75 lines
2.4 KiB
C
75 lines
2.4 KiB
C
//+--------------------------------------------------------------------------
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//
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// Copyright (C) DreamWorks Interactive, 1997.
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//
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// File: precomp.h
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//
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// Contents: Precompile Header File
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//
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// Classes:
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//
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// Functions:
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//
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// History: 21-Oct-97 SHernd Created
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//
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//---------------------------------------------------------------------------
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#ifndef __PRECOMP_H__
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#define __PRECOMP_H__
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// We want to include the resource IDs for the OEM settings as well
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#define OEMRESOURCE
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#include "..\lib\w95\wininclude.hpp"
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#include <smacker/smack.h>
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#include "..\gblinc\common.hpp"
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#include "..\Lib\GeomDBase\PartitionPriv.hpp"
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#include "..\lib\std\memlimits.hpp"
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#include "..\lib\sys\debugconsole.hpp"
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#include "..\Lib\Sys\W95\Render.hpp"
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#include "..\lib\sys\exepagemodify.hpp"
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#include "..\lib\sys\performancecount.hpp"
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#include "..\lib\sys\w95\render.hpp"
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#include "..\Lib\Sys\ConIO.hpp"
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#include "..\lib\sys\ProcessorDetect.hpp"
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#include "..\Lib\W95\Direct3D.hpp"
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#include "..\lib\w95\dd.hpp"
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#include "..\lib\view\video.hpp"
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#include "..\lib\view\raster.hpp"
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#include "..\lib\view\rastervid.hpp"
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#include "..\lib\physics\physicssystem.hpp"
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#include "..\Lib\EntityDBase\GameLoop.hpp"
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#include "..\Lib\EntityDBase\MessageTypes\MsgControl.hpp"
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#include "..\Lib\EntityDBase\MessageTypes\MsgSystem.hpp"
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#include "..\Lib\EntityDBase\EntityLight.hpp"
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#include "..\Lib\EntityDBase\WorldDBase.hpp"
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#include "..\Lib\EntityDBase\Query\QRenderer.hpp"
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#include "..\Lib\EntityDBase\Query\QTerrain.hpp"
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#include "..\Lib\Audio\Audio.hpp"
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#include "..\Lib\Audio\Material.hpp"
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#include "..\Lib\Audio\AudioDaemon.hpp"
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#include "..\Lib\Audio\AudioLoader.hpp"
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#include "..\Lib\Loader\DataDaemon.hpp"
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#include "..\lib\loader\loader.hpp"
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#include "..\lib\loader\imageloader.hpp"
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#include "..\lib\loader\loadtexture.hpp"
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#include "..\lib\loader\savefile.hpp"
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#include "..\Lib\Control\Control.hpp"
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#include "..\Lib\Renderer\Camera.hpp"
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#include "..\Lib\Renderer\PipeLine.hpp"
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#include "..\lib\renderer\light.hpp"
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#include "..\Lib\Renderer\LightBlend.hpp"
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#include "..\Lib\Physics\PhysicsSystem.hpp"
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#include "..\lib\trigger\GameActions.hpp"
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#include "..\shell\winrendertools.hpp"
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#include "..\Game\AI\AIMain.hpp"
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#include "..\Game\DesignDaemon\Player.hpp"
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#include "supportfn.hpp"
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#include <windowsx.h>
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#include <commctrl.h>
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#ifndef IsKeyDown
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#define IsKeyDown(x) (GetKeyState(x) < 0)
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#endif
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#endif // __PRECOMP_H__
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