Michael
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73b31cc449
|
PartitionSpace.hpp: add copy-constructor and copy-assignment-operator to CPartitionsSpace, copying the largest union member
|
2020-04-03 22:11:53 +02:00 |
Michael
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bfe9aaef82
|
PartitionPriv.hpp: remove unused friend class declaration
|
2020-04-03 22:04:30 +02:00 |
Michael
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812a8f84ae
|
MessageTypes.cpp: put push arguments in initializer lists to create inner deque
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2020-04-03 22:03:10 +02:00 |
Michael
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289d9fe0e7
|
ScreenRender.hpp: init v3Cam instead of iYScr
- add static_assert to ensure we init the biggest union member
|
2020-04-03 22:01:31 +02:00 |
Michael
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afd7be5bc3
|
ArrayIO.hpp:: use modern STL header names
- std::* treatment
|
2020-04-03 21:42:50 +02:00 |
Michael
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f8a9590d83
|
CircularList.hpp: add typename keyword
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2020-04-03 21:42:24 +02:00 |
Michael
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240755fa2e
|
TransformIO.hpp: use modern STL header names
- std::* treatment
|
2020-04-03 21:41:36 +02:00 |
Michael
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34606c8b3e
|
TreeList.hpp: add typename keyword
|
2020-04-03 21:28:19 +02:00 |
Michael
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e3efa4e318
|
Vector.hpp: add missing comparison operator
|
2020-04-03 21:27:28 +02:00 |
Michael
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fa80db520a
|
FixedP.hpp: use modern STL header names
- Add missing comparsion operators
|
2020-04-03 21:25:29 +02:00 |
Ian Brun
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10395e5c27
|
Merge pull request #46 from meekee7/std-screenrenderdwi
ScreenRenderDWI: STL includes and std::* treatment
|
2020-04-02 00:35:39 +02:00 |
Ian Brun
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3bc9565bb1
|
Merge pull request #45 from meekee7/std-render3d
Render3D: STL includes and std::* treatment
|
2020-04-02 00:34:13 +02:00 |
Ian Brun
|
423e3be579
|
Merge pull request #44 from meekee7/std-system
System project: STL includes and std::* treatment
|
2020-04-02 00:28:36 +02:00 |
Ian Brun
|
06db8451f4
|
Merge pull request #43 from meekee7/std-physics
Physics: STL includes and std::* treatment
|
2020-04-02 00:25:56 +02:00 |
Michael
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957c6e8951
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Sky.cpp: use std::min
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2020-04-01 22:14:18 +02:00 |
Michael
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3331167860
|
Shadow: use modern STL header names
- std::* treatment
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2020-04-01 22:12:37 +02:00 |
Michael
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9299acfad6
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ScreenRender.hpp: add constructor to SRenderCoord, required by parameterless SRenderVertex constructor
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2020-04-01 22:11:01 +02:00 |
Michael
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f40e2e21d7
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ScreenRenderPolygon.cpp: use modern STL header names
- std::* treatment
- remove include of TempBuf.cpp which does not exist
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2020-04-01 22:04:24 +02:00 |
Michael
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276bf6c683
|
RenderCacheInterface.hpp: use modern STL header names
|
2020-04-01 21:59:18 +02:00 |
Michael
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1473ce3a6e
|
RenderCache.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:58:54 +02:00 |
Michael
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f637324d28
|
PipeLineHelp.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:57:39 +02:00 |
Michael
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76569a45d0
|
PipeLine: use modern STL header names
- std::* treatment
- initialize ltl by assignment
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2020-04-01 21:56:40 +02:00 |
Michael
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5aa5bd7d72
|
Particles.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:49:18 +02:00 |
Michael
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60e4d1c5bf
|
Overlay: use modern STL header names
|
2020-04-01 21:46:24 +02:00 |
Michael
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00f7eebb18
|
Occlude: use modern STL header names
- std::* treatment
|
2020-04-01 21:46:00 +02:00 |
Michael
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7b67af383e
|
Material.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:44:44 +02:00 |
Michael
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450a382fa1
|
LineSide2D.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:44:07 +02:00 |
Michael
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58ab2499ef
|
Light: : use modern STL header names
- std::* treatment
|
2020-04-01 21:43:10 +02:00 |
Michael
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dc15f8e49d
|
GeomTypesCamera.cpp: add missing return type
|
2020-04-01 21:39:02 +02:00 |
Michael
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11d6505414
|
Fog.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:37:52 +02:00 |
Michael
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9aec189aaf
|
DepthSort.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:37:17 +02:00 |
Michael
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5dad1699f8
|
ScreenRenderAuxD3DBatch.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:34:01 +02:00 |
Michael
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91b31b2a1b
|
ScreenRenderAuxD3D.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:32:54 +02:00 |
Michael
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01c6d873d1
|
RenderType.cpp: std::* treatment
|
2020-04-01 21:30:49 +02:00 |
Michael
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7095cd38bd
|
RenderCacheInterface.hpp: use modern STL header names
|
2020-04-01 21:28:46 +02:00 |
Michael
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571b514da3
|
RenderCacheHelp.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:25:59 +02:00 |
Michael
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429435dab4
|
RenderCache: use modern STL header names
- std::* treatment
|
2020-04-01 21:25:09 +02:00 |
Michael
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575165a834
|
FastBump.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:23:17 +02:00 |
Michael
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39c8026748
|
StdDialog.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:54 +02:00 |
Michael
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e2079f8de6
|
Scheduler.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:34 +02:00 |
Michael
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2e8654a1bb
|
Profile: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:06 +02:00 |
Michael
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43df871a75
|
LRU.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:11:15 +02:00 |
Michael
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ad0430b0de
|
FixedHeap.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:10:47 +02:00 |
Michael
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e510fb724f
|
DebugConsole.cpp: std::* treatment
- remove unnecessary ctor args for std::streambuf
|
2020-04-01 21:10:09 +02:00 |
Michael
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ecc8de71df
|
BitBuffer.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:05:42 +02:00 |
Michael
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7bc5b220ee
|
VariableTrigger.cpp: use modern STL header names
|
2020-04-01 20:57:32 +02:00 |
Michael
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d458edaa97
|
TriggerBase.cpp: use modern STL header names
|
2020-04-01 20:57:08 +02:00 |
Michael
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3ae771485b
|
Trigger.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:56:24 +02:00 |
Michael
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5306391270
|
StartTrigger.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:55:30 +02:00 |
Michael
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283e172858
|
SequenceTrigger.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:54:38 +02:00 |
Michael
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249317f804
|
ObjectTrigger.cpp: use modern STL header names
|
2020-04-01 20:53:10 +02:00 |
Michael
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a5032e52bc
|
MagnetTrigger.cpp: use modern STL header names
|
2020-04-01 20:51:47 +02:00 |
Michael
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96375fb8f0
|
LocationTrigger.cpp: use modern STL header names
|
2020-04-01 20:50:54 +02:00 |
Michael
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3ad57fd507
|
CreatureTrigger.cpp: use modern STL header names
|
2020-04-01 20:50:12 +02:00 |
Michael
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71cf0f7321
|
CollisionTrigger.cpp: use modern STL header names
|
2020-04-01 20:49:24 +02:00 |
Michael
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4282ffd4af
|
BooleanTrigger.cpp: use modern STL header names
|
2020-04-01 20:48:30 +02:00 |
Michael
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762a784634
|
Action.cpp: std::* treatment
|
2020-04-01 20:47:26 +02:00 |
Michael
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9cdf2bc53b
|
HitSpang.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:44:47 +02:00 |
Michael
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23c7533c4a
|
Gun.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:43:24 +02:00 |
Michael
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d1bfc55db1
|
DaemonScript.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:42:59 +02:00 |
Michael
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a0ad5b56d6
|
Daemon.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:42:29 +02:00 |
Michael
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afd341bf41
|
BloodSplat: use modern STL header names
- std::* treatment
|
2020-04-01 20:41:48 +02:00 |
Michael
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12d5982fa6
|
Xob_bc: use modern STL header names
- std::* treatment
|
2020-04-01 20:35:17 +02:00 |
Michael
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22a3006657
|
PhysicsSystem: use modern STL header names
- std::* treatment
|
2020-04-01 20:34:42 +02:00 |
Michael
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737432dd8f
|
PhysicsInfo.cpp: std::* treatment
|
2020-04-01 20:33:19 +02:00 |
Michael
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75380920ca
|
pelvis_def.h: remove obsolete include of bool header
|
2020-04-01 20:32:41 +02:00 |
Michael
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db7a7fba80
|
Pelvis: use modern STL header names
- std::* treatment
|
2020-04-01 20:31:54 +02:00 |
Michael
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cd30d6dd03
|
Magnet: use modern STL header names
- std::* treatment
|
2020-04-01 20:30:52 +02:00 |
Michael
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471537ef5c
|
InfoCompound.cpp: std::* treatment
|
2020-04-01 20:21:58 +02:00 |
Michael
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8ef5087ce4
|
InfoBox.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:21:08 +02:00 |
Michael
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487b1477a3
|
futil.cpp: use modern STL header names
|
2020-04-01 20:18:26 +02:00 |
Michael
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d325731e49
|
foot.cpp: use modern STL header names
|
2020-04-01 20:17:53 +02:00 |
Michael
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df456ad87f
|
dino_quad.cpp: use modern STL header names
|
2020-04-01 20:17:22 +02:00 |
Michael
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f5739c9332
|
dino_biped.cpp: use modern STL header names
|
2020-04-01 20:16:39 +02:00 |
Michael
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c046ef314a
|
BioModel: use modern STL header names
- std::* treatment
|
2020-04-01 20:15:51 +02:00 |
Michael
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029d4f4431
|
Arms.cpp: use modern STL header names
|
2020-04-01 20:15:10 +02:00 |
Ian Brun
|
05ef0de223
|
Merge pull request #39 from meekee7/std-audio
Audio: steps towards compilability
|
2020-04-01 16:39:27 +02:00 |
Ian Brun
|
a7813401d8
|
Merge pull request #38 from meekee7/std-AI
AI: STL includes and std::* treatment
|
2020-04-01 16:34:47 +02:00 |
Ian Brun
|
c9e2155c61
|
Merge pull request #37 from meekee7/std-view
View: STL includes, DirectX includes and std::* treatment
|
2020-04-01 16:32:31 +02:00 |
Ian Brun
|
4dee3317e0
|
Merge pull request #36 from meekee7/fastheap-operator-pointertype
CFastHeap: missing type-conversion operator
|
2020-04-01 16:27:33 +02:00 |
Ian Brun
|
b253d21940
|
Merge pull request #35 from meekee7/ccoef-comparion-operators
CCoef comparison operators
|
2020-04-01 16:26:14 +02:00 |
Michael
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c4aed96ab7
|
AudioLoad.cpp: use qualified names to retrieve member function pointers
|
2020-03-31 20:16:10 +02:00 |
Michael
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d5105ad5bf
|
AudioADPCM.cpp: use std::min
|
2020-03-31 20:12:43 +02:00 |
Michael
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9625093d80
|
Audio.hpp: clean up DirectX includes, graphics APIs includes do not belong into the Audio module
- use modern STL header names
- std::* treatment
|
2020-03-31 20:11:47 +02:00 |
Michael
|
592847f3cf
|
AudioLoader.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 20:09:55 +02:00 |
Michael
|
bf6379cccc
|
WorldView: use modern STL header names
- std::* treatment
|
2020-03-31 19:53:44 +02:00 |
Michael
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c955b5d018
|
Synthesizer.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 19:53:04 +02:00 |
Michael
|
8f381ee241
|
Silhoutte.cpp: use modern STL header names
|
2020-03-31 19:52:11 +02:00 |
Michael
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d1d59c26b5
|
PathAStar.cpp: std::* treatment
|
2020-03-31 19:50:36 +02:00 |
Michael
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964f83de62
|
Influence.hpp: use modern STL header names
- std::* treatment
- add missing return type to operator function
|
2020-03-31 19:49:31 +02:00 |
Michael
|
71df32710a
|
Brain.cpp: std::* treatment
|
2020-03-31 19:48:07 +02:00 |
Michael
|
be73f202e8
|
AIMain: : use modern STL header names
- std::* treatment
|
2020-03-31 19:46:16 +02:00 |
Michael
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7eb9db23f6
|
AIGraph.cpp: std::* treatment
|
2020-03-31 19:45:28 +02:00 |
Michael
|
4bc2026938
|
Activity.cpp: use modern STL header names
|
2020-03-31 19:44:41 +02:00 |
Michael
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6a4a8d1405
|
Direct3DQuery.cpp: repair D3D header path
|
2020-03-31 19:38:12 +02:00 |
Michael
|
e27aab4522
|
Direct3D.hpp: repair D3D header path
|
2020-03-31 19:37:23 +02:00 |
Michael
|
6b8fb07cd8
|
DD.hpp: repair D3D header path
|
2020-03-31 19:35:35 +02:00 |
Michael
|
bb623f4587
|
RasterPool.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 19:31:30 +02:00 |
Michael
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25263059e5
|
RasterD3D.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 19:30:41 +02:00 |
Michael
|
c3c13c94b3
|
RasterConvertD3D.cpp: use modern STL header names
- std::* treatment
- use std::min
|
2020-03-31 19:29:55 +02:00 |
Michael
|
8f7ad69633
|
Grab: : std::* treatment
|
2020-03-31 19:28:17 +02:00 |
Michael
|
c319d8de31
|
Gamma.hpp: use ints as template parameters
|
2020-03-31 19:27:46 +02:00 |
Michael
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cd66086488
|
Direct3DRenderState.hpp: repair D3D header path
|
2020-03-31 19:26:55 +02:00 |
Michael
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8203a977b5
|
ColourBase: use modern STL header names
- std::* treatment
|
2020-03-31 19:25:11 +02:00 |
Michael
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981328c4f0
|
AGPTextureMemManager.cpp : use modern STL header names
- std::* treatment
|
2020-03-31 19:23:28 +02:00 |
Michael
|
590738b980
|
WaveletCoef.hpp: add missing comparison operators
|
2020-03-31 18:48:15 +02:00 |
Michael
|
23e5cd309d
|
DebugConsole.hpp: add support for std::endl on nullstreams
|
2020-03-31 18:21:43 +02:00 |
Michael
|
f8db967949
|
FastHeap.hpp: add char* type conversion operator to CFastHeap
|
2020-03-31 16:03:31 +02:00 |
Ian Brun
|
501d7ca6fd
|
Merge pull request #33 from meekee7/std-loader
Loader: STL includes and std::* treatment
|
2020-03-31 12:37:31 +02:00 |
Michael
|
0fc92b5d7c
|
SmartBuffer.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 12:06:31 +02:00 |
Michael
|
f017036021
|
TextureManager.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 12:05:29 +02:00 |
Michael
|
14b5cc1480
|
SaveFile: use modern STL header names
- std::* treatment
|
2020-03-31 12:05:01 +02:00 |
Michael
|
2e07a736fe
|
PlatonicInstance: use modern STL header names
- std::* treatment
|
2020-03-31 12:03:56 +02:00 |
Michael
|
9bf003041d
|
LoadTexture.cpp: use modern STL header names
- std::* treatment
- declare str_new as const char* as required by assignment from strpbrk
|
2020-03-31 12:02:31 +02:00 |
Ian Brun
|
e2b9346741
|
Merge pull request #32 from meekee7/std-geomdbase
GeomDBase: STL includes and std::* treatment
|
2020-03-31 11:58:07 +02:00 |
Michael
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aa1352a8b4
|
Loader.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 11:55:49 +02:00 |
Michael
|
7520a6007f
|
ImageLoader: use modern STL header names
- std::* treatment
|
2020-03-31 11:51:46 +02:00 |
Michael
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6fd0959f71
|
ValueTable: use modern STL header names
- std::* treatment
|
2020-03-31 11:49:32 +02:00 |
Michael
|
26d441d891
|
SymbolTable: use modern STL header names
- std::* treatment
|
2020-03-31 11:48:28 +02:00 |
Michael
|
db5027ea68
|
ObjectHandle: use modern STL header names
- std::* treatment
|
2020-03-31 11:47:16 +02:00 |
Michael
|
fe36402d33
|
FileIO: use modern STL header names
- std::* treatment
|
2020-03-31 11:45:21 +02:00 |
Michael
|
b45a3db3fe
|
EasyString: use modern STL header names
- std::* treatment
- add missing return types to operator functions
|
2020-03-31 11:44:12 +02:00 |
Michael
|
3d02c2a760
|
WaveletQuadTreeQuery: use modern STL header names
- std::* treatment
|
2020-03-31 10:29:58 +02:00 |
Michael
|
012ca147eb
|
WaveletQuadTreeBaseTri.hpp: use modern STL header names
|
2020-03-31 10:29:12 +02:00 |
Michael
|
43a1fff33e
|
WaveletQuadTree.cpp: std::* treatment
|
2020-03-31 10:28:39 +02:00 |
Michael
|
e2317536e0
|
WaveletCoef.hpp: use modern STL header names
|
2020-03-31 10:27:45 +02:00 |
Michael
|
b7f885761c
|
TerrainTexture.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:27:12 +02:00 |
Michael
|
5c1eea2baf
|
TerrainLoad: use modern STL header names
- std::* treatment
|
2020-03-31 10:26:13 +02:00 |
Michael
|
c7ab9b2f3a
|
Skeleton: use modern STL header names
- std::* treatment
|
2020-03-31 10:25:18 +02:00 |
Michael
|
a4ebca0dce
|
RayCast.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:24:36 +02:00 |
Michael
|
6409a3a46e
|
PartitionSpace.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:24:11 +02:00 |
Michael
|
8d2155122f
|
PartitionPriv.hpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:23:42 +02:00 |
Michael
|
ec70d8c5b2
|
PartitionBuild.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:22:53 +02:00 |
Michael
|
7946fd689d
|
Partition: use modern STL header names
- std::* treatment
|
2020-03-31 10:21:26 +02:00 |
Michael
|
287cb016c0
|
Mesh.cpp: use modern STL header names
- std::* treatment
|
2020-03-31 10:20:38 +02:00 |
Michael
|
74fa1ca4bd
|
Hull.cpp: use modern STL header names
- std::* treatment
- add missing return types to operator functions
|
2020-03-31 10:20:05 +02:00 |
Michael
|
54e01128a5
|
WorldPriv.hpp: use modern STL header names
- std::* treatment
|
2020-03-30 23:31:33 +02:00 |
Michael
|
95cb47ff58
|
Water.cpp: use modern STL header names
- std::* treatment
- use int values for template parameters
|
2020-03-30 23:30:58 +02:00 |
Michael
|
fa772247e5
|
TextOverlay.hpp: use modern STL header names
- std::* treatment
|
2020-03-30 22:54:45 +02:00 |
Michael
|
b9a41a288d
|
WorldDBase: use modern STL header names
- std::* treatment
|
2020-03-30 22:53:48 +02:00 |
Michael
|
8656f8a827
|
Teleport: use modern STL header names
- std::* treatment
|
2020-03-30 22:52:20 +02:00 |
Michael
|
af59877b21
|
RenderDB: use modern STL header names
- std::* treatment
|
2020-03-30 22:51:45 +02:00 |
Michael
|
e3f67b9b11
|
QueueMessage: use modern STL header names
- std::* treatment
|
2020-03-30 22:51:09 +02:00 |
Michael
|
e64f24b9f4
|
Query: use modern STL header names
- std::* treatment
|
2020-03-30 22:48:29 +02:00 |
Michael
|
0929096385
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ParticleGen.cpp: use modern STL header names
- std::* treatment
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2020-03-30 22:47:32 +02:00 |
Michael
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8c47fb3769
|
Instancer.hpp: use modern STL header names
- std::* treatment
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2020-03-30 22:46:58 +02:00 |
Michael
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803db9db86
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Instance: use modern STL header names
- std::* treatment
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2020-03-30 22:46:21 +02:00 |
Michael
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76ca25c731
|
GameLoop.hpp: use modern STL header names
- std::* treatment
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2020-03-30 22:42:57 +02:00 |
Michael
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00598432a5
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Container.hpp: add typename keyword where required
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2020-03-30 22:41:29 +02:00 |
Michael
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2c44cd8b80
|
CameraPrime.cpp: use modern STL header names
- std::* treatment
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2020-03-30 22:40:00 +02:00 |
Michael
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9721beb437
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AnimationScript: use modern STL header names
- std::* treatment
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2020-03-30 22:38:57 +02:00 |
Michael
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796b99aef8
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EntityDBase/Query: std::* treatment
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2020-03-30 22:36:43 +02:00 |
Michael
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35186f6598
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RegisteredMsg.hpp use modern STL header names
- std::* treatment
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2020-03-30 22:33:56 +02:00 |
Ian Brun
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9fc2dd0374
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Merge pull request #29 from meekee7/compile-file-filetest
Compile File and FileTest
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2020-03-30 19:24:38 +02:00 |
Michael
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7aefe5bfed
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DebugConsole.hpp: use modern STL header names, std::* treatment
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2020-03-30 19:13:31 +02:00 |
Michael
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2c298e7a97
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StringEx.cpp: use modern STL header name
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2020-03-30 19:13:14 +02:00 |
Michael
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f7b96e24f1
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Ptr.cpp: use modern STL header names, std::* treatment
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2020-03-30 19:12:55 +02:00 |
Michael
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fdc408f0b4
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Hash.cpp: use modern STL includes, std::* treatment
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2020-03-30 19:12:29 +02:00 |
Michael
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d73d60b1d2
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UTypes.hpp: remove obsolete include
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2020-03-30 19:12:07 +02:00 |
Michael
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93eb18f822
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FileTest.cpp: add #ifdef because the dump function only exists in debug configuration
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2020-03-30 18:54:47 +02:00 |
Michael
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a1c9c63046
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FileTest.cpp: add missing type to main function
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2020-03-30 18:53:14 +02:00 |
Michael
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1efe397193
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Image.cpp: remove inline specifier from function implementations to avoid linking errors
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2020-03-30 18:52:40 +02:00 |
Michael
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963691bbc1
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Spec.hpp: remove obsolete include
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2020-03-30 18:50:16 +02:00 |
Ian Brun
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e0dc659d02
|
Merge pull request #26 from meekee7/cmake-details
README for build and CMake details
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2020-03-30 08:04:42 +02:00 |
Michael
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25df31d020
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README.md: Add a README file that gives some general build instructions and tips
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2020-03-28 21:51:53 +01:00 |
Michael
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02892e3586
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CMake: add shortcut script to start the CMake GUI
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2020-03-28 21:45:42 +01:00 |
Michael
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a2b4cf7711
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CMake: add script to generate VS2019 solution with CMake
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2020-03-28 21:45:03 +01:00 |
Michael
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098d60b380
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CMake: add option to enable/disable the usage of the autodetected Trespasser directory. That option is also selectable in CMake-GUI.
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2020-03-28 21:43:29 +01:00 |
Michael
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782481e3af
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CMake: move CMake binary submodule from Tools to BuildTools
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2020-03-28 13:20:09 +01:00 |
Ian Brun
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42f886d99e
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Added CMake files
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2020-03-28 02:21:14 +01:00 |
Ian Brun
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3c2e897cc1
|
File: std::* treatment
- Made 'CSectionDB' public for now, fixes #5
- Updated .gitignore
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2019-08-18 05:08:55 +02:00 |
Ian Brun
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946b2a4943
|
Initial commit
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2018-01-01 23:07:24 +01:00 |