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https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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1122 lines
30 KiB
C++
1122 lines
30 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive, 1997.
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*
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* Contents:
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* Specialized (non-template) versions of the DrawSubtriangle function.
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* Optimized for the Pentium Pro Processor
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/Primitives/P6/DrawSubTriangleTexGourEx.cpp $
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*
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* 8 98.08.13 4:26p Mmouni
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* Changes for VC++ 5.0sp3 compatibility.
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*
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* 7 97/12/10 8:10p Mmouni
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* Fixed problem with primitive incrementing shade before using it.
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*
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* 6 97.12.01 4:26p Mmouni
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* P6 optimized version created from P5 optimized version.
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*
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* 5 9/01/97 8:06p Rwyatt
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* ANDs added to enable tiling
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*
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* 4 8/15/97 12:48a Rwyatt
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* Removed 8 bit terrain primitive and put it into its own file
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*
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* 3 97/08/12 6:57p Pkeet
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* Added special primitives for terrain texturing.
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*
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* 2 97/07/18 3:30p Pkeet
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* Removed use of the 'b_right' parameter from DrawSubTriangle.
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*
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* 1 7/08/97 1:15p Rwyatt
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* Initial Implementation of Pentium Pro rendering specific optimizations
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*
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***********************************************************************************************
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***********************************************************************************************
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*
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* 6 97/06/14 12:19a Pkeet
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* Some changes.
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*
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* 5 97/06/13 6:42p Pkeet
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* Initial pass at the linear versions.
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*
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* 4 97/06/13 6:29p Pkeet
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* Initial pass at perspective corrected, opaque assembly primitive.
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*
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* 3 97/06/13 5:53p Pkeet
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* Initial clumsy attempt to get the perspective, transparent primitive into assembly.
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*
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* 2 97/06/12 5:56p Pkeet
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* Added capability to render only every other scanline and to double the number of scanlines.
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*
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* 1 97/06/11 10:15p Pkeet
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* Initial C++ versions of primitives.
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*
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**********************************************************************************************/
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#include "Common.hpp"
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#include "Lib/View/Raster.hpp"
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#include "Lib/Renderer/Primitives/DrawTriangle.hpp"
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//
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// Temporary Globals.
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//
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// Notes:
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// These variables should be arraigned along with the external globals for maximum
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// cache efficiency.
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//
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static fixed fxIntensityTemp;
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//*****************************************************************************************
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//
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// Gouroud shaded transparent perspective correct texture (16 bit dest).
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//
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void DrawSubtriangle(TTexturePerspTransGour* pscan, CDrawPolygon<TTexturePerspTransGour>* pdtri)
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{
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typedef TTexturePerspTransGour::TPixel prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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fixed fx_inc;
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fixed fx_diff;
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fixed fx_gour_inc;
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float f_inc_uinvz;
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float f_inc_vinvz;
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float f_inc_invz;
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TTexturePerspTransGour* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self modifications.
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//
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mov esi,[pvClutConversion] // Clut conversion pointer.
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mov ecx,[pvTextureBitmap] // Texture pointer.
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mov ebx,[pvLastClut]
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mov eax,[pvLastTexture]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,esi
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],ecx // Update last texture pointer.
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mov [pvLastClut],esi // Update last clut pointer.
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lea eax,MODIFY_FOR_TEXTURE_POINTER_A
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_POINTER_A
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mov [eax-4],esi
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TTexturePerspTransGour.fxX
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mov edx,[eax]TTexturePerspTransGour.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TTexturePerspTransGour.indCoord.fUInvZ
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mov edx,[eax]TTexturePerspTransGour.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov f_inc_vinvz,edx
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mov ebx,[eax]TTexturePerspTransGour.indCoord.fInvZ
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mov edx,[eax]TTexturePerspTransGour.gourIntensity.fxIntensity
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mov f_inc_invz,ebx
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mov fx_gour_inc,edx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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mov eax,[esi]CDrawPolygonBase.iY
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mov edi,[ecx]TTexturePerspTransGour.gourIntensity.fxIntensity.i4Fx
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mov ebx,[bEvenScanlinesOnly]
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mov [fxIntensityTemp],edi // Set the starting gouraud shading value.
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// Check to see if we sould skip this scanline.
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and eax,ebx
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE(TTexturePerspTransGour)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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and edx,eax // Mask for tiling.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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mov ebx,[fxIntensityTemp] // Load intensity value.
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jmp short INNER_LOOP
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ALIGN 16
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// -------------------------------------------------------------------------
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// Draw pixels.
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//
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INNER_LOOP:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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mov eax,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction step.
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sbb ebp,ebp // Get borrow from V fraction step.
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add esi,eax // Step U fraction.
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movzx eax,byte ptr[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTURE_POINTER_A:
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step plus U frac. carry.
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and edx,[u4TextureTileMask] // Mask for tiling
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test eax,eax // Test for transparency.
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jz short SKIP_TRANSPARENT
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mov ebp,ebx // Copy intensity value.
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shr ebp,7 // Shift intensity value.
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and ebp,0x0001fe00 // Mask fractional bits.
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mov ax,[ebp + eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_A:
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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mov [ebp + edi*2],ax // Store pixel.
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SKIP_TRANSPARENT:
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add ebx,[fxDeltaXIntensity] // Step intensity.
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inc edi // Increment dest & count.
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jnz short INNER_LOOP
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// See if there are any pixels left.
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mov [fxIntensityTemp],ebx // Save intensity value.
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mov eax,[i_pixel]
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cmp eax,0
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jz END_OF_SCANLINE
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// Do perspective correction and looping.
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PERSPECTIVE_SCANLINE_EPILOGUE
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END_OF_SCANLINE:
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pop ebp
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//
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// Increment the base edge.
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//
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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// Step length, line starting address.
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mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
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add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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add ebx,gsGlobals.u4LinePixels
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
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mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
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// Step edge values.
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mov eax,[ecx]TTexturePerspTransGour.fxX.i4Fx
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mov ebx,[ecx]TTexturePerspTransGour.fxXDifference.i4Fx
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fld [ecx]TTexturePerspTransGour.indCoord.fUInvZ
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fadd [f_inc_uinvz]
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fld [ecx]TTexturePerspTransGour.indCoord.fVInvZ
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fadd [f_inc_vinvz]
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fld [ecx]TTexturePerspTransGour.indCoord.fInvZ
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fadd [f_inc_invz]
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mov edx,[ecx]TTexturePerspTransGour.gourIntensity.fxIntensity.i4Fx
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mov edi,[fx_diff]
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add edx,[fx_gour_inc]
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add eax,[fx_inc]
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add ebx,edi
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jge short NO_UNDERFLOW
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// Underflow.
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add ebx,0x00010000
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mov edi,[fxIModDiv]
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add edx,edi
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jmp short BORROW_OR_CARRY
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NO_UNDERFLOW:
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cmp ebx,0x00010000
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jl short NO_OVERFLOW
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// Overflow.
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sub ebx,0x00010000
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mov edi,[fxIModDiv]
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add edx,edi
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jmp short BORROW_OR_CARRY
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NO_OVERFLOW:
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fstp [ecx]TTexturePerspTransGour.indCoord.fInvZ
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fstp [ecx]TTexturePerspTransGour.indCoord.fVInvZ
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fstp [ecx]TTexturePerspTransGour.indCoord.fUInvZ
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jmp short FINISH_LOOPING
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BORROW_OR_CARRY:
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fadd [fNegInvZ] // Z V U
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fxch st(1) // V Z U
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fadd [fNegVInvZ] // V Z U
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fxch st(2) // U Z V
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fadd [fNegUInvZ] // U Z V
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fxch st(1) // Z U V
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// Stall (1)
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fstp [ecx]TTexturePerspTransGour.indCoord.fInvZ
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fstp [ecx]TTexturePerspTransGour.indCoord.fUInvZ
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fstp [ecx]TTexturePerspTransGour.indCoord.fVInvZ
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FINISH_LOOPING:
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// Save values and Y Loop control.
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mov [ecx]TTexturePerspTransGour.gourIntensity.fxIntensity.i4Fx,edx
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mov [ecx]TTexturePerspTransGour.fxX.i4Fx,eax
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mov edx,[esi]CDrawPolygonBase.iY
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mov [ecx]TTexturePerspTransGour.fxXDifference.i4Fx,ebx
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inc edx
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mov ebx,[esi]CDrawPolygonBase.iYTo
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mov [esi]CDrawPolygonBase.iY,edx
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cmp edx,ebx
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jl Y_LOOP
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}
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}
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//*****************************************************************************************
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//
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// Gouroud shaded perspective correct texture (16 bit dest).
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//
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void DrawSubtriangle(TTexturePerspGour* pscan, CDrawPolygon<TTexturePerspGour>* pdtri)
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{
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typedef TTexturePerspGour::TPixel prevent_internal_compiler_errors;
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static void* pvLastClut = 0;
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static void* pvLastTexture = 0;
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fixed fx_inc;
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fixed fx_diff;
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fixed fx_gour_inc;
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float f_inc_uinvz;
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float f_inc_vinvz;
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float f_inc_invz;
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TTexturePerspGour* plinc = &pdtri->pedgeBase->lineIncrement;
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__asm
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{
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//
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// Do self modifications.
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//
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mov edx,[pvClutConversion] // Clut conversion pointer.
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mov ecx,[pvTextureBitmap] // Texture pointer.
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mov ebx,[pvLastClut]
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mov eax,[pvLastTexture]
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cmp eax,ecx
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jne short DO_MODIFY
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cmp ebx,edx
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je short DONE_WITH_MODIFY
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DO_MODIFY:
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mov [pvLastTexture],ecx // Update last texture pointer.
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mov [pvLastClut],edx // Update last clut pointer.
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lea eax,MODIFY_FOR_TEXTURE_POINTER_A
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mov [eax-4],ecx
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lea eax,MODIFY_FOR_CLUT_POINTER_A
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mov [eax-4],edx
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DONE_WITH_MODIFY:
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//
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// Local copies of edge stepping values.
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//
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// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
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// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
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// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
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// f_inc_uinvz = pdtri->pedgeBase->lineIncrement.indCoord.fUInvZ;
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// f_inc_vinvz = pdtri->pedgeBase->lineIncrement.indCoord.fVInvZ;
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// f_inc_invz = pdtri->pedgeBase->lineIncrement.indCoord.fInvZ;
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//
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mov eax,[plinc]
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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mov ebx,[eax]TTexturePerspGour.fxX
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mov edx,[eax]TTexturePerspGour.fxXDifference
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mov fx_inc,ebx
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mov fx_diff,edx
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mov ebx,[eax]TTexturePerspGour.indCoord.fUInvZ
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mov edx,[eax]TTexturePerspGour.indCoord.fVInvZ
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mov f_inc_uinvz,ebx
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mov f_inc_vinvz,edx
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mov ebx,[eax]TTexturePerspGour.indCoord.fInvZ
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mov edx,[eax]TTexturePerspGour.gourIntensity.fxIntensity
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mov f_inc_invz,ebx
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mov fx_gour_inc,edx
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//
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// Iterate through the scanlines that intersect the subtriangle.
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//
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Y_LOOP:
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push ebp // Save ebp.
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mov eax,[esi]CDrawPolygonBase.iY
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mov edi,[ecx]TTexturePerspGour.gourIntensity.fxIntensity.i4Fx
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mov ebx,[bEvenScanlinesOnly]
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mov [fxIntensityTemp],edi // Set the starting gouraud shading value.
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// Check to see if we sould skip this scanline.
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and eax,ebx
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jnz END_OF_SCANLINE
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// Setup for prespective correction and looping.
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PERSPECTIVE_SCANLINE_PROLOGUE(TTexturePerspGour)
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//
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// eax = i_pixel
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// edi = inner loop count
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// ecx,edx,esi = texture values
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//
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mov ebp,gsGlobals.pvScreen // Pointer the screen.
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mov ebx,[i_screen_index] // Load scanline offset.
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add ebx,eax // Add scanline offset to i_pixel
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mov [i_pixel],eax // Save i_pixel.
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mov eax,[u4TextureTileMask] // Load tiling mask.
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and edx,eax // Mask for tiling.
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lea ebp,[ebp+ebx*2] // Base of span in ebp.
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mov [pvBaseOfLine],ebp // Keep pointer to base of span.
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mov ebx,[fxIntensityTemp] // Load intensity value.
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jmp short INNER_LOOP
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ALIGN 16
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// -------------------------------------------------------------------------
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// Draw pixels.
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//
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INNER_LOOP:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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mov eax,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction step.
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sbb ebp,ebp // Get borrow from V fraction step.
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add esi,eax // Step U fraction.
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movzx eax,byte ptr[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTURE_POINTER_A:
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step plus U frac. carry.
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mov ebp,ebx // Copy intensity value.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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shr ebp,7 // Shift intensity value.
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and ebp,0x0001fe00 // Mask fractional bits.
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mov ax,[ebp + eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_A:
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and edx,[u4TextureTileMask] // Mask for tiling.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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mov [ebp + edi*2],ax // Store pixel.
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inc edi // Increment dest & count.
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jnz short INNER_LOOP
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// See if there are any pixels left.
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mov [fxIntensityTemp],ebx // Save intensity value.
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mov eax,[i_pixel]
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cmp eax,0
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jz END_OF_SCANLINE
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// Do perspective correction and looping.
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PERSPECTIVE_SCANLINE_EPILOGUE
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END_OF_SCANLINE:
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pop ebp
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//
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// Increment the base edge.
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//
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mov esi,[pdtri] // Pointer to polygon object.
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mov ecx,[pscan] // Pointer to scanline object.
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// Step length, line starting address.
|
|
mov eax,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ebx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add eax,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ebx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,eax
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ebx
|
|
|
|
// Step edge values.
|
|
mov eax,[ecx]TTexturePerspGour.fxX.i4Fx
|
|
mov ebx,[ecx]TTexturePerspGour.fxXDifference.i4Fx
|
|
|
|
fld [ecx]TTexturePerspGour.indCoord.fUInvZ
|
|
fadd [f_inc_uinvz]
|
|
fld [ecx]TTexturePerspGour.indCoord.fVInvZ
|
|
fadd [f_inc_vinvz]
|
|
fld [ecx]TTexturePerspGour.indCoord.fInvZ
|
|
fadd [f_inc_invz]
|
|
|
|
mov edx,[ecx]TTexturePerspGour.gourIntensity.fxIntensity.i4Fx
|
|
mov edi,[fx_diff]
|
|
|
|
add edx,[fx_gour_inc]
|
|
add eax,[fx_inc]
|
|
|
|
add ebx,edi
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Underflow.
|
|
add ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short NO_OVERFLOW
|
|
|
|
// Overflow.
|
|
sub ebx,0x00010000
|
|
mov edi,[fxIModDiv]
|
|
|
|
add edx,edi
|
|
jmp short BORROW_OR_CARRY
|
|
|
|
NO_OVERFLOW:
|
|
fstp [ecx]TTexturePerspGour.indCoord.fInvZ
|
|
fstp [ecx]TTexturePerspGour.indCoord.fVInvZ
|
|
fstp [ecx]TTexturePerspGour.indCoord.fUInvZ
|
|
|
|
jmp short FINISH_LOOPING
|
|
|
|
BORROW_OR_CARRY:
|
|
fadd [fNegInvZ] // Z V U
|
|
fxch st(1) // V Z U
|
|
fadd [fNegVInvZ] // V Z U
|
|
fxch st(2) // U Z V
|
|
fadd [fNegUInvZ] // U Z V
|
|
fxch st(1) // Z U V
|
|
// Stall (1)
|
|
fstp [ecx]TTexturePerspGour.indCoord.fInvZ
|
|
fstp [ecx]TTexturePerspGour.indCoord.fUInvZ
|
|
fstp [ecx]TTexturePerspGour.indCoord.fVInvZ
|
|
|
|
FINISH_LOOPING:
|
|
// Save values and Y Loop control.
|
|
mov [ecx]TTexturePerspGour.gourIntensity.fxIntensity.i4Fx,edx
|
|
mov [ecx]TTexturePerspGour.fxX.i4Fx,eax
|
|
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
mov [ecx]TTexturePerspGour.fxXDifference.i4Fx,ebx
|
|
|
|
inc edx
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
cmp edx,ebx
|
|
|
|
jl Y_LOOP
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Gouroud shaded transparent linear texture (16 bit dest).
|
|
//
|
|
void DrawSubtriangle(TTextureLinearTransGour* pscan, CDrawPolygon<TTextureLinearTransGour>* pdtri)
|
|
{
|
|
typedef TTextureLinearTransGour::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static CDrawPolygon<TTextureLinearTransGour>* pdtriGlbl;
|
|
static TTextureLinearTransGour* pscanGlbl;
|
|
static fixed fx_gour_inc;
|
|
|
|
TTextureLinearTransGour* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
mov esi,[pvClutConversion] // Clut conversion pointer.
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov eax,[pvLastTexture]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,esi
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
mov [pvLastClut],esi // Update last clut pointer.
|
|
|
|
lea eax,MODIFY_FOR_TEXTURE_POINTER_A
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_A
|
|
mov [eax-4],esi
|
|
|
|
DONE_WITH_MODIFY:
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
push ebp // Save ebp.
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TTextureLinearTransGour.fxX
|
|
mov ecx,[edi]TTextureLinearTransGour.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearTransGour.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TTextureLinearTransGour.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearTransGour.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TTextureLinearTransGour.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov ebx,[edi]TTextureLinearTransGour.gourIntensity.fxIntensity
|
|
|
|
mov pscanGlbl,eax
|
|
mov fx_gour_inc,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
mov ebp,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and ebp,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TCopyLinear.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
sar edi,16
|
|
mov ebp,gsGlobals.pvScreen
|
|
|
|
add ecx,ebx
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
mov esi,[eax]TTextureLinearTransGour.indCoord.bfU.u4Frac // UFrac
|
|
mov edx,[eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
lea ebp,[ebp + ecx*2] // Destination
|
|
mov ebx,[eax]TTextureLinearTransGour.indCoord.bfU.i4Int // Uint
|
|
|
|
add edx,ebx // Add integer steps.
|
|
mov ecx,[eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.u4Frac // VFrac
|
|
|
|
mov ebx,[eax]TTextureLinearTransGour.gourIntensity.fxIntensity.i4Fx // Intensity
|
|
mov eax,[u4TextureTileMask] // Load tiling mask.
|
|
|
|
mov [pvBaseOfLine],ebp // Save pointer to scanline.
|
|
and edx,eax // Mask for tiling.
|
|
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
|
|
INNER_LOOP:
|
|
add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
|
|
mov eax,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction step.
|
|
|
|
sbb ebp,ebp // Get borrow from V fraction step.
|
|
add esi,eax // Step U fraction.
|
|
movzx eax,byte ptr[edx + 0xDEADBEEF] // Read texture value.
|
|
MODIFY_FOR_TEXTURE_POINTER_A:
|
|
|
|
adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step plus U frac. carry.
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling
|
|
test eax,eax // Test for transparency.
|
|
jz short SKIP_TRANSPARENT
|
|
|
|
mov ebp,ebx // Copy intensity value.
|
|
shr ebp,7 // Shift intensity value.
|
|
and ebp,0x0001fe00 // Mask fractional bits.
|
|
|
|
mov ax,[ebp + eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
|
|
MODIFY_FOR_CLUT_POINTER_A:
|
|
|
|
mov ebp,[pvBaseOfLine] // Load pointer to destination.
|
|
|
|
mov [ebp + edi*2],ax // Store pixel.
|
|
SKIP_TRANSPARENT:
|
|
|
|
add ebx,[fxDeltaXIntensity] // Step intensity.
|
|
inc edi // Increment dest & count.
|
|
jnz short INNER_LOOP
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Increment the base edge.
|
|
//
|
|
END_OF_SCANLINE:
|
|
mov eax,[pscanGlbl]
|
|
mov ebp,bf_u_inc.i4Int
|
|
|
|
// AGI on eax.
|
|
|
|
mov ecx,[eax]TTextureLinearTransGour.indCoord.bfU.u4Frac
|
|
mov edx,[eax]TTextureLinearTransGour.indCoord.bfU.i4Int
|
|
|
|
mov edi,[eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.i4Int
|
|
mov esi,[eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
add edi,w1d_v_inc.bfxValue.i4Int
|
|
add ecx,bf_u_inc.u4Frac
|
|
|
|
adc edx,ebp
|
|
mov ebp,w1d_v_inc.bfxValue.u4Frac
|
|
|
|
add esi,ebp
|
|
jnc short NO_VFRAC_CARRY
|
|
|
|
add edi,[eax]TTextureLinearTransGour.indCoord.w1dV.iOffsetPerLine
|
|
|
|
NO_VFRAC_CARRY:
|
|
mov ebp,[eax]TTextureLinearTransGour.gourIntensity.fxIntensity.i4Fx
|
|
mov ebx,[eax]TTextureLinearTransGour.fxXDifference
|
|
|
|
add ebp,[fx_gour_inc]
|
|
add ebx,[fx_diff]
|
|
|
|
jge short NO_UNDERFLOW
|
|
|
|
// Undeflow of fxXDifference.
|
|
add ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinearTransGour.indCoord.w1dV.iOffsetPerLine
|
|
jmp short EDGE_DONE
|
|
|
|
NO_UNDERFLOW:
|
|
cmp ebx,0x00010000
|
|
jl short EDGE_DONE
|
|
|
|
// Overflow of fxXDifference.
|
|
sub ebx,0x00010000
|
|
|
|
add edi,w1dNegDV.bfxValue.i4Int
|
|
add ecx,bfNegDU.u4Frac
|
|
|
|
adc edx,bfNegDU.i4Int
|
|
add ebp,[fxIModDiv]
|
|
|
|
add esi,w1dNegDV.bfxValue.u4Frac
|
|
jnc short EDGE_DONE
|
|
|
|
add edi,[eax]TTextureLinearTransGour.indCoord.w1dV.iOffsetPerLine
|
|
|
|
EDGE_DONE:
|
|
// Store modified variables and do looping.
|
|
mov [eax]TTextureLinearTransGour.gourIntensity.fxIntensity.i4Fx,ebp
|
|
mov [eax]TTextureLinearTransGour.fxXDifference,ebx
|
|
|
|
mov [eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.u4Frac,esi
|
|
mov [eax]TTextureLinearTransGour.indCoord.w1dV.bfxValue.i4Int,edi
|
|
|
|
mov esi,[pdtriGlbl] // Pointer to polygon object.
|
|
|
|
mov [eax]TTextureLinearTransGour.indCoord.bfU.u4Frac,ecx
|
|
mov [eax]TTextureLinearTransGour.indCoord.bfU.i4Int,edx
|
|
|
|
// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
|
|
add ecx,gsGlobals.u4LinePixels
|
|
|
|
mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
|
|
mov ecx,[eax]TTextureLinearTransGour.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TTextureLinearTransGour.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
|
|
|
|
|
|
//*****************************************************************************************
|
|
//
|
|
// Gouroud shaded linear texture (16 bit dest).
|
|
//
|
|
void DrawSubtriangle(TTextureLinearGour* pscan, CDrawPolygon<TTextureLinearGour>* pdtri)
|
|
{
|
|
typedef TTextureLinearGour::TPixel prevent_internal_compiler_errors;
|
|
static void* pvLastClut = 0;
|
|
static void* pvLastTexture = 0;
|
|
static CDrawPolygon<TTextureLinearGour>* pdtriGlbl;
|
|
static TTextureLinearGour* pscanGlbl;
|
|
static fixed fx_gour_inc;
|
|
|
|
TTextureLinearGour* plinc = &pdtri->pedgeBase->lineIncrement;
|
|
|
|
__asm
|
|
{
|
|
//
|
|
// Do self modifications.
|
|
//
|
|
mov edx,[pvClutConversion] // Clut conversion pointer.
|
|
mov ecx,[pvTextureBitmap] // Texture pointer.
|
|
|
|
mov ebx,[pvLastClut]
|
|
mov eax,[pvLastTexture]
|
|
|
|
cmp eax,ecx
|
|
jne short DO_MODIFY
|
|
|
|
cmp ebx,edx
|
|
je short DONE_WITH_MODIFY
|
|
|
|
DO_MODIFY:
|
|
mov [pvLastTexture],ecx // Update last texture pointer.
|
|
mov [pvLastClut],edx // Update last clut pointer.
|
|
|
|
lea eax,MODIFY_FOR_TEXTURE_POINTER_A
|
|
mov [eax-4],ecx
|
|
lea eax,MODIFY_FOR_CLUT_POINTER_A
|
|
mov [eax-4],edx
|
|
|
|
DONE_WITH_MODIFY:
|
|
mov edi,[plinc] // Pointer to scanline increment.
|
|
mov esi,[pdtri] // Pointer to polygon object.
|
|
|
|
mov eax,[pscan] // Pointer to scanline object.
|
|
push ebp // Save ebp.
|
|
|
|
//
|
|
// Local copies of edge stepping values.
|
|
//
|
|
// fx_inc = pdtri->pedgeBase->lineIncrement.fxX;
|
|
// fx_diff = pdtri->pedgeBase->lineIncrement.fxXDifference;
|
|
// bf_u_inc = pdtri->pedgeBase->lineIncrement.indCoord.bfU;
|
|
// w1d_v_inc = pdtri->pedgeBase->lineIncrement.indCoord.w1dV;
|
|
// pdtriGlbl = pdtri;
|
|
// pscanGlbl = pscan;
|
|
// fx_gour_inc = pdtri->pedgeBase->lineIncrement.gourIntensity.fxIntensity;
|
|
//
|
|
mov ebx,[edi]TTextureLinearGour.fxX
|
|
mov ecx,[edi]TTextureLinearGour.fxXDifference
|
|
|
|
mov fx_inc,ebx
|
|
mov fx_diff,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearGour.indCoord.bfU.i4Int
|
|
mov ecx,[edi]TTextureLinearGour.indCoord.bfU.u4Frac
|
|
|
|
mov bf_u_inc.i4Int,ebx
|
|
mov bf_u_inc.u4Frac,ecx
|
|
|
|
mov ebx,[edi]TTextureLinearGour.indCoord.w1dV.bfxValue.i4Int
|
|
mov ecx,[edi]TTextureLinearGour.indCoord.w1dV.bfxValue.u4Frac
|
|
|
|
mov w1d_v_inc.bfxValue.i4Int,ebx
|
|
mov w1d_v_inc.bfxValue.u4Frac,ecx
|
|
|
|
mov pdtriGlbl,esi
|
|
mov ebx,[edi]TTextureLinearGour.gourIntensity.fxIntensity
|
|
|
|
mov pscanGlbl,eax
|
|
mov fx_gour_inc,ebx
|
|
|
|
//
|
|
// Iterate through the scanlines that intersect the subtriangle.
|
|
//
|
|
Y_LOOP:
|
|
mov ebx,[bEvenScanlinesOnly]
|
|
mov ebp,[esi]CDrawPolygonBase.iY
|
|
|
|
// Check for odd scan lines here and skip if even
|
|
and ebp,ebx
|
|
jnz short END_OF_SCANLINE
|
|
|
|
mov ebx,[eax]TTextureLinearGour.fxX.i4Fx
|
|
mov ecx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
|
|
|
|
mov edi,ebx
|
|
add ebx,ecx
|
|
|
|
sar ebx,16
|
|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
|
|
sar edi,16
|
|
mov ebp,gsGlobals.pvScreen
|
|
|
|
add ecx,ebx
|
|
|
|
sub edi,ebx
|
|
jge short END_OF_SCANLINE // no pixels to draw
|
|
|
|
mov esi,[eax]TTextureLinearGour.indCoord.bfU.u4Frac // UFrac
|
|
mov edx,[eax]TTextureLinearGour.indCoord.w1dV.bfxValue.i4Int // Vint
|
|
|
|
lea ebp,[ebp + ecx*2] // Destination
|
|
mov ebx,[eax]TTextureLinearGour.indCoord.bfU.i4Int // Uint
|
|
|
|
add edx,ebx // Add integer steps.
|
|
mov ecx,[eax]TTextureLinearGour.indCoord.w1dV.bfxValue.u4Frac // VFrac
|
|
|
|
and edx,[u4TextureTileMask] // Mask for tiling.
|
|
mov [pvBaseOfLine],ebp
|
|
mov ebx,[eax]TTextureLinearGour.gourIntensity.fxIntensity.i4Fx
|
|
|
|
jmp short INNER_LOOP
|
|
ALIGN 16
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Draw pixels.
|
|
//
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INNER_LOOP:
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add ecx,[w2dDeltaTex]CWalk2D.uVFrac // Step V fraction.
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mov eax,[w2dDeltaTex]CWalk2D.uUFrac // Load U fraction step.
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sbb ebp,ebp // Get borrow from V fraction step.
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add esi,eax // Step U fraction.
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movzx eax,byte ptr[edx + 0xDEADBEEF] // Read texture value.
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MODIFY_FOR_TEXTURE_POINTER_A:
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adc edx,[w2dDeltaTex+ebp*4+4]CWalk2D.iUVInt // Integer step plus U frac. carry.
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mov ebp,ebx // Copy intensity value.
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add ebx,[fxDeltaXIntensity] // Step intensity.
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shr ebp,7 // Shift intensity value.
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and ebp,0x0001fe00 // Mask fractional bits.
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mov ax,[ebp + eax*2 + 0xDEADBEEF] // Do CLUT lookup (low).
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MODIFY_FOR_CLUT_POINTER_A:
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and edx,[u4TextureTileMask] // Mask for tiling.
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mov ebp,[pvBaseOfLine] // Load pointer to destination.
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mov [ebp + edi*2],ax // Store pixel.
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inc edi // Increment dest & count.
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jnz short INNER_LOOP
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// -------------------------------------------------------------------------
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// Increment the base edge.
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//
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END_OF_SCANLINE:
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mov eax,[pscanGlbl]
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mov ebp,bf_u_inc.i4Int
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// AGI on eax.
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mov ecx,[eax]TTextureLinearGour.indCoord.bfU.u4Frac
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mov edx,[eax]TTextureLinearGour.indCoord.bfU.i4Int
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mov edi,[eax]TTextureLinearGour.indCoord.w1dV.bfxValue.i4Int
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mov esi,[eax]TTextureLinearGour.indCoord.w1dV.bfxValue.u4Frac
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add edi,w1d_v_inc.bfxValue.i4Int
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add ecx,bf_u_inc.u4Frac
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adc edx,ebp
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mov ebp,w1d_v_inc.bfxValue.u4Frac
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add esi,ebp
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jnc short NO_VFRAC_CARRY
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add edi,[eax]TTextureLinearGour.indCoord.w1dV.iOffsetPerLine
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NO_VFRAC_CARRY:
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mov ebp,[eax]TTextureLinearGour.gourIntensity.fxIntensity.i4Fx
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mov ebx,[eax]TTextureLinearGour.fxXDifference
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add ebp,[fx_gour_inc]
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add ebx,[fx_diff]
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jge short NO_UNDERFLOW
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// Undeflow of fxXDifference.
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add ebx,0x00010000
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add edi,w1dNegDV.bfxValue.i4Int
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add ecx,bfNegDU.u4Frac
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adc edx,bfNegDU.i4Int
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add ebp,[fxIModDiv]
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add esi,w1dNegDV.bfxValue.u4Frac
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jnc short EDGE_DONE
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add edi,[eax]TTextureLinearGour.indCoord.w1dV.iOffsetPerLine
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jmp short EDGE_DONE
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NO_UNDERFLOW:
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cmp ebx,0x00010000
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jl short EDGE_DONE
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// Overflow of fxXDifference.
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sub ebx,0x00010000
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add edi,w1dNegDV.bfxValue.i4Int
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add ecx,bfNegDU.u4Frac
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adc edx,bfNegDU.i4Int
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add ebp,[fxIModDiv]
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add esi,w1dNegDV.bfxValue.u4Frac
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jnc short EDGE_DONE
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add edi,[eax]TTextureLinearGour.indCoord.w1dV.iOffsetPerLine
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EDGE_DONE:
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// Store modified variables and do looping.
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mov [eax]TTextureLinearGour.gourIntensity.fxIntensity.i4Fx,ebp
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mov [eax]TTextureLinearGour.fxXDifference,ebx
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mov [eax]TTextureLinearGour.indCoord.w1dV.bfxValue.u4Frac,esi
|
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mov [eax]TTextureLinearGour.indCoord.w1dV.bfxValue.i4Int,edi
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mov esi,[pdtriGlbl] // Pointer to polygon object.
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mov [eax]TTextureLinearGour.indCoord.bfU.u4Frac,ecx
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mov [eax]TTextureLinearGour.indCoord.bfU.i4Int,edx
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|
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// Step length, line starting address.
|
|
mov ebx,[esi]CDrawPolygonBase.fxLineLength.i4Fx
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|
mov ecx,[esi]CDrawPolygonBase.iLineStartIndex
|
|
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add ebx,[esi]CDrawPolygonBase.fxDeltaLineLength.i4Fx
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|
add ecx,gsGlobals.u4LinePixels
|
|
|
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mov [esi]CDrawPolygonBase.fxLineLength.i4Fx,ebx
|
|
mov [esi]CDrawPolygonBase.iLineStartIndex,ecx
|
|
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mov ecx,[eax]TTextureLinearGour.fxX
|
|
mov ebp,[fx_inc]
|
|
|
|
add ecx,ebp
|
|
mov edx,[esi]CDrawPolygonBase.iY
|
|
|
|
mov [eax]TTextureLinearGour.fxX,ecx
|
|
inc edx
|
|
|
|
mov ebx,[esi]CDrawPolygonBase.iYTo
|
|
mov [esi]CDrawPolygonBase.iY,edx
|
|
|
|
cmp edx,ebx
|
|
jl Y_LOOP
|
|
|
|
pop ebp
|
|
}
|
|
}
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