi-4],ebx
|
|
|
|
DONE_WITH_MODIFY:
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pscanCopy = pscan;
|
|
// pdtriCopy = pdtri;
|
|
//
|
|
mov ebx,[edi]TBumpLinearTrans.fxX
|
|
mov ecx,[edi]TBumpLinearTrans.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TBumpLinearTrans.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TBumpLinearTrans.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TBumpLinearTrans.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TBumpLinearTrans.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// ecx = pointer to scanline
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[eax]TBumpLinearTrans.indCoord.bfU.i4Int // Uint
|
|
|
|
mov esi,[eax]TBumpLinearTrans.indCoord.bfU.u4Frac // Ufrac
|
|
mov ecx,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
lea ebp,[ebp+edx*2] // Base of scanline.
|
|
mov edx,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
add edx,ebx // Add Uint to Vint
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov [pvBaseOfLine],ebp // Save pointer to base of line.
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
movzx ebx,word ptr[edx*2 + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER:
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
|
|
|
|
test ebx,0xfc00 // Test color value of pixel.
|
|
jz short SKIP_TRANSPARENT // Skip over transparent pixels.
|
|
mov eax,ebx // Copy texture value.
|
|
|
|
sub ebx,[u4LightTheta] // Subtract light theta.
|
|
and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
|
|
add ecx,ebp // Step the V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
shr eax,10 // Shift color value down.
|
|
movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
|
|
MODIFY_FOR_ANGLETOINTENSITY:
|
|
|
|
shl ebx,7 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
jmp short END_OF_SCANLINE
|
|
|
|
SKIP_TRANSPARENT:
|
|
add ecx,ebp // Step the V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
add esi,ebx // Step the U fraction.
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
and edx,eax // Mask for tiling.
|
|
|
|
inc edi // Step index.
|
|
jnz short INNER_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TBumpLinearTrans.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TBumpLinearTrans.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TBumpLinearTrans.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TBumpLinearTrans.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TBumpLinearTrans.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TBumpLinearTrans.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TBumpLinearTrans.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TBumpLinearTrans.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp // Restore the base pointer.
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped and Linear for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpLinear* pscan, CDrawPolygon<TBumpLinear>* pdtri)
|
|
{
|
|
typedef TBumpLinear::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastBumpToIntensity = 0;
|
|
static CDrawPolygon<TBumpLinear>* pdtriGlbl;
|
|
static TBumpLinear* pscanGlbl;
|
|
|
|
TBumpLinear* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self-modifications here.
|
|
//
|
|
mov eax,[pvTextureBitmap] // Texuremap pointer.
|
|
mov ebx,[pvClutConversion] // Clut conversion pointer.
|
|
|
|
mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
|
|
mov ecx,[pvLastTexture]
|
|
|
|
mov esi,[pvLastClut]
|
|
mov edi,[pvLastBumpToIntensity]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
jne short DO_MODIFY
|
|
|
|
cmp edx,edi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],eax
|
|
mov [pvLastBumpToIntensity],edx
|
|
mov [pvLastClut],ebx
|
|
|
|
lea edi,MODIFY_FOR_TEXTUREPOINTER
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_ANGLETOINTENSITY
|
|
mov [edi-4],edx
|
|
lea edi,MODIFY_FOR_CLUT_CONVERSION
|
|
mov [edi-4],ebx
|
|
|
|
DONE_WITH_MODIFY:
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pscanCopy = pscan;
|
|
// pdtriCopy = pdtri;
|
|
//
|
|
mov ebx,[edi]TBumpLinear.fxX
|
|
mov ecx,[edi]TBumpLinear.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TBumpLinear.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TBumpLinear.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TBumpLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TBumpLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TBumpLinear.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// ecx = pointer to scanline
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
|
|
mov ebx,[eax]TBumpLinear.indCoord.bfU.i4Int // Uint
|
|
mov esi,[eax]TBumpLinear.indCoord.bfU.u4Frac // Ufrac
|
|
|
|
lea ebp,[ebp+edx*2] // Base of scanline.
|
|
mov edx,[eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
add edx,ebx // Add Uint to Vint
|
|
mov ecx,[eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov [pvBaseOfLine],ebp // Save pointer to base of line.
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
movzx ebx,word ptr[edx*2 + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER:
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
|
|
mov eax,ebx // Copy texture value.
|
|
|
|
sub ebx,[u4LightTheta] // Subtract light theta.
|
|
and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
|
|
add ecx,ebp // Step the V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
shr eax,10 // Shift color value down.
|
|
movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
|
|
MODIFY_FOR_ANGLETOINTENSITY:
|
|
|
|
shl ebx,7 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TBumpLinear.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TBumpLinear.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TBumpLinear.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TBumpLinear.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TBumpLinear.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TBumpLinear.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TBumpLinear.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TBumpLinear.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp // Restore the base pointer.
|
|
}
|
|
}
|
|
|
|
|
|
#elif (iBUMPMAP_RESOLUTION == 32) // if (iBUMPMAP_RESOLUTION == 16)
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped, Perspective correct and transparent for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpPerspTrans* pscan, CDrawPolygon<TBumpPerspTrans>* pdtri)
|
|
{
|
|
typedef TBumpPerspTrans::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastBumpToIntensity = 0;
|
|
|
|
TBumpPerspTrans* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self-modifications here.
|
|
//
|
|
mov eax,[pvTextureBitmap] // Texuremap pointer.
|
|
mov ebx,[pvClutConversion] // Clut conversion pointer.
|
|
|
|
mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
|
|
mov ecx,[pvLastTexture]
|
|
|
|
mov esi,[pvLastClut]
|
|
mov edi,[pvLastBumpToIntensity]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
jne short DO_MODIFY
|
|
|
|
cmp edx,edi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],eax
|
|
mov [pvLastBumpToIntensity],edx
|
|
mov [pvLastClut],ebx
|
|
|
|
lea edi,MODIFY_FOR_TEXTUREPOINTER
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_ANGLETOINTENSITY
|
|
mov [edi-4],edx
|
|
lea edi,MODIFY_FOR_CLUT_CONVERSION
|
|
mov [edi-4],ebx
|
|
|
|
DONE_WITH_MODIFY:
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
|
|
// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
|
|
// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
|
|
//
|
|
mov eax,[plinc]
|
|
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
mov ebx,[eax]TBumpPerspTrans.fxX
|
|
mov edx,[eax]TBumpPerspTrans.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,edx
|
|
|
|
mov ebx,[eax]TBumpPerspTrans.indCoord.fUInvZ
|
|
mov edx,[eax]TBumpPerspTrans.indCoord.fVInvZ
|
|
|
|
mov f_inc_uinvz,ebx
|
|
mov ebx,[eax]TBumpPerspTrans.indCoord.fInvZ
|
|
|
|
mov f_inc_vinvz,edx
|
|
mov f_inc_invz,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
push ebp // Save ebp.
|
|
|
|
// Check to see if we sould skip this scanline.
|
|
mov eax,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and eax,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Setup for prespective correction and looping.
|
|
PERSPECTIVE_SCANLINE_PROLOGUE(TBumpPerspTrans)
|
|
|
|
//
|
|
// eax = i_pixel
|
|
// edi = inner loop count
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
add ebx,eax // Add scanline offset to i_pixel
|
|
mov [i_pixel],eax // Save i_pixel.
|
|
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
and edx,eax // Mask for tiling.
|
|
lea ebp,[ebp+ebx*2] // Base of span in ebp.
|
|
|
|
mov [pvBaseOfLine],ebp // Keep pointer to base of span.
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
mov ebx,[edx*4 + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER:
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
|
|
|
|
test ebx,0xff000000 // Test color value of pixel.
|
|
jz short SKIP_TRANSPARENT // Skip over transparent pixels.
|
|
mov eax,ebx // Copy texture value.
|
|
|
|
sub ebx,[u4LightTheta] // Subtract light theta.
|
|
and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
|
|
add ecx,ebp // Step the V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
shr eax,24 // Shift color value down.
|
|
movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
|
|
MODIFY_FOR_ANGLETOINTENSITY:
|
|
|
|
shl ebx,9 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
jmp short EXIT_INNER_LOOP
|
|
|
|
SKIP_TRANSPARENT:
|
|
add ecx,ebp // Step the V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
add esi,ebx // Step the U fraction.
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
and edx,eax // Mask for tiling.
|
|
|
|
inc edi // Step index.
|
|
jnz short INNER_LOOP
|
|
|
|
EXIT_INNER_LOOP:
|
|
// See if there are any pixels left.
|
|
cmp [i_pixel],0
|
|
jz END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
PERSPECTIVE_SCANLINE_EPILOGUE
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TBumpPerspTrans.fxX.i4Fx
|
|
mov ebx,[ecx]TBumpPerspTrans.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TBumpPerspTrans.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TBumpPerspTrans.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TBumpPerspTrans.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
add eax,[fx_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fInvZ
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fVInvZ
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fInvZ
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fUInvZ
|
|
fstp [ecx]TBumpPerspTrans.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TBumpPerspTrans.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TBumpPerspTrans.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped and Perspective correct for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpPersp* pscan, CDrawPolygon<TBumpPersp>* pdtri)
|
|
{
|
|
typedef TBumpPersp::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastBumpToIntensity = 0;
|
|
|
|
TBumpPersp* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self-modifications here.
|
|
//
|
|
mov eax,[pvTextureBitmap] // Texuremap pointer.
|
|
mov ebx,[pvClutConversion] // Clut conversion pointer.
|
|
|
|
mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
|
|
mov ecx,[pvLastTexture]
|
|
|
|
mov esi,[pvLastClut]
|
|
mov edi,[pvLastBumpToIntensity]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
jne short DO_MODIFY
|
|
|
|
cmp edx,edi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],eax
|
|
mov [pvLastBumpToIntensity],edx
|
|
mov [pvLastClut],ebx
|
|
|
|
lea edi,MODIFY_FOR_TEXTUREPOINTER
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_ANGLETOINTENSITY
|
|
mov [edi-4],edx
|
|
lea edi,MODIFY_FOR_CLUT_CONVERSION
|
|
mov [edi-4],ebx
|
|
|
|
DONE_WITH_MODIFY:
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
|
|
// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
|
|
// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
|
|
//
|
|
mov eax,[plinc]
|
|
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
mov ebx,[eax]TBumpPersp.fxX
|
|
mov edx,[eax]TBumpPersp.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,edx
|
|
|
|
mov ebx,[eax]TBumpPersp.indCoord.fUInvZ
|
|
mov edx,[eax]TBumpPersp.indCoord.fVInvZ
|
|
|
|
mov f_inc_uinvz,ebx
|
|
mov ebx,[eax]TBumpPersp.indCoord.fInvZ
|
|
|
|
mov f_inc_vinvz,edx
|
|
mov f_inc_invz,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
push ebp // Save ebp.
|
|
|
|
// Check to see if we sould skip this scanline.
|
|
mov eax,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and eax,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
// Setup for prespective correction and looping.
|
|
PERSPECTIVE_SCANLINE_PROLOGUE(TBumpPersp)
|
|
|
|
//
|
|
// eax = i_pixel
|
|
// edi = inner loop count
|
|
// ecx,edx,esi = texture values
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[i_screen_index] // Load scanline offset.
|
|
|
|
add ebx,eax // Add scanline offset to i_pixel
|
|
mov [i_pixel],eax // Save i_pixel.
|
|
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
and edx,eax // Mask for tiling.
|
|
lea ebp,[ebp+ebx*2] // Base of span in ebp.
|
|
|
|
mov [pvBaseOfLine],ebp // Keep pointer to base of span.
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
mov ebx,[edx*4 + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER:
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
|
|
mov eax,ebx // Copy texture value.
|
|
|
|
sub ebx,[u4LightTheta] // Subtract light theta.
|
|
and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
|
|
add ecx,ebp // Step the V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
shr eax,24 // Shift color value down.
|
|
movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
|
|
MODIFY_FOR_ANGLETOINTENSITY:
|
|
|
|
shl ebx,9 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
// See if there are any pixels left.
|
|
cmp [i_pixel],0
|
|
jz END_OF_SCANLINE
|
|
|
|
// Do perspective correction and looping.
|
|
PERSPECTIVE_SCANLINE_EPILOGUE
|
|
|
|
END_OF_SCANLINE:
|
|
pop ebp
|
|
|
|
//
|
|
// Increment the base edge.
|
|
//
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
mov ecx,[pscan] // Pointer to scanline object.
|
|
|
|
// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TBumpPersp.fxX.i4Fx
|
|
mov ebx,[ecx]TBumpPersp.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TBumpPersp.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TBumpPersp.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TBumpPersp.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
add eax,[fx_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jle short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TBumpPersp.indCoord.fInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fVInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
fstp [ecx]TBumpPersp.indCoord.fInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fUInvZ
|
|
fstp [ecx]TBumpPersp.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Y Loop control.
|
|
mov [ecx]TBumpPersp.fxX.i4Fx,eax
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [ecx]TBumpPersp.fxXDifference.i4Fx,ebx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped, Linear and transparent for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpLinearTrans* pscan, CDrawPolygon<TBumpLinearTrans>* pdtri)
|
|
{
|
|
typedef TBumpLinearTrans::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static void* pvLastBumpToIntensity = 0;
|
|
static CDrawPolygon<TBumpLinearTrans>* pdtriGlbl;
|
|
static TBumpLinearTrans* pscanGlbl;
|
|
|
|
TBumpLinearTrans* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self-modifications here.
|
|
//
|
|
mov eax,[pvTextureBitmap] // Texuremap pointer.
|
|
mov ebx,[pvClutConversion] // Clut conversion pointer.
|
|
|
|
mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
|
|
mov ecx,[pvLastTexture]
|
|
|
|
mov esi,[pvLastClut]
|
|
mov edi,[pvLastBumpToIntensity]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
jne short DO_MODIFY
|
|
|
|
cmp edx,edi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],eax
|
|
mov [pvLastBumpToIntensity],edx
|
|
mov [pvLastClut],ebx
|
|
|
|
lea edi,MODIFY_FOR_TEXTUREPOINTER
|
|
mov [edi-4],eax
|
|
lea edi,MODIFY_FOR_ANGLETOINTENSITY
|
|
mov [edi-4],edx
|
|
lea edi,MODIFY_FOR_CLUT_CONVERSION
|
|
mov [edi-4],ebx
|
|
|
|
DONE_WITH_MODIFY:
|
|
push ebp // Save ebp.
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
|
|
mov eax,[pscan] // Pointer to scanline.
|
|
mov esi,[pdtri] // Pointer to polygon.
|
|
|
|
//
|
|
// Copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pscanCopy = pscan;
|
|
// pdtriCopy = pdtri;
|
|
//
|
|
mov ebx,[edi]TBumpLinearTrans.fxX
|
|
mov ecx,[edi]TBumpLinearTrans.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TBumpLinearTrans.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TBumpLinearTrans.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov pscanGlbl,eax
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
// Check to see if we should skip this scanline.
|
|
mov ecx,[esi]CDrawPolygonBase.iY
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
|
|
and ecx,ebx
|
|
jnz END_OF_SCANLINE
|
|
|
|
// Determine the start and end of the scanline.
|
|
mov ebx,[eax]TBumpLinearTrans.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov edi,[eax]TBumpLinearTrans.fxX.i4Fx
|
|
|
|
sar edi,16
|
|
add edx,ebx
|
|
|
|
sub edi,ebx // i_pixel
|
|
jge END_OF_SCANLINE
|
|
|
|
//
|
|
// edi = i_pixel
|
|
// edx = i_screen_index
|
|
// ecx = pointer to scanline
|
|
//
|
|
mov ebp,gsGlobals.pvScreen // Pointer the screen.
|
|
mov ebx,[eax]TBumpLinearTrans.indCoord.bfU.i4Int // Uint
|
|
|
|
mov esi,[eax]TBumpLinearTrans.indCoord.bfU.u4Frac // Ufrac
|
|
mov ecx,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac // Vfrac
|
|
|
|
lea ebp,[ebp+edx*2] // Base of scanline.
|
|
mov edx,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
add edx,ebx // Add Uint to Vint
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov [pvBaseOfLine],ebp // Save pointer to base of line.
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
mov ebx,[edx*4 + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTUREPOINTER:
|
|
mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
|
|
|
|
test ebx,0xff000000 // Test color value of pixel.
|
|
jz short SKIP_TRANSPARENT // Skip over transparent pixels.
|
|
mov eax,ebx // Copy texture value.
|
|
|
|
sub ebx,[u4LightTheta] // Subtract light theta.
|
|
and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
|
|
add ecx,ebp // Step the V fraction.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
shr eax,24 // Shift color value down.
|
|
movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
|
|
MODIFY_FOR_ANGLETOINTENSITY:
|
|
|
|
shl ebx,9 // Shift intensity up.
|
|
mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
|
|
MODIFY_FOR_CLUT_CONVERSION:
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
add esi,ebx // Step the U fraction.
|
|
mov ebx,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
mov ebp,[pvBaseOfLine] // Load desination base pointer.
|
|
and edx,ebx // Mask for tiling.
|
|
|
|
mov word ptr[ebp + edi*2],ax // Write to frame buffer.
|
|
inc edi
|
|
jnz short INNER_LOOP
|
|
|
|
jmp short END_OF_SCANLINE
|
|
|
|
SKIP_TRANSPARENT:
|
|
add ecx,ebp // Step the V fraction.
|
|
mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
|
|
|
|
sbb ebp,ebp // Get carry from v fractional add.
|
|
add esi,ebx // Step the U fraction.
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
|
|
and edx,eax // Mask for tiling.
|
|
|
|
inc edi // Step index.
|
|
jnz short INNER_LOOP
|
|
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TBumpLinearTrans.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TBumpLinearTrans.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebx,[eax]TBumpLinearTrans.fxXDifference
|
|
mov ebp,[fx_diff]
|
|
|
|
add ebx,ebp
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
mov ebp,bfNegDU.i4Int
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1dNegDV.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TBumpLinearTrans.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TBumpLinearTrans.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov [eax]TBumpLinearTrans.fxXDifference,ebx
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TBumpLinearTrans.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TBumpLinearTrans.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,[gsGlobals.u4LinePixels]
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TBumpLinearTrans.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TBumpLinearTrans.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp // Restore the base pointer.
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Bumpmapped and Linear for 16 bit screen.
|
|
//
|
|
void DrawSubtriangle(TBumpLinear* pscan, CDrawPolygon<TBumpLinear>* pdtri)
|
|
{
|
|
typedef TBumpLinear::TIndex prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
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static void* pvLastTexture = 0;
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static void* pvLastBumpToIntensity = 0;
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static CDrawPolygon<TBumpLinear>* pdtriGlbl;
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static TBumpLinear* pscanGlbl;
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TBumpLinear* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self-modifications here.
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//
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mov eax,[pvTextureBitmap] // Texuremap pointer.
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mov ebx,[pvClutConversion] // Clut conversion pointer.
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mov edx,[au1SubBumpToIntensity] // Pointer to the angle to intensity lookup table.
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mov ecx,[pvLastTexture]
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mov esi,[pvLastClut]
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mov edi,[pvLastBumpToIntensity]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,esi
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jne short DO_MODIFY
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cmp edx,edi
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],eax
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mov [pvLastBumpToIntensity],edx
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mov [pvLastClut],ebx
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lea edi,MODIFY_FOR_TEXTUREPOINTER
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mov [edi-4],eax
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lea edi,MODIFY_FOR_ANGLETOINTENSITY
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mov [edi-4],edx
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lea edi,MODIFY_FOR_CLUT_CONVERSION
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mov [edi-4],ebx
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DONE_WITH_MODIFY:
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push ebp // Save ebp.
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mov edi,[plinc] // Pointer to scanline increment.
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mov eax,[pscan] // Pointer to scanline.
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mov esi,[pdtri] // Pointer to polygon.
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//
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// Copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
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// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
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// pscanCopy = pscan;
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// pdtriCopy = pdtri;
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//
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mov ebx,[edi]TBumpLinear.fxX
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mov ecx,[edi]TBumpLinear.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,ecx
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mov ebx,[edi]TBumpLinear.indCoord.bfU.i4Int
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mov ecx,[edi]TBumpLinear.indCoord.bfU.u4Frac
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mov bf_u_inc.i4Int,ebx
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mov bf_u_inc.u4Frac,ecx
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mov ebx,[edi]TBumpLinear.indCoord.w1dV.bfxValue.i4Int
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mov ecx,[edi]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac
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mov w1d_v_inc.bfxValue.i4Int,ebx
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mov w1d_v_inc.bfxValue.u4Frac,ecx
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mov pdtriGlbl,esi
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mov pscanGlbl,eax
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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// Check to see if we should skip this scanline.
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mov ecx,[esi]CDrawPolygonBase.iY
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mov ebx,[bEvenScanlinesOnly]
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and ecx,ebx
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jnz END_OF_SCANLINE
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// Determine the start and end of the scanline.
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mov ebx,[eax]TBumpLinear.fxX.i4Fx
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mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov edx,[esi]CDrawPolygonBase.iLineStartIndex
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add ebx,ecx
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sar ebx,16
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mov edi,[eax]TBumpLinear.fxX.i4Fx
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sar edi,16
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add edx,ebx
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sub edi,ebx // i_pixel
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jge END_OF_SCANLINE
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//
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// edi = i_pixel
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// edx = i_screen_index
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// ecx = pointer to scanline
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[eax]TBumpLinear.indCoord.bfU.i4Int // Uint
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mov esi,[eax]TBumpLinear.indCoord.bfU.u4Frac // Ufrac
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lea ebp,[ebp+edx*2] // Base of scanline.
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mov edx,[eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int // Vint
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add edx,ebx // Add Uint to Vint
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mov ecx,[eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac // Vfrac
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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and edx,ebx // Mask for tiling.
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mov [pvBaseOfLine],ebp // Save pointer to base of line.
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jmp short INNER_LOOP
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ALIGN 16
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//-----------------------------------------------------------------------
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// Draw pixels.
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//
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INNER_LOOP:
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mov ebx,[edx*4 + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTUREPOINTER:
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mov ebp,[w2dDeltaTex]CWalk2D.uVFrac // Load v fraction delta.
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mov eax,ebx // Copy texture value.
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sub ebx,[u4LightTheta] // Subtract light theta.
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and ebx,iMASK_ANGLETABLE_LOOKUP // Mask for bump map table index.
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add ecx,ebp // Step the V fraction.
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sbb ebp,ebp // Get carry from v fractional add.
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shr eax,24 // Shift color value down.
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movzx ebx,byte ptr[ebx + 0xDEADBEEF] // Bump map lookup.
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MODIFY_FOR_ANGLETOINTENSITY:
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shl ebx,9 // Shift intensity up.
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mov ax,word ptr[eax*2 + ebx + 0xDEADBEEF] // CLUT lookup.
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MODIFY_FOR_CLUT_CONVERSION:
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mov ebx,[w2dDeltaTex]CWalk2D.uUFrac // Load u fraction delta.
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add esi,ebx // Step the U fraction.
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mov ebx,[u4TextureTileMask] // Load tiling mask.
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Add the integer values from the integer table, and add a possible carry.
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mov ebp,[pvBaseOfLine] // Load desination base pointer.
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and edx,ebx // Mask for tiling.
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mov word ptr[ebp + edi*2],ax // Write to frame buffer.
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inc edi
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jnz short INNER_LOOP
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END_OF_SCANLINE:
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mov eax,[pscanGlbl]
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mov ebp,bf_u_inc.i4Int
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// AGI on eax.
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mov ecx,[eax]TBumpLinear.indCoord.bfU.u4Frac
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mov edx,[eax]TBumpLinear.indCoord.bfU.i4Int
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mov edi,[eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int
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mov esi,[eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac
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add edi,w1d_v_inc.bfxValue.i4Int
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add ecx,bf_u_inc.u4Frac
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adc edx,ebp
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mov ebp,w1d_v_inc.bfxValue.u4Frac
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add esi,ebp
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jnc short NO_VFRAC_CARRY
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add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
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NO_VFRAC_CARRY:
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mov ebx,[eax]TBumpLinear.fxXDifference
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mov ebp,[fx_diff]
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add ebx,ebp
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jge short NO_UNDERFLOW
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// Undeflow of fxXDifference.
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add ebx,0x00010000
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mov ebp,bfNegDU.i4Int
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add edi,w1dNegDV.bfxValue.i4Int
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add ecx,bfNegDU.u4Frac
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adc edx,ebp
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mov ebp,w1dNegDV.bfxValue.u4Frac
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add esi,ebp
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jnc short EDGE_DONE
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add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
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jmp short EDGE_DONE
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NO_UNDERFLOW:
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cmp ebx,0x00010000
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jl short EDGE_DONE
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// Overflow of fxXDifference.
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sub ebx,0x00010000
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mov ebp,bfNegDU.i4Int
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add edi,w1dNegDV.bfxValue.i4Int
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add ecx,bfNegDU.u4Frac
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adc edx,ebp
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mov ebp,w1dNegDV.bfxValue.u4Frac
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add esi,ebp
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jnc short EDGE_DONE
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add edi,[eax]TBumpLinear.indCoord.w1dV.iOffsetPerLine
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EDGE_DONE:
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// Store modified variables and do looping.
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mov [eax]TBumpLinear.indCoord.w1dV.bfxValue.u4Frac,esi
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mov [eax]TBumpLinear.indCoord.w1dV.bfxValue.i4Int,edi
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mov [eax]TBumpLinear.fxXDifference,ebx
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mov esi,[pdtriGlbl] // Pointer to polygon object.
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mov [eax]TBumpLinear.indCoord.bfU.u4Frac,ecx
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mov [eax]TBumpLinear.indCoord.bfU.i4Int,edx
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// Step length, line starting address.
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mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
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add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add ecx,[gsGlobals.u4LinePixels]
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
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mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
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mov ecx,[eax]TBumpLinear.fxX
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mov ebp,[fx_inc]
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add ecx,ebp
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mov edx,[esi]CDrawPolygonBase.iY
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mov [eax]TBumpLinear.fxX,ecx
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inc edx
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mov ebx,[esi]CDrawPolygonBase.iYTo
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mov [esi]CDrawPolygonBase.iY,edx
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cmp edx,ebx
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jl Y_LOOP
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pop ebp // Restore the base pointer.
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}
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}
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#endif // elif (iBUMPMAP_RESOLUTION == 32)
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