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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
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/**********************************************************************************************
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*
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* Copyright <EFBFBD> DreamWorks Interactive. 1996
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*
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* Contents:
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*
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* Bugs:
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*
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* To do:
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Renderer/ScreenRenderShadow.hpp $
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*
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* 1 97-03-28 17:14 Speter
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* Rasteriser specialised/simplified for shadow buffering.
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*
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**********************************************************************************************/
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#ifndef HEADER_LIB_RENDERER_SCREENRENDERSHADOW_HPP
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#define HEADER_LIB_RENDERER_SCREENRENDERSHADOW_HPP
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#include "ScreenRender.hpp"
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//******************************************************************************************
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//
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CScreenRender* pscrenShadow
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(
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CScreenRender::SSettings* pscrenset, // Render settings to use.
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rptr<CRaster> pras_screen // The screen to render to.
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);
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//
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// Returns:
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// A new ScreenRender object usable for shadow buffering.
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//
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//**************************************
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#endif
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