enve/examples/shaderEffects/eMultiplyRed.frag

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// enve - 2D animations software
// Copyright (C) 2016-2020 Maurycy Liebner
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// enve uses OpenGL 3.3
#version 330 core
// output color
layout(location = 0) out vec4 fragColor;
// processed texture coordinate, from the vertex shader
in vec2 texCoord;
// texture provided by enve
uniform sampler2D texture;
// the value for the 'red' property
uniform float red;
void main(void) {
// texture pixel color at the coordinate
vec4 color = texture2D(texture, texCoord);
// assign value to the output color,
// multiply red by the 'red' property value
fragColor = vec4(color.r * red, color.g, color.b, color.a);
}